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They were talking about Warcraft in house events around anniversary and Warcraft Direct was mentioned this Gamescom. I hope it will be replacement for Blizzcon panels where they talked about future patches beyond current PTR.
If there won't be such event, we will probably get spoiled in 10.0.7 PTR, cause very likely it will have prologue quests for next season. That's how we learned about 10.1 and 10.2 before annoucement.
Yeah, my guess would be a proper 11.1 reveal + 2025 roadmap + 11.0.7 ptr for the warcraft direct thingy. Hopefully they tease a rated pvp rewards rework there, aswell as the new brawlers guild and maybe another remix to spice things up. Should also give us a look at the length of the expansion if they add Midnight Alpha/Beta to the roadmap aswell.
It's an UI issue. Big numbers are more difficult to parse effectively with a cursory look.
Seeing the difference between 10946 and 30194 is easy. Seeing the difference between 229181618 and 5582967 isn't.
The smaller the number, the easier it is to intuitively understand for the casual player.
The world revamp dream will never die!
My gut's telling me we'll see the presumed Goblin raid in 11.1 along with the "Rootlands" in the same patch.
We've seen a lot of Goblin activity in the new zones and I just keep thinking that we'll most likely be finding them trying to siphon off or collect Black Blood in the Rootlands, much like they were doing with Azerite.
I haven't really seen anyone else mention it but in the Alpha, just behind Opportunity Point, there was another area that we still don't have access to, but you could see it from above in the map. There's a section of the cave wall in Opportunity Point that looks like a tunnel blocked off by rubble. But in the Alpha you could see that there was something else on the other side.
And from the top view it looks like pools of black blood, tainting the area around them and you can see a lot of pipes and grey structures on those same pools.
Xal'atath could be on a more secondary role while she takes a breather during 11.1 and the focus is shifted slightly to telling the story of the Haranir while they try to protect their lands from Goblins who want more of the black blood.
Gallywix is seen having some ties with Ethereals in the Shadowlands, so it could somehow be a thread that would then lead to a potential 11.2 Ethereal raid with Xal'atath coming back to do her thing. Whatever that might be.
That's a formatting issue mostly. And for your example to work, the first two should also have different magnitudes.
In reality, only the first 4 digits of the larger value are actually important. Anything below that is to little to meaningfully affect things in the timeframe the game is played.
Here's something I got to thinking tonight - just how much should we expect the Quel'thalas area to be altered? I don't just mean for story purposes (and to make them larger zones in general), but also for skyriding purposes.
A lot of the old world (and I'll include the TBC zones in that too) are remarkably flat, which wouldn't really be good with skyriding. Even the Isle of Dorn itself, which I would say is probably the flattest of the four zones in TWW, still has a good amount of terrain variation.
Northrend won't have much an issue with that as it does slope from north to south as is and has some extreme variation already.
But just got me thinking how they may do stuff in Eversong and Ghostlands.
October 1 -
October 8 - Vessel of Hatred
October 15 - Warcraft Direct
October 22 - 11.0.5 released, 11.0.7 public PTR
October 29 - Anniversary continues
November 5 - Anniversary continues
November 12 - Anniversary continues
November 19 - Anniversary continues
November 26 - Anniversary continues
December 3 - Anniversary continues, 11.0.7 released
December 10 - Anniversary continues
December 17 - Anniversary continues
December 24 - Anniversary continues
December 31 - Anniversary continues
January 7 - Anniversary ends
The Warcraft Direct is featured on Warcraft's channel and the Xbox channel on YouTube.
They'll outline 11.1's setting, go into detail about 11.0.7, and reveal a roadmap for 2025 that gives a rough time frame for the release of 11.2 and 12.0.
The Ethereal Raid and the Beledar patch could be one and the same. If my theory holds water, and i have not seen any indication it doesn't, Beledar is the source of the radiant song instead of the world soul. But they are connected. The ethereals heard also a radiant song before a void lord came onto their world which probably didn't had a world soul, but something like the Beledar. Here's the theory: Beledar (the biggest source of light magic aside of the sunwell that we know of) will be used to try to summon a void lord, the shadowguard ethereals will help xal in trying to do that. The raid will be a half light and half void. And in the end the Beledar might be lost and a powerful void entety, but not quite a Void lord, is unleashed, and Xal was its harbringer. Midnight will start with that void entitry hungering for more Light magic to feed upon and heads towards the sunwell, thus que Midnight.
Btw anyone else experiencing this bug? Almost every time I do a Skyriding race, if I reset it and try again, I can start the race with 1 or even 2 seconds left on the countdown (which is quite the generous head start to get your gold)
Now on the Beledar. We know that the Arathi cannot reach it now because of the giant void squids around it that would crush their airships. But where those there at the start before Legion when Beledar was always on?
One thing that makes me doubt this concept as a raid is precisely the prominence of Light and Void elements, because I think we're going to get a lot of that in Midnight already. Blizz isn't likely to want to exhaust players with a ton of Light and Void elements even before we get to the Light and Void expac proper.
I could see this concept being a megadungeon instead though. The DF one was used to introduce elements for future expansions (Dark Heart, etc.), so a Beledar Light/Void megadungeon seeding a bunch of elements that will unfold in Midnight is more plausible I feel.
A minor point really, since I think basically everything you outline could well unfold in a megadungeon. It would just come before the final raid, which I predict will be more Earthen/Titanish.
I think the final patch of TWW will involve an attack by Xal'atath and her forces on the Worldsoul itself, somewhere deeper than what we've seen, likely the 'Rootlands' Haranir region. Her plan with the Black Blood will unfold there as a prelude to the main Void incursion.
Don't forget about Uldaz. The Coreway has to lead somewhere.
The owl loa in the Emerald Dream teased the crap out of the concept of using stasis as a form of imprisonment.
I am thinking Uldaz is where we'll go to save the worlssoul in 10.2, but inside that raid we'll perhaps end up on K'aresh as well (unless they choose to save that for 12.2).
A mix of ancient Titan-forged and machines completely loyal to the Titans, some Void cultists working to "prepare" the worlssoul, a few Void-corrupted beasts and Ethereals, and maybe Xal'atath herself.
Picturing a final boss room with the worldsoul swirling in the background, Void energies amassing around it, before boom Midnight happens and we're all forced to escape.
Azeroth is saved from the Titans' grasp, i.e. stasis, but this also renders her vulnerable to the Void.
This is what triggers them to make their way to Azeroth, arriving in TLT after we've stopped Midnight.