“But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart
Absolutely disgusted by the goblin slander going on here.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
“But this isn’t the end. I promise you, this is not the end, and we have to regroup and we have to continue to fight and continue to work day in and day out to create the better society for our children, for this world, for this country, that we know is possible.” ~~Jon Stewart
Reposting from another thread: I think class skins will be a big feature in Midnight, of course with a new fancy name (like how they did Allied Races instead of Subraces and Hero Talents instead of... just more talents, which they are).
Personally I don't expect any big new gameplay features except maybe dynamic ground riding fine-tuned from the cars in Undermine. TWW added delves and solidified solo combat gameplay, hero talents were added to make new talent additions spicy, and TLT has more of a chance for a tech/titany class than Midnight. Though Midnight may introduce a paladin-equivalent for Void.
...or there's just a class skin that replaces the paladin spells with void.
Midnight Features
-Housing (confirmed)
-Race revamps (including Thalassian neutral race)
-Class Skins
-Dynamic ground mounts
TLT Features
-Northrend-themed AR(s) (Vrykul/Tuskarr/Ascended?)
-Tech class
-Class Halls
Last edited by AOL Instant Messenger; 2024-12-04 at 05:51 PM.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
Imagine Midnight if:
- Housing [check]
- Revamped Quel'thalas [check]
- High Elf playable race
- Older races get Dracthyr-level customisation
- New Hero Talents for each class, including:
> Ranger for Hunters
> Spellbreaker for Warrior
> Rootshaper for Druid
> Inquisitor for Paladin
https://x.com/Warcraft/status/1864369081513628158 some info on 11.0.7
Looks like new plunderstorm abilities, cool
Guess 11.1 PTR on December 19th then?
And that's fine if that's the case for some people. I can't imagine you would enjoy the game much though when an overarching premise relies on being rewarded for killing things. At some point you simply have to learn to divorce fantasy from reality or move on.
But regardless, I think the point is going to be moot come 11.1. I fully expect that with Undermine they are going to strongly backtrack from the Vanilla - Cataclysm depiction that goblins ruin everything and turn it into a slum.
so based /10chars
Among other things:
(1) that's just a nonsensical blanket assertion when people usually roleplay fantasy racism for the sake of giving depth to the setting and reflecting the histories of the races (or because they're seething Allianceposters still upset about the tree)
(2) you're stretching to connect said outrageous assertion with the assertion that people who want to play high elves do so because they're racist and not because they want to play as generic fantasy elves
(3) race in fantasy is entirely incomparable with race in real life because fantasy races are different species in all but categorical technicality while race in real life refers to practically functionally-identical phenotypes of the same species whose variations are mainly effectively cosmetic with a sparse few minor functional features (i.a. weather acclimation).
(4) racism in real life is tragic. The reason it's tragic is because it actually has a negative impact on people. Racism in fiction against fictional races, since it realistically shouldn't impact people, is funny and based.
Last edited by AOL Instant Messenger; 2024-12-05 at 09:13 AM.
"We will soon be in a world in which a man may be howled down for saying that two and two make four."
— G.K. Chesterton, 1926
The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
— Antonin Artaud, 1956
We're in desperate need of a race and racial revamp. The recent racial balancing is a great step, but I want to see several allied races folded into their corresponding core races with a new solution to handle the mixed racials, like a racial tree or even a simple choice between two factions (e.g., gnomes and mechagnomes are merged into one race who can choose between Mechagon and Gnomeregan for their racials). Each faction has three core races and three allied races that are just visual variations like gnomes and mechagnomes, and I think nightborne and void elves could be merged into night elves and blood elves respectively with a toggle for faction (as in if you select Horde you're locked into the nightborne body and if you select Alliance you're locked into the night elf body--not a perfect solution, but a simple one). Vulpera are a bit difficult because the Alliance technically has four allied races that are just visual variants of existing races, but vulpera share very little in common with goblins. I could see Kul Tiran, vulpera, and earthen changed to become core races and the allied race distinction removed entirely, but I'd like to see a lot more lore for vulpera first since they barely stand on their own as an allied race right now.
We could get something like this in Midnight or the Last Titan, or it could come with further world revamps alongside the injection of new lore to make it work better. Either way I think it's necessary if they want to continue cleaning things up and making the game more usable and evergreen. The race selection screen is already bad enough, but if they keep adding more allied races then soon it's going to look like a fighting game character selection screen.
I think you're onto something here. If Thalassian is made a race with Alliance/Horde toggles, it could stand to reason that "Quel'dorei" (aka Highborne) are made one race that toggles into Nelf or Nightborne per faction, as they are technically the same race.
"Human" could also be Human/Kul Tiran/Worgen on Alliance and Forsaken on Horde. But that's more of a stretch.