Hardly separate, when the place was already featured in Khadgars Harbringers. It was then attacked by Legion forces as a part of an overall invasion plan, since you know, they attacked on many fronts. By that logic you could also say that certain class campaigns were separate, becasue while for example Hunters were dealing with a new breed of Felstalkers, it had nothing to do with the pillars, the Felstorm or Illidan.
The main Legion story was a general BL invasion and our counteroffensive, not Pillars or Illidan.
Other dungeons were also part of the story, but to a lesser extent. In Tazavesh So'leah was trying to use a First Ones relic, and final patch was all about them and the Jailer trying to seize their tech. Even Mechagon was not 100% detached from the main story, since King Mechagon was trying to "fix" the curse of flesh caused by Old Gods, and they were main antagonists in 2nd part of BfA.
Last edited by Makabreska; 2023-01-02 at 01:27 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
The main story was the demons and the Legion in general, they planned to use Karazhan as a gateway into Azeroth. The entire attunement questline was finding out what they were planning to do, and the dungeon was stopping them and the chaos that followed them inside the tower.
Idk I had hopes we would see vrykul join the fray as they are also known dragonriders. Maybe set offcoast or w/e
Shame
Very well could be yea.
Known for riding all kinds of drakes, master of proto drake taming in wrath, even riding void drakes., connection to Tyr and all that. Idk some off the coast rohan like settlement, high wall and towers. Basically friendly with the drakes. sounds cool to me!
Last edited by Alanar; 2023-01-02 at 09:18 PM.
10.0.5 has some things connected to Lunar Festival, right? So it should launch in 2 weeks.
In that case I think 'Primalist Tomorrow' thing will be just some post raid questline (Raszageth LFR also launch that day btw) and it won't be on PTR at all like 9.2.5 story.
I have a feeling that the megadungeon will have something to do with Wratheye (final boss of Brakenhide) as she survives at the end of the dungeon, we know that she's super attuned to Decay magic, and she swears vengeance against us.. Im guessing that we will have some kind of Gnoll/Decay themed dungeon with Wratheye or someone Wratheye works with as the final boss.
The world revamp dream will never die!
As much as Id love to see Wratheye come back as a raid boss, I dont really see in what context you could shove her in a raid and make it make sense in the story as it stands. Now if this story took some super unexpected turns and we find that there is an ancient source of decay magic that turned Galakrond in the beast he was and this is what the primalists are after, then I could totally see Wratheye in that raid.
How Zereth X would be different to Zereth Mortis? That area was pretty basic and didn't screamed 'afterlife' for me, I think every plane looks pretty much the same, maybe with different balls and mobs.
10.1 underground/black df/Iridikron and 10.3 time travel/Murozond just fit too well. For 10.2 I think green df/emerald dream would be perfect as theme change between gloomy tiers.
I think the problem is it didn't have a Kirkbride in the first place. ES' lore is known for being muddy and that plays to its benefit. Its fanbase knows not everything has a clear answer.
The warcraft fandom is however used to more word of god statements. Even WoW's in game books are just snippets of the WC3 manual for the most part. Its fanbase would go nuts if we transitioned for word of god lore to muddier more nuanced lore. Look at the Chronicles series for example.
WoW's golden age of lore was arguably when its writers just did whatever without a unified vision, which created the illusion of there being a secretive plan. But the problem is this only works for so long, especially if later writers have no idea what the first ones were randomly rambling about.
The same way that Storm Peaks and Ulduar are different from Isle/Throne of Thunder, or Uldum/Halls of Re-Origination, or Silithus and AQ, or Nazmir and Uldir, despite all of those being titan facilities. There's no reason for any other Zereth to look or feel anything like Mortis in environment and design, enemy type, storyline, or basically any facet other than bits of somewhat recognizable architecture in the buildings.
I dunno. While Titan facilities being different is a good reason for why Zereth facilities could be different. The issue isn't that they HAVE to be similar, the issue that i see at least, is that Zereth Mortis went for a distinct lack of strong theme. Ulduar meanwhile had grand halls, vaguely Norse theming, etc. This translated well into other cultures for visual distinction.
I just don't see how you could make First Ones architecture distinct from what we got without completely retooling the look Zereth Mortis was going for.
It's like trying to find a different look for stick figures. Sure it's possible to have some variation in thickness and proportions, but you can't add much before it stops being a stick figure.
The world revamp dream will never die!