
You could def play most classes on a controller, just using each shoulder button and the dpad for cross bars is 40 hot keys, with the potential for multi shoulder button combos or add shoulder button combos bringing us to 72 keybinds (I might be off? L1, r1, l2, r2, l1+r1,l1+r2, l2+r1,/2+r2 and then the 4 face and dpad buttons for each combo ) and stuff like the collection menu could all be traversed with a mouse and a floating cursor for those menus
Performance and stuff would be a bigger hurdle I think, but I could see official game pad support rolling out soon, hopefully with the ability to cast all ground targeted spells at your target as well
I do think raiding or m+ with out add ons could be problematic especially for some classes, that really benefit from tracking weak auras and such, but that's something that could be designed around or mitigated in some way
Who knows what happens after the world soul saga... Maybe after T-L-T we get some T-N-T (shoved deep into bootybay) and all of a sudden Azeroth explodes into pieces, forming a new Outland 2.0. There you have your "world revamp".
Oh.. nvm I'm prolly really bad at game design, have some mercy dear lord :angel emoj:
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Maybe when he pulls out his "sword" (yea THAT sword) she will just explode... who knows.
That works for like... LFR where you are being carried, but I really don't see regular run of the mill players hitting those buttons once a global while also moving out of AoE, lining up complex mechanics, cleansing debuffs, selecting specific mobs in a pack to interrupt, etc. Even putting that aside, there is a very large gap between "possible" and shippable quality. I can't see them putting out a game where, on console, you are expected to be spammy wacky button combos just to perform your regular rotation. I just don't think that's a particularly marketable game.
I agree, you could - but seriously, who would do that on xbox? that sounds terribly complex for a game clearly targeted at a "wider" audience.
I imagine quick priority target changing to be a nightmare with a controller. Either you have to be real quick zapping trough the mobs to your desired target, or you ought to end up using a mouse again. Well...
If you want to be competitive in the elite bracket, and we're talking way above 3,5k m+ score for example, then yes I could see the need for some very specific baked-in addons because there even tiny mistakes can mean a bricked key. But again, who would want to play at such a high stakes level on console... not sure.
There are exceptions of course, but I always imagine Xbox gameplay to be targeted at those who prefer a more relaxed experience, sitting chilly on a couch. I have both Xbox-X and PC, and I always find it a little more relaxing playing games with a controller (sacrificing some of the versatility of a MMOmouse+keyboard).
... both have their advantages and disadvantages.
There's surely work to be done before something complex like WoW would launch on console.
Yup. Peeps focus on addons and button bloat (still very valid), but completely forget that a gamepad has no chance in competing with keyboard and mouse. Precise character movement, snap target switching, how would healers even quickly pick people in raid frames to spot heal/dispell them?
Good luck with entering to any half-serious content like that.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Assuming it's true, that would defeat a big aspect of playing on consoles - crashing on your couch with a gamepad. Peeps would suddenly have to set a table for keyboard and mouse, and at that point they could just switch to PCs.
And sure, you could play super easy content, but how does that sound? "Buy WoW on consoles, but care not go any higher than Timewalking!"
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Exactly that. WoW would have to be a totally different game to be enjoyable on console that's for sure. It was never made for console-support in mind, although it'd be interesting to see what Blizzard is up to with their other MMO project. Wasn't there rumor that some other MMO is in development that can coexist with WoW and not cannibalize it? Maybe something that's better suited for controller gameplay from the ground up? Is there even still something going on?
What other MMO project? There is nothing like that. Peeps have been speculating for decades about some Starcraft MMO or whatnot, but nothing came out of it. Why would Blizz release another MMO project to compete with their own game, especially when WoW now receives the most investment ever?
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I think that WoW on consoles will eventually happen, but not within the WSS. The right time to do it was with the beginning of the trilogy. I just don't see them doing the console version with the amount of changes and new systems that WoW is currently implementing. All these changes are probably with a console version in mind, but as a long-term goal.
Whatever comes after TLT will come with a new talent system revamp, and I would not be surprised if they will revise the whole class - spec system. That would be a good moment to make a console version with the necessary changes.
Another option which I believe that is highly probable is that they make a new version of WoW both for PC and consoles, but obviously with consoles in mind. Something like Classic or SoD but way bigger and adapted to controllers. If they just release WoW Retail on consoles as it is, with shared serves or not, I do not believe that it would be a massive win for them. Probably some of the people that play on PC will change to console but I do not think that it will bring a massive influx of new players long-term, which I guess that it will be their priority, focusing especially on younger players.
Do not take life too seriously. You will never get out of it alive.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

The giga casuals make cross bars work on ff14 on PlayStation fwiw, I'm also well aware you can do more or less any of the content in the game with our add-ons, it's just a much slower process of learning and many things are poorly telegraphed (they are improving this) it's much less of a problem later in a season; there's also pvp to be considered where add-ons are a straight up competitive advantage
For target selection you can add small numbers onto name plates and have a controller input cycle through mobs by number, which would be fine as 99% of the time you're not going to be fighting more than 7 or 8 mobs, especially not more than that where single target funneling and target switching is super important
The hardest thing to do on a control id think would be healing a large group
How do you imagine the ton's of abilities that classes have can be played on controller
Ok, and now do any of this in any content above LFR, when your movement and reactions have to be quick and precise, all while handling dozens of abilities/macros/whatnot. Because if you can't, you will never be invited to any serious content, making console players 2nd rate. I can already see the LFG tool: "LF 2 DPS for SoB 10, no console players".
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

People do the hardest content in ff14 on console, also "people won't take you to a m+ group" is clearly not a problem for the developers considering how that's the game play loop for lots of non meta specs
Not to mention the fact that people raiding above herioc or doing m+ above a 10 are a very small part of the overall community, and that heroic raid and m+10s would be completable on a controller, people play souls likes on controllers too and that also requires precise movement
Also as I already said, you can have 32 (probably 31 cuz one button would be a jump button probably but still) easy key binds using just face buttons and shoulders buttons + d pad and even more for stuff you have to use more rarely and it's not like cross bars are any more complicated than the standard MMO thing of using control and shift to create more easy to reach key combos for key binds, if anything it might be a little easier to hit a crossbar on a controller than something like, control-shift-5
Again, you could just switch to your keyboard for any "serious" content, and use the controller for anything chill. It's not really that hard guys. And not different than scheduling days off your week to do mythic raiding or getting a headset for voice - if you want to do cutting edge/elite stuff you have to invest some basics first.
In other news, anyone else thinking it's kinda weird that we have kinda Revendreth themed Felbats as Gladiator mounts this expansion? Originally I thought they were supposed to be stonebats from the Ringing Depths or Hallowfall (but than again, the models aren't used elsewhere from what I see), but they never changed the name of the mounts from felbat to something else and season 2's actually has red skin aswell. Could just be laziness from the devs who were assigned to work on the mount but yeah.
One could argue that BfA also had random gladiator mounts that didn't really played into it's theme but alteast they were "brutal protodrakes for the faction conflict".
Last edited by Lady Atia; 2025-02-11 at 10:16 AM.