Removal of transmog restrictions on armour.
So much transmog in the game which goes unused given most players probably only plays one or two characters. Let alone four, all of whom have different armour types.
Now that you can gather any transmog in the game on any character it only feels natural that you should be able to use any of them. The argument that you need a restriction on armour types to have class silhouettes is dumb, and I want to use the Alexstrasza themed set from Aberrus on my Evoker goddamit.
Might not grab the headlines like housing, but I would argue that transmog and other cosmetics is very much the endgame for the large majority of players.
Other transmog stuff would also be nice, if not as immediately exciting. Dracthyr having full transmog in dragon form of course, as well as old Elite PvP sets being obtainable just like Mythic raiding sets are.
Definitely not massive, but would be amazing regardless.
- - - Updated - - -
World revamp would be nice for sure. But I struggle to see what it would add without an accompanying expansion putting stuff in it.
It would definitely look good. But we would have to wait for Midnight to add even just the stuff in Northern EK anyways. So might as well just wait.
The world revamp dream will never die!
Multiple variations of WoW being live at once is awesome. It's funny to think we live in the timeline where we have:
1. Retail WoW
2. Vanilla "Era" WoW, and servers maintaining that specific vanilla WoW era of the game
3. "Classic" iterations of the past expansions, and they seem to be going full steam ahead into MoP now
4. Fun/unique takes like Season of Discovery that was received very well, and also seems to be moving forward
4 different variations of World of Warcraft, able to be played at any time.
Oh and edgy hot take for tonight, just to score points in the very unlikely event that it happens this way:
> In their final major patches, Legion sent us to a realm of Fel, BfA into a realm of Void, SL into a realm of death, DF into a realm of Life.
> So TWW will send us into a realm of Order given the overarching theme of the expansion, before Midnight sends us into a realm of the Light during the defense of the Sunwell. Could be the other way around given the Beledar, but an Order-realm feels unlikely in Midnight. Plus, current speculation suggests Beledar might be more Worldsoul-affiliated. Heck, maybe Avaloren is a light-infused realm we visit in Midnight.
> TLT, rather than take us to another cosmic realm, focuses on the Worldsoul and the core of the world.
> So what is the Order-realm of TWW? It can't be too revealing since the Titans' true plans are meant to be revealed in TLT. But it could be some type of manifestation of the Manifold. Argus wasn't really an ethereal realm so much as it was a physical world overtaken by Fel magic.
> So I'm betting well now see a physical world (Azeroth or elsewhere) where Titan-forged rule supreme. Perhaps where creatures are all robotic and stuff, without any sense of identity or free will. The opposite end of the Earthen's journey towards free will, if you will.
> This location could be Uldaz, but who knows.
So, 11.1 is "rootlands", 11.2 is "Uldaz", and then Undermine is kept for the future.
Last edited by Worldshaper; 2024-11-13 at 01:58 PM.
TWW would be the thing to take us to the Worlds core. If we were to ever see the Order Realm, it'd be in TLT (even if it's just a glimpse into it VIA instances or so, which I hope is the case).
Also, Ny'alotha ain't in the Void. It's the twisted liminal space of an Old God (kinda like the Backrooms in Creepypasta), nothing more. If we were to get a glimpse into the Void, it'd be in Midnight.
- - - Updated - - -
Also, regarding Argus and the Emerald Dream, they're basically more-so "glimpses" into those realms, and not actually us going there in full. The Dream is connected to Azeroth (Also seemingly serves as a mirror to the physical universe entire, if 10.2 implies anything, which is cool since the Emerald Dream is inspired by the Dreamlands from Lovecraft, which works the exact same way), and is heavily ordered by the Titans. It's also implied to be a veil akin to Death's Veil, and it has some innate connection to Elune and Ardenweald (This part of Life's Veil might be an extension of Elune's Realm, which I believe to be the "True Dream").
And Argus is a unique case, where the world became part of the Nether after Legion took it, and even then, it's location is rather inconsistent, as some sources state it's in the Nether, while others state it's in-between the Nether and the Physical Universe. And if we apply the "Veil" logic stuff to Disorder as well, it's very possible the Nether we've seen has just been akin to "Disorder's Veil" this entire time. The only difference here is that, unlike Life and Death's veils, Disorder's veil ain't fundamentally linked to Azeroth (which would also explain why their veils specifically are shown within Azeroth maps in game, as well as the cosmology charts).
- - - Updated - - -
If you mean "the Realm of Void" in regards to Telogrus Rift however, that's where I'd argue the points I made for Argus, but with Telogrus Rift instead.
Alright ima sleep. I'll wake up and presumably watch the VOD before I go to work. Enjoy folks!
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
You could argue we haven't visited any "real" cosmic realm, with the possible (?) exception of Zereth Mortis, depending on where First Ones/Cosmic lore goes in the end.
The Emerald Dream is an ethereal realm connected to life, but we still don't know to what extent it has been altered or manufactured for a purpose. Same with the realms of the Shadowlands we visited.
They're not too different from Argus in that sense, although Argus deals much more with the physical realm which makes sense, given Order and Disorder are described as two forces that dominate the physical universe in Chronicles.
Ny'alotha is probably the closest to the Void we'll get, with the possible exception of K'aresh. The Void is just empty space, essentially. Its plane is just emptiness. A vacuum.
As for the Light, the best description we have is from Chronicles. An endless sea of Light at the start of the universe, in which pockets of Shadow formed. So I don't think it has a "realm" we can visit beyond someplace that has been completely taken over by the Light. A sort of super religious place maybe, where there's no tolerance for diverging opinions or any signs of "corruption".
So yeah, my guess still stands that it feels likely we'll go into a physical location heavily impacted by Order magic in 11.2, and then for 12.2 it'll be more about a Light-infused realm.
https://www.youtube.com/@DoffenGG
World of Warcraft stuff
If I could wish for 1 realistic thing from Direct.... it would be playable Harranir
Xbox would also be great, no impact to me but I have a friend who would like to play but can't afford a decent PC
I can argue we've only ever been to one: The Shadowlands.
Places like Zereth Mortis are a tier above the cosmic realms, as they serve more-so as the workshops for them.
- - - Updated - - -
Also, you can make the Void and Light realms filled with stuff. Maybe those realms have more meaning to them than meets the eye. But yes, to the physical universe, as well as it's very origins, the Light and Voids energies basically represented "everything" and "nothing", which the First Ones encompass, as everything and nothing are portions of them.
Personally I think Classic needs major changes. Current situation where there are multiple version and many updates every 1-2 months is simply too chaotic. Especially when all of them got just fraction of attention after launch.
For Cata onwards I would simply join Remix and "progression classic" ideas:
1) Make it 3 month event every year or 1 per expac
2) Release new phase every few weeks during event
3) Add new rewards and options to counter RNG (both for cosmetic items and gear) like in Remix; of course they got unlocked in Retail client as well
4) Use original client and classes from that period.
5) Release it during content luls for Retail
For Vanilla-TBC-Wrath I would make something more pernament:
- Season that last 3-3.5 years and move from Vanilla to Wrath - SoD would move to TBC after Naxxramas, of course TBC/Wrath would get similar gimmicks with new phases like SoD
- After end of Wrath there are pernament servers; they are updated to most current season patch (think Diablo 4 eternal servers); that include updates from future seasons after this one concludes, because it's place for all seasonal characters
- Classic Era and Hardcore stay the same for purists, maybe with fresh Hardcore server from time to time
TLDR: This way we would have 2 progression paths: modern/retail and vanilla-wrath seasons. Nostalgia trips from other expansions would be covered by 3 months Remix style events (but they use original classes/client).
The 4 regular zones of the Shadowlands aren't really "true Death," though. You could think of them as manufactured afterlives in purgatory. True death seems to be oblivion.
I guess they can fill true Light and Void realms with stuff, like Naaru etc. If they could do it to the Shadowlands, I see nothing to stop them. Even if Light and Void are supposed to only truly exist outside of the physical universe.
But I doubt a location that is too ethereal and Light/Void inspired would feel very interesting.
Well, it's the afterlife. It's an eternity of either peace or pain for mortals when they die, depending on how they live their life (Heck, a lot of these afterlives can be temporary, if in case the soul has either served their sentence and thus can be part of a better afterlife, or if in case they want to switch afterlives VIA because they feel like it, or if in case they fulfill their duties and want to be with their loved ones or so).
Idk why you think it's a "purgatory" or anything like that. That'd be like saying Heaven and Hell are purgatory realms, when they're very much not. If anything is a purgatory, it's the veil between the realm of the living and the realm of Death.
"Even if Light and Void are supposed to only truly exist outside of the physical universe."
All 6 Cosmic Realms exist outside of the physical universe, and the true magics of the forces are only properly shown within these realms. This is the case for Death, so forces like Light and Shadow should work similarly.
I still believe the "true lore" of the Shadowlands is that the Titans somehow intervened through time, as it far too sanitized and orderly (and cyclical) for what should've been an innate realm of death and decay.