1. #79121
    Also... I'd like to point out as speculation: a lot of the images we saw are in-game and supposedly from the Undermine zone.

    The shots of the red/pink/purple Old God-like corruption are contains titan architecture. There are also shots of goblin buildings in the same area.



    One could say that a certain named titan facility that has not been seen yet could be in the Undermine?

    I wonder if my personal speculation of Uldaz being in the Undermine holds true. Perhaps the "dark secrets" of Gallywix they mentioned will deal with him trying to exploit titan technology, or using titan technology to somehow manipulate the Black Blood of the Old Gods... like they tried to exploit Azerite back in BfA.

    Time will tell!

  2. #79122
    The roadmap does not say 10.2 will have a new zone...

  3. #79123
    Quote Originally Posted by KOUNTERPARTS View Post
    It's on the retail WoW roadmap. Spring 2025, 11.1.5.



    And I'll second that sentiment. I loved Horrific Visions. The concept, the execution, the atmosphere, everything. I also loved Torghast for the same reasons.
    Ah damn. I figured it was more than just a blip on the road map. I didn't watch the stream so I figured they might have at least mentioned it in passing. Thanks guys.

  4. #79124
    Quote Originally Posted by allegrian View Post
    The roadmap does not say 10.2 will have a new zone...
    It will likely have some new area, but there is a technicality that makes it not a "new zone".

  5. #79125
    Quote Originally Posted by Cheezits View Post
    It will likely have some new area, but there is a technicality that makes it not a "new zone".
    I can see them just sligthly expanding a current zone with a small harronir hub and raid / dungeon entrances.

  6. #79126
    I'm placing my bet on refurbished old zone like Uldum and the Vale were in BfA.

  7. #79127
    11.2 is still gonna be Rootlands obviously. Either they just forgot to mention “new zone” in the roadmap, or the Rootlands will be added onto Azj’kahet

  8. #79128
    Quote Originally Posted by KOUNTERPARTS View Post
    Also... I'd like to point out as speculation: a lot of the images we saw are in-game and supposedly from the Undermine zone.

    The shots of the red/pink/purple Old God-like corruption are contains titan architecture. There are also shots of goblin buildings in the same area.



    One could say that a certain named titan facility that has not been seen yet could be in the Undermine?

    I wonder if my personal speculation of Uldaz being in the Undermine holds true. Perhaps the "dark secrets" of Gallywix they mentioned will deal with him trying to exploit titan technology, or using titan technology to somehow manipulate the Black Blood of the Old Gods... like they tried to exploit Azerite back in BfA.

    Time will tell!
    Uldaz you mean?

    Possibly. Uldaz could also be the name of the final raid. Idk tho

    - - - Updated - - -

    Quote Originally Posted by Telogrus View Post
    11.2 is still gonna be Rootlands obviously. Either they just forgot to mention “new zone” in the roadmap, or the Rootlands will be added onto Azj’kahet
    Maybe.

    It'll either be the Rootlands, or it'll be mini patch content.

  9. #79129
    Quote Originally Posted by Kiivar86 View Post
    I'm placing my bet on refurbished old zone like Uldum and the Vale were in BfA.
    I think it would be hilarious if the zone for 11.2 is Silithus because the sword is touching the Coreway. And the Rootlands is literally cut content. As in the Watchers cut the rootlands away to create the Coreway.

  10. #79130
    Quote Originally Posted by micwini View Post
    any 11.1.5 Tinker copium sniffers.
    Also: Any speculation on the triangle thingy at the end? Another remix? Another special type of event?
    I'm a copium sniffer!!
    At least we get Undermine and all the zany tech stuff I wanted before going into elf hell in Midnight.
    Also I will probably legit cry if that expac launches with some Alleria class. Another elf hero class!! So exciting!

  11. #79131
    Sounds like SoD TBC is on the horizon as well as for their future plans. Shame I don't have more time to do so much SoD, I like the concept. And TBC would be cool.
    https://www.youtube.com/@DoffenGG
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  12. #79132
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    I do prefer when raids and dungeons are in the actual dungeons instead of us fighting on the streets, but new raid interiors look really good. This,
    and I'm not really bug fan of Nerubian architecture.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  13. #79133
    I actually think the delay of the Harranir/Rootlands is related to the Freyasworn Earthen. If it's a druidism themed patch, they may add druids for both races at the same time. And they would need additional time for the dual druid assets.

    - - - Updated - - -

    Quote Originally Posted by Makabreska View Post
    I do prefer when raids and dungeons are in the actual dungeons instead of us fighting on the streets, but new raid interiors look really good. This,
    and I'm not really bug fan of Nerubian architecture.
    I think if they tried to make the casino too big to accommodate a huge raid it wouldn't work, but yeah it would've been nice if it was solely enclosed in that space.

  14. #79134
    Mechagon was just a normal 4 boss dungeon with 4 extra ones on the reused outside zone so that they could call it "megadungeon". It was very disappointing, the full thing should have been the city itself

  15. #79135
    Listen, I'm just saying...

    If I'm gonna join a Goblin cartel, I better rob some banks and deal in some risky trades.

  16. #79136
    So i wonder for what this datamined thrall murlock pet will be used for, thought it would be a part of some warcraft direct bundle.

  17. #79137
    Quote Originally Posted by allegrian View Post
    Mechagon was just a normal 4 boss dungeon with 4 extra ones on the reused outside zone so that they could call it "megadungeon". It was very disappointing, the full thing should have been the city itself
    I hate to say it, but every single megadungeon has reused old zones or even its own new zones (Infinite). It seems like it was necessary for the workload.

    So two new separate dungeons = more unique art assets, most likely. Definitely a plus of this.

  18. #79138
    Quote Originally Posted by Cheezits View Post
    I hate to say it, but every single megadungeon has reused old zones or even its own new zones (Infinite). It seems like it was necessary for the workload.

    So two new separate dungeons = more unique art assets, most likely. Definitely a plus of this.
    It's an improvement yes, it was also awkward to divide them in 2 for heroic and m+

  19. #79139
    Quote Originally Posted by Doffen View Post
    Sounds like SoD TBC is on the horizon as well as for their future plans. Shame I don't have more time to do so much SoD, I like the concept. And TBC would be cool.
    They would have to redesign the rune system entirely. But I do like the idea of setting an entirely different classic season in TBC era, which would be possible. I just think at that point make it an entirely different season. No reason to have runes for abilities you already get in TBC.

  20. #79140
    Quote Originally Posted by Ersula View Post
    They would have to redesign the rune system entirely. But I do like the idea of setting an entirely different classic season in TBC era, which would be possible. I just think at that point make it an entirely different season. No reason to have runes for abilities you already get in TBC.
    Yeah, they would have to change it up a little, but I guess they can do something different for TBC as well as updating the rune system.
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