1. #83361
    Quote Originally Posted by Ochinko View Post
    With all the Undermine and goblin heavy focus, I dont care what other people say, TWW should of launched with tinkers as a new class instead of the Earthen AR and the Dragondriving we are getting.

    Although I dont want to believe it but it feels like tinkers as its own class is dead for WoW. (Regardless what those fake ChatGBT survey wants us to believe)
    I disagree about Earthen as an Allied Race and Dragonriding-- Dragonriding outside of the Isles was always going to happen, and the Earthen as an AR were designed specifically to be an AR. I think they did a great job with Earthen culture and I like playing one. I know it's just yet another dwarf, but it was already a big part of the expansion, it seems easy to add on.

    I do agree we should have gotten a tinker class, but I just don't know why we didn't. My only theory is that we'll get Tinker as Articifer in TLT with it being Titan themed and racially agnostic.

    Quote Originally Posted by Ochinko View Post
    On a different note: They updated the Zuldazar map on the PTR and it has a (possible?) exit of the Goblin Rocketdrill. Seems weird but I dig (no pun) it.
    Zuldazar was updated and expanded and I believe is confirmed to have a second entrance for Undermine. There are stills of a cinematic with the drill in Zuldazar, so I have to imagine part of the intro questline will take us there.

  2. #83362
    The Insane Raetary's Avatar
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    Anyway, i would sell an arm and a leg for playable Ethereals.

    Incorporeal space mummies are the shit, and i doubt Blizzard doesn't recognize it.
    They are already setup for more narrative significance, they are visually and aesthetically interesting, they are in desperate need for some more lore and fit perfectly into upcoming developments, and they are more or less ever present in the game thanks to transmog.

    And they are humanoid on top of that.

    It'd be a really wasted opportunity if they don't end up playable.


    Formerly known as Arafal

  3. #83363
    Quote Originally Posted by Raetary View Post
    Anyway, i would sell an arm and a leg for playable Ethereals.

    Incorporeal space mummies are the shit, and i doubt Blizzard doesn't recognize it.
    They are already setup for more narrative significance, they are visually and aesthetically interesting, they are in desperate need for some more lore and fit perfectly into upcoming developments, and they are more or less ever present in the game thanks to transmog.

    And they are humanoid on top of that.

    It'd be a really wasted opportunity if they don't end up playable.
    I cannot imagine a reality where they're not, to be honest. They seem relatively easy to translate to a playable race and they're heavily involved in the upcoming stories.

  4. #83364
    Quote Originally Posted by Raetary View Post
    That is not true.
    The main selling point for Midnight so far is a return to Quel'thalas.

    Housing is a feature in addition to the content we are receiving, in the same vein as Plunderstorm or Remix is.
    It just happens to be released during whatever phase of development Midnight is in, in early winter 2025.
    Calling something the "main selling feature" that wasn't even part of the original announcement is pretty silly.

  5. #83365
    Quote Originally Posted by Raetary View Post
    Anyway, i would sell an arm and a leg for playable Ethereals.

    Incorporeal space mummies are the shit, and i doubt Blizzard doesn't recognize it.
    They are already setup for more narrative significance, they are visually and aesthetically interesting, they are in desperate need for some more lore and fit perfectly into upcoming developments, and they are more or less ever present in the game thanks to transmog.

    And they are humanoid on top of that.

    It'd be a really wasted opportunity if they don't end up playable.
    I completely agree. They've been the race I want most ever since Burning Crusade- long before there was any meaningful Void Ethereal presence, so I have no idea where that narrative that people only want it for edgy Void stuff comes from. I mean, I've said before that if we get a Void class in Midnight then I hope it'll be based on those Void Ethereals, but even if that happens, it would be the Ethereal theme making the Void appealing to me, not the other way around. I'd be just as happy if we just got Ethereals as a race.

    And between K'aresh and Dimensius being set up as incredibly important to the current story arc during the Harbinger questline, and the Shadowguard apparently being set up as prominent enemies, they're becoming extremely relevant.

    They've got an amazing aesthetic, a cool culture, cool arcane technology... As long as they get decent models, I'd probably change every character I can to Ethereal.

  6. #83366
    Quote Originally Posted by milkmustache View Post
    I cannot imagine a reality where they're not, to be honest. They seem relatively easy to translate to a playable race and they're heavily involved in the upcoming stories.
    I haven't dragged the model out to poke around with, but the ones we've seen on the preview aren't player compatible at the moment

    Haranir are still the only "Suspicious player compatible model added before being made available"

  7. #83367
    Ethereal active racial idea:

    Unwrapped
    2 min cd
    Shed your wrappings to become an arcane elemental for 8 seconds, increasing damage done by 5-20%, cycling by 5% every 1 second (like Incanter's Flow). Increases dodge chance by 100% for the duration.

  8. #83368
    Quote Originally Posted by FossilFree View Post
    Ethereal active racial idea:

    Unwrapped
    2 min cd
    Shed your wrappings to become an arcane elemental for 8 seconds, increasing damage done by 5-20%, cycling by 5% every 1 second (like Incanter's Flow). Increases dodge chance by 100% for the duration.
    *Disabled in instanced pvp*

  9. #83369
    Quote Originally Posted by FossilFree View Post
    Ethereal active racial idea:

    Unwrapped
    2 min cd
    Shed your wrappings to become an arcane elemental for 8 seconds, increasing damage done by 5-20%, cycling by 5% every 1 second (like Incanter's Flow). Increases dodge chance by 100% for the duration.
    Yeah, that is way too good. More likely it would either be on a 5 minute cool down with a maximum of 10% extra damage, or staying at 2 minutes cycling between 1-4% extra damage.

    Not sure what I would go for though. Most of the best ideas are already taken by Void Elves.
    The world revamp dream will never die!

  10. #83370
    If you check the dressing room animations, there are a suite of "Fly" animations that show the ethereal hovering around like the old "phase" animations. Maybe they will have a flying racial?

  11. #83371
    Quote Originally Posted by OCoyne View Post
    Literally anyone who's serious about lore wouldn't give a fuck about Ethereal for a race, same other meme requests such as Ogres, Murlocs, the list goes on.

    There's only a big clamour for them because of the teenage edgelord void tint, if you put them in the same attire as an Ethereal in Mana Tombs no one would care for it.
    The Ethereals are some of the coolest races in WoW what???

  12. #83372
    Quote Originally Posted by Cheezits View Post
    If you check the dressing room animations, there are a suite of "Fly" animations that show the ethereal hovering around like the old "phase" animations. Maybe they will have a flying racial?
    I could see a movement racial of some kind that lets them hover. Maybe something as simple as "Hover and gain 10% movement speed for 10 seconds. 2 minute cool down". Or possibly a flavour racial to let them hover in the air rather than stay on the ground.
    The world revamp dream will never die!

  13. #83373
    Quote Originally Posted by huth View Post
    Calling something the "main selling feature" that wasn't even part of the original announcement is pretty silly.
    To be completely fair, the original announcement of Midnight was little more than a plot logline, but I see your point. I don't think housing is a main selling feature of Midnight, but it's certainly a large one. It being developed by Proletariat and also most likely being an expansion/setting agnostic feature leads me to believe that it has been in the works, but it'll just be ready for Midnight. I.E., if it were done before TWW, it'd have been a part of TWW-- it has nothing tying it directly to Midnight.

    I think people are forgetting that we know quite little about Midnight and most likely won't until next Summer, maybe Gamescon. The only thing we know is the brief description that Metzen gave at Blizzcon and that Housing will be available slightly prior to expansion launch.

  14. #83374
    Bloodsail Admiral Foreign Exchange Ztudent's Avatar
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    Roadmap shows around the time period for Gamescom, so a Gamescom Reveal for Midnight makes sense and it also probably is to try and make the moment of Midnights' reveal be like Legions' which was also revealed at Gamescom.

    I expect Midnight to be the big push for the Team and as such I think there's more that awaits than just Housing, a setting that connects with players again and a narrative that moves forward and adds some eventful happenings back into it.

    I think anything and everything is in play at this point, Blizzard has a lot of cards they can pull out. I think its wrong to assume they won't continue to delight and surprise us considering everything that happened in Dragonflight that was unexpected.
    I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.


  15. #83375
    If we are facing the void and obtain housing, then having playable ethereals makes a lot of sense.

    1. They know the experience of losing their planet to the hands of the Void Lords.

    2. They are specialists of storage and appeareance systems. Maybe there is a reason in game on why we can change the appeareance of our houses and enjoying greater space despite having a small plot of land

  16. #83376
    There are so many allied races/ new races I feel like ive missed out on not being playable after all lol

    Being able to be an etheral would so make up for it.

    My only gripe with WoW races are;
    Either they are skinny with small legs, or shaped like a dorito with skinny legs and no ass.
    Ironic, many of the less proportionate races have more realistic bodies (talking about the males):
    - Gnomes; shoulder, arms, legs and torso have similar muscles
    -dwarf: even more proportionate muscles all over
    -Zandalari: Perfect, except the tiny head and troll-toe-thingy
    -Goblins: Long arms and weird feet. Butthey also look like they didnt just work out shoulders snd back.
    Tauren: Perfect
    KT human: Except huge belly; well rounded (no pun) build

    Forsaken im OK with since they, well; are zombies
    NightBorne just feel better overall than NightElf, exept they look malnourished; But thats at least lore-appropriate.

    Belf-model is the most realistic we have, but the animations/stance is way too «blood elf».
    Love my belf being arrogant and flamboyant, but for example my dracthyr; a dragon waking up from a slumber walking out of stasis with hes sassy friends is immersion-breaking for me lol.
    Void elves as well: Theese bad boys who said «ACAB!» should have another kind of vibe.

    Hoping for the Harranir being playable too, as they look so sturdy and strong. Messed around with modelswapping ingame and they look amazing in all armor

    (Looking at you; Shadowland covenants, sethrak, arakkoa, ogres, saber-beastmen teasing me on my druid in WoD. And Kalecgos laughing at my dracthyr warriors visage form being yet another bloodelf)

    Etherals is such a cool concept, and I would love to play one.
    Im a sucker for races with beastforms that dont reflect their humanoid part due to it being less anoying thinking about «but I dont want my humanoid to look like this» lol.
    Worgen is OK since I dont have to think about my human form snd «this is a beast man».
    Druids char I dont have to think that mutch about humanoid form (since i never heal).
    Dracthyr, despite long neck and booring visage-model is also cool.

    Etheral being just energy wrapped in cloth as a form that resembles a humanoid does the same for me. So cool.

    Oh god random post.

    Im just really passionate about races, customisation and being able to go balls deep with your fantasy and feeling connected to your character.
    -Thats also why, even tough I dont care about housing,Im excited for thoose who want it. its a nice step towards Blizzard putting effort into this.
    They created this fantastic immersive world snd people are really passionate about their characters.
    Transmog and customisation is one of the top things people do. 40 year old men grinding for hours to play Barbie with their Blood Elf paladins.

    They should really let their passion show more on the avatars we choose

    That was my TED-talk for today

  17. #83377
    Quote Originally Posted by Cheezits View Post
    The latter, the TBC models had bandages that hovered over the "skin" in a way that would clip with armor if they were made into a player race. Now they are mostly just a texture.

    Between that change, the customizations and especially the two body types, I really feel this will be a new race. They seem to have NPC armor but the fact they "nerfed" the design a little (like nightborne) smells like a concious choice. Their posture is also less exaggerated.

    I also just realized the fact that they have a blue energy customization choice... did they ever look blue before? I feel like that may be a subtle confirmation that they and brokers are actually the same species, just with different ways they present themselves.
    I've had a theory for a while that when k'aresh went boom, there were some people in the "know" and built some way to protect themselves from the void energy, but still got a full blast of arcane energy. These became Brokers.

    Then there were people who had no idea about either and got hit by both energies, these became etherals


    Probably some potential for flash back stuff of K'aresh being kinda magitech cyberpunk styled with the rich and powerful trying to save themselves potentially after selling our their planet to the void in exchange for something

  18. #83378
    Quote Originally Posted by Sondrelk View Post
    Yeah, that is way too good. More likely it would either be on a 5 minute cool down with a maximum of 10% extra damage, or staying at 2 minutes cycling between 1-4% extra damage.

    Not sure what I would go for though. Most of the best ideas are already taken by Void Elves.
    It probably would need better tuned numbers, but I really like the idea of them being able to show their pure energy forms as a cooldown.

  19. #83379
    The Insane Raetary's Avatar
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    Quote Originally Posted by alex wolf View Post
    I've had a theory for a while that when k'aresh went boom, there were some people in the "know" and built some way to protect themselves from the void energy, but still got a full blast of arcane energy. These became Brokers.

    Then there were people who had no idea about either and got hit by both energies, these became etherals
    Ignoring that the K'areshi building magic barriers, and preventing the Void from obliterating them but not the Arcane is canon lore as of now, the Brokers consist of Anima and not the Arcane.

    It's explicitly the Ethereals that are arcane creatures, with the Void Ethereals being the outliers that stem primarily from the obsessive revanchism of the Ethereum and then the Shadowguard.


    Formerly known as Arafal

  20. #83380
    Quote Originally Posted by Sondrelk View Post
    Not sure what I would go for though. Most of the best ideas are already taken by Void Elves.
    A summonable fence, maybe? I don't think any race has a mobile vendor. Given that Traveler's Tundra Mammoth isn't really a novelty anymore, I think on-demand repairs and vending accessible only to one person seems pretty fair.
    "We will soon be in a world in which a man may be howled down for saying that two and two make four."
    — G.K. Chesterton, 1926
    The frozen Mind cracks between the mineral staves which close upon it. The fault lies with your mouldy systems, your logic of 2 + 2 = 4.
    — Antonin Artaud, 1956

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