1. #8401
    Quote Originally Posted by Kiriastrasza View Post
    Then to put it simply the game will stagnate further, fail to attract new interest and will eventually die and all those angry vets will have to face the fact not all games will last forever.
    They don't care. Once the game stops being profitable, they will stop investing into it. It's already happening now in dragonflight. When compared to the start of the expansion, the quality of the content has gone down, devs are communicating less, fixes are happening less often and new patches are taking longer to come out. They probably didn't expect dragonflight to do so bad. They realized that a lot people just don't care about wow anymore.


    Quote Originally Posted by Hitei View Post
    The old devs weren't "good enough" to refresh the game, hence Cata, a revamp where most zones were the largely the exact same.

    If Azure Span as a Grizzly Hills 2.0 is any indication, the current devs have a significantly better grasp of improving an old zone than the late aughts ones did.
    The new devs are awful. They can't hotfix anything without breaking anything else. Imagine them attempting a world revamp/reset lmao. Also, these people don't know: 1) how to make a good/fun game
    2) how to make wow feel like warcraft

    Dragonflight is the proof.

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    Quote Originally Posted by Foreign Exchange Ztudent View Post
    There is no revamp and the "Creator Space" continual insistence there is will lead to consequences at Blizzcon.

    Blizzard will do whatever they want to do even if it is not accomodating and narratively reasonable or planned.

    In a way I feel the whole Revamp topic becoming such an overbearing noise is more or less the same topic surrounding Classic during WoD.

    What these individuals actually seek seems more akin to a Classic+ than anything that can be delivered through the vehicle of Retail WoW.

    Could there be elements of Model Revamps for a Void Invasion / Light Invasion? Sure. But, players who are clamoring for a "Revamp" are not asking for that they are asking for a full blown Revamp set on Kalimdor and EK with Kalimdor and EK storylines/new villains being the center of it.

    This scenario is so far fetched and completely out of the logic of Blizzard Entertainment who has tried their hardest to not take the easy victories and layups from fan perception (Not developmental). I cannot deny it is funny to see how EVERY content creator is retorting the same nonsense repeatedly when fundamentally they are setting up for the biggest morale deflation this Blizzcon for no particular reason other than they think the short term gains are worth the long term morale losses.
    agree 100%. Once blizzard reveals the next low effort expansion, a lot of people are going to get mad. Content creators are setting the bar too high by pushing this revamp narrative.

  2. #8402
    Quote Originally Posted by Zebir95 View Post
    people expecting/hoping for a world revamp/wow2 are delusional. best you can get next expansion is player housing. the current devs aren't good enough to "refresh" the game.
    It's not a question of if they could. Even the best developers possible would struggle to make a WoW 2.0 within the confines of an expansion. And even if they could it would be difficult to differentiate it enough to gain a new following.
    What a hypothetical WoW 2.0 would need is for WoW proper to actually be on maintenance mode for several years while the developers allow time to build the game up from the bottom. This would also require players to stop caring about losing all the stuff in WoW, maybe just getting a small legacy trophy.

    What WoW 2.0 needs is for WoW proper to be properly dead. Not just vaguely trending downwards over several years. Once that is the case Blizzard could start remaking WoW on the coattails of nostalgia for old WoW.
    The world revamp dream will never die!

  3. #8403
    Quote Originally Posted by Darkarath View Post
    I can understand that approach in a way. WoW as it is now, even if the next expansion has everything that we dream of, is not going to attract new players for a number of reasons that I am sure we all are well aware of.
    Sure, but it isn't anywhere near the disaster FFXIV 1.0 was. Realm Reborn was for a game that was effectively stillborn.

  4. #8404
    Quote Originally Posted by Zebir95 View Post
    The new devs are awful. They can't hotfix anything without breaking anything else. Imagine them attempting a world revamp/reset lmao.
    Tell me you are a relatively new player without telling me you are a relatively new player.

  5. #8405
    Quote Originally Posted by Sondrelk View Post
    It's not a question of if they could. Even the best developers possible would struggle to make a WoW 2.0 within the confines of an expansion. And even if they could it would be difficult to differentiate it enough to gain a new following.
    What a hypothetical WoW 2.0 would need is for WoW proper to actually be on maintenance mode for several years while the developers allow time to build the game up from the bottom. This would also require players to stop caring about losing all the stuff in WoW, maybe just getting a small legacy trophy.

    What WoW 2.0 needs is for WoW proper to be properly dead. Not just vaguely trending downwards over several years. Once that is the case Blizzard could start remaking WoW on the coattails of nostalgia for old WoW.
    True. That's why it's not going to happen. Wow is still profitable and investing money in a new mmo is just not worth it

    Quote Originally Posted by Hitei View Post
    Tell me you are a relatively new player without telling me you are a relatively new player.
    Been playing for 15 years. Never seen the game shit itself so much and so often. they fix 1 thing and something else stops working. call me biased, but the current team is just not good.

  6. #8406
    Quote Originally Posted by Sondrelk View Post
    It's not a question of if they could. Even the best developers possible would struggle to make a WoW 2.0 within the confines of an expansion. And even if they could it would be difficult to differentiate it enough to gain a new following.
    What a hypothetical WoW 2.0 would need is for WoW proper to actually be on maintenance mode for several years while the developers allow time to build the game up from the bottom. This would also require players to stop caring about losing all the stuff in WoW, maybe just getting a small legacy trophy.

    What WoW 2.0 needs is for WoW proper to be properly dead. Not just vaguely trending downwards over several years. Once that is the case Blizzard could start remaking WoW on the coattails of nostalgia for old WoW.
    These are my current thoughts. They still make millions out of WoW. This approach is what I expect, let the game die slowly.

    It is too risky to make a new MMO for new players, better to still milk the hardcore fans like ourselves that still play. What I think that they might not expect at this point is that, if 11.0 is not a world revamp, WoW is going to hit a new low very very fast.

    I would dare to say that if 10.2 is not in the top 3 patches in WoW's history, the game is going to take a big blow. Look at 10.1. Not a bad patch at all by WoW standards, but that is not enough anymore. More of the same is just not enough at this point.
    Last edited by Darkarath; 2023-07-03 at 11:45 AM.
    Do not take life too seriously. You will never get out of it alive.


  7. #8407
    Quote Originally Posted by huth View Post
    Sure, but it isn't anywhere near the disaster FFXIV 1.0 was. Realm Reborn was for a game that was effectively stillborn.
    I don't think many people know just how bad FFXIV 1.0 was. They just know that it was bad, and since WoW is also considered bad that it's an equivalent situation.

    FFXIV 1.0 was almost unplayable. The development staff got entirely replaced, and the creative director was fired.
    The world revamp dream will never die!

  8. #8408
    You guys know that content creators are in Blizzard's pocket to an extent, right? And if they wanted to squash world revamp rumors they would do so in an interview?

    I think there's a decent chance all the light stuff is corralled to Avaloren (new continent/island) but there's still some decent buildup to old zone stories.

    In retrospect it is funny how much of the foreshadow stuff is Light:

    -Turalyon
    -Lightbound
    -Calia, her naaru, and Scarlets
    -Light story from Revendreth
    -two out of three aged up kid characters are light oriented (Thurassian Jr and the Blood Elf Orphan are a priest and paladin)
    -focus on Light powers from Titans in DF (bit of a stretch but still)
    Last edited by Cheezits; 2023-07-03 at 12:10 PM.

  9. #8409
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    Quote Originally Posted by Foreign Exchange Ztudent View Post
    snip
    The way I see it, Blizzard has no credit. They don't deserve our trust just because Dragonflight is a decent (but not exceptional in any way) expansion. if they want to regain trust, they will need to maintain the current content pacing for at least a couple of expansions and/or provide some form of spectacle beyond just more of the same. Else they will be stuck with a reasonably happy yet ever shrinking playerbase and will fail to excite enough of their older players to get them to at least buy the box.

  10. #8410
    The only thing that would get my aboard on this "reset" with completely new map, realms and lvling from scratch etc, is importing all achievements, transmogs and other collectibles - otherwise i just see it as very stupid idea.

    My head hurts, when i see someone saying that there are "too many swords, shields" and other collectibles and count them as "bloat" among other things that damage the game.

  11. #8411
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    Quote Originally Posted by ImTheMizAwesome View Post
    My head hurts, when i see someone saying that there are "too many swords, shields" and other collectibles and count them as "bloat" among other things that damage the game.
    Oh, this reminds me of those excellent topics titled "Transmog system is ruining the game".
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  12. #8412
    Quote Originally Posted by Zebir95 View Post
    Been playing for 15 years. Never seen the game shit itself so much and so often. they fix 1 thing and something else stops working. call me biased, but the current team is just not good.
    Then you just forgot about it. This is a classic issue of software development in general. It's neither specific to the current team nor WoW.

  13. #8413
    Quote Originally Posted by ImTheMizAwesome View Post
    The only thing that would get my aboard on this "reset" with completely new map, realms and lvling from scratch etc, is importing all achievements, transmogs and other collectibles - otherwise i just see it as very stupid idea.

    My head hurts, when i see someone saying that there are "too many swords, shields" and other collectibles and count them as "bloat" among other things that damage the game.
    Then the game would keep slowly dying because 20 years of collectibles is going to be a big NO from new players, whether those collectibles are obtainable in game or not in the new WoW.
    Do not take life too seriously. You will never get out of it alive.


  14. #8414
    Is it leak season yet? Blizcon has just been announced, usually abut this time first threads start popping up with their uncles brothers cousins dog works at blizzard has 100% info on the next expansion.
    inb4 'Wrath of the Bitch Queen' Silvy is back with an army of Tinkers.

  15. #8415
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    Quote Originally Posted by Darkarath View Post
    Then the game would keep slowly dying because 20 years of collectibles is going to be a big NO from new players, whether those collectibles are obtainable in game or not in the new WoW.
    This is such a weird take, I don't even know where to start. Since the moment I began to visit this forum I have never seen someone say "too many collectibles, it scares new players away and kills the game" nor I have seen a new player complaining about it. You think they fire the game for the first time and go like, "oh boy, time to collect pets/mounts!". You good sir joined the ranks of "transmog/LFR/flying/CRZ is killing the game" crowd.

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    Quote Originally Posted by Bomba the Shaman View Post
    Is it leak season yet? Blizcon has just been announced, usually abut this time first threads start popping up with their uncles brothers cousins dog works at blizzard has 100% info on the next expansion.
    inb4 'Wrath of the Bitch Queen' Silvy is back with an army of Tinkers.
    Is slowly starts my friend, it slowly starts. This time with extra AI sauce!
    Last edited by Makabreska; 2023-07-03 at 01:37 PM.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  16. #8416
    Quote Originally Posted by Darkarath View Post
    Then the game would keep slowly dying because 20 years of collectibles is going to be a big NO from new players, whether those collectibles are obtainable in game or not in the new WoW.
    Wait what?

    The game would keep slowly dying because there are collectibles in the game? Collectibles are not even considered a problem by sane players, because it just makes no sense to see this part of the game as a problem.

    Like i don't understand this POV of collectibles being that big of a problem and a part of the game that brings the actual game closer to it's death for some reason.

    Quote Originally Posted by Makabreska View Post
    This is such a weird take, I don't even know where to start. Since the moment I began to visit this forum I have never seen someone say "too many collectibles, it scares new players away and kills the game" nor I have seen a new player complaining about it. You think they fire the game for the first time and go like, "oh boy, time to collect pets/mounts!". You good sir joined the ranks of "transmog/LFR/flying/CRZ is killing the game" crowd.
    I too, haven't seen any players in game having problems with the amount of cosmetic collectibles that are in the game.

    Sometimes i feel like something becomes a problem out of thin air because some big streamer said so.
    Last edited by ImTheMizAwesome; 2023-07-03 at 01:45 PM.

  17. #8417
    I've seen the occasional post elsewhere but it is a very rare thing and people who have such issues are safely ignored. Paralyzed by choice, basically.

  18. #8418
    So I guess we shouldn't be expecting a 10.3?

  19. #8419
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Xilurm View Post
    So I guess we shouldn't be expecting a 10.3?
    Why is that?
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  20. #8420
    Quote Originally Posted by Darkarath View Post
    Then the game would keep slowly dying because 20 years of collectibles is going to be a big NO from new players, whether those collectibles are obtainable in game or not in the new WoW.
    I agree up to a point.
    Blizz should allow old servers to run to help offset the investment of new servers. A fresh approach on the old game will demand a core dump of old material. And if current players wants in, then they start from scratch, like everyone else.

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