I prefer to think of the game's resilience as evidence of it evolving in the right direction. This seems far more likely than what cynics on forums often write off as sunk cost fallacy.
Acknowledgement by the developers that the problem exists is the first step. We may not all agree on whether the proposed solution is necessary or sufficient but we can mostly agree that leaving things as they are isn't going to mysteriously improve the situation.It's like when players complain about some problem, it doesn't mean that *anything* that developers do to fix that problem will be acceptable to the players. It's the difference between "necessary" and "sufficient".

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