1. #84401
    Silvermoon City as an Adventure zone would suck. It should be the capital for Midnight, no questions. Anything else would be a disgrace and a wasted opportunity to update one of the most beloved cities of roleplayers, just for some world quests to take place there. Anyone that advocates for Silvermoon to be some sort of Suramar or Azj'kahet is so tonedeaf. It would be like saying lets rework Ironforge, Stormwind, Orgrimmar, Thunderbluff, Shattrath, Dalaran into advneture zones. This game is a fricking MMO RPG, it should have cities that people could live in. Not everything has to be some stupid gameplay loop.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  2. #84402
    Quote Originally Posted by AOL Instant Messenger View Post
    I'm talking about Legacy of the Void, the expansion to Starcraft II where a nearly-faceless species of humanoids were the protagonists.
    Yes, the Xel'naga.
    Still, they're monsters. Gods even. Not your playable Terrans, Zerg or Protoss.

    Quote Originally Posted by Joshuaj View Post
    Is there a problem with the Void also being good in some cases?
    Where did i say that?

  3. #84403
    Quote Originally Posted by username993720 View Post
    Yes, the Xel'naga.
    Still, they're monsters. Gods even. Not your playable Terrans, Zerg or Protoss.
    Protoss facial features: Eyes. That's it.

  4. #84404
    Quote Originally Posted by Enrif View Post
    Silvermoon City as an Adventure zone would suck. It should be the capital for Midnight, no questions. Anything else would be a disgrace and a wasted opportunity to update one of the most beloved cities of roleplayers, just for some world quests to take place there. Anyone that advocates for Silvermoon to be some sort of Suramar or Azj'kahet is so tonedeaf. It would be like saying lets rework Ironforge, Stormwind, Orgrimmar, Thunderbluff, Shattrath, Dalaran into advneture zones. This game is a fricking MMO RPG, it should have cities that people could live in. Not everything has to be some stupid gameplay loop.
    Isn't that just replacing one gameplay loop for another? Cities are going to be designed very differently depending on if we spend time there as a hub, spend time there doing quests, or if we don't spend time there at all unless we're roleplaying.

    Boralus was a pretty clean mix of all three in different areas of the city, although I think the hub section could've been a lot better than it was. I'd like to see something similar for Silvermoon: a hub section with the inn, bank, auction house, etc. in a fairly tight circle with areas for chilling/AFKing (more Dalaran than Dornogal); a questing/hostile section with storylines that involve residents (more Suramar than Boralus); and a section with profession tables, a market, and residential homes with scripted NPC roleplay and enough room for RPers to do their thing. Other than that we definitely need attention paid to spires and floating objects for flying around aimlessly (think the floating root circles in the Emerald Dream).

    I'm not married to there being a questing/hostile section, but Suramar and the City of Threads show that it seems to help a lot with worldbuilding. It makes a city feel alive and interactive rather than just a place for NPCs to stand.

  5. #84405
    Quote Originally Posted by Viridiel View Post
    Isn't that just replacing one gameplay loop for another? Cities are going to be designed very differently depending on if we spend time there as a hub, spend time there doing quests, or if we don't spend time there at all unless we're roleplaying.

    Boralus was a pretty clean mix of all three in different areas of the city, although I think the hub section could've been a lot better than it was. I'd like to see something similar for Silvermoon: a hub section with the inn, bank, auction house, etc. in a fairly tight circle with areas for chilling/AFKing (more Dalaran than Dornogal); a questing/hostile section with storylines that involve residents (more Suramar than Boralus); and a section with profession tables, a market, and residential homes with scripted NPC roleplay and enough room for RPers to do their thing. Other than that we definitely need attention paid to spires and floating objects for flying around aimlessly (think the floating root circles in the Emerald Dream).

    I'm not married to there being a questing/hostile section, but Suramar and the City of Threads show that it seems to help a lot with worldbuilding. It makes a city feel alive and interactive rather than just a place for NPCs to stand.
    You may have noticed i called out Suramar and Ahz'Kahet, but not Boralus or Zudazar. The BfA Hubs were actually pretty good and would be the only acceptable way. But i would like the Hub part to be the main portion of the City.

    Looking at BC Silvermoon, the current hub area should be that again: the hub. The western Zone could be the Boralus like zone, rebuilding and a bit hostile, but not full on Suramar.

    And thinking about it, it would make much more sense to have a hostile city zone in the Amani area. The amani will very likely be hostile at the start, and the Amani style would make it stand out more compared to Suramar and Ahz'Kahet. More Tribal and forested.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  6. #84406
    Quote Originally Posted by huth View Post
    Protoss facial features: Eyes. That's it.
    Good thing we ended up with Draenei instead.

  7. #84407
    Quote Originally Posted by Enrif View Post
    You may have noticed i called out Suramar and Ahz'Kahet, but not Boralus or Zudazar. The BfA Hubs were actually pretty good and would be the only acceptable way. But i would like the Hub part to be the main portion of the City.

    Looking at BC Silvermoon, the current hub area should be that again: the hub. The western Zone could be the Boralus like zone, rebuilding and a bit hostile, but not full on Suramar.

    And thinking about it, it would make much more sense to have a hostile city zone in the Amani area. The amani will very likely be hostile at the start, and the Amani style would make it stand out more compared to Suramar and Ahz'Kahet. More Tribal and forested.
    If we have to have Silvermoon as a (neutral) hub, it should have a smaller area as a main hub with everything you need (like in Boralus), and an extended Horde only section.

  8. #84408
    Quote Originally Posted by Jaggler View Post
    If we have to have Silvermoon as a (neutral) hub, it should have a smaller area as a main hub with everything you need (like in Boralus), and an extended Horde only section.
    No. What a braindead idea. Bel'ameth is fully accessible by the Horde too. Faction restricting bullshit has to go.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  9. #84409
    Quote Originally Posted by Enrif View Post
    I guess. The healing spec of brann ist just throwing potions (apothecary survey class?) perhaps delve companions will just be a testing bed for different class ideas?
    To be fair blizzard loves to give npcs all kinds of abilities and make up new class/race combinations and when players want night elf paladins they go "nah-ah! No evidence in the lore for that"
    Runescriber, astrologer, hydromancer, shaman tank are just a few "classes" i can think of the top of my head we have seen before. I don't think giving brann abilities to tank in response to player feedback is testing new class mechanics.

    Quote Originally Posted by Eldryth View Post
    Yeah, I can definitely see Elune being a factor too. The known Dark Troll evolution was her chosen race, while the Haranir protect the tree she gave Eonar.

    I don't think they're anywhere near as connected to bats as most people assume though. It's their flight form, sure, and they have some bat traits (like their ears and possibly their fur)... but it's mixed with a bunch of other animal features that bats don't have. I mean, I've never heard of a bat with quills, their fangs look very different from bat fangs, and the same goes for their claws... it looks more like they took parts from a wide variety of different animals, rather than just becoming part bat. And that's a big part of why I see them being influenced by Life itself rather than being tied to a specific animal or Loa.
    I always assumed they have a bat form because they live in a cave.

  10. #84410
    Herald of the Titans Worldshaper's Avatar
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    Bit out of left field, but what would be your absolute dream zone added in the next 2-4 years?

    For me, I'd say one of these:

    - Underwater zone that goes as hard as Vashj'ir. A true "journey into the dark depths below" kind of feeling, where we gradually descend from sunlit coral reefs into true abyssal depths where Void creatures or Elementals rule.

    - A vast, VAST desert zone, which captures the "endless dunes" vibe of central Tanaris, but with the fidelity of Vol'dun. A struggle for survival, mirages, hidden dungeons, bugs, bandits, sun-scorched dunes and moonlit nights.

    - A jungle akin to Zuldazar, tropical and wild, but much bigger. Potentially an island south of Stranglethorn, or someplace on the other side of Azeroth.

    - Perhaps most of all, something which I'm hoping for in Midnight's Quel'thalas: a super stereotypical green forest, similar to Elwynn. Villages, oak trees, grass, little creeks, hidden-away huts and clearings, etc.

    - An archipelago of sorts, in a tropical setting. Think that beachy place from Star Wars Rogue One, combined with Krasarang Wilds, Zuldazar's coastline, etc. Just lots of little islands, shallow water to traverse, etc.

    What about you?

  11. #84411
    Brewmaster SunspotAnims's Avatar
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    Quote Originally Posted by Worldshaper View Post
    Bit out of left field, but what would be your absolute dream zone added in the next 2-4 years?

    For me, I'd say one of these:

    - Underwater zone that goes as hard as Vashj'ir. A true "journey into the dark depths below" kind of feeling, where we gradually descend from sunlit coral reefs into true abyssal depths where Void creatures or Elementals rule.

    - A vast, VAST desert zone, which captures the "endless dunes" vibe of central Tanaris, but with the fidelity of Vol'dun. A struggle for survival, mirages, hidden dungeons, bugs, bandits, sun-scorched dunes and moonlit nights.

    - A jungle akin to Zuldazar, tropical and wild, but much bigger. Potentially an island south of Stranglethorn, or someplace on the other side of Azeroth.

    - Perhaps most of all, something which I'm hoping for in Midnight's Quel'thalas: a super stereotypical green forest, similar to Elwynn. Villages, oak trees, grass, little creeks, hidden-away huts and clearings, etc.

    - An archipelago of sorts, in a tropical setting. Think that beachy place from Star Wars Rogue One, combined with Krasarang Wilds, Zuldazar's coastline, etc. Just lots of little islands, shallow water to traverse, etc.

    What about you?
    Pretty much everything you want, but I'll add a more fantastical note:

    - A flying island archipelago. Something that really puts the verticality of skyriding to use, maybe with each island cluster having a distinct biome.

    - A ring-shaped Titan installation in space. Yes, like Halo. Alone it'd be pretty cool just to have a standard zone with the skybox effect of the horizon looping around into the sky. It'd be more impressive if they somehow had the full loop be explorable seamlessly (or faked with airlock). At one point I would've assumed a seamless ring world environment would've been impossible to program into a game until the Outer Wilds DLC just went and did it like it was nothing.

    - A zone-sized version of the shrunken-down level in Return to Karazhan. Like the whole zone is just a mage tower or inn or something, but you're shrunken to a tiny scale and so you have stuff like rat tunnels, giant Hearthstone boards, fighting bugs in a garden, etc.

    - Darkmoon Island-style zones for most major holidays: tropical party island for Midsummer Fire Fest, a haunted forest/manor for Hallow's End, Greatfather Winter's workshop for Winter Veil, and so on.
    Last edited by SunspotAnims; 2025-01-17 at 10:44 AM.

  12. #84412
    Quote Originally Posted by Enrif View Post
    No. What a braindead idea. Bel'ameth is fully accessible by the Horde too. Faction restricting bullshit has to go.
    I think it's bullshit that Bel'ameth is neutral/accessibale to Horde as well. Having some exclusivity is fine. Unless we open up everything for everyone and make places like Stomwind, Ironforge, Orgrimmar etc. neutral as well.

  13. #84413
    Quote Originally Posted by Jaggler View Post
    I think it's bullshit that Bel'ameth is neutral/accessibale to Horde as well. Having some exclusivity is fine. Unless we open up everything for everyone and make places like Stomwind, Ironforge, Orgrimmar etc. neutral as well.
    fine with me. faction restrictions are the worst thing in WoW.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  14. #84414
    Hard to discuss Silvermoon when we dont even know if they're going to enlarge the zones or not. Could easily be a part of the city is occupied and the rest is normal.
    I will not reply to posts that are non-constructive or contain flaming and/or trolling.

  15. #84415
    Quote Originally Posted by micwini View Post
    Hard to discuss Silvermoon when we dont even know if they're going to enlarge the zones or not. Could easily be a part of the city is occupied and the rest is normal.
    since seeing the twitter image that shows that the Eversong zone is nearly as big as the Azj-Kahet zone, i think it will get enlarged, but not by a lot. It will mostly likely fill the paper screen holes, and expand to add the Amani area

    - - - Updated - - -

    This comparison
    Last edited by Enrif; 2025-01-17 at 12:43 PM.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  16. #84416
    ... so the expansion will be as big as two-three TWW zones? Huh?

  17. #84417
    Quote Originally Posted by Cheezits View Post
    ... so the expansion will be as big as two-three TWW zones? Huh?
    One zone will be as big as one zone? Quel'tahals has 3 zones currently: Eversong Woods, Ghostlands, Isle of Quel'danas. Midnight will likely add a full Amani zone.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  18. #84418
    Quote Originally Posted by Enrif View Post
    since seeing the twitter image that shows that the Eversong zone is nearly as big as the Azj-Kahet zone, i think it will get enlarged, but not by a lot. It will mostly likely fill the paper screen holes, and expand to add the Amani area

    - - - Updated - - -

    This comparison
    [IMG]
    "Almost as big" is doing a lot of heavy lifting here. It's more like half the size, especially given the Eversong woods map includes part of Ghostlands, and large amounts of water.
    The world revamp dream will never die!

  19. #84419
    well, double the size and it is fine.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  20. #84420
    Quote Originally Posted by Enrif View Post
    One zone will be as big as one zone? Quel'tahals has 3 zones currently: Eversong Woods, Ghostlands, Isle of Quel'danas. Midnight will likely add a full Amani zone.
    It's possible, but three of those zones are very similar unless they radically change Ghostlands and/or Quel'danas.

    Also I'm expecting SMC to be as big as Suramar/Undermine.

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