Heck, the idea of there being "vacant space" goes against your entire premise, since there being space means there's no "nothingness" involved. Nothingness needs to have absolutely no sense of space whatsoever, as there's nothing in general.
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Sure. What's your point here?
Like, seriously, what are you and Ersula trying to prove?
Anyway, on the topic of Midnight, what do you guys hope we'll see for Hero Talents?
I bet each class gets at least one or two new Hero Talent Specialisations.
Hunter will probably get Ranger, because of Quel'thalas and everything. I envision this as something with lots of emphasis on being agile and stealthy out in nature. Blending in with your surroundings and moving efficiently through the wilds.
Warrior should get Blademaster, ripped straight from WC3. Agility, stealth, mirror images, and a sort of Samurai vibe. Big crits, probably? Maybe Berserker instead, to draw inspiration from the Forest Trolls. Dual-wielding one-handed weapons etc.
Priest or Paladin ought to get some type of Inquisitor. Smiting your enemies with holy magic.
Druid might pick something up from the Haranir, or perhaps go into Drust or Witchcraft.
Last edited by Worldshaper; 2025-01-10 at 07:06 PM.
Blademaster will never work for warrior. Agility and being lightly arrmored are not in their kit.
As for what hero talents, i think they should get hero talents that are core to their class. For example, Marksman has to be either be a wannabe Sylvanas, or a wannabe Tyrande.
Each class should get a hero talent, that can be used by each spec, that focuses on the core of the class without changing the core appearance of it, or building the core appearance out.
Hero Talents were a mistake. They should've just been cosmetic.
It would be strange if they designed this whole system just to end the number of choices with 2. There's a decent chance they add more talents to the existing ones, but that seems antithetical to the design philosophy. They did Hero Talents to avoid borrowed power. More talent tiers is "Vertical Progression." More Hero Tree choices is "Horizontal Progression." Vertical Progression is borrowed power because they're eventually going to need to get rid of it. But they don't have to do that for Horizontal Progression.
Either way they're going to revaluate the Talent system again when they do the level squish at the end of the saga. So in 14.0 this current talent system will either succeed & continue into the future. Or it'll be considered a failure & be redesigned & replaced.
Assuming they don't throw Hero Talent Trees in the Trash I image them adding 2 more hero trees per class during the rest of this saga, then doing something like Artifact Weapons 2.0 in the saga afterwards, then the saga after that hero tree talents double in length before being squashed with another level squish in the saga after that. And example:
11.0 - Max Level 80 - Hero Talents
12.0 - 90 - 1 new hero talent choice per class (not per spec)
13.0 - 100 - 1 new hero talent choice per spec (2 for druids so each spec now has 3 options)
14.0 - 60 -New Artifact Weapons
15.0 - 70 - Artifact Weapons advance getting new talents
16.0 - 80 - Artifacts advance again
17.0 - 90 - Hero Talent trees double in size (incorporating lost Artifact weapon skills)
18.0 - 100 - Another new Hero talent three choice
I like hero talents. When things are purely cosmetic, it makes people stop playing. The wildest thing about cosmetic items is the effort people will put into getting them, then immediately stop playing the game.
I think I already clarified that. You're making a typical astrological error. The things in space isn't space. A planet is in space. As well as in this setting the "Great Dark Beyond" isn't the same thing as "The void". The Void is not space either, otherwise they wouldn't have created two completely different terms for it.
Last edited by Ersula; 2025-01-10 at 08:17 PM.
Or maybe those don't actually exist. Either way, Joshuaj is getting way to bent out of shape over literal nothing.
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Yeah, Great Dark Beyond is just the local name for "outer space" just like they say Nether instead of Hell.
I mean they are just new talents. People thought it was class skins because of how they were marketed + Dark Ranger (and only dark ranger lol) but no, it's just talents they dressed up to look like a feature because TWW doesn't have many new features.
Class skins can still happen they'll just be called something different and there will obviously be a Dark Ranger/Sylvanas class skin for hunters regardless of what the hero talent row is called.
You can have infinite space. Vacant space just means there's nothing within the space. However, that in of itself is still space.
Nothingness is nothingness. The Void Realm can exist, but it wouldn't have any space within it.
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You're saying vacant space is nothingness, but that's not at all the case.
Again, not quite sure what you're trying to say here? Are you saying the Dark Beyond started off as empty space? Cause if so, we quite literally don't know this.
I hope they'll upgrade the chain lightning spell too, the new lightning bolt is pretty nice, but the CL is still very old looking
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.