1. #85501
    Quote Originally Posted by SunspotAnims View Post
    A thing that I've seen some people confused about is what the houses will look like, and to be clear they haven't really confirmed much at all about that. I think the Durotar concept art threw some people off because it depicts nothing but orc homes, but that was a zone concept, not a house concept. They copy-pasted a handful of hut drawings just to get a feel for where the houses can go.

    We really don't know if there will be limitations at all for what style of house can go where, but I'm guessing there won't be. A big reason for me thinking this is that the orc-style furniture is labelled "rugged" and the human-style furniture is labelled "folk". They're specifically avoiding racial labels and also implying there will be more styles than just those two.
    Like I said, even if it starts off with Orc and Human houses, I can see Elven, Dwarven, Draenei, etc homes becoming a thing soon enough.

  2. #85502
    Not gonna happen anytime soon, I'd imagine, but since housing is an evergreen feature, I hope that they update it at some point to include seasonal changes to the neighborhoods. I also hope they have weather.

  3. #85503
    Quote Originally Posted by Hitei View Post
    Not gonna happen anytime soon, I'd imagine, but since housing is an evergreen feature, I hope that they update it at some point to include seasonal changes to the neighborhoods. I also hope they have weather.
    Lmaooo imagine: Subdivisions going through seasonal changes, namely to fit with the Holidays.

    For Noblegarden, the places turn to spring, with blooming trees and whatnot.

    For Midsummer Fire Festival, the places get a summer look to them.

    For Hallow's End, the places turn to fall.

    And for Winter Veil, the places get all snowy and wintery!

    Like you said, it likely won't happen, but that would be sick to see.

  4. #85504
    Quote Originally Posted by Joshuaj View Post
    Lmaooo imagine: Subdivisions going through seasonal changes, namely to fit with the Holidays.

    For Noblegarden, the places turn to spring, with blooming trees and whatnot.

    For Midsummer Fire Festival, the places get a summer look to them.

    For Hallow's End, the places turn to fall.

    And for Winter Veil, the places get all snowy and wintery!

    Like you said, it likely won't happen, but that would be sick to see.
    Would make sense. Maybe with some additional options for the private neighborhoods if they don't want Halloween stuff for whatever RP reasons.
    The world revamp dream will never die!

  5. #85505
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    Quote Originally Posted by SunspotAnims View Post
    A thing that I've seen some people confused about is what the houses will look like, and to be clear they haven't really confirmed much at all about that. I think the Durotar concept art threw some people off because it depicts nothing but orc homes, but that was a zone concept, not a house concept. They copy-pasted a handful of hut drawings just to get a feel for where the houses can go.

    We really don't know if there will be limitations at all for what style of house can go where, but I'm guessing there won't be. A big reason for me thinking this is that the orc-style furniture is labelled "rugged" and the human-style furniture is labelled "folk". They're specifically avoiding racial labels and also implying there will be more styles than just those two.
    https://www.wowhead.com/news/additio...sic-ptr-366294

    There's also Opulent and Generic.
    But those are decor categories, which make sense to broadly categorize rather than create several dozen labels for individual furniture assets.

    Orc decor might be used in the concept art, but most tribal assets and similar would fall under it.

    The exterior house themes, at least at the same that file was written, are labeled by race.


    Formerly known as Arafal

  6. #85506
    Quote Originally Posted by Raetary View Post
    https://www.wowhead.com/news/additio...sic-ptr-366294

    There's also Opulent and Generic.
    But those are decor categories, which make sense to broadly categorize rather than create several dozen labels for individual furniture assets.

    Orc decor might be used in the concept art, but most tribal assets and similar would fall under it.

    The exterior house themes, at least at the same that file was written, are labeled by race.
    Opulent = costly and luxurious, wonder what assets that they've recently made would fall under that category and are currently on the PTR.

    Hmm. Truly a mystery!

    (I just know just as much as anyone else here but did write a blog post about some first thoughts yesterday where I included that)

  7. #85507
    Quote Originally Posted by Marlamin View Post
    Opulent = costly and luxurious, wonder what assets that they've recently made would fall under that category and are currently on the PTR.

    Hmm. Truly a mystery!

    (I just know just as much as anyone else here but did write a blog post about some first thoughts yesterday where I included that)
    Are there lingering files bits to suggest the goblin connection? Beyond there just being a bunch of easily used goblin assets from Undermine, I mean.

    Because actually my first assumption would be that in this context opulent might refer to Elven stuff. Opulence is costly and luxurious, but it is usually the classy and traditional sort of costly and luxurious. Opulent furniture is usually antique/vintage or classic, filigree and gold leaf, marble, elaborate area rugs, etc.. All of which is super Quel'thalas.

    If they're trying to stick to neutral terms like "folk" being human, "rugged" being orc and "general" for unaligned, then I imagine the other styles will be similar, and "opulent" would be a good fit for Blood Elf lamps and beds and whatnot. "tribal" for trolls, maybe "mechanized"/"industrial" or something for gnomes/goblins. Because I'd expect most goblin housing stuff to be less about being expensive looking or ritzy and more about being the classic goblin shakily assembled and about to explode aesthetic so making their terminology opulent would be an odd choice.
    Last edited by Hitei; 2025-02-07 at 12:13 AM.

  8. #85508
    Quote Originally Posted by Hitei View Post
    Are there lingering files bits to suggest the goblin connection? Beyond there just being a bunch of easily used goblin assets from Undermine, I mean.
    Nope, just assumptions/speculation.

  9. #85509
    Considering they mentioned that there will be furniture from all the expansions, or multiples of them, I assume they mean reusing old assets. The new generic Folk/Tribal furniture would be new, more HD assets, but they can easily port over old stuff (and I'm sure they will) or stuff from recent expansions like Goblin furniture.

  10. #85510
    Fingers crossed we get some mop and legion goodies, also some decor class based rewards for legion remix rewards, maybe for completing order hall on a class or something

    Also (assuming legion remix is real) I hope we can get some alt takes on class mounts, like giving demon hunters the ability to fly with their wings like dracthyr can, maybe an infinite dragon dk mount instead of a red dragon etc

  11. #85511
    I haven't been keeping track of every page to know if it's been brought up already, but now that we're discussing word tags for buildings, I'm reminded that we still have a bunch of Orc and Human themed mystery assets from DF that never got used (?). Walls and towers and gates that would make sense in demarcating a neighborhood, and a bunch of HD remakes of Elwynn style buildings e.g. the "Frontier" building.
    Last edited by Hitei; 2025-02-07 at 02:08 AM.

  12. #85512
    Just a clarification that the orc architecture is wood, iron and stone. No mud involved.

  13. #85513
    Quote Originally Posted by Hitei View Post
    I haven't been keeping track of every page to know if it's been brought up already, but now that we're discussing word tags for buildings, I'm reminded that we still have a bunch of Orc and Human themed mystery assets from DF that never got used (?). Walls and towers and gates that would make sense in demarkating a neighborhood, and a bunch of HD remakes of Elwynn style buildings e.g. the "Frontier" building.
    Now you're cooking with gas... Hmm!

  14. #85514
    The only thing that could salvage neighborhoods from mediocrity for me is if we could populate them with our alts. But it might be too much to hope that our alts can even have houses, rather than it being one house per zone per Warband.

  15. #85515
    Quote Originally Posted by Marlamin View Post
    Now you're cooking with gas... Hmm!
    The updated barn/two story/"cabin" are all pretty sizable aren't they? And also notably all on stone bases, which would help aleviate terrain clipping into the house itself if the building is moveable within the plot and the areas aren't completely flat. Looking at the farm, also seems like a lot of very conspicuous open plain wall and floor space.



    There's also those updated, HD wall-mounted hunting trophies from a while back that people were assuming was some indication of Kalimdor/EK revamp. Did those get used for anything?


    Quote Originally Posted by Daniri View Post
    The only thing that could salvage neighborhoods from mediocrity for me is if we could populate them with our alts. But it might be too much to hope that our alts can even have houses, rather than it being one house per zone per Warband.
    I believe they already said the current plan is one (well, "two") houses per warband.
    Last edited by Hitei; 2025-02-07 at 02:38 AM.

  16. #85516
    @Marlamin able to peek at anything interesting in the 11.1.5 build?

  17. #85517
    Quote Originally Posted by Hitei View Post
    I believe they already said the current plan is one (well, "two") houses per warband.
    The part where they talk about your houses being shared amongst your Warband made that seem likely to be the case to me, but it doesn't explicitly rule it out. Unless there's something else I missed.

  18. #85518
    Quote Originally Posted by Hitei View Post
    Because actually my first assumption would be that in this context opulent might refer to Elven stuff. Opulence is costly and luxurious, but it is usually the classy and traditional sort of costly and luxurious. Opulent furniture is usually antique/vintage or classic, filigree and gold leaf, marble, elaborate area rugs, etc.. All of which is super Quel'thalas.
    Suramar is what I'd think of if I hear opulent. But Silvermoon does fit it as well, and the Nightborne and Blood Elves have already been mixing a lot, so I could see it being used for both of them.

    It's definitely not a word I'd use to describe anything Goblin-related though. Even their best stuff seems more like flashy, expensive junk.

  19. #85519
    Quote Originally Posted by milkmustache View Post
    @Marlamin able to peek at anything interesting in the 11.1.5 build?
    There is no public build yet, so not yet.

  20. #85520
    Quote Originally Posted by Hitei View Post
    I believe they already said the current plan is one (well, "two") houses per warband.
    I don't recall it actually saying anything about that. Just that houses will be per Warband, nothing about how many you can have.

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