Oh, you've had the bitter drink of a self-righteous Twitter mob explaining to you how you and people in your situation ought to feel rather than acknowledging that you are a sample of that demographic? Emphatically sincere condolences. Always rather tough when you get on the wrong side of people who treat people with any kind of trauma as a medium to preserve their own comfort. It's an unfortunate trend, and privileged Twitterati pull no punches in telling anybody of any given group they nominally crusade for how they ought to feel, and disowning or dismissing them when they dare to deviate from their expectations. Though I'm certain a number were well and truly offended, I wouldn't be surprised if the vanguard was from people who wanted to use the suffering of others to prop up their own comfort. It's a tragically common problem these days, and I'm lucky to be in the privileged position where I only have reason to be frustrated by it. Given what you've evidently gone through, I couldn't hope to understand just how bitter I would have to guess it feels for you or people in the same circumstances.
I confess I was actually rather uncomfortable with it myself on account of Blizzard's history, but I really took it more as a nasty fumble than anything really malicious. As I said earlier, I think it's probably just that some poor intern cobbled the quest together on whatever union-free, 15-hour weekend workdays they probably have at Blizzard. The only reason it struck me as off was because it's rather difficult not to have the conduct of the executives at Blizzard—the same executives, of course, who may throw the poor bastard under the bus despite it being their own lot that enabled the abuse—come to mind.
Isn't that a striking parallel? Blizzard wants to project goodfeels at the expense of profundity, and their audience wants to be comfortable regardless of the feelings of the people they speak for.
I confess it's nice to have the opinion of somebody who's actually gone through this sort of thing, because I'm not in a position to know how they feel otherwise. There's a lot of lobbing around opinions projected onto the population in question and not quite listening to their own views on the matter.
This is quite the indication of a strong personal character on your part. As for the message proper, can't take it as indicative of the population as a whole, but it's very good to have a much stronger sample to help frame this problem from the perspective of people whose opinions are most valuable on the matter. Perhaps I and all the rest of us could do a little better to listen to how people feel instead of ascribing them an opinion ahead of time.
Last edited by AOL Instant Messenger; 2023-06-26 at 11:18 AM.
I don't think it's weird at all.
Dragons are a very generic fantasy species. In WoW, they're one of the few major species not based on any distinct real life culture, which makes them just dragons with some flavour added. At most, you could say each flight and its members draw inspiration from their Aspect. So most Red dragons feel a bit like an extension of Alex's personality, most Black dragons feel like an extension of Neltharion, etc.
The Pandaren however, are basically a mix of cultures from real life South East Asia, so you can really feel that rich culture all over Pandaria. The music, the cuisine, the farming, the art, the folklore, the environment, their values, and so on.
It's a weird decision because they do have part of their player base that is looking for gritty scenari such as the former version of the quest. And I'm quite convinced that both dailies and sidequests are the place to tell such stories.
I'm not sure we should speculate on what blizzard management practices are like or what they could do, etc.
What they should do though is learn from this by encouraging their employees that like this kind of story telling to explore them by providing them opportunities to do so.
Bold here is, to me, precisely what is absent from Dragonflight and I think that remains true with all of the races and factions except the Tuskarr. Unfortunately, the Tuskarr play such a minor role in a few very secluded sections of two zones that it's effectively an absence itself.
There seems to be such a glaring absence of culture, history and discovery in Dragonflight which is quite an achievement considering it's supposed to be the long lost homeland of the dragon civilization. It's weird. In both Legion and BFA, despite the issues with the later, the world actually felt like a viable civilization. Dragonflight feels a lot more like Shadowlands than it does either. It's unfortunate and it does really feel like a waste of potential.
Here's hoping Avaloren / 11.0 and whatever it may be actually does some work to build factions and civilizations and return some of the exploratory feeling to the game.
I've gone through a lot worse than just "explaining" over the last while to the point I've begun to question a lot of things as of late and stepped away from certain social media platforms as a whole, and no longer check my DMs anywhere. Not really a discussion for here though.
There are going to be people who have gone through what I have that do not want these topics touched at all, and are seriously offended by dark humor being a comfort - been there, done that, and the harassment it brings is actually beyond ridiculous as of late, but the middleground does exist - which the changes feel appropriate for.
I just wish people would stop being extreme about adults enjoying adult concepts in media that are for adults. This is a space that people should be able to explore these topics in, and when I don't want to be surrounded by war and the grit, I literally have two other MMOs I pick up to get away from it.
Just seriously hoping they knock this off in the future.
Forgiveness has never helped me as a survivor. It never will. Nor does ignoring it. And I'm just glad it's not being ignored and brushed aside quickly like the Dragonmaw were before this.
Agreed. Valdrakken doesn’t feel like the capital of dragonkind. The city itself looks cool but it feels devoid of any culture or life. It’s certainly a step up from Oribos, that’s for sure. But it doesn’t compare to Boralus, Dawn’s Blossom or Halfhill as a living, breathing place where people make it their home and go about their business.
What? The Pandaren are a generic Asian-inspired fantasy species. It's bundled orientalism. They have vaguely Chinese art and vaguely Chinese architecture and vaguely Chinese music and folklore, and vaguely Chinese, faux orthography. They speak in vaguely Confucianist proverbs, use vaguely Chinese diminuitives, honorifics and names and live in a place with a bunch of vaguely Chinese environmental snapshots. Their enemies are vaguely Mongol steppe tribes on the other side of a great wall.
It's only a mix of cultures in the exact same way nearly every generic depiction of "Asian fantasy" the west has produced (that isn't about Samurai) is a standardized mixture of largely Chinese culture with odds and ends thrown in.
Their values are completely lacking in variety, because they barely have any characterization outside of their stereotypes. They exist in basically two forms: Jovial, good-natured, sort of silly Chen Pandaren dealing with problems, and stern and stoic, vigilant, wise monk Pandaren dealing with problems.
There is more variety in visuals, culture, personality, tone and voice in just the Aspects, Chromie and the three heirs of Neltharion than there is in the entirety of the Pandaren race. I don't understand how you think most red dragons are just Alex, but then are unironically praising a race whose named NPCs are 70% reskinned Chen. And whose singular storyline, across the entire race, is basically "we had a good, steady life but now it's disturbed".
They are an entire race that does not vary from the singular identity of "Fantasy Chinese". Living on a continent where, Zandalari aside, every other race, zone, musical track, beast, weapon and armor appearance, historical lore point, and mount is also just "Fantasy Chinese". MoP has some of the least variety of any expansion the game has ever released. It's distinct from the other expansions, sure, but internally homogenized to an insane degree, because it is literally nothing but fantasy China. It's entire gimmick is that it ISN'T a mix, or diverse, or varied. It's just a singularly orientalized wow expansion.
MoP actually taking a whole expansion to focus on a singular culture, and the variety of aesthetics within it, was actually a good thing, and it had a ton of variety within it's theme, which is what an expansion - and all things related to an in game race - should be. You're telling me Throne of Thunder looks exactly the same as the Jade Forest? Kun Lai Summit has the same aesthetic as the Heart of Fear?
It's a fantasy game. Of course it's not going to be an accurate representation of a real world culture. None of them ever will be. And don't look at what Koren and Chinese MMOS do with western culture. It's literally the same thing. Nobody's actually upset by it. The exchange is lovely and fun.
Dragonflight has just been lava and rocks in regards to it's raids, and the dragons don't actually delve into the world building regarding their culture. There's a bit of it, but it's not anything related to the actual player races, so I'm supposed to care, why? There's barely any hubs to hang out, it doesn't feel like a lived in world outside a couple spots.
Pandaria felt like an actual place, and it's characters felt like ones my own could relate to.
I want that level of world building back.
And I want it to be for something I can actually invest into, not NPC Walruses and boring Centaur, and dragons that have nothing to do with the races and factions I play.
I really hope they nail it with Avaloren or whatever comes next. Great world-building is so, so important for an MMORPG. I want to feel like I wanna go and live there, not like I'm just playing an action game against a pretty backdrop.
Agreed.
I mean, I'm not a huge fan of "Asia" normally, if that makes any sense. I'm a generic European who loves LotR-esque fantasy which is losely based on Europeran medieval history and folklore. I don't really watch Anime, play JRPGs, or eat a lot of Asian food. I've never been to Asia. That's not to say I dislike Asia or any cultures found therein, it's just not something I've had a lot of exposure to growing up, and hence I've never really developed any particular feelings towards it. Beyond the normal "Oh, how exotic and mysterious" sensation many people might feel when thinking of Asia as depicted in films and books.
What I'm trying to say is, I couldn't really tell if the Pandaren is a silly depiction of "real Asian culture" or not. It might be? All I know is that wandering around Pandaria and taking it all in, feels amazing. It feels like I'm there. That's enough for me.
By the way, I would argue all real life-inspired cultures in WoW are sort of "cartoonified", if that makes any sense. The Vrykul are sort of based on Scandinavia, and they definitely fit the description of "here's an American's view of Vikings, and it couldn't be further from the historical truth". But that doesn't really matter in the end. Because exploring that stylised version of Scandinavia known as Northrend is still an absolute delight. We can all sort of recognize what it is, because we all have a general idea of the Vikings from films and books, and other media, and the place is so well made it's just feels real and natural.
That's fine. You like what it did. I'm not arguing you shouldn't have. I'm just saying that there isn't anything deep or masterful about the cultural, visual or tonal variety of Pandaren, such that it makes sense to laud their depiction when complaining about the lack of variety amidst dragons. Dragons are significantly more varied even with their lack of specific cultural than Pandaren, who are just wholly copy pasted from that singular fantastical culture depiction in every capacity.
The differences between Kalec, Chromie and the lesser bronzes, Alex, Majordomo Selistra, Wrathion, Ebonhorn and Merithra's group are larger than the variation across the whole Padaren race. So it's weird to take issue with them all "sounding and looking alike" when that is a fundamental problem with the Pandaren depiction; that they all lean so heavily into that one cartoony cultural depiction.
Imagine having no actual argument to provide, assuming someone is white, and having such poor reading comprehension you think that the issue here had anything to do with the content being Asian specifically rather than being a shallow copy paste of generic culture adaptation.
Yes, you getting offended because you saw the words "Asian" and "Orientalism" being used and then projecting that offense taken onto me as if I were the offended one is indeed: projection.
Please calm down and stop being emotional and get back to the topic. Sure, we get it, you hate Asian-inspired cultures in-game. I meet with people like you like during MoP, It's ok, I understand, you don't like WoW to pander to people like me and just stick to its 'medieval' theme which somehow involves Arabic space goat. Welp, I'm sorry you feel offended to be called out for your racist view but I think we should get back to the topic at hand and pls stop explaining asian stuff to asian people like lol.
By the way, any news about Archaeology yet?
I was just watching this ambient video of Zuldazar on YouTube, and man what a zone. The density of the zone paired with the immersive weather effects and stellar music just knocks it out of the park, easily among my top 10 zones.
But that got me thinking, why the hell do we still not have any game features that send you to a few different legacy zones every day? Just something simple, like collect an old kind of herb or take a photo of a waterfall or something.
It would make soooooo much sense if the Dragonscale Expedition, along with all its quirky World Quest content, basically replaced Archaeology. It could simply send you to different old continents every day to do little fun chores, and you get some type of "Explorer Renown" or something. Some of the activities might involve treasure seeking and let you unearth ancient treasure, just like Archaeology. Some of it might give you additional lore which is entered into a book. Others may simply be for the fun of exploration.
Not sure about that, tbh.
DF has a lot of dragons but that's about it. Better than SL but still a bit far away from home.
Please explain the Incarnates' grand plan to me, and where you learned it from?
Dragonriding is nice in some ways. It adds to the immersion in terms of being a dragonrider. But it definitely impacts zones negatively. In a past expansion, a zone like the Azure Span would be amazing to explore and progressively discover. In DF you barely feel like you're there, since you just swoop across it in an instance. There are several memorable places within the zone, but it all fails to come together in a nice package imo.
They hate the titans, view them as tyrants who upheaved the natural order of things and are trying to dismantle their hold onto Azeroth.
They want the planet to return to a primordial state ruled by the elementals.
That's made abundantly clear in every single instance of us dealing with primalist forces.
From every bit of quest text, from every bit of dialogue they yell at you, from the literal potential future timeline that exists of them winning which we visit like 15 times a week.
Formerly known as Arafal