The Delve Companion not changing still makes little sense to me. Sorry but the fairly limited Zek'vir buffs don't make much difference to how you handle a delve but a new companion would make a significant difference; using Brann effectively is all about positioning mobs effectively and moving them through his traps or making best use of his potions. Undermine better add more than 2 Delves or else there is no real change from the last season.
Oh, apparently Brann will be able to tank now. I guess that would be a significant playstyle change.
Last edited by Nymrohd; 2024-11-15 at 07:35 AM.
I've kinda given up on the traps given how often they just fail to work.
It's funny to have the boss of the Hallowfall Kobyss delve summon illusory traps to attack you, though.
But we're also getting new curios and they're likely to adjust Brann's abilities, probably in a more significant manner given that this is their first foray.
Just read the interviews, they are letting him tank so it will not just be new curios but also new abilities. And let's face it, if he can tank, that's how he will be played.
But I have a good level of success with the traps. There are a few specific mobs that seem to be immune to them which is probably yet another bug but I've figured which those are and just don't bother then. I've managed to get 7-8 stacks of the trap debuff on some elites and damn is it strong.
Last edited by Nymrohd; 2024-11-15 at 07:38 AM.
I'm reasonably sure it's down to how they're handled as entities rather than abilities. Nothing is immune. But some enemies have a weirdly small hitbox (especially Nerubian Lords) and they seem to often fail when exposed to AoEs. Or maybe they just miss, which has its own problems.
I'll have to see how well he does as a tank.
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Yeah, only thing we know for sure is that it uses the Elf body. But that's used by 3 different playable races, so it doesn't tell us much.
And a Void Elf in SW wouldn't be particularly noteworthy.
To be fair, we could be getting a section of Undermine, with ominous doorways and railtracks leading off to other destinations that we won't get to see this time. Undermine could be a whole underground kingdom of sorts, with different regions.
It's also possible these four cartels are treated sort of as "great houses" in Game of Thrones or Dune, and there may be many others that simply aren't relevant to this particular story. It's not like we got every human kingdom with the launch of WoW, or every orcish clan.
It's also not a new phenomena that we collaborate with seemingly strange allies. Like Warlocks in the Emerald Dream or Paladins in the Undercity or whatever. WoW frequently puts players in awkward positions in this regard.
Titan themed seems way more interesting anyways imo.
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Either they will have the 11.0.7 ptr running concurrently with the 11.1 ptr or the 11.1 patch is delayed a few weeks. I think adding an extra week or two to every patch wouldn't hurt much and would give them more time for qa and bug fixes.
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Id be happy with swtor level housing. It's not free place but there are like hundreds of clips that you can slide assets into. That's pretty much what I'm expecting. Ill be happy with that but full free placement would be amazing.
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Id bet housing will launch pretty bare bones. Instanced, 1 house for each faction, pretty small house. They will update the system over time with new houses etc.
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Probably after world soul saga.
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They could probably do that but it would legit be the only big feature for the expansion. I think its somehow more expensive to make assets for wow? Either that or wows budget isnt much higher than ESO and they are just profiting without putting significant funding into wow.
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Guild housing/castles etc seems like a perfect expansion of the system in TLT imo. If they do that, add tinkers in tlt along with vrykul and tuskarr that would match my tlt features from last blizzcon guessing to a T.
My midnight features was logging, carpentry for furnishing, housing, naga and Ethereals.
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Yeah placing won't happen, but I could see multiple houses eventually. A house in Grizzly Hills. Its the same plot of land for everyone. Maybe even the same house. You get a tiny outdoor area for a garden and mount showing off. House the size of a larger Boralus home.
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I wouldn't get your hopes up. I really think it will be 1 house per faction at launch.
I think it's pretty clear the rune is for housing. Blizzard always releases the preorder of the next expansion right after its reveal/blizzcon, and the rune appears just after midnight's full reveal. So they'll probably add housing (for non-midnight zones) with the midnight preorder, just like AR with BFA and so on.
No, they defo backtracked on the whole delve companion thing - originally they said it would be seasonal, with a new companion each season. Guess the feedback that people don't want to leave their Branns behind changed that now though (even though the better solution would have been to allow us to choose between both s1 and s2 companions instead of having that annoying dwarf being with us all the time lol).
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Na, the idea of an Undermine expansion died with that patch. That said, now that we got TWW as the define "underground expansion", I think both Undermine and WotLK Nerubian Kingdom ideas would have felt like a rerun, so they basically just mashed them together (which works far better than the bullshit expansion they call BfA).
I've never been really interested in housing as a feature but I'd be pretty happy if it allowed me to put some weapons or armour around the house, which I am guessing we will be able to do based off of the trailer they showed.
Me neither.. simply never understood the fun or function in it.
Betting on very limited amount of options and set places to put things. There is not much what you can do in your house I assume.. besides the obvious things we do in cities. I cant wait to get exalted and get a sofa from x reknown or what ever.. /sarcasme off.
We can be happy for people who asked for this.. I guess.
I see Player Housing as a "why not?" kind of thing. It's been asked for by the community for a long time, even way before WoD's pseudo-implementation of it with Garrisons.
Doesn't seem like anything that is attached to a player's power progression, nor any sort of forcible grind to become stronger. Something that can be purely cosmetic seems like a no brainer.
What I hope for is being able to control the design of your house, and the features around it. Features based on your race (racial aesthetics) and your class would be awesome.
Ye I tried to give it a positive spin for the people who like it, but ye I am very real about it and I expect the same thing with only a handfull of options. I also dont care for this feauture, so what ever they do with it, wouldnt effect me anyway. I just hope its not tied to a bunch of maincapaign or other system were we HAVE to use it. An optional thing would be ideal.
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Because it will take a lot of work, for minimal content. Thats why its a surpising thing it happened anyway. Its not just a "why not" feauture. Because this is a huge project lol.
Sure, big project, a lot of time and resources needed to invest and develop. I get that.
And for something that the WoW community has been pining over for years and years? It's about time. I don't imagine any long term complications over implementing it, unless they somehow attach gear/power progression systems to it.