1. #84681
    The Lightbringer Valysar's Avatar
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    Was 100% fake right at the beginning, 11.2 is about Ethereals so according to datamining...

  2. #84682
    Quote Originally Posted by micwini View Post
    That roadmap was for a Xaxxas video and the tweet posting it says that it is from said video and obviously fake. How did anyone think it was a real leak is beyond me.
    You mean the same guy that thought it'd be beneficial for the story if Blizzard retconned the First Ones into being the Titans?

    Please...

  3. #84683
    Quote Originally Posted by Joshuaj View Post
    You mean the same guy that thought it'd be beneficial for the story if Blizzard retconned the First Ones into being the Titans?

    Please...
    I mean Xaxxas videos are so good they almost feel like spoilers.
    The shadowlands being a facade afterlife would actually be the first retcon to be good for the lore.
    I will not reply to posts that are non-constructive or contain flaming and/or trolling.

  4. #84684
    Herald of the Titans Worldshaper's Avatar
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    Quote Originally Posted by Joshuaj View Post
    You mean the same guy that thought it'd be beneficial for the story if Blizzard retconned the First Ones into being the Titans?

    Please...
    Sounds like a fantastic idea to me. Eff the First Ones and all the "Zereth" lore.

  5. #84685
    Quote Originally Posted by micwini View Post
    I mean Xaxxas videos are so good they almost feel like spoilers.
    The shadowlands being a facade afterlife would actually be the first retcon to be good for the lore.
    the only good Xaxxas video was Gallywix is a nathrezim. Everything else is just like the unhinged stuff Pyromancer comes up with
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  6. #84686
    Quote Originally Posted by Enrif View Post
    the only good Xaxxas video was Gallywix is a nathrezim. Everything else is just like the unhinged stuff Pyromancer comes up with
    I mean its out there, but everything being said makes sense. I like that he speculates and tries to fit anything inside the confines of the story instead of taking the outsider perspective of 'well, this story part doesn't make a lot of sense because they writers did X, Y, Z or because they weren't thinking that far in advance when making the story". And they make sense.
    I will not reply to posts that are non-constructive or contain flaming and/or trolling.

  7. #84687
    Quote Originally Posted by micwini View Post
    I mean Xaxxas videos are so good they almost feel like spoilers.
    The shadowlands being a facade afterlife would actually be the first retcon to be good for the lore.
    Why would it be a facade afterlife? Places like the Inn of Forever are cool asf

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    Quote Originally Posted by Enrif View Post
    the only good Xaxxas video was Gallywix is a nathrezim. Everything else is just like the unhinged stuff Pyromancer comes up with
    I disagree, namely because I prefer Gallywix just being a shit person.

  8. #84688
    Quote Originally Posted by Valysar View Post
    Was 100% fake right at the beginning, 11.2 is about Ethereals so according to datamining...
    Well, a major patch can diverge completely from its themes. Mechagon was in with the Underwater Naga patch for example.
    Last edited by Ersula; 2025-01-23 at 08:38 PM.

  9. #84689
    Immortal Flurryfang's Avatar
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    Quote Originally Posted by Timester View Post
    Every single thing so far in TWW is directly connected to Xal. Even if you don't consider Undermine to be, the story happening in the patch is direct result of Xal's manipulations and hirings, to the point Xal is controlling and manipulating three opposing forces (Gallywix, Ethreals and us).

    I honestly don't know how that can be ignored.



    But that's the thing, Gallywix isn't the prime antagonist. We don't go to Undermine because of Gallywix, we go because of the Black Blood. We go because of Xal. Much like the Nerubian Queen, Gallywix is just another pawn and the story shows us that. Xal is winning the game and most likely she will also win at the end of the xpac, leading to Midnight.
    Xal have indeed been behind everything in TWW, yet as far as i can see, everything have also concluded already. The high speaker is dead, so the void dwarfs are pretty much done. The order of the night in Hallowfall have been defeated, with their leader dead twice over. Azj-kahet got concluded with the raid, so what is left? Outside of just tossing things in from the side, like Undermine kinda does(And then there was goblins!).

    I would have respected the connection, if half of the Ringing Deeps questline was about golbins invading the area, but it is very little more than a fotenote in the overall story of the zone, that there are goblins down there, and no hints, that something larger or Xal is behind it.

    And that for me, leaves undermine disconnected to the expansion story. Sure, Xal has manipulated the goblins/Gallywix to do something, but nothing so far in the datamined story, points to Gallywix being an antagonist, that we actually need to defeat. Sure, he is a bad guy, but why we should go after him instead of doing something related to the grander story, is not really explained, other than Goblins need to be free!!.



    And Gallywix not being the prime antagonist of his patch, is the problem. Sure, not every final boss of a raid, is the primary antagnist of the expansion, but the patch their raid is in, often adds urgency, that makes them the "Current" prime antagonist. They set something in motion, that makes it more important to take them down, than going against the other villians of the story.
    An example of this can be Rag in Cata: Deathwing is the main bad, but Rag is about to burn down Teldrassil, so we got to deal with him first. The same with MoP: The Thunder King rises as the seemingly biggest threat in MoPs X.0 patch, but the Mantid are pushing through the Great wall, so before we can go after him, we got to deal with the Mantid Empress, and only after that is when we can deal with the Thunder King.

    That is what i am lacking with Undermine and Gallywix as the main bad. He is missing the urgency to deal with. He is done with his work on the Dark Heart, so why are we not following after Xal instead of dealing with him?
    May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!

    Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.

  10. #84690
    Quote Originally Posted by micwini View Post
    I mean its out there, but everything being said makes sense. I like that he speculates and tries to fit anything inside the confines of the story instead of taking the outsider perspective of 'well, this story part doesn't make a lot of sense because they writers did X, Y, Z or because they weren't thinking that far in advance when making the story". And they make sense.
    didn't said they make no sense, just that they aren't good.
    Everyone can look at any given information and try to spin it in any possible way. Like the time half the community was on the Jaina is a dreadlord train after Shaw was revealed to be one.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  11. #84691
    11.2 is certain to have Void Ethereal enemies, but that doesn't mean we'll be facing them on their home turf (that fits Midnight far better). If anything, I'd expect to be defending whatever Xal'atath is after from them. Most likely the Worldcore.

    While that image is clearly speculation, it seems like a solid guess (well, the 11.2 part at least), and I've been expecting more or less the same thing myself- a Rootlands zone (Deepgrove sounds like an even better name for it and matches some profession item names, but most people are used to the datamined name) where we find the Haranir protecting an entrance to the Worldcore.
    Last edited by Eldryth; 2025-01-23 at 09:15 PM.

  12. #84692
    11.2 will likely be about Xal'atath and the forces of the Void attacking the Worldcore, with Elun'ahir's Roots being the most efficient means of entering.

  13. #84693
    Quote Originally Posted by Al Gorefiend View Post
    Well TWW's entire story arc was concluded in the first patch. They left off bread crumbs for future stories but the threats have all been eliminated or contained to moderate levels. They had different places they could have taken it and I think the Goblin direction felt inevitable because they don't seem to fit much in Midnight or TLT and we wouldn't want to go years and years without any goblin content. They have been with worgen and Pandas as very neglected in lore lately. That is why we also get random offbeat stories like gilneas reclamation when it fits nowhere else in the story.
    1 of the tgreats
    the nerubian threat was stopped but the only progress against Xal was the dark heart being damaged

  14. #84694
    Especially since the Coreway is still not yet properly clear of debris and whatnot.

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    Quote Originally Posted by Al Gorefiend View Post
    Well TWW's entire story arc was concluded in the first patch. They left off bread crumbs for future stories but the threats have all been eliminated or contained to moderate levels. They had different places they could have taken it and I think the Goblin direction felt inevitable because they don't seem to fit much in Midnight or TLT and we wouldn't want to go years and years without any goblin content. They have been with worgen and Pandas as very neglected in lore lately. That is why we also get random offbeat stories like gilneas reclamation when it fits nowhere else in the story.
    No, it wasn't. The Nerubian threat was not the entire story arc of TWW.

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    Quote Originally Posted by Jolly Roger View Post
    1 of the tgreats
    the nerubian threat was stopped but the only progress against Xal was the dark heart being damaged
    Yeah, and apparently the Goblins of Undermine were repairing it lmaooo

  15. #84695
    Quote Originally Posted by Eldryth View Post
    11.2 is certain to have Void Ethereal enemies, but that doesn't mean we'll be facing them on their home turf (that fits Midnight far better). If anything, I'd expect to be defending whatever Xal'atath is after from them. Most likely the Worldcore.

    While that image is clearly speculation, it seems like a solid guess, and I've been expecting more or less the same thing myself- a Rootlands zone (Deepgrove sounds like an even better name for it and matches some profession item names, but most people are used to the datamined name) where we find the Haranir protecting an entrance to the Worldcore.
    I still think we won't go to the core, too many points are looking like Ethereals and Beledar as the final patch.

    • the etherealraid icon, like the goblinraid icon should be considered legit
    • if we look at the Nerubar Palace Tier sets, while some are generic an not related that much to what we see in TWW, but others are connected to something mayor in the TWW story, of these are the following that stand out: Demon Hunter is Insectoid that fits the Nerubians, Druid is based on the Arathi Lynx, Mage is Kirin Tor, Priest is Naaru themed and we seen absolutly zero Naaru in TWW, Rogue is Ethereal themed for just a single Ethereal up to that point?, Warrior is Earthen themed. And of these sets, the Priest and Rogue stand out, as they are not that connected to all that's going on there. Why isn't the rogue set based on the nerubians? or the Priest more based on the Arathi? Likely, because they deal with themes that will still come up, namely Beledar and Ethereals.
    • One of the smaller patches is called Nightfall, and this is a callback to the Order of Night in Hallowfall, which had their base in Nightfall Sanctum
    • The whole of Sirene Island deals with a crystal similar to beledar
    • Anduin and Liadrin are commenting on the nature of Beledar.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  16. #84696
    Quote Originally Posted by Joshuaj View Post
    Especially since the Coreway is still not yet properly clear of debris and whatnot.

    - - - Updated - - -



    No, it wasn't. The Nerubian threat was not the entire story arc of TWW.

    - - - Updated - - -



    Yeah, and apparently the Goblins of Undermine were repairing it lmaooo
    deathwing used goblins for his slaves and help in creating things like his finished armor so using them to fix early deathwing artifact isnt a big stretch.

    cant claim complete knowledge but i know the writing isnt anymore complex than bfa so
    11.1.5 we learn the history of the dark heart and more information of the 5th old god
    11.2 we go to the remains of karesh and have void incursions. revealed locus walker is a traitor and alleria gets corrupted.
    11.2.5 epilogue and more expansion on xalatath and her connection to locus walker and the ethereals.

    the dude seemingly still has a fully intact body with none of the "bandages hold my form" stuff which imo is not a coincidence. he keeps pushing alleria further away while trying to keep her people from reaching out to her. He knows Xalatath and refuses to go any further.

    conclusion: Locus Walker is behind the theft of the dark heart and plans on consuming it's power but ends up failing and Alleria is forced to take in the energy which tips the balance inside her and she becomes her true voidy self.
    ALTERNATIVELY: we discover Xal's body which is the 5th old god and Locus has been creating essentially a cult to try and absorb her but thanks to an action by Alleria it fails and not only is Xal empowered but Alleria is now an enemy/sacrifices herself.

    either way we arent getting away without Alleria making some sort of sacrifice

    - - - Updated - - -

    Quote Originally Posted by Enrif View Post
    I still think we won't go to the core, too many points are looking like Ethereals and Beledar as the final patch.

    • the etherealraid icon, like the goblinraid icon should be considered legit
    • if we look at the Nerubar Palace Tier sets, while some are generic an not related that much to what we see in TWW, but others are connected to something mayor in the TWW story, of these are the following that stand out: Demon Hunter is Insectoid that fits the Nerubians, Druid is based on the Arathi Lynx, Mage is Kirin Tor, Priest is Naaru themed and we seen absolutly zero Naaru in TWW, Rogue is Ethereal themed for just a single Ethereal up to that point?, Warrior is Earthen themed. And of these sets, the Priest and Rogue stand out, as they are not that connected to all that's going on there. Why isn't the rogue set based on the nerubians? or the Priest more based on the Arathi? Likely, because they deal with themes that will still come up, namely Beledar and Ethereals.
    • One of the smaller patches is called Nightfall, and this is a callback to the Order of Night in Hallowfall, which had their base in Nightfall Sanctum
    • The whole of Sirene Island deals with a crystal similar to beledar
    • Anduin and Liadrin are commenting on the nature of Beledar.
    im thinking the arathi will end up being important next expansion since its supposed to be unifying all the elves.

  17. #84697
    Quote Originally Posted by Enrif View Post
    if we look at the Nerubar Palace Tier sets, while some are generic an not related that much to what we see in TWW, but others are connected to something mayor in the TWW story, of these are the following that stand out: Demon Hunter is Insectoid that fits the Nerubians, Druid is based on the Arathi Lynx, Mage is Kirin Tor, Priest is Naaru themed and we seen absolutly zero Naaru in TWW, Rogue is Ethereal themed for just a single Ethereal up to that point?, Warrior is Earthen themed. And of these sets, the Priest and Rogue stand out, as they are not that connected to all that's going on there. Why isn't the rogue set based on the nerubians? or the Priest more based on the Arathi? Likely, because they deal with themes that will still come up, namely Beledar and Ethereals.
    While I wish all the tier sets did, many class tier sets have nothing to do with the content they drop from. For example, almost all of the Undermined teir sets look like they're leftover from other content tiers. The Druid is clearly from Maldraxxian concept art; the Evoker sets looks like a leftover from Dragonflight; The hunter set is elven for some reason, etc.

  18. #84698
    Quote Originally Posted by Ersula View Post
    While I wish all the tier sets did, many class tier sets have nothing to do with the content they drop from. For example, almost all of the Undermined teir sets look like they're leftover from other content tiers. The Druid is clearly from Maldraxxian concept art; the Evoker sets looks like a leftover from Dragonflight; The hunter set is elven for some reason, etc.
    But the Nerubian palace sets don't look like left overs (perhaps the hunter one if we want to stretch it), the classes i have not mentioned have either generic sets (death knight, paladin, shaman, hunter) or cover a specific aspect of their class (evoker for deathwing armor, monk for black ox armor, warlock for shivvara), but the classes i mentioned all cover something in this expansion(nerubians, arathi, earthen, kirin tor), except priest and rogue which are not covering the generic aspect or the specific aspect of their class, theiy fit into the category of soemthing that fits the expansion: ethereals and naaru. This leads to the etherealraid icon, and that naaru crystal is the beta name for beledar.

    - - - Updated - - -

    Quote Originally Posted by Jolly Roger View Post
    the dude seemingly still has a fully intact body with none of the "bandages hold my form" stuff which imo is not a coincidence.
    he has the same ethereals model unter his armor that all the other void ethereals use on argus. There is no "fully intact" body. it is void energy.


    Quote Originally Posted by Jolly Roger View Post
    im thinking the arathi will end up being important next expansion since its supposed to be unifying all the elves.
    Important, but not as likely as important as they are for TWW.
    Quote Originally Posted by Teriz View Post
    If we somehow do get a void Hunter class, I’ll be the first one to post in this thread to admit my error.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  19. #84699
    Quote Originally Posted by Enrif View Post
    But the Nerubian palace sets don't look like left overs (perhaps the hunter one if we want to stretch it), the classes i have not mentioned have either generic sets (death knight, paladin, shaman, hunter) or cover a specific aspect of their class (evoker for deathwing armor, monk for black ox armor, warlock for shivvara), but the classes i mentioned all cover something in this expansion(nerubians, arathi, earthen, kirin tor), except priest and rogue which are not covering the generic aspect or the specific aspect of their class, theiy fit into the category of soemthing that fits the expansion: ethereals and naaru. This leads to the etherealraid icon, and that naaru crystal is the beta name for beledar.
    Naaru aesthetic is considered generic for priests. And the Rogue set matches the Ethereal Princess boss. It's modeled directly after that season 1 boss.

  20. #84700
    Starting in 10.2 with Amirdrassil the tier sets stopped being themed to the raid (Aberrus sets were loosely dragon-based) and instead the "zone/raid-themed sets" were the made to be from leveling, dungeon and max-level-questing. Unfortunately, there wasn't a Nerubian-themed armor set for TWW and they focused on Earthen and Arathi instead.

    I don't think any TWW tier sets point to any theme for 11.2 as they are pretty creatively untied to anything in particular. More likely we will get four armor sets for the 11.2 theme like we got four armor sets that are goblin-inspired for Undermine.

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