For 14 years, I've been waiting. For some of y'all, even longer...
But it's about damn time I got my mutha fuckin Undermine raid (or Megadungeon)!
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Okay, but fr tho, is Undermine like the last MAJOR old lore thing to explore on Azeroth? Ik Plunder Isle and Tel'abim exist, but like, they were scrapped Island Expedition ideas, idrc. We'll likely get them in an islands expac or summ anyway.
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Ik it's not the last old lore thing to explore in general (especially with worlds like Xoroth still out there), but still
Well, I could see Plundre Isle being a fully fletched zone. Led by some evil Duke. High cliffs, almost impossible to get to, Huge underground dock, special entrance for ships. What about ACTUAL good pirate mogs, undead options such a Tandred, rough looking outfits of evil pirates. Add some undead curse there for fun sake. Maybe someday?
Undermine has been on my list as well for a long time. The goblin starter zone with Gallywix and that town really made me wonder about Undermine at the time. Because we were at Kezan. Also long time after that we were led to believe it got all blown up. So hopefully we get to a day, were we see the name Undermine appear in one of those trailers.
Last edited by Alanar; 2024-10-30 at 05:21 PM.
Kind of is, though. The Forbidden Reach was pretty, and big.
We'll see what the experience ends up being. Maybe it'll be fun. But based on what they've shown so far, it looks like a pointless waste of our time that exists merely to buy Blizzard some more time.
I want quality entertainment for my money and time, not half measures.
The Reach was created as both a tutorial zone and a player zone, so it had more resources attached. This patch is solely a 3-6 month onetime diversion so it makes sense it has no new art.
Designers are busy on the big patches and Midnight. And the big patches will likely be revealed in two weeks.
I mention that in a comment above. Titan architecture takes from different mythologies. Now, tbf here, similar forces can be similar in that regard (Like with Death), but that's it.
Heck, if you want a better argument, you can just argue each forces takes something from the Progenitors, which is also something I talked about in my prior statements (And it makes sense, considering the Progenitors gave certain gifts to each force and pantheon).
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Also, me and some others like the Progenitor stuff. A majority of people hating it doesn't really work if they themselves get the Progenitor stuff wrong.
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I forgot about Hiji ngl, granted all those Azeroth areas aren't major, I don't think. Also, Farahlon is on Draenor, not Azeroth.
Yeah but we're very likely going to go to Karesh finally after it being irrelevant for a decade, so I think any "mystery zone" from old lore is still likely to happen, moreso than OC zones (starting with Midnight, as we have it confirmed KA was still a Danuser/new lore project)
Faralohn could even be the staging ground for the Lightbound, though it would definitely be fucked up by Light in that regard
Tbf here, I think Danuser worked on the entire Worldsoul Saga foundation with Metzen before leaving. I doubt Metzen is just gonna change things up without a proper roadmap to keep the current narrative flowing. Heck, he seems to heavily like where things are going narratively.
These are Drust runestones btw.
Including the magic cracks.
Formerly known as Arafal
When they showed the Wyvern nests, I figured this might be the island from the Warcraft 3 prologue, Exodus of the Horde. But I think that's unlikely. But why is it called Siren Isle if they showed no sirens, mermaids, or harpies?"Flowing" is a word I would never use to describe WoW's narrative. Shadowlands to Dragonflight and Dragonflight to TWW are the expansions with basically no carryover of the story.
Last edited by Ersula; 2024-10-30 at 05:42 PM.
Well it is stated to be an island the Kul Tirans were actively mining during BfA. So makes sense that it would be in closer proximity to Kul Tiras proper.
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Probably because of the Kul Tiran connections. There were lots of Sirens on Kul Tiras, so I can see why an island full of riches might reference them.
The world revamp dream will never die!
Your aesthetic preference not lining up with the presented visuals, isn't suggestive of the quality of the content.
Forbidden Reach was a reused starting zone they shoved some rares and dailies into.
Siren Isle is a new zone with reused assets that they are gonna shove some rares and dailies into.
It is the same.
And i'll gladly take a (supposedly) smaller zone that some dev took some time to design with what they got at hand, then spend 8 weeks with minimal additions like some minor world event or nothing at all.
Formerly known as Arafal
Seems like there is an updated version of the Goblin airship in the new zone. Not sure whether that has been in the files long, or if this is the first we see of it, but it is there.
(could easily be from BfA, and I honestly wouldnt know)
The world revamp dream will never die!
What do you mean "no carry over"? The Dragon Isles were hinted at as early as BFA, and much of DF occurs as a result of Shadowlands (Such as Zovaal's defeat resulting in the world getting a surge of energies, which is why the Titanforged on the Dragon Isles reactivate to begin with, etc). Not to mention DF builds up a ton for the Worldsoul Saga.