Originally Posted by
Hitei
Pressing 1 for Lightning Bolt and having a cast bar come up, and pressing 1 for sinister strike and then waiting for energy and GCD are, in distilled essence, the exact same action of pressing the same button every second or two to attack an enemy. Their presentation is everything.
There is a large difference in experience between a map full of invisible walls and areas that aren't actually there, and a map that is fully explorable to which additional things are added, even if the distilled essence is that both involve a similar size of landmass and more places later.