1. #83221
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Wyrt View Post
    I honestly couldn't give less of a shit about seeing random people in housing. It does not appeal to me at all. Especially since it's at the cost of customization.
    But it doesn't, it's literally just a start, they already said they will add more zones down the line. Holy moly.

    Btw, I really hope we can add armour racks that we can fully customize via the transmog system.

  2. #83222
    Quote Originally Posted by Lady Atia View Post
    But it doesn't, it's literally just a start, they already said they will add more zones down the line. Holy moly.

    Btw, I really hope we can add armour racks that we can fully customize via the transmog system.
    It literally does, they say in their post that they're not going to add very many zones because it spreads the players out too much. And that they opted for doing just a few zones instead of personal instanced housing because they wanted it to be social.

    The forced social aspect is limiting customization and it will limit any possible future expansion of it.

  3. #83223
    The Insane Nymrohd's Avatar
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    Yeah a public neighborhood is very problematic to me. I may have a concept for my house and then someone does something very clashing or something I just find ugly on the plot next door? And even with private ones we will have to find a way to decide who gets what plot (cause I am sure some plots will just be in higher demand) and how to place our houses so they all work well together.

  4. #83224
    Quote Originally Posted by Wyrt View Post
    The forced social aspect is limiting customization and it will limit any possible future expansion of it.
    It limits a single axis while continuing to allow vast amounts of customization on other fronts.

    To give a parallel example, there are only two factions for player characters; Alliance and Horde. These two being the only choices for faction doesn't actually translate to much of any loss of customization, because all sorts of races and classes can be added to them, and within those races you can add many customization options, and then on top of those base races you get all sorts of different armor appearances, etc.

    Neighborhoods being either Durotar/Azshara based or Elwynn/Westfall/Duskwood based changes only one thing: setting. It doesn't change what sorts of houses can be made available, or how those houses can be customized and altered, or what sorts of decorations and NPCs and other things can be added to plots.

  5. #83225
    I wish Blizz to come back Zul'Gurub and Zul'Aman in M+ rotation for S3

  6. #83226
    Quote Originally Posted by Wyrt View Post
    Having 100 different chairs to put in my orc hovel in the desert doesn't change that it's still an orc hovel in a desert. I'd rather have 10 big, meaningful customization options than 100 tiny details no one notices.
    I mean I don't know if you've tried housing in any other games, but in FFXIV if the only thing I got was 10 big meaningful customisations that would get boring REAL fast. It's all about the hundreds pieces of furniture you can add and how you can make the inside suit your style.

    And this is supposed to be better than the FFXIV housing too.

  7. #83227
    Quote Originally Posted by Xilurm View Post
    I mean I don't know if you've tried housing in any other games, but in FFXIV if the only thing I got was 10 big meaningful customisations that would get boring REAL fast. It's all about the hundreds pieces of furniture you can add and how you can make the inside suit your style.

    And this is supposed to be better than the FFXIV housing too.
    FFXIV where there's a huge amount of competition to get into certain housing areas because the zone is actually an important customization option to most people?

    Bonus points for Blizzard picking a desert zone as the Horde one since the desert zone in FFXIV is the one with the least amount of competition since few people actually want to live there.

  8. #83228
    Quote Originally Posted by Wyrt View Post
    FFXIV where there's a huge amount of competition to get into certain housing areas because the zone is actually an important customization option to most people?

    Bonus points for Blizzard picking a desert zone as the Horde one since the desert zone in FFXIV is the one with the least amount of competition since few people actually want to live there.
    I see a lot of people not even using the "right" house architecture that fit in with the themes of the zones though. We will probably get multiple different house templates based on the races. So you can have a Night Elf house in Elwynn for example.

    It's why I'll switch to private housing if possible lol, don't want no Human or Undead houses in a night elf zone.

  9. #83229
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Black Rider View Post
    I wish Blizz to come back Zul'Gurub and Zul'Aman in M+ rotation for S3
    Zul'gurub is an amazing dungeon (and imo a much better dungeon than raid). I'd love to try a M+ version. Might be too long if it is all bosses though.

  10. #83230
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Black Rider View Post
    I wish Blizz to come back Zul'Gurub and Zul'Aman in M+ rotation for S3
    Too long, too many bosses.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  11. #83231
    If Zul'aman comes back it's going to be a truncated/reimagined version where something has happened to change the layout (an invasion?) or, more likely imo, Zul'aman underground.

  12. #83232
    Quote Originally Posted by Cheezits View Post
    If Zul'aman comes back it's going to be a truncated/reimagined version where something has happened to change the layout (an invasion?) or, more likely imo, Zul'aman underground.
    Yeah, I imagine actual ZA will be a questing sub-region (probably extended out to the east). But there will probably be a new troll dungeon, "Amani Crypts" or something.

  13. #83233
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Makabreska View Post
    Too long, too many bosses.
    Imo just cut Kilnara and add a way to move from Mandokir's room to Zanzil's area.

  14. #83234
    Quote Originally Posted by Worldshaper View Post
    I'm gonna be a bit of a contrarian on the Undermine music (shocker).

    It's great, and I love myself some jazz every now and then. Heck, Jeeves and Wooster is one of my all time favourites.

    I appreciate the team trying something different, and I appreciate the creative effort going into these tracks.

    That said... for me, the Undermine music just goes waaaaay too far from the established WoW vibe. It almost breaks the fourth wall for me. It's as if Blizzard is speaking directly to me through the monitor, going "Haha, aren't these goblins fun and quirky Worldshaper? We love ourselves some random mobster action in WoW every now and then, don't we? "

    It's as if the Hearthstone team made their version of Undermine, not the WoW team.

    I haven't tried the PTR so I'm sure I will be positively surprised when I log in and play. But from my comfy armchair developer perspective that I'm currently enjoying, I think this is comparable to those fantasy movies that play modern music in their trailers, with the "thun thun thun thun" beats to hype up the action.

    Imagine if LotR all of a sudden featured a completely different type of music than epic orchestral music, for The Two Towers. Like, opera or something. It would take you out of it instantly.

    Okay, that's the end of my rant. Yay, jazz. Nay, not in WoW.
    I'm split. My relationship with anachronisms and modernity in Warcraft is very mixed and often contextually-tolerable (e.g. I want draenei to have spaceships and goblins to have hot rods, but hate the S.E.L.F.I.E. camera with a burning passion)—I think TWW hurt if not ruined cartel lore and I don't like having a hot rod mechanic accessible to non-goblins, but the jazzy music seems fitting enough and doesn't inherently destroy the fantasy. However, I do wish it sounded a bit more unearthly and metallic—something more like the similarly-jazzy Bronze Jam from WotLK. It might've been better if they kept the jazzy music to combat music and Gallywix's casino, as well, and left the background music in most of the zone as more conventional goblin music.
    Last edited by AOL Instant Messenger; 2025-02-09 at 01:45 PM.

  15. #83235
    Quote Originally Posted by AOL Instant Messenger View Post
    and left the background music in most of the zone as more conventional goblin music.
    They have like three tracks in the whole game and only one of those is an HD full song (Motherlode) while the others are those weird Cata music bites. They didn't have enough to have a distinguished theme to begin with IMO. You kind of see this on pservers that add goblins: they are all living in very basic areas with huts and such just because that's all you see in Vanilla, despite Undermine being around forever in lore and noted by the devs to be wacky and advanced.

    The Cata tracks retroactively are a subdued version of 11.1 songs while Motherlode is more or less the same as Gallywix's themes and some of the Venture Co's tracks. I don't think there's much of a jump.
    Last edited by Cheezits; 2025-02-09 at 02:14 PM.

  16. #83236
    Quote Originally Posted by Makabreska View Post
    Too long, too many bosses.
    I'm sure they can think speed up mechanics, like killing a pack gives you "speed loa buff"

  17. #83237
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Black Rider View Post
    I'm sure they can think speed up mechanics, like killing a pack gives you "speed loa buff"
    Or they can just use a different, standard dungeon and cause themselves less work and issues. ¯\_(ツ)_/¯
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  18. #83238
    Quote Originally Posted by Makabreska View Post
    Or they can just use a different, standard dungeon and cause themselves less work and issues. ¯\_(ツ)_/¯
    There is no "less work" with any old dungeons.
    And doesn't attract players.
    Players already hate SL dungeons and Mechagon was bought back three times.
    Players need different ones.

  19. #83239
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Black Rider View Post
    There is no "less work" with any old dungeons.
    And doesn't attract players.
    Players already hate SL dungeons and Mechagon was bought back three times.
    Players need different ones.
    There is DEFINITELY more work older dungeons. Go and check the number of changes Grim Batol received with new and updated trashes and bosses compared to Necrotic Wake. Claiming otherwise means you never stepped into them.

    Also, please don't speak for the playerbase wants/needs. It doesn't work like that.
    Last edited by Makabreska; 2025-02-09 at 03:43 PM.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  20. #83240
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Makabreska View Post
    There is DEFINITELY more work older dungeons. Go and check the number of changes Grim Batol received with new and updated trashes and bosses compared to Necrotic Wake. Claiming otherwise means you never stepped into them.

    Also, please don't speak for the playerbase wants/needs. It doesn't work like that.
    Sure there is. But Blizzard has been revamping old dungeons consistently and will likely keep doing so. Why not Zul'Gurub?

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