1. #83161
    Quote Originally Posted by enexa View Post
    One house for one account (Edit: Maybe two houses for one account - one alliance, one horde)! You build it with any character. If you log in with your alt and it's another race or faction, nothing should change. You and everyone else would see the same house you've build with your main.
    I fully expect that to be the case.

    Quote Originally Posted by Daniri View Post
    Even if this were a real concern, the thing to limit would be the amount of houses you're allowed to have in public neighborhoods, not the amount you can have period. But I think we both know the people we're talking about are mostly going to be in private neighborhoods, anyway. And nothing is going to undermine the pillar more than private neighborhoods already will.
    Obviously we don't know how private neighborhoods work yet, but I strongly suspect people are underestimating the barrier for their creation. I do not think it will just be two buttons when you go to start housing and you click one. I think it will be like a guild signature situation, except instead of 10 signatures, you will probably need 20-30.

    I also wouldn't be shocked if, to combat people just doing the "100g for guild signatures and then you leave" thing that people do to make solo guilds, the neighborhood requires a certain number of plots stay occupied or it folds into a public.

    - - - Updated - - -

    Quote Originally Posted by Dracullus View Post
    Why limit it?
    See above.

  2. #83162
    Quote Originally Posted by Hitei View Post
    I fully expect that to be the case.



    Obviously we don't know how private neighborhoods work yet, but I strongly suspect people are underestimating the barrier for their creation. I do not think it will just be two buttons when you go to start housing and you click one. I think it will be like a guild signature situation, except instead of 10 signatures, you will probably need 20-30.

    I also wouldn't be shocked if, to combat people just doing the "100g for guild signatures and then you leave" thing that people do to make solo guilds, the neighborhood requires a certain number of plots stay occupied or it folds into a public.

    - - - Updated - - -



    See above.
    I have solo guild for alts, only reason to do it is shared bank (warbank kinda helped with that but hey extra slots are extra slots) + bonuses like shorter HS. Don't really see advantage of solo neighborhood if you are solo player. If someone want peace and quiet there should be option to close your plot for strangers or everyone.

    And I said in previous post, by "unlimited houses" I don't mean having multiple plots occupied in same neighborhood, just 1 in each that you can move around for free or with cooldown + save slots so you can switch between different house looks on the fly.

  3. #83163
    Limiting you to just one or two houses would clash with adding additional neighborhoods later on. It should be exciting to get homes for additional races, but not everyone would want to give up the home and community you already built. That'd undermine those additions pretty badly.


    On another note, I've started wondering- is it really just going to be one racial theme for each zone like people seem to be assuming? I mean, the areas they cited for the Alliance neighborhood are all clearly Human zones, but the Horde areas are far more diverse. Durotar is mostly Orc territory, but they also specifically cited its coastline (where the only major friendly civilization is the Trolls' Sen'jin Village) and Azshara (mostly Goblin territory). Would it really be fitting to just have Orcish houses there?

    It makes me think- will we really just get one preset housing style for each neighborhood, or can we choose from a variety of fitting styles? Even the cities they're based on were diverse- Orgrimmar itself has Troll, Goblin, and Tauren districts, while Stormwind has a Dwarven quarter (and used to have a Night Elven district before Cata destroyed the Park). Sure, there are some races that are so different from their faction that it'd cause a bit of a clash if you could choose any given race (like Undead and Blood Elves), but at the very least the races that had places in Stormwind and Orgrimmar would be fitting enough in the neighborhoods they announced.

  4. #83164
    Quote Originally Posted by Eldryth View Post
    It makes me think- will we really just get one preset housing style for each neighborhood, or can we choose from a variety of fitting styles? Even the cities they're based on were diverse- Orgrimmar itself has Troll, Goblin, and Tauren districts, while Stormwind has a Dwarven quarter (and used to have a Night Elven district before Cata destroyed the Park). Sure, there are some races that are so different from their faction that it'd cause a bit of a clash if you could choose any given race (like Undead and Blood Elves), but at the very least the races that had places in Stormwind and Orgrimmar would be fitting enough in the neighborhoods they announced.
    You can't really force people to make quarters for races (I guess RP private communites will do that for fun), so even if Durotar will have just Orcs/Trolls/Goblins and Elwynn Humans/Dwarves/Gnomes, it will be random mess anyway, so I don't see a point limiting it to these races. Especially for people who play less popular races, Elves probably wouldn't wait too long, but Vulperas or Pandarens could wait years before their neighborhoods.

    So imo neighborhood will be just scenery, only limitations being no alliance race themes in horde ones and vice versa.

  5. #83165
    Quote Originally Posted by enexa View Post
    One house for one account (Edit: Maybe two houses for one account - one alliance, one horde)! You build it with any character. If you log in with your alt and it's another race or faction, nothing should change. You and everyone else would see the same house you've build with your main.

    "compromises privacy by making it readily apparent who has what alts"

    I'd happily take that tradeoff for more simplicity. Edit: would also mean more lively housing areas.
    I want this too. One or two houses per account per faction. I have 31 max level characters, I don't need 31 houses

  6. #83166
    Quote Originally Posted by Al Gorefiend View Post
    I want this too. One or two houses per account per faction. I have 31 max level characters, I don't need 31 houses
    I think if they just make it so you pay increasing amounts of gold to unlock further houses it would ll be fine.

    First House is free. Second costs 10k. Third 50k. Fourth 200k. Fifth 1m. And all further houses at the same price.

    Most players probably won't need more than three at most. And if you can swap house plots freely then probably not even that.
    The world revamp dream will never die!

  7. #83167

  8. #83168
    Quote Originally Posted by Eldryth View Post
    On another note, I've started wondering- is it really just going to be one racial theme for each zone like people seem to be assuming? I mean, the areas they cited for the Alliance neighborhood are all clearly Human zones, but the Horde areas are far more diverse. Durotar is mostly Orc territory, but they also specifically cited its coastline (where the only major friendly civilization is the Trolls' Sen'jin Village) and Azshara (mostly Goblin territory). Would it really be fitting to just have Orcish houses there?
    They haven't shown concept art for anything other than orc and human stuff and they haven't mentioned having other race options.

    So far it's just shaping up to be garrisons 2.0 but in suburbia.

  9. #83169
    The Unstoppable Force Raetary's Avatar
    10+ Year Old Account
    Join Date
    Aug 2015
    Location
    Base Camp
    Posts
    20,326
    Quote Originally Posted by Wyrt View Post
    So far it's just shaping up to be garrisons 2.0 but in suburbia.
    Criticizing neighborhoods for being static, mostly mono-aesthetic locations is very valid.

    But to argue that that makes them 2.0 Garrisons, shows how people have no fucking idea what the Garrison is or even what its gameplay was.




  10. #83170
    The Insane Nymrohd's Avatar
    3+ Year Old Account
    Join Date
    Mar 2022
    Location
    Greece
    Posts
    16,456
    ok Undermine music EATS

  11. #83171
    Just another comment to say that the Undermine music is amazing

  12. #83172
    Quote Originally Posted by Raetary View Post
    Criticizing neighborhoods for being static, mostly mono-aesthetic locations is very valid.

    But to argue that that makes them 2.0 Garrisons, shows how people have no fucking idea what the Garrison is or even what its gameplay was.
    Fixed location human/orc houses sounds a lot like garrisons to me.

  13. #83173
    The Unstoppable Force Raetary's Avatar
    10+ Year Old Account
    Join Date
    Aug 2015
    Location
    Base Camp
    Posts
    20,326
    Quote Originally Posted by Wyrt View Post
    Fixed location human/orc houses sounds a lot like garrisons to me.
    Ah yes, because that's the sole defining aspect of Garrisons.
    That it was a fixed location with orc and human buildings.

    As i said, people have no fucking clue what the Garrison even is.




  14. #83174
    Quote Originally Posted by Wyrt View Post
    They haven't shown concept art for anything other than orc and human stuff and they haven't mentioned having other race options.

    So far it's just shaping up to be garrisons 2.0 but in suburbia.
    Pretty sure they mentioned that they were aware of players not necessarily wanting to live in a human or orc house. And that players could expect this to be addressed at some point.

    This was ages ago though. So obviously possible things have changed. But honestly, with places like Bel'ameth i wouldn't be surprised if the developers have already scouted out specific areas that fit with future house plots.
    The world revamp dream will never die!

  15. #83175
    So with the latest PTR being a release candidate what are we thinking for release date for the patch and the season 2 start date?
    Battletag: Chris#23952 (EU)
    Warlock

  16. #83176
    Quote Originally Posted by Raetary View Post
    Criticizing neighborhoods for being static, mostly mono-aesthetic locations is very valid.

    But to argue that that makes them 2.0 Garrisons, shows how people have no fucking idea what the Garrison is or even what its gameplay was.
    No one is comparing neighborhoods with 1:1 scale garrisons, only the same situation where we'll be living for perhaps a year or two in an exclusively orc and human architecture. Especially the Horde lmao.

    If we look at conceptual art, we can see that human houses are somewhat diversified, with towers, different roofs, even a watermill... I imagine they'll do the same for the Horde, but if we end up with just wooden houses and metal spikes everywhere... it's going to be disappointing, and that's a legitimate concern.

    - - - Updated - - -

    Quote Originally Posted by Raetary View Post
    Ah yes, because that's the sole defining aspect of Garrisons.
    That it was a fixed location with orc and human buildings.

    As i said, people have no fucking clue what the Garrison even is.
    Sigh. Continue to act like you don't understand.

    - - - Updated - - -

    Quote Originally Posted by Hitei View Post
    Because, as mentioned in a previous post, each additional plot means another space in a neighborhood, and the more slots people are given, the more any given neighborhood becomes a ghost town. They said that maintaining the social aspect is a core pillar of the system, and you don't maintain the social aspect by giving people 50 housing slots.
    I understand your logic, but the whole idea of a social neighborhood is doomed to failure, no matter how many houses you allow. People will rarely be in the same place at the same time with the same character. Private neighborhoods run counter to their social pillar, by the way, if you read the article correctly, it keeps contradicting itself.

    Neighborhoods never work the way developers want them to in games that have them, because it's an idea that doesn't work. It's an exclusive system that will only work on Moonguard and one or two other servers.

  17. #83177
    Quote Originally Posted by Avikur View Post
    So with the latest PTR being a release candidate what are we thinking for release date for the patch and the season 2 start date?
    11.1 releases in two weeks coinciding with the end of Turbulent Timeways, with Season 2 starting a week after.r
    The world revamp dream will never die!

  18. #83178
    Quote Originally Posted by Joshuaj View Post


    1:04 and beyond man...

    - - - Updated - - -

    WoW different and awesome music, matches goblin vibe

  19. #83179
    The Insane Nymrohd's Avatar
    3+ Year Old Account
    Join Date
    Mar 2022
    Location
    Greece
    Posts
    16,456
    Quote Originally Posted by Sondrelk View Post
    11.1 releases in two weeks coinciding with the end of Turbulent Timeways, with Season 2 starting a week after.r
    Yeah I think this is the prevailing estimate for a while.

  20. #83180
    The Unstoppable Force Raetary's Avatar
    10+ Year Old Account
    Join Date
    Aug 2015
    Location
    Base Camp
    Posts
    20,326
    Quote Originally Posted by Enteroctopus Magnificus View Post
    No one is comparing neighborhoods with 1:1 scale garrisons, only the same situation where we'll be living for perhaps a year or two in an exclusively orc and human architecture. Especially the Horde lmao.

    If we look at conceptual art, we can see that human houses are somewhat diversified, with towers, different roofs, even a watermill... I imagine they'll do the same for the Horde, but if we end up with just wooden houses and metal spikes everywhere... it's going to be disappointing, and that's a legitimate concern.

    My first post regarding neighborhoods was about static homes, acknowledging that will be a problem if there isn't more planned


    Now, i said that critiquing the mono aesthetic is valid criticism in the first post you just quoted.
    And no shit, the aesthetic of the location that the neighborhood is placed in, is like a whole third of the feature

    Comparing that to Garrisons, on the ground of it being "a fixed place with human/orc buildings" is disingenuous, incredibly reductive and shows a clear ignorance to what made the Garrisons the shitty prison cell feature that it was.

    The Garrisons weren't simply a "fixed place with human/orc buildings" like @Wyrt just openly argued, by that logic every single in-game orc/human location since 2004 was a Garrison.
    The Garrisons were a mandatory core gameplay feature of the WoD expansion, with a deeply flawed design that incentivized isolation, paired with a lackluster overall expansion with little to no content outside of them, exacerbating the problem.
    Implementing more than the 2 Garrison locations like blizzard initially intended, wouldn't have made a single difference because that was the absolute last, least defining and most irrelevant issue.

    Quote Originally Posted by Enteroctopus Magnificus View Post
    Sigh. Continue to act like you don't understand.
    Right back at you.

    Maybe you should start reading the people you are quoting and engage with the arguments made, rather than putting words into other peoples mouths.
    Last edited by Raetary; 2025-02-08 at 02:48 PM.




Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •