1. #80001
    The Insane Raetary's Avatar
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    Quote Originally Posted by Cheezits View Post
    This is the most filler island to ever filler island in the history of WoW, but its a throwaway minor patch with no new art assets. Whatever.

    I mean it when I say NO new art assets, I didn't see a single one.
    I don't see why this is a problem.
    This is a minor catch up patch, to bridge both the narrative and the time between whenever it comes out and 11.1.

    It's no different than the Forbidden Reach.


    Formerly known as Arafal

  2. #80002
    For 14 years, I've been waiting. For some of y'all, even longer...

    But it's about damn time I got my mutha fuckin Undermine raid (or Megadungeon)!

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    Okay, but fr tho, is Undermine like the last MAJOR old lore thing to explore on Azeroth? Ik Plunder Isle and Tel'abim exist, but like, they were scrapped Island Expedition ideas, idrc. We'll likely get them in an islands expac or summ anyway.

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    Ik it's not the last old lore thing to explore in general (especially with worlds like Xoroth still out there), but still

  3. #80003
    Quote Originally Posted by Joshuaj View Post
    Okay, but fr tho, is Undermine like the last MAJOR old lore thing to explore on Azeroth? Ik Plunder Isle and Tel'abim exist, but like, they were scrapped Island Expedition ideas, idrc. We'll likely get them in an islands expac or summ anyway.
    [
    Plunder Isle, Hiji, Tel'abim and Zul'dare. Also that small island near Stormwind (forget the name) and technically Faralohn.

    Also all the Northeron stuff but we will probably see it in Midnight.

  4. #80004
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    Quote Originally Posted by Joshuaj View Post
    For 14 years, I've been waiting. For some of y'all, even longer...

    But it's about damn time I got my mutha fuckin Undermine raid (or Megadungeon)!

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    Okay, but fr tho, is Undermine like the last MAJOR old lore thing to explore on Azeroth? Ik Plunder Isle and Tel'abim exist, but like, they were scrapped Island Expedition ideas, idrc. We'll likely get them in an islands expac or summ anyway.

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    Ik it's not the last old lore thing to explore in general (especially with worlds like Xoroth still out there), but still
    Well, I could see Plundre Isle being a fully fletched zone. Led by some evil Duke. High cliffs, almost impossible to get to, Huge underground dock, special entrance for ships. What about ACTUAL good pirate mogs, undead options such a Tandred, rough looking outfits of evil pirates. Add some undead curse there for fun sake. Maybe someday?

    Undermine has been on my list as well for a long time. The goblin starter zone with Gallywix and that town really made me wonder about Undermine at the time. Because we were at Kezan. Also long time after that we were led to believe it got all blown up. So hopefully we get to a day, were we see the name Undermine appear in one of those trailers.
    Last edited by Alanar; 2024-10-30 at 05:21 PM.

  5. #80005
    Quote Originally Posted by Raetary View Post
    I don't see why this is a problem.
    This is a minor catch up patch, to bridge both the narrative and the time between whenever it comes out and 11.1.

    It's no different than the Forbidden Reach.
    Kind of is, though. The Forbidden Reach was pretty, and big.

    We'll see what the experience ends up being. Maybe it'll be fun. But based on what they've shown so far, it looks like a pointless waste of our time that exists merely to buy Blizzard some more time.

    I want quality entertainment for my money and time, not half measures.

  6. #80006
    Quote Originally Posted by Joshuaj View Post
    I'm aware. I talked with him about it, and he quite literally made it because he didn't like the idea of the First Ones being above the Titans. The video was made VIA emotional reasons, rather than logical ones, and it very much shows.
    If people hate it then that's literally the biggest reason Blizzard would have to retcon it, if they are smart.

    Quote Originally Posted by Joshuaj View Post
    There are a lot of reasons for why the First Ones can't logically be the Titans. One of the many factors is that, well, their architecture is quite literally different. Unless you're going to tell me that the Titans made it different intentionally, which I then have to ask: Why?
    Erm... Uldaman is Greek architecture, Ulduar is Norse, Uldum is Egyptian and Uldir is Native American. So... what?

  7. #80007
    Quote Originally Posted by Worldshaper View Post
    Kind of is, though. The Forbidden Reach was pretty, and big.

    We'll see what the experience ends up being. Maybe it'll be fun. But based on what they've shown so far, it looks like a pointless waste of our time that exists merely to buy Blizzard some more time.

    I want quality entertainment for my money and time, not half measures.
    The Reach was created as both a tutorial zone and a player zone, so it had more resources attached. This patch is solely a 3-6 month onetime diversion so it makes sense it has no new art.

    Designers are busy on the big patches and Midnight. And the big patches will likely be revealed in two weeks.

  8. #80008
    Quote Originally Posted by Xilurm View Post
    If people hate it then that's literally the biggest reason Blizzard would have to retcon it, if they are smart.



    Erm... Uldaman is Greek architecture, Ulduar is Norse, Uldum is Egyptian and Uldir is Native American. So... what?
    I mention that in a comment above. Titan architecture takes from different mythologies. Now, tbf here, similar forces can be similar in that regard (Like with Death), but that's it.

    Heck, if you want a better argument, you can just argue each forces takes something from the Progenitors, which is also something I talked about in my prior statements (And it makes sense, considering the Progenitors gave certain gifts to each force and pantheon).

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    Also, me and some others like the Progenitor stuff. A majority of people hating it doesn't really work if they themselves get the Progenitor stuff wrong.

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    Quote Originally Posted by Cheezits View Post
    Plunder Isle, Hiji, Tel'abim and Zul'dare. Also that small island near Stormwind (forget the name) and technically Faralohn.

    Also all the Northeron stuff but we will probably see it in Midnight.
    I forgot about Hiji ngl, granted all those Azeroth areas aren't major, I don't think. Also, Farahlon is on Draenor, not Azeroth.

  9. #80009
    Quote Originally Posted by Joshuaj View Post
    I forgot about Hiji ngl, granted all those Azeroth areas aren't major, I don't think. Also, Farahlon is on Draenor, not Azeroth.
    Yeah but we're very likely going to go to Karesh finally after it being irrelevant for a decade, so I think any "mystery zone" from old lore is still likely to happen, moreso than OC zones (starting with Midnight, as we have it confirmed KA was still a Danuser/new lore project)

    Faralohn could even be the staging ground for the Lightbound, though it would definitely be fucked up by Light in that regard

  10. #80010
    Quote Originally Posted by Cheezits View Post
    Yeah but we're very likely going to go to Karesh finally after it being irrelevant for a decade, so I think any "mystery zone" from old lore is still likely to happen, moreso than OC zones (starting with Midnight, as we have it confirmed KA was still a Danuser/new lore project)

    Faralohn could even be the staging ground for the Lightbound, though it would definitely be fucked up by Light in that regard
    Tbf here, I think Danuser worked on the entire Worldsoul Saga foundation with Metzen before leaving. I doubt Metzen is just gonna change things up without a proper roadmap to keep the current narrative flowing. Heck, he seems to heavily like where things are going narratively.

  11. #80011
    The Insane Raetary's Avatar
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    These are Drust runestones btw.
    Including the magic cracks.


    Formerly known as Arafal

  12. #80012
    Quote Originally Posted by Joshuaj View Post
    Tbf here, I think Danuser worked on the entire Worldsoul Saga foundation with Metzen before leaving. I doubt Metzen is just gonna change things up without a proper roadmap to keep the current narrative flowing. Heck, he seems to heavily like where things are going narratively.
    I really am not sure that the original plan was for two old world revamps after TWW, not when they have been building up a new western continent in both DF and TWW. That feels like a direct course correction.

  13. #80013
    When they showed the Wyvern nests, I figured this might be the island from the Warcraft 3 prologue, Exodus of the Horde. But I think that's unlikely. But why is it called Siren Isle if they showed no sirens, mermaids, or harpies?
    Quote Originally Posted by Joshuaj View Post
    Tbf here, I think Danuser worked on the entire Worldsoul Saga foundation with Metzen before leaving. I doubt Metzen is just gonna change things up without a proper roadmap to keep the current narrative flowing. Heck, he seems to heavily like where things are going narratively.
    "Flowing" is a word I would never use to describe WoW's narrative. Shadowlands to Dragonflight and Dragonflight to TWW are the expansions with basically no carryover of the story.
    Last edited by Ersula; 2024-10-30 at 05:42 PM.

  14. #80014
    Quote Originally Posted by Raetary View Post


    These are Drust runestones btw.
    Including the magic cracks.
    Well it is stated to be an island the Kul Tirans were actively mining during BfA. So makes sense that it would be in closer proximity to Kul Tiras proper.

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    Quote Originally Posted by Ersula View Post
    When they showed the Wyvern nests, I figured this might be the island from the Warcraft 3 prologue, Exodus of the Horde. But I think that's unlikely. But why is it called Siren Isle if they showed no sirens, mermaids, or harpies?
    Probably because of the Kul Tiran connections. There were lots of Sirens on Kul Tiras, so I can see why an island full of riches might reference them.
    The world revamp dream will never die!

  15. #80015
    The Insane Raetary's Avatar
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    Quote Originally Posted by Worldshaper View Post
    Kind of is, though. The Forbidden Reach was pretty, and big.

    We'll see what the experience ends up being. Maybe it'll be fun. But based on what they've shown so far, it looks like a pointless waste of our time that exists merely to buy Blizzard some more time.

    I want quality entertainment for my money and time, not half measures.
    Your aesthetic preference not lining up with the presented visuals, isn't suggestive of the quality of the content.

    Forbidden Reach was a reused starting zone they shoved some rares and dailies into.
    Siren Isle is a new zone with reused assets that they are gonna shove some rares and dailies into.
    It is the same.

    And i'll gladly take a (supposedly) smaller zone that some dev took some time to design with what they got at hand, then spend 8 weeks with minimal additions like some minor world event or nothing at all.


    Formerly known as Arafal

  16. #80016
    Quote Originally Posted by Cheezits View Post
    The Reach was created as both a tutorial zone and a player zone, so it had more resources attached. This patch is solely a 3-6 month onetime diversion so it makes sense it has no new art.

    Designers are busy on the big patches and Midnight. And the big patches will likely be revealed in two weeks.
    Actually, new art makes a ton of sense. It's a precursor to 11.1 which will presumably have new art that could've been used.

  17. #80017
    Quote Originally Posted by Cheezits View Post
    I really am not sure that the original plan was for two old world revamps after TWW, not when they have been building up a new western continent in both DF and TWW. That feels like a direct course correction.
    Considering they put a Void skybox atop of the uninstanced Quel'thalas as early as BFA, I think the whole "revamped" stuff was being worked on for longer than we know.

  18. #80018
    Seems like there is an updated version of the Goblin airship in the new zone. Not sure whether that has been in the files long, or if this is the first we see of it, but it is there.
    (could easily be from BfA, and I honestly wouldnt know)
    The world revamp dream will never die!

  19. #80019
    Quote Originally Posted by Ersula View Post
    When they showed the Wyvern nests, I figured this might be the island from the Warcraft 3 prologue, Exodus of the Horde. But I think that's unlikely. But why is it called Siren Isle if they showed no sirens, mermaids, or harpies?"Flowing" is a word I would never use to describe WoW's narrative. Shadowlands to Dragonflight and Dragonflight to TWW are the expansions with basically no carryover of the story.
    What do you mean "no carry over"? The Dragon Isles were hinted at as early as BFA, and much of DF occurs as a result of Shadowlands (Such as Zovaal's defeat resulting in the world getting a surge of energies, which is why the Titanforged on the Dragon Isles reactivate to begin with, etc). Not to mention DF builds up a ton for the Worldsoul Saga.

  20. #80020
    Quote Originally Posted by Raetary View Post
    Your aesthetic preference not lining up with the presented visuals, isn't suggestive of the quality of the content.

    Forbidden Reach was a reused starting zone they shoved some rares and dailies into.
    Siren Isle is a new zone with reused assets that they are gonna shove some rares and dailies into.
    It is the same.

    And i'll gladly take a (supposedly) smaller zone that some dev took some time to design with what they got at hand, then spend 8 weeks with minimal additions like some minor world event or nothing at all.
    I mean, some things are objectively more appealing than others.

    Filet mignon vs a dry sandwich.

    A snowy village in the Alps vs a slushy January day in the suburbs.

    A richly detailed zone with a lush environment full of beautiful colours, vs one dry islet.

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