
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.


As i already said, they've included it in the story. Last week, in fact. So that's a no. It will not be saved for TLT. Maybe we won't be able to explore it before then, but it's already present as a story element.
Are you even playing the game? It sounds like you have no idea what the story currently is.



Last edited by Telogrus; 2024-11-20 at 06:15 PM.

And we're probably going there in 11.2 too. What's your point?
Also, no, we're not going to Arathi by that logic. We currently have zero reason to go there. Figuring out what's happening to Azeroth and the World Soul is the entire reason we're even in Khaz Algar to begin with however.
Again, are you even playing the game?
Sargeras plunged his sword into Azeroth and got Silithus.
Last edited by Nymrohd; 2024-11-20 at 09:15 PM.

Quel'thalas zones are BARELY playable by modern standards, they may as well be a tutorial island. I think making them into proper zones with flight, actually well-scaled zones (including the "dead" half of the city and troll valley actually brought to life) and the geography not being based on visual trickery is big enough to warrant it being a setting (or most of it).
Northrend is the weird one and I assume it's either misleading or the expansion is only on part of the island, somehow. Maybe Ulduar disconnects from the island and links back up with Halls of Valor to create a new landscape?
That or they lean HEAVILY on the Scourge (somehow), Vrykul and Drakkari to keep things varied outside of Storm Peaks.

If we assume that the DRIVE system in 11.1 is going to be the replacement for ground movement, and that flying will be a privelige given later in the expansion. Or generally that flying is the easy mode, with the "real" game being the one where it isnt available it does make sense. Design the world like it was back when ground movement was the norm, and don't really bother with designing the world with flying in mind.
Northrend however is more like the Dragon isles in that the sheer size of it makes it a suitable location for flying anyways.
The world revamp dream will never die!


There is zero chance they restrict/hide dynamic flight from an expansion launch after it has basically saved the game. People LOVE it and you are not corking that genie.
Dynamic ground mounts will probably be mandatory for a select few certain zones only and then optional everywhere else.
Siren Isle in 11.0.7 seems to be toying with the idea of making Flying available as an easy mode. And that if you want the proper gamemode with the good rewards you will have to forego flying and actually be challenged by the open world.
Just pick the option that lets you fly. And the rest of us can have the version with properly challening ground content.
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They probably won't flat out remove it. But I could see them adding a hard mode to open world content that gives better rewards to compensate the speed lost by flying everywhere.
I am sure that as much as players like it, there are a whole bunch of world design developers who would prefer if players properly explored the zones by ground, and didnt just leapfrog between various points on the map ignoring everything in-between.
The world revamp dream will never die!