1. #81581
    Quote Originally Posted by milkmustache View Post
    WoD Remix would be a lot of fun. I wonder if they could repurpose the Garrison in Remix as a way to farm housing cosmetics via Bronze.

    I think we still hit the age old issue of the lack of content from WoD. Although I think they'd have to find some way to include the Garrison here, I really cannot imagine how that wouldn't just be a rehash of the same issues.

    But give us a deeper look into Oshu'gun please, let's focus on the Shadowmoon and the Pale and what the Void truly can do.
    If it's just running for a few months it'll be fine, it had some solid content that was just released at a really terrible rate, and other than Highmaul BRF and HFC were pretty interesting raids.
    Though I'm definitely down for more content. I'm curious what they'd do with the garrison since it was so important but also such a problem.

  2. #81582
    Quote Originally Posted by Fahrad Wagner View Post
    This, I highly doubt we'd get WoD Remix considering the alternative of Legion Remix (and how even more popular that would be)
    I think WoD Remix would work a lot better than the expansion proper, with how remix is far more focused on the kind of content WoD was actually good at.

  3. #81583
    Quote Originally Posted by Cheezits View Post
    I hope that there's both free housing as well as more extravagant plots of land you can get, hopefully with ingame gold as well. And I really hope they don't feel restricted by lore on this: let us settle in Revendreth and such.

    A plot on Macaree with the broken skybox above would be amazing. Or Bastion, hell even Elunaria would be cool.
    I imagine we will have to wait a while fo stuff like that. My guess is that they will start with the most basic of houses, and start by focusing only on what cosmetics you can farm.
    Once the feature is properly settled in and everyone knows it, they might start adding different plots.
    The world revamp dream will never die!

  4. #81584
    Earlier this year they added a bunch of entirely new & currently unobtainable recolors of TBC gear, so BC Remix is also a good guess.

  5. #81585
    Quote Originally Posted by Fahrad Wagner View Post
    This, I highly doubt we'd get WoD Remix considering the alternative of Legion Remix (and how even more popular that would be)
    I could see them do a WoD remix in order to have even more experimental features. MoP Remix was mostly just about massive stats and raid when levelling after all. So I could see Remix having a greater focus on extra abilities or whatever.
    In that case WoD would be better as it would be shorter in case it doesnt work out. And they don't burn the easy goodwillk that comes from Legion Remix.

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    Quote Originally Posted by Ersula View Post
    Earlier this year they added a bunch of entirely new & currently unobtainable recolors of TBC gear, so BC Remix is also a good guess.
    Didnt that just get added to the TBC Timewalking vendor?
    The world revamp dream will never die!

  6. #81586
    Quote Originally Posted by Sondrelk View Post
    Didnt that just get added to the TBC Timewalking vendor?
    As of this moment, no.

  7. #81587
    Ion mentioned races in the Taliesin interview for the D.R.I.V.E system

  8. #81588
    I think that if it were to be BC Remix, I'd really hope that some of the armor gets a serious HD overhaul like the Tier 2 sets. Those are gonna take some effort to work into a set with modern gear.

    BC would make sense. Introduction of Elves and Draenei, Quel'thalas, Dimensius and the Ethereals... serious interplanetary destruction vibes.

    Buuuut Legion provides a lot more content, has some more recent Elven struggles with a demanding power, and a whole lot of Void themes.

    Could go either way. As a Nightborne main... gimme Legion.

  9. #81589
    Elemental Lord
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    Quote Originally Posted by micwini View Post
    MoP remix also didnt have a symbol. I hope that it is another, different form of event.
    I think remix once in a while for different expacs is cool, but I hope they keep experimenting with different gamemodes. I'd not like it if they did 2 experimentals last year that now MUST be formulaicly repeated each year. Keep it fresh.
    If it's new experimental thing, it could be PVP content connected to Draenor Colliseum.

    So in general it could be many things (housing, WoD/Legion Remix, unknown) and it's coming year from now, so I guess further discussion about it won't be really fruitful.

    Quote Originally Posted by milkmustache View Post
    I think that if it were to be BC Remix, I'd really hope that some of the armor gets a serious HD overhaul like the Tier 2 sets. Those are gonna take some effort to work into a set with modern gear.
    Look at whole WoW picture. TBC Classic and TBC Remix at same time make no sense.

  10. #81590
    WoD remix feels like it'd be a good kinda prep for Midnight, especially if the AU-Draenei are invovled at all (not to start another debate about that, just sayin').

    Anyway, interview with Taliesin and Evitel:

    -No flying in Undermine at all.
    -Player housing will be a system that feels social unlike the isolated garrisons.
    -Housing will not have a player power feature.
    -Teaser had stormwid themed but won't be the only option.
    -Cartels in Undermine like the pacts in Azj-kahet. No player power involved.
    -Confirmation of scrapping seasonal companions for delves. Midnight will have a new companion though (so confirmation for sure of delves there)
    -Mega-dungeons aren't off the table for TWW (so yeah confirmation that at least right now, nothing)
    -They felt it was too formulaic for x.1 patches to always have a mega-dungeon.

  11. #81591
    Quote Originally Posted by Dracullus View Post
    Look at whole WoW picture. TBC Classic and TBC Remix at same time make no sense.
    I agree in some senses. They did just do MoP Remix preceding MoP Classic, and a big argument for it not being invalid is the class design and gameplay that the Classic experience delivers. I could see this being the same for TBC.

    But I mostly agree. I don't think TBC Remix provides... enough. They'd need to add in a lot more.

    - - - Updated - - -

    Quote Originally Posted by Kiivar86 View Post
    WoD remix feels like it'd be a good kinda prep for Midnight, especially if the AU-Draenei are invovled at all (not to start another debate about that, just sayin').

    Anyway, interview with Taliesin and Evitel:

    -No flying in Undermine at all.
    -Player housing will be a system that feels social unlike the isolated garrisons.
    -Housing will not have a player power feature.
    -Teaser had stormwid themed but won't be the only option.
    -Cartels in Undermine like the pacts in Azj-kahet. No player power involved.
    -Confirmation of scrapping seasonal companions for delves. Midnight will have a new companion though (so confirmation for sure of delves there)
    -Mega-dungeons aren't off the table for TWW (so yeah confirmation that at least right now, nothing)
    -They felt it was too formulaic for x.1 patches to always have a mega-dungeon.
    I.. really appreciate the way they're unafraid to change things up lately. I think 2 new dungeons serves the purpose of TWW better than a megadungeon would, and I'm glad they opted for this rather than pushing to make it work.

  12. #81592
    Quote Originally Posted by milkmustache View Post

    I.. really appreciate the way they're unafraid to change things up lately. I think 2 new dungeons serves the purpose of TWW better than a megadungeon would, and I'm glad they opted for this rather than pushing to make it work.
    Same, and also honestly while neat, the mega-dungeons exist for what, all of a single (major) patch before being split up for heroics anyway, right? Plus lets them have some more variety too.

    Also I like Undermine not allowing flying mounts. I love skyriding (far more than I ever expected I would) but I do miss the ground mounts from time to time.

  13. #81593
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    I like that some zones are no flying IF they are eventually flyable without pointless grinds. In Undermine it will make sense during 11.1 with whole need for speed system, but when we move to 11.1.5 (or at least 11.2), it should be introduced for everyone.

  14. #81594
    Quote Originally Posted by Kiivar86 View Post
    Same, and also honestly while neat, the mega-dungeons exist for what, all of a single (major) patch before being split up for heroics anyway, right? Plus lets them have some more variety too.

    Also I like Undermine not allowing flying mounts. I love skyriding (far more than I ever expected I would) but I do miss the ground mounts from time to time.
    I think the Undermine no flying mounts situation kind of applies to them being unafraid in their apporhac as well, but in a different light. They're not afraid to try something in small doses to test the waters. Instead of giving us an entire Midnight expansion with no flying mounts and dynamic ground mounts, we're testing it out in a zone that utilizes it intelligently as a feature. Worldbuilding wise, it is a massive win. The potential for a new style of ground mounts and some flight restricted areas? Also a win in my opinion.

  15. #81595
    Quote Originally Posted by Kiivar86 View Post
    WoD remix feels like it'd be a good kinda prep for Midnight, especially if the AU-Draenei are invovled at all (not to start another debate about that, just sayin').

    Anyway, interview with Taliesin and Evitel:

    -No flying in Undermine at all.
    -Player housing will be a system that feels social unlike the isolated garrisons.
    -Housing will not have a player power feature.
    -Teaser had stormwid themed but won't be the only option.
    -Cartels in Undermine like the pacts in Azj-kahet. No player power involved.
    -Confirmation of scrapping seasonal companions for delves. Midnight will have a new companion though (so confirmation for sure of delves there)
    -Mega-dungeons aren't off the table for TWW (so yeah confirmation that at least right now, nothing)
    -They felt it was too formulaic for x.1 patches to always have a mega-dungeon.
    Ion also mentioned races with the D.R.I.V.E system. So, it seems there won't just be timed quests or so, but potentially actual race tracks or races on the roads?

    - - - Updated - - -

    Quote Originally Posted by Kiivar86 View Post
    Same, and also honestly while neat, the mega-dungeons exist for what, all of a single (major) patch before being split up for heroics anyway, right? Plus lets them have some more variety too.

    Also I like Undermine not allowing flying mounts. I love skyriding (far more than I ever expected I would) but I do miss the ground mounts from time to time.
    Ngl, also makes sense considering the Undermine is an underground city, so you kinda don't want to ram a plane or a dragon through there lol

  16. #81596
    Quote Originally Posted by Kiivar86 View Post
    -Player housing will be a system that feels social unlike the isolated garrisons
    Oh god, please no lottery.

  17. #81597
    Quote Originally Posted by Cheezits View Post
    Oh god, please no lottery.
    You talking about lottery systems such as FFXIVs yeah? How does that work again? Like do you have to wait to buy a plot of land or?

  18. #81598
    Quote Originally Posted by milkmustache View Post
    I think the Undermine no flying mounts situation kind of applies to them being unafraid in their apporhac as well, but in a different light. They're not afraid to try something in small doses to test the waters. Instead of giving us an entire Midnight expansion with no flying mounts and dynamic ground mounts, we're testing it out in a zone that utilizes it intelligently as a feature. Worldbuilding wise, it is a massive win. The potential for a new style of ground mounts and some flight restricted areas? Also a win in my opinion.
    I'm a little more skeptical. When I hear no flying in a new zone it makes me think the zone will be somewhat underdeveloped. Granted the cars are supposed to go insanely fast, so that helps pull back the skepticism for me a bit, but I'm still curious what the actual in-game reasoning will be. Mainly Argus comes to mind, it seemed cool for a bit but after a while the lack of flying started getting really annoying.

    I don't mind it for a bit, I just hate the idea of it being permanent. Once you've gotten the initial experience and are just on the daily grind the travel becomes tedious.

  19. #81599
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    Quote Originally Posted by Joshuaj View Post
    Ngl, also makes sense considering the Undermine is an underground city, so you kinda don't want to ram a plane or a dragon through there lol
    A second dragon has hit the gallagio?
    Ethereals4Midnight

  20. #81600
    Quote Originally Posted by Joshuaj View Post
    You talking about lottery systems such as FFXIVs yeah? How does that work again? Like do you have to wait to buy a plot of land or?
    You have to have the funds on you that would let you buy a plot, sign up for the lottery, if you get drawn you have so long to actually complete the sale. Then you have so long to pay to have your house constructed. Then you've got to stay subbed forever because if you go 45 consecutive days without going into your house it gets demolished and the plot put up for sale.

    So hopefully WoW's system doesn't turn out to be a massive gold sink.

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