1. #81521
    Came here to post about the rune being Ogre/WoD themed.

    Interesting, could be possible it's WoD remix, which I am happy for. WoDs questing was fantastic and I've been meaning to run the alliance side for a while now. My biggest hope is that they give us the cut chronal spire as the home zone for that remix.

    The actual rune on the roadmap does look a lot more like a house, than the one in the WoD animation. But they are strikingly similar.
    -
    Upon looking, the rune while similar to a hearthstone is actually backwards from our normal hearthstone format, not confirmation for or against, other than every other hearthstone image I can find in game has the exact same spiral, and this one is backwards. I don't know why you would want it different, so I'm leaning more towards Ogre remix.

    Do I dare to dream about WoD remix where you play as an Ogre? Plunderstorm let you play as classless and Drac'thyr couldnt even take part, so is it so far fetched?

    Remix would be a great excuse to add in races to the factions that were missed out on as I've said many times before. But I never considered having Remix being the way to make your new race exclusively through the event to eventually come into the game. Rather than a questline explaining how they joined, you play the remix of how they joined. The only issue is starting zones for people who missed the remix event. Timewalking BD with Broken and Ogres? Northrend with Tuanka and Frost Dwarves and Neutral Tusk'arr? Sign me up.
    Last edited by Nibelheimy; 2024-11-15 at 07:35 AM.

  2. #81522
    Pandaren Monk Merryck's Avatar
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    I wonder if they'll use WoD remix to test new player housing features in the garrisons.

  3. #81523
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    Quote Originally Posted by Cheezits View Post
    Red Shirt Guy pointed out the guy in the housing video is a High Elf in a Human themed house. Take that as you will.
    He's also a warrior using the rogue Artifact version of Thunderfury, so take it as you will x2
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  4. #81524
    The Delve Companion not changing still makes little sense to me. Sorry but the fairly limited Zek'vir buffs don't make much difference to how you handle a delve but a new companion would make a significant difference; using Brann effectively is all about positioning mobs effectively and moving them through his traps or making best use of his potions. Undermine better add more than 2 Delves or else there is no real change from the last season.

    Oh, apparently Brann will be able to tank now. I guess that would be a significant playstyle change.
    Last edited by Nymrohd; 2024-11-15 at 07:35 AM.

  5. #81525
    Quote Originally Posted by Nymrohd View Post
    The Delve Companion not changing still makes little sense to me. Sorry but the fairly limited Zek'vir buffs don't make much difference to how you handle a delve but a new companion would make a significant difference; using Brann effectively is all about positioning mobs effectively and moving them through his traps or making best use of his potions. Undermine better add more than 2 Delves or else there is no real change from the last season.
    I've kinda given up on the traps given how often they just fail to work.

    It's funny to have the boss of the Hallowfall Kobyss delve summon illusory traps to attack you, though.

    But we're also getting new curios and they're likely to adjust Brann's abilities, probably in a more significant manner given that this is their first foray.

  6. #81526
    Quote Originally Posted by huth View Post
    I've kinda given up on the traps given how often they just fail to work.

    It's funny to have the boss of the Hallowfall Kobyss delve summon illusory traps to attack you, though.

    But we're also getting new curios and they're likely to adjust Brann's abilities, probably in a more significant manner given that this is their first foray.
    Just read the interviews, they are letting him tank so it will not just be new curios but also new abilities. And let's face it, if he can tank, that's how he will be played.

    But I have a good level of success with the traps. There are a few specific mobs that seem to be immune to them which is probably yet another bug but I've figured which those are and just don't bother then. I've managed to get 7-8 stacks of the trap debuff on some elites and damn is it strong.
    Last edited by Nymrohd; 2024-11-15 at 07:38 AM.

  7. #81527
    Quote Originally Posted by Cheezits View Post
    Red Shirt Guy pointed out the guy in the housing video is a High Elf in a Human themed house. Take that as you will.
    Could be Void Elf, or Dracthyr in Visage form too. Not sure how to deduct it is a high elf.
    Quote Originally Posted by Teriz View Post
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    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
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  8. #81528
    Quote Originally Posted by Nymrohd View Post
    Just read the interviews, they are letting him tank so it will not just be new curios but also new abilities. And let's face it, if he can tank, that's how he will be played.

    But I have a good level of success with the traps. There are a few specific mobs that seem to be immune to them which is probably yet another bug but I've figured which those are and just don't bother then. I've managed to get 7-8 stacks of the trap debuff on some elites and damn is it strong.
    I'm reasonably sure it's down to how they're handled as entities rather than abilities. Nothing is immune. But some enemies have a weirdly small hitbox (especially Nerubian Lords) and they seem to often fail when exposed to AoEs. Or maybe they just miss, which has its own problems.

    I'll have to see how well he does as a tank.

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    Quote Originally Posted by Enrif View Post
    Could be Void Elf, or Dracthyr in Visage form too. Not sure how to deduct it is a high elf.
    Yeah, only thing we know for sure is that it uses the Elf body. But that's used by 3 different playable races, so it doesn't tell us much.

    And a Void Elf in SW wouldn't be particularly noteworthy.

  9. #81529
    Quote Originally Posted by OCoyne View Post
    You're not grasping how strict they are. Even typing /roll as a bet is illegal in Belgium which is why Blizzard got rid of deathrolling, soon in the UK it's going to be illegal for any sports team regardless of level it's at to have a Gambling sponsor.

    That's when you realise the idea is completely bonkers. Western Europe governments would actually lose their shit, the absolute bare minimum which would happen is slapping a 18+ age rating on the game and that's being lucky when it comes to the super strict laws like they have in Belgium. Alot of governments are turning their attention towards banning Smoking cigarettes and heavily taxing vaping so anything mental health related which can cause an addiction or physical symptoms is just completely taboo now.

    There's no slots games at all in 14, they're arcade games like tossing a basketball into a hoop. That's not gambling.
    Any sort of concept has to be culturally popular and not gambling, FF14 has its own Mahjong game, Mahjong is a super popular board game in Japan and they genuinely cream over it - I've tried it and it's far too complex for me.
    Then I sure hope GTAVI doesn't have a whole casino again because it would suck not being able to use it, again.

  10. #81530
    Herald of the Titans Worldshaper's Avatar
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    To be fair, we could be getting a section of Undermine, with ominous doorways and railtracks leading off to other destinations that we won't get to see this time. Undermine could be a whole underground kingdom of sorts, with different regions.

    It's also possible these four cartels are treated sort of as "great houses" in Game of Thrones or Dune, and there may be many others that simply aren't relevant to this particular story. It's not like we got every human kingdom with the launch of WoW, or every orcish clan.

    It's also not a new phenomena that we collaborate with seemingly strange allies. Like Warlocks in the Emerald Dream or Paladins in the Undercity or whatever. WoW frequently puts players in awkward positions in this regard.

  11. #81531
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    Quote Originally Posted by Enteroctopus Magnificus View Post
    Oh and Undermine + dynamic ground mount?
    What a wonderful time to play WoW, f*ck !

    Tinker is unfortunately still absent. Maybe for TLT.
    Titan themed seems way more interesting anyways imo.

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    Quote Originally Posted by Joshuaj View Post
    I wonder when the 11.1 PTR starts.

    Maybe January?
    Either they will have the 11.0.7 ptr running concurrently with the 11.1 ptr or the 11.1 patch is delayed a few weeks. I think adding an extra week or two to every patch wouldn't hurt much and would give them more time for qa and bug fixes.

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    Quote Originally Posted by Nymrohd View Post
    My excitement for Housing can't be understated but it is the very nervous kind. This is a very fiddly type of feature that can be implemented so many different ways and I've seen several that were just . . . bad.
    Id be happy with swtor level housing. It's not free place but there are like hundreds of clips that you can slide assets into. That's pretty much what I'm expecting. Ill be happy with that but full free placement would be amazing.

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    Quote Originally Posted by Kathranis View Post
    Very possible, though I think players are going to want to have different housing and décor themed around different characters, so we'll see.
    Id bet housing will launch pretty bare bones. Instanced, 1 house for each faction, pretty small house. They will update the system over time with new houses etc.

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    Quote Originally Posted by Fahrad Wagner View Post
    No, my child. Our time will come... but not just yet!
    Probably after world soul saga.

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    Quote Originally Posted by Nymrohd View Post
    ESO has such a tiny budget compared to WoW and when they rolled Housing out, they had one House per zone (about 20 houses) and over 2000 furnishings.

    I really hope there is strong profession integration with housing. Wonder which profession would cover woodworking needs.
    They could probably do that but it would legit be the only big feature for the expansion. I think its somehow more expensive to make assets for wow? Either that or wows budget isnt much higher than ESO and they are just profiting without putting significant funding into wow.

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    Quote Originally Posted by Kathranis View Post
    See, the thing with housing is it's a way they can utilize a shitload of assets they've already got built and sitting in the game files. It's really just a matter of turning the countless doodads in the game into collection objects, populating the game world with them (via drops, treasures, quests, achievements), and giving you a way to display them in a house of your choice.

    I imagine that it'll launch with a somewhat limited scope in comparison to the twenty years worth of assets they've got to pull from, and naturally they'll want to grow it and implement more things over time to keep players engaged with it.

    But some things I can say with near certainty:

    • Players will want to be able to choose where there house is, just having instanced apartments in Stormwind and Orgrimmar isn't going to cut it.
    • Players will want to choose what type of house they have -- size, style, racial theme, etc.
    • Players will want to be able to actually choose the placement of their decorations so that their space feels unique, I don't think just socketing trophies onto slots on the wall will be satisfying.
    • Players probably won't be satisfied with just a single warband house. It really does need to be handled per-character, so your goblin can have their house in Undermine and your blood elf in Eversong Woods, your dwarf in Khaz Modan, your worgen in Grizzly Hills, etc.


    Personally, the idea I've had in my head for a while now is a "Homestead Act" system. Horde and Alliance decide to reward every hero of Azeroth for their service by bestowing them a land-grant. This allows each character to claim a plot of land from one of various zones in the game and build a homestead there. There might be requirements to claiming these plots, like driving off monsters, completing certain quests, or reaching reputation/renown milestones.

    After you've chosen your plot of land you can then build your house. They could probably have whole game systems built around this. Different styles of housing for different races and reputation factions... maybe even a whole secondary profession like Architecture.

    They can then use phasing and Delve style instancing so that other players can visit your house, and maybe some sort of overhauled Hearthstone or key system to give you and maybe even other players quick access to it.

    At the same time I think those systems could be fleshed out to also allow for a parallel Guild Housing feature, and maybe even a Warband Barracks feature or something like that.

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    I mean they can deprecate it. Most players aren't using Void Storage across all their characters, but it's reserved storage. They can replace it with a reclamation vendor to recover items that are rare or no longer obtainable and give players a chance to migrate their items out of it before removing it entirely.
    Guild housing/castles etc seems like a perfect expansion of the system in TLT imo. If they do that, add tinkers in tlt along with vrykul and tuskarr that would match my tlt features from last blizzcon guessing to a T.

    My midnight features was logging, carpentry for furnishing, housing, naga and Ethereals.

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    Quote Originally Posted by Cheezits View Post
    I think house placing is the biggest jump for tech, unless it is like ESO where the house model is out in the world and is phased once you purchase it/enter the premises.

    Actually placing it wherever? Not going to happen.
    Yeah placing won't happen, but I could see multiple houses eventually. A house in Grizzly Hills. Its the same plot of land for everyone. Maybe even the same house. You get a tiny outdoor area for a garden and mount showing off. House the size of a larger Boralus home.

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    Quote Originally Posted by Alanar View Post
    Probably has been said already, but cant help but thinking about Garrisons and how blizz likes to put weird restrictions on most things. Creating illusion of choice.

    I truly hope this will give freedom... but having set slots or premade slots you cant change or costumize will simply not be interesting. We have seen that already. Also placements of your house should be endless. We need simple locations as well. Houses in stormwind or some random farmhouse. In or out the main cities. Just a lot options.., but I am not holding my breath of that type of freedom. I will put my money on set places and low on options. Maybe 8 for horde 8 for alliance or something stupid like that.

    2 set places per faction per zone could also create cool pvp options maybe.. just thinking out loud.
    I wouldn't get your hopes up. I really think it will be 1 house per faction at launch.

  12. #81532
    I think it's pretty clear the rune is for housing. Blizzard always releases the preorder of the next expansion right after its reveal/blizzcon, and the rune appears just after midnight's full reveal. So they'll probably add housing (for non-midnight zones) with the midnight preorder, just like AR with BFA and so on.

  13. #81533
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    Quote Originally Posted by Joshuaj View Post
    I really need Highways in the Undermine man...

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    This is likely the answer, but could you imagine if the Undermine had multiple entry points?
    What if we get to explore Kezan too?

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    Quote Originally Posted by Golden Yak View Post
    It'd be... fine, I guess. I don't really feel a burning need to be able to access other places like Zandalar from Undermine. There are all kinds of other faster easier ways to get around the planet.

    It does make me wonder how much of the Undermine zone will be above-ground. Or even how much of Undermine we'll actually see. Can we fly around Mount Kajaro? Will we be able to see Bilgewater Port? Are they going to restrict flying so we rely on vehicle movement and can't go beyond whatever slice they give us?
    What if your can fly on the surface and that's about 1/3 of the zone but when you ever Undermine Gallywix shoots you down with anti aircraft cannons?

  14. #81534
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    Quote Originally Posted by Xilurm View Post
    Do we have any idea what Nightfall is?
    I believe it's related to Beledar and the Nightfall Arathi. The way it's presented in the road map is similar to how "Dark Heart" was presented.

    Probably another .5 or .7 patch with a long quest line and a scenario at the end.

  15. #81535
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    Quote Originally Posted by Joshuaj View Post
    You were partially right with the Golden Saucer which is cool. Hope the Gallagio has actual playable Casino games! That would be cool.

    Also, I do hope we see some Highway stuff or Racetracks with the D.R.I.V.E system! Based off what I've seen in pictures, it seems like we could be getting a Gas system as well, namely with there being gas stations and whatnot.

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    And if you're wondering, no, the things above the buildings are not roadways above ground. Those are Sewage Pipelines, which makes sense considering it's underground.
    What if the raid environment turns into a casino in a future expansion.

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    Quote Originally Posted by Cheezits View Post
    I think they will "unclog" the bottom of the current Coreway and reveal a path to another area that's deeper than all the rest, which has both the Rootlands and the entrance to the Worldcore. So they will be able to juggle both Titan and Life/Root vibes in the same zone and also keep the raid distinct from 10.2.
    Titan Architecture covered in moss and thick vines would go hard im not gonna lie.

  16. #81536
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    Quote Originally Posted by Ersula View Post
    back at Blizzcon they implied we would, but it seems they meant we'd get a new companion each expansion, assuming delves proves itself an evergreen feature.
    No, they defo backtracked on the whole delve companion thing - originally they said it would be seasonal, with a new companion each season. Guess the feedback that people don't want to leave their Branns behind changed that now though (even though the better solution would have been to allow us to choose between both s1 and s2 companions instead of having that annoying dwarf being with us all the time lol).

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    Quote Originally Posted by Worldshaper View Post
    To be fair, we could be getting a section of Undermine, with ominous doorways and railtracks leading off to other destinations that we won't get to see this time. Undermine could be a whole underground kingdom of sorts, with different regions.

    It's also possible these four cartels are treated sort of as "great houses" in Game of Thrones or Dune, and there may be many others that simply aren't relevant to this particular story. It's not like we got every human kingdom with the launch of WoW, or every orcish clan.

    It's also not a new phenomena that we collaborate with seemingly strange allies. Like Warlocks in the Emerald Dream or Paladins in the Undercity or whatever. WoW frequently puts players in awkward positions in this regard.
    Na, the idea of an Undermine expansion died with that patch. That said, now that we got TWW as the define "underground expansion", I think both Undermine and WotLK Nerubian Kingdom ideas would have felt like a rerun, so they basically just mashed them together (which works far better than the bullshit expansion they call BfA).

  17. #81537
    I've never been really interested in housing as a feature but I'd be pretty happy if it allowed me to put some weapons or armour around the house, which I am guessing we will be able to do based off of the trailer they showed.

  18. #81538
    Quote Originally Posted by Scyth View Post
    I've never been really interested in housing as a feature but I'd be pretty happy if it allowed me to put some weapons or armour around the house, which I am guessing we will be able to do based off of the trailer they showed.
    It'd be pretty amazing to have special cosmetic rewards for things like AotC, Keymaster etc. etc., and be able to show off your previous achievements with things like banners, trophies and what not.

  19. #81539
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    Quote Originally Posted by Scyth View Post
    I've never been really interested in housing as a feature but I'd be pretty happy if it allowed me to put some weapons or armour around the house, which I am guessing we will be able to do based off of the trailer they showed.
    Me neither.. simply never understood the fun or function in it.
    Betting on very limited amount of options and set places to put things. There is not much what you can do in your house I assume.. besides the obvious things we do in cities. I cant wait to get exalted and get a sofa from x reknown or what ever.. /sarcasme off.

    We can be happy for people who asked for this.. I guess.

  20. #81540
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    I see Player Housing as a "why not?" kind of thing. It's been asked for by the community for a long time, even way before WoD's pseudo-implementation of it with Garrisons.

    Doesn't seem like anything that is attached to a player's power progression, nor any sort of forcible grind to become stronger. Something that can be purely cosmetic seems like a no brainer.

    What I hope for is being able to control the design of your house, and the features around it. Features based on your race (racial aesthetics) and your class would be awesome.

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