
It literally does, they say in their post that they're not going to add very many zones because it spreads the players out too much. And that they opted for doing just a few zones instead of personal instanced housing because they wanted it to be social.
The forced social aspect is limiting customization and it will limit any possible future expansion of it.
Yeah a public neighborhood is very problematic to me. I may have a concept for my house and then someone does something very clashing or something I just find ugly on the plot next door? And even with private ones we will have to find a way to decide who gets what plot (cause I am sure some plots will just be in higher demand) and how to place our houses so they all work well together.
It limits a single axis while continuing to allow vast amounts of customization on other fronts.
To give a parallel example, there are only two factions for player characters; Alliance and Horde. These two being the only choices for faction doesn't actually translate to much of any loss of customization, because all sorts of races and classes can be added to them, and within those races you can add many customization options, and then on top of those base races you get all sorts of different armor appearances, etc.
Neighborhoods being either Durotar/Azshara based or Elwynn/Westfall/Duskwood based changes only one thing: setting. It doesn't change what sorts of houses can be made available, or how those houses can be customized and altered, or what sorts of decorations and NPCs and other things can be added to plots.
I wish Blizz to come back Zul'Gurub and Zul'Aman in M+ rotation for S3
I mean I don't know if you've tried housing in any other games, but in FFXIV if the only thing I got was 10 big meaningful customisations that would get boring REAL fast. It's all about the hundreds pieces of furniture you can add and how you can make the inside suit your style.
And this is supposed to be better than the FFXIV housing too.

FFXIV where there's a huge amount of competition to get into certain housing areas because the zone is actually an important customization option to most people?
Bonus points for Blizzard picking a desert zone as the Horde one since the desert zone in FFXIV is the one with the least amount of competition since few people actually want to live there.
I see a lot of people not even using the "right" house architecture that fit in with the themes of the zones though. We will probably get multiple different house templates based on the races. So you can have a Night Elf house in Elwynn for example.
It's why I'll switch to private housing if possible lol, don't want no Human or Undead houses in a night elf zone.

If Zul'aman comes back it's going to be a truncated/reimagined version where something has happened to change the layout (an invasion?) or, more likely imo, Zul'aman underground.

I'm split. My relationship with anachronisms and modernity in Warcraft is very mixed and often contextually-tolerable (e.g. I want draenei to have spaceships and goblins to have hot rods, but hate the S.E.L.F.I.E. camera with a burning passion)—I think TWW hurt if not ruined cartel lore and I don't like having a hot rod mechanic accessible to non-goblins, but the jazzy music seems fitting enough and doesn't inherently destroy the fantasy. However, I do wish it sounded a bit more unearthly and metallic—something more like the similarly-jazzy Bronze Jam from WotLK. It might've been better if they kept the jazzy music to combat music and Gallywix's casino, as well, and left the background music in most of the zone as more conventional goblin music.
Last edited by AOL Instant Messenger; 2025-02-09 at 01:45 PM.

They have like three tracks in the whole game and only one of those is an HD full song (Motherlode) while the others are those weird Cata music bites. They didn't have enough to have a distinguished theme to begin with IMO. You kind of see this on pservers that add goblins: they are all living in very basic areas with huts and such just because that's all you see in Vanilla, despite Undermine being around forever in lore and noted by the devs to be wacky and advanced.
The Cata tracks retroactively are a subdued version of 11.1 songs while Motherlode is more or less the same as Gallywix's themes and some of the Venture Co's tracks. I don't think there's much of a jump.
Last edited by Cheezits; 2025-02-09 at 02:14 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
There is DEFINITELY more work older dungeons. Go and check the number of changes Grim Batol received with new and updated trashes and bosses compared to Necrotic Wake. Claiming otherwise means you never stepped into them.
Also, please don't speak for the playerbase wants/needs. It doesn't work like that.
Last edited by Makabreska; 2025-02-09 at 03:43 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.