When I came back, I'm like, "All right, let's go! World of Warcraft, what do we got? What are we making? And they had already been doing War Within, or what would become, you know, War Within, for about ten months. While I liked what they were building and thought it was a cool next chapter in WoW, in my head I'm like, "For the 20th anniversary of WoW, like, I want to have a feeling, like, whatever the product becomes, I want to have a feeling of pulling all the toys out of the toy box."
The older characters, the kind of macro themes that this series has been about all of these years- Titans, Old Gods, Light and Dark- I wanted to feel like the anniversary was capturing, you know, like, this kind of mix of all of the core flavors, and ultimately proofing out that there has been this storyline all the way through, that everything kind of converges into this crescendo.
And in a very real way, how The War Within was shaping up, they were like, "Yeah, dude, there's no way on Earth, right? You know, that's going to divert the course of mighty rivers. There's no way to get that done on top of what we're already in production of." So that began this idea of a larger Saga.