1. #84841
    Quote Originally Posted by Darkarath View Post
    I have a questline in TWW? I am a DH. I haven't noticed :S

    Anyway, I agree that with Housing coming, the main point of Class Order Halls, which is having a cool place that you can share with other players of your same class, will be far less attractive, as most people will be just chilling in their house.

    I still think that they can have a place in WoW, though.
    DH and warlock have a quest in Ringing Deeps to track down a demon. Rogues have a series of quests about stealing candles from the earthen for kobolds. Mages have a quest where the conjure food for the inn. Paladins and priests have a quest about blessing homes with incense.

  2. #84842
    The Lightbringer Enrif's Avatar
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    Quote Originally Posted by Hitei View Post
    It is a terrible continent for class halls.
    that's your opinion. I can clearly see how it works pretty well.

    And if you are so hung up, about a few specific ideas.
    Rogues, can go either: K3, Northsea Pirates, Ahn'kahet, Valiance Keep (if it becomes faction neutral). All of these makes perfect sense.
    Shaman, can go either: Frost Giant, Frostborne, Crystal Song Forest (it had varied elementals in that area), Zul'drak
    Druids, can go either: Grizzlemaw, Ursocs Den, or anywhere in Scholazar Basin
    Warlocks, can go either: Any of the necropolies, Bloodmoon Isle, Temple City of En'kilah, something that might have been there from the legion invasion

    there are multiple fit. It doesn't matter if they don't fit your specific idea of a class order hall

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    Quote Originally Posted by Hitei View Post
    DH and warlock have a quest in Ringing Deeps to track down a demon. Rogues have a series of quests about stealing candles from the earthen for kobolds. Mages have a quest where the conjure food for the inn. Paladins and priests have a quest about blessing homes with incense.
    there is also a quest for evokers to heat a forge
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  3. #84843
    Quote Originally Posted by Hitei View Post
    DH and warlock have a quest in Ringing Deeps to track down a demon. Rogues have a series of quests about stealing candles from the earthen for kobolds. Mages have a quest where the conjure food for the inn. Paladins and priests have a quest about blessing homes with incense.
    I love that stuff so much. Gives life to the RPG aspect of the game.

  4. #84844
    In-universe, it's been 15 years since we killed Arthas and left Northrend. If they want to bring back Order Halls, they can easily create new ones for any classes that don't already have a good fit and say that they were established during the time gap.

    Though, personally... I think I'd prefer that they don't force them all into the current continent, and make it an evergreen feature instead. Give us a permanent home base that we go back to in every expansion for class storylines.

  5. #84845
    Quote Originally Posted by Hitei View Post
    Exactly. How did you unironically type this but don't then see how TLT is not a good reason to bring back class halls?

    You literally told warlocks, rogues, demon hunters, monks, shamans, hunters, and priests (who are now just discount paladins) to all get fucked. That is what I have been saying this entire time. There's only good places for a couple classes and the rest you're just throwing random crap like "K3" or "Tuskarr" or "a ziggurat that has nothing to do with your class" at them. Quel'thalas has places for more classes, so if you were going to make the argument that "there's lots of good class locations so class halls should come back" (which isn't true of any of the three WSS expansions) it should at least be for Midnight, not TLT.

    Because at least in Midnight, you could put shamans and druids with that shamanistic pseduo druidic troll race, and rogues can go in the already existed since BC seedy back alley area of Silvermoon. And now you are leaving two classes out in the cold instead of seven of them.
    He ironically thinks the Paladin class order hall was a merger was all the factions, when it wasn't. The new Silver Hand was an umbrella for the different factions.

    It's like being British or American and saying I'm not British/American, I'm NATO. You're just gonna get a slap by someone for saying that.

    What makes his thought completely pointless is that the Blood Knights fought in the defence of Zulzadar. Liadrin was the first Horde leader in those stupid Warfronts they did also. Some stable merged faction they've got going there.
    Last edited by Mackud; 2025-03-18 at 09:12 AM.

  6. #84846
    Quote Originally Posted by Nymrohd View Post
    You know why delves worked? They have great rewards without being mandatory. Torghast and Islands had crap rewards but were still mandatory. Islands had poor gameplay because the content and the gameplay did not match at all (here is large open sandbox to explore with great variety in events! But you have to do it under time pressure and with a group). And Torghast was overnerfed and had no variety.
    Which is my bigger issue with delves, the lack of variety. Earthworks, Kriegval's and Waterworks are the same place. Sinkole and Tal-Rethan, Underkeep and Spiral Weave, Mycomancer's and Fungal Folly. It's giving TBC when we had so many dungeons at release but they were effectively five dungeons in different variations. Love the new delves they are actually distinct.
    I'd even say that Island didn't had a real direction and the same happened with Torghast when they decided to remove the infinite layer (and thus any form of progression tied to the game mode). Torghast also suffered from the "Same monsters, same environnement" sickness. When you had run Torghast 4 or 5 times, you were already sick of this. And it's a shame because some anima powers were really great.

    Island had plenty of rewards, but they weren't intuitive too. When they added chests and increased the droprate, it became more popular. Also, the fact you could just pull and nuke made it somehow funnier than the "go kill a pack" routine and it sort of became a speedrun mode.

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    Quote Originally Posted by Darkarath View Post
    https://x.com/AlterTimeSK/status/1900933189939421610

    Probably just creating hype, but in a recent interview, when asked about his favourite expansion, Ion says Legion, but that he hopes to change before the WSS is over.

    Is he talking about Midnight or TLT?
    Imo that's just Legion hype they're building since we're going to revisit it at the end of the year. They are probably setting up for Remix Legion.

  7. #84847
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    Quote Originally Posted by Holdodlig View Post
    I'd even say that Island didn't had a real direction and the same happened with Torghast when they decided to remove the infinite layer (and thus any form of progression tied to the game mode). Torghast also suffered from the "Same monsters, same environnement" sickness. When you had run Torghast 4 or 5 times, you were already sick of this. And it's a shame because some anima powers were really great.

    Island had plenty of rewards, but they weren't intuitive too. When they added chests and increased the droprate, it became more popular. Also, the fact you could just pull and nuke made it somehow funnier than the "go kill a pack" routine and it sort of became a speedrun mode.
    At the end of the day, longevity requires loot progression. Islands at the end had a ton of cosmetics tied to them, but the vast majority were completely random to get which is just not fun for anyone other than extreme completionists. For me Islands had the perfect content; beautiful sandbox areas that could be explored in multiple visits either as bite sized content or taking your time with a crazy variety of enemy mobs and events. Then that content was shackled with a gameplay mode that was the complete antithesis of the content, GOGOGO not just because of the community but because the gameplay itself forced it. Imo Island Expeditions only worked as pvp in the way they were delivered but given you had vastly better options for PvP (do assaults, pick up chests and you are conquest capped) why do them.

    Delves have solid gear progression. A player who only does delves will be able to finish S2 with every slot either Hero 6/6 or Crafted Gilded. Solo players never had that before in WoW. Is the gameplay great though? Imo . . . no. T11 delves are easier than t8 delves were last season. There is little challenge left. Meanwhile the variety is just not there because they repeat themes too much. Which again makes no sense to me; reuse the dungeon and raid assets ffs. Make a delve based on the Priory or Ara'kara. Make one that is a different area of the Gallagio.
    Last edited by Nymrohd; 2025-03-18 at 11:08 AM.

  8. #84848
    I hope that eventually they do a PvP Brawl with Island Expeditions.

    They were very fun IMO, and pretty different from your typical PvP experience. A decent mix of PvE and PvP elements, which they abandoned completely
    Do not take life too seriously. You will never get out of it alive.


  9. #84849
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    Quote Originally Posted by Darkarath View Post
    I hope that eventually they do a PvP Brawl with Island Expeditions.

    They were very fun IMO, and pretty different from your typical PvP experience. A decent mix of PvE and PvP elements, which they abandoned completely
    I think the issue was that the balance favored avoiding pvp and focusing on who can grind Azerite most efficiently. But that was easy to solve with the least bit of tuning. And yeah it would make a fun Brawl. Plus it would allow people to complete a ton of achievements.
    Last edited by Nymrohd; 2025-03-18 at 11:12 AM.

  10. #84850
    Quote Originally Posted by Nymrohd View Post
    I think the issue was that the balance favored avoiding pvp and focusing on who can grind Azerite most efficiently. But that was easy to solve with the least bit of tuning. And yeah it would make a fun Brawl. Plus it would allow people to complete a ton of achievements.
    Yeah, but even if they leave them as they were, it would be fine. If players want to focus on Azerite farm that's ok. Brawls will happen anyways. But I agree that some adjustments will probably be needed.

    And yes, I need those achievements

    Eventually I hope that they revisit Warfronts too. Make them another PvP Brawl or just let us queue alone.
    Do not take life too seriously. You will never get out of it alive.


  11. #84851
    Quote Originally Posted by Eldryth View Post
    In-universe, it's been 15 years since we killed Arthas and left Northrend. If they want to bring back Order Halls, they can easily create new ones for any classes that don't already have a good fit and say that they were established during the time gap.

    Though, personally... I think I'd prefer that they don't force them all into the current continent, and make it an evergreen feature instead. Give us a permanent home base that we go back to in every expansion for class storylines.
    Same. If they’re supposed to be evergreen then they shouldn’t be confined to Northrend. They should spread throughout

  12. #84852
    Original Order Halls also weren't confined to the Broken Isles, they were spread throughout Azeroth, so I see no reason why future order halls would need to be set in Northrend/Quel'Thalas

  13. #84853
    Quote Originally Posted by Jaggler View Post
    Original Order Halls also weren't confined to the Broken Isles, they were spread throughout Azeroth, so I see no reason why future order halls would need to be set in Northrend/Quel'Thalas
    Because Blizzard isn't going to update the old world solely for Order Halls.

    The original Order Halls were either instanced or on the Broken Isles/Dalaran which was also on the Broken Isles. We could get more pocket realm zones but I don't think there will be any in EK/Kalimdor.

  14. #84854
    If Ulduar ends up being the capital city for TLT, they could make the subsectors act like the Order Halls in Legion. The Keepers are already varied in theme that could correspond to different classes.

    Odyn - Warrior
    Thorim - Shaman
    Freya - Druid
    Tyr - Evoker, Paladin, Priest
    Mimiron - Rogue, Mage
    Hodir - Hunter, Shaman
    Loken - Warlock
    Yogg's Prison - Death Knight

    Can't find anything for Monks and Demon Hunters but the whole thing's a stretch anyway so who cares

  15. #84855
    Quote Originally Posted by Cheezits View Post
    Because Blizzard isn't going to update the old world solely for Order Halls.

    The original Order Halls were either instanced or on the Broken Isles/Dalaran which was also on the Broken Isles. We could get more pocket realm zones but I don't think there will be any in EK/Kalimdor.
    Nobody said they’re gonna update the old world for the sake of order halls. And ya, just like last time, they’ll probably be instanced.

    I thought all of that was implied

  16. #84856
    Quote Originally Posted by Khaza-R View Post
    Dragons are boring af. There is no dancing around this.

    Having giant lizards act like teenagers is off-putting. The amount of people that enjoyed this is a weird minority.
    I admit I wanted to see more of the Dragon aspects of the Dragons, but I don't think they're boring at all. Hell, the Dracthyr were a welcome addition to the game, especially since Evokers are easily the most visually appealing class in the game.

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    Quote Originally Posted by Eldryth View Post
    In-universe, it's been 15 years since we killed Arthas and left Northrend. If they want to bring back Order Halls, they can easily create new ones for any classes that don't already have a good fit and say that they were established during the time gap.

    Though, personally... I think I'd prefer that they don't force them all into the current continent, and make it an evergreen feature instead. Give us a permanent home base that we go back to in every expansion for class storylines.
    New class order halls would be nice ngl. But wouldn't it make more sense to apply class- based stuff for housing instead?

    Like, during TLT or so, Blizzard adds Class furniture for Neighborhoods and individual houses, so people can make their own class hall or class sanctum and whatnot?

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    Feels more appropriate, especially since Housing is made to last for a good chunk of WoW's future, and, based off theories and whatnot from the recent interior post, rooms are going to be absolutely gigantic?

  17. #84857
    The Lightbringer Enrif's Avatar
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    Quote Originally Posted by Joshuaj View Post
    New class order halls would be nice ngl. But wouldn't it make more sense to apply class- based stuff for housing instead?

    Like, during TLT or so, Blizzard adds Class furniture for Neighborhoods and individual houses, so people can make their own class hall or class sanctum and whatnot?

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    Feels more appropriate, especially since Housing is made to last for a good chunk of WoW's future, and, based off theories and whatnot from the recent interior post, rooms are going to be absolutely gigantic?
    The draw of class order halls was also to have all these (more or less) iconic characters of each class, being in the order hall and having them accompany you.

    This wouldn't work for housing that much, unless Blizz allows to put NPCs into your house.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  18. #84858
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    Quote Originally Posted by Enrif View Post
    The draw of class order halls was also to have all these (more or less) iconic characters of each class, being in the order hall and having them accompany you.

    This wouldn't work for housing that much, unless Blizz allows to put NPCs into your house.
    ESO let's you "collect" certain NPCs and place them in your house, you can even set up routines for them.

  19. #84859
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    Quote Originally Posted by Nymrohd View Post
    ESO let's you "collect" certain NPCs and place them in your house, you can even set up routines for them.
    I know about that. But i don't think they allow important NPCs. They are just "common" npcs like, Merchant, or Thief or the such right? I don't think they put in Almalexia or Vivec or one of the Daedric Lords? Well, maybe they have now, have not played ESO in a long time.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  20. #84860
    Ulduar as a capital city would be incredibly sick. Assuming they use the entirety of it though. It's huge!

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