1. #83981
    Quote Originally Posted by Ersula View Post
    Just stop with your weird, radical flavors of nothingness. Nothingness is nothingness. That's what space is. Space isn't a substance.
    All those planets, stars, galaxies, black holes, quasars, celestial beings, etc suggest otherwise to me.

    The Dark Beyond ain't the Void.

  2. #83982
    The Lightbringer Worldshaper's Avatar
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    Quote Originally Posted by Ersula View Post
    Just stop with your weird, radical flavors of nothingness. Nothingness is nothingness. That's what space is. Space isn't a substance.
    Well aaakshually... space is also a bunch of dark matter and dark energy.

  3. #83983
    Heck, the idea of there being "vacant space" goes against your entire premise, since there being space means there's no "nothingness" involved. Nothingness needs to have absolutely no sense of space whatsoever, as there's nothing in general.

    - - - Updated - - -

    Quote Originally Posted by Worldshaper View Post
    Well aaakshually... space is also a bunch of dark matter and dark energy.
    Sure. What's your point here?

    Like, seriously, what are you and Ersula trying to prove?

  4. #83984
    The Lightbringer Worldshaper's Avatar
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    Quote Originally Posted by Joshuaj View Post
    Heck, the idea of there being "vacant space" goes against your entire premise, since there being space means there's no "nothingness" involved. Nothingness needs to have absolutely no sense of space whatsoever, as there's nothing in general.

    - - - Updated - - -



    Sure. What's your point here?

    Like, seriously, what are you and Ersula trying to prove?
    Me? I literally just made a little funny remark, tongue in cheek. You gotta chill out, man.

  5. #83985
    Quote Originally Posted by Joshuaj View Post
    Heck, the idea of there being "vacant space" goes against your entire premise, since there being space means there's no "nothingness" involved. Nothingness needs to have absolutely no sense of space whatsoever, as there's nothing in general.
    Distance only exists in relation to other objects. Vacant space is nothingness.

  6. #83986
    The Lightbringer Worldshaper's Avatar
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    Anyway, on the topic of Midnight, what do you guys hope we'll see for Hero Talents?

    I bet each class gets at least one or two new Hero Talent Specialisations.

    Hunter will probably get Ranger, because of Quel'thalas and everything. I envision this as something with lots of emphasis on being agile and stealthy out in nature. Blending in with your surroundings and moving efficiently through the wilds.

    Warrior should get Blademaster, ripped straight from WC3. Agility, stealth, mirror images, and a sort of Samurai vibe. Big crits, probably? Maybe Berserker instead, to draw inspiration from the Forest Trolls. Dual-wielding one-handed weapons etc.

    Priest or Paladin ought to get some type of Inquisitor. Smiting your enemies with holy magic.

    Druid might pick something up from the Haranir, or perhaps go into Drust or Witchcraft.
    Last edited by Worldshaper; 2025-01-10 at 07:06 PM.

  7. #83987
    Herald of the Titans Enrif's Avatar
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    Quote Originally Posted by Worldshaper View Post
    Anyway, on the topic of Midnight, what do you guys hope we'll see for Hero Talents?

    I bet each class get at least one new Hero Talent Specialisation.

    Hunter will probably get Ranger, because of Quel'thalas and everything. I envision this as something with lots of emphasis on being agile and stealthy out in nature. Blending in with your surroundings and moving efficiently through the wilds.

    Warrior should get Blademaster, ripped straight from WC3. Agility, stealth, mirror images, and a sort of Samurai vibe. Big crits, probably? Maybe Berserker instead, to draw inspiration from the Forest Trolls. Dual-wielding one-handed weapons etc.


    Priest ought to get some type of Inquisitor. Smiting your enemies with holy magic.


    Druid might pick something up from the Haranir, or perhaps go into Drust or Witchcraft.
    Blademaster will never work for warrior. Agility and being lightly arrmored are not in their kit.

    As for what hero talents, i think they should get hero talents that are core to their class. For example, Marksman has to be either be a wannabe Sylvanas, or a wannabe Tyrande.

    Each class should get a hero talent, that can be used by each spec, that focuses on the core of the class without changing the core appearance of it, or building the core appearance out.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  8. #83988
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Worldshaper View Post
    Anyway, on the topic of Midnight, what do you guys hope we'll see for Hero Talents?

    I bet each class gets at least one or two new Hero Talent Specialisations.

    Hunter will probably get Ranger, because of Quel'thalas and everything. I envision this as something with lots of emphasis on being agile and stealthy out in nature. Blending in with your surroundings and moving efficiently through the wilds.

    Warrior should get Blademaster, ripped straight from WC3. Agility, stealth, mirror images, and a sort of Samurai vibe. Big crits, probably? Maybe Berserker instead, to draw inspiration from the Forest Trolls. Dual-wielding one-handed weapons etc.

    Priest or Paladin ought to get some type of Inquisitor. Smiting your enemies with holy magic.

    Druid might pick something up from the Haranir, or perhaps go into Drust or Witchcraft.
    Blademaster is basically just a skin for monk, especially now that we have the glyph to actually use our weapons.

    Also I doubt we will get new hero specs, but rather just new points for the ones we already have instead.

  9. #83989
    Pandaren Monk Merryck's Avatar
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    Hero Talents were a mistake. They should've just been cosmetic.

  10. #83990
    Quote Originally Posted by Lady Atia View Post
    Also I doubt we will get new hero specs, but rather just new points for the ones we already have instead.
    It would be strange if they designed this whole system just to end the number of choices with 2. There's a decent chance they add more talents to the existing ones, but that seems antithetical to the design philosophy. They did Hero Talents to avoid borrowed power. More talent tiers is "Vertical Progression." More Hero Tree choices is "Horizontal Progression." Vertical Progression is borrowed power because they're eventually going to need to get rid of it. But they don't have to do that for Horizontal Progression.

    Either way they're going to revaluate the Talent system again when they do the level squish at the end of the saga. So in 14.0 this current talent system will either succeed & continue into the future. Or it'll be considered a failure & be redesigned & replaced.

    Assuming they don't throw Hero Talent Trees in the Trash I image them adding 2 more hero trees per class during the rest of this saga, then doing something like Artifact Weapons 2.0 in the saga afterwards, then the saga after that hero tree talents double in length before being squashed with another level squish in the saga after that. And example:

    11.0 - Max Level 80 - Hero Talents
    12.0 - 90 - 1 new hero talent choice per class (not per spec)
    13.0 - 100 - 1 new hero talent choice per spec (2 for druids so each spec now has 3 options)
    14.0 - 60 -New Artifact Weapons
    15.0 - 70 - Artifact Weapons advance getting new talents
    16.0 - 80 - Artifacts advance again
    17.0 - 90 - Hero Talent trees double in size (incorporating lost Artifact weapon skills)
    18.0 - 100 - Another new Hero talent three choice
    Quote Originally Posted by Merryck View Post
    Hero Talents were a mistake. They should've just been cosmetic.
    I like hero talents. When things are purely cosmetic, it makes people stop playing. The wildest thing about cosmetic items is the effort people will put into getting them, then immediately stop playing the game.
    Quote Originally Posted by Joshuaj View Post
    All those planets, stars, galaxies, black holes, quasars, celestial beings, etc suggest otherwise to me.

    The Dark Beyond ain't the Void.
    I think I already clarified that. You're making a typical astrological error. The things in space isn't space. A planet is in space. As well as in this setting the "Great Dark Beyond" isn't the same thing as "The void". The Void is not space either, otherwise they wouldn't have created two completely different terms for it.
    Last edited by Ersula; 2025-01-10 at 08:17 PM.

  11. #83991
    Quote Originally Posted by Worldshaper View Post
    Well aaakshually... space is also a bunch of dark matter and dark energy.
    Or maybe those don't actually exist. Either way, Joshuaj is getting way to bent out of shape over literal nothing.

    - - - Updated - - -

    Quote Originally Posted by Ersula View Post
    I think I already clarified that. You're making a typical astrological error. The things in space isn't space. A planet is in space. As well as in this setting the "Great Dark Beyond" isn't the same thing as "The void". The Void is not space either, otherwise they wouldn't have created two completely different terms for it.
    Yeah, Great Dark Beyond is just the local name for "outer space" just like they say Nether instead of Hell.

  12. #83992
    Quote Originally Posted by Merryck View Post
    Hero Talents were a mistake. They should've just been cosmetic.
    I mean they are just new talents. People thought it was class skins because of how they were marketed + Dark Ranger (and only dark ranger lol) but no, it's just talents they dressed up to look like a feature because TWW doesn't have many new features.

    Class skins can still happen they'll just be called something different and there will obviously be a Dark Ranger/Sylvanas class skin for hunters regardless of what the hero talent row is called.

  13. #83993
    Quote Originally Posted by Ersula View Post
    Distance only exists in relation to other objects. Vacant space is nothingness.
    You can have infinite space. Vacant space just means there's nothing within the space. However, that in of itself is still space.

    Nothingness is nothingness. The Void Realm can exist, but it wouldn't have any space within it.

    - - - Updated - - -

    Quote Originally Posted by Ersula View Post
    It would be strange if they designed this whole system just to end the number of choices with 2. There's a decent chance they add more talents to the existing ones, but that seems antithetical to the design philosophy. They did Hero Talents to avoid borrowed power. More talent tiers is "Vertical Progression." More Hero Tree choices is "Horizontal Progression." Vertical Progression is borrowed power because they're eventually going to need to get rid of it. But they don't have to do that for Horizontal Progression.

    Either way they're going to revaluate the Talent system again when they do the level squish at the end of the saga. So in 14.0 this current talent system will either succeed & continue into the future. Or it'll be considered a failure & be redesigned & replaced.

    Assuming they don't throw Hero Talent Trees in the Trash I image them adding 2 more hero trees per class during the rest of this saga, then doing something like Artifact Weapons 2.0 in the saga afterwards, then the saga after that hero tree talents double in length before being squashed with another level squish in the saga after that. And example:

    11.0 - Max Level 80 - Hero Talents
    12.0 - 90 - 1 new hero talent choice per class (not per spec)
    13.0 - 100 - 1 new hero talent choice per spec (2 for druids so each spec now has 3 options)
    14.0 - 60 -New Artifact Weapons
    15.0 - 70 - Artifact Weapons advance getting new talents
    16.0 - 80 - Artifacts advance again
    17.0 - 90 - Hero Talent trees double in size (incorporating lost Artifact weapon skills)
    18.0 - 100 - Another new Hero talent three choice

    I like hero talents. When things are purely cosmetic, it makes people stop playing. The wildest thing about cosmetic items is the effort people will put into getting them, then immediately stop playing the game.

    I think I already clarified that. You're making a typical astrological error. The things in space isn't space. A planet is in space. As well as in this setting the "Great Dark Beyond" isn't the same thing as "The void". The Void is not space either, otherwise they wouldn't have created two completely different terms for it.
    You're saying vacant space is nothingness, but that's not at all the case.

    Again, not quite sure what you're trying to say here? Are you saying the Dark Beyond started off as empty space? Cause if so, we quite literally don't know this.

  14. #83994
    Quote Originally Posted by Joshuaj View Post
    You're saying vacant space is nothingness, but that's not at all the case.
    So what exactly is a space that has nothing in it then?

  15. #83995
    Quote Originally Posted by huth View Post
    So what exactly is a space that has nothing in it then?
    Vacant space. Nothing within the space. But nothing within the space =/= nothingness entire.

  16. #83996
    Quote Originally Posted by Lady Atia View Post
    Blademaster is basically just a skin for monk, especially now that we have the glyph to actually use our weapons.

    Also I doubt we will get new hero specs, but rather just new points for the ones we already have instead.
    I think it could fit within the monk class but it would have to be its own spec.

    WW is still way too martial arts based to really fulfill the blademaster class fantasy.

  17. #83997
    The Lightbringer Valysar's Avatar
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    I hope they'll upgrade the chain lightning spell too, the new lightning bolt is pretty nice, but the CL is still very old looking

  18. #83998
    The Lightbringer Nightshade711's Avatar
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    Quote Originally Posted by Valysar View Post
    I hope they'll upgrade the chain lightning spell too, the new lightning bolt is pretty nice, but the CL is still very old looking
    Same.
    It is strange to me that they updated Lightning Bolt & Lava Burst who already had recent-ish reworked visuals - but not Chain Lightning or any of the elemental shields which I’m pretty sure still have their vanilla visuals.

  19. #83999
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Nightshade711 View Post
    Same.
    It is strange to me that they updated Lightning Bolt & Lava Burst who already had recent-ish reworked visuals - but not Chain Lightning or any of the elemental shields which I’m pretty sure still have their vanilla visuals.
    I don't think there is any meaningful spell in the game that still has vanilla visuals, peeps just forgot how crappy they used to look:



    I say current CL is fine. It still looks good, especially when you have overload procs.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  20. #84000
    Quote Originally Posted by Joshuaj View Post
    Vacant space. Nothing within the space. But nothing within the space =/= nothingness entire.
    Semantics. You're not making a meaningfull point there.

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