This is far too early to tell, and the Haronir and Orweyna have featured in recent content, quite a lot. Their mysterious homeland is still vaguely being referenced in quests, voice-acting, etc. Details which could've been easily changed if cuts had been made, but this hasn't been the case. As those vague and mysterious references haven't been cut from the game. She even featured in a short cinematic. Those were probably not even conceptualized when Metzen returned 10 months into the project.
Have they maybe experimented with a fifth leveling zone? Maybe. Maybe not. But that doesn't mean it has been totally cut from TWW's patch cycle. K'aresh is also far from thematic for this expansion, with it being much more fitting for a Midnight trip with something to do with Dimensius, and we the players don't even know about the trouble between Xal'atath and the Ethereals. As others said, the Black Blood plot is also still ongoing what with the Sureki and the Horrific Visions returning.
So, this isn't a Farahlon situation, as we know another zone is coming in 11.2.

Dinar's in 11.1.7 would literally be useless for main chars as any good guild would have Mythic clear by than. Really hope they atleast do a bluepost to clear that up, as I rather would use them for progression instead of gearing alts lol.
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Why should raid dinars come from some side event that has nothing to do with the raid?
What do you guys genuinly think will happen after The Last Titan is over?

What I want to see is a New Age Saga!
Kalimdor and EK Revamp, Avaloren, Outland Revamp.
Kalimdor and EK Revamp expac could give us grounded political conflicts and whatnot, Avaloren would give us the Arathi Empire + some new stuff regarding the Light, Titanforged entities who abandoned their missions, etc, and an Outland revamp would be cool as: A. The Demons are apparently going through rn and we need a closure to that story. And B. The Auchenai seem to be rebuilding there.
I've come to accept Disorder Lords might not happen, like, at all. So I think the next best thing is to give players a Demon expac with a revamped Outland, Xoroth, Kerxan, Nihilam, Nathreza, Rancora, and us returning to Argus. Each world would have different Demons, and each world would have a "representative" I.E the most powerful, depraved, and/or chaotic Demon of the bunch.
For Argus, it'd be a random or known Man'ari
For Kerxan, it would be a giant powerful Demon, most likely an Antaen.
For Nihilam, it would be a Pit Commander.
For Rancora, it would either be a Spider Queen or so
For Xoroth, it would be a Fel Lord or a Doom Lord.
For Nathreza, it would be Denathrius (Either still kept within Remornia, or reforged as a Demon)
For Outland and Azeroth, it would be Illidan
As for the types of Demons and landscapes for each world? Well, it's gonna be a bit hard for me to properly pinpoint which race goes to what exactly, but if I were to guess, this is what I'd do:
Argus would have Man'ari Demons + some other Sargeras aligned Demons who are still loyal to his old cause. Wrathguards would either be here or Xoroth tbh, same with the Ered'ruin.
Rancora would have Spider Queens, Imp Mothers, Shivaara, and Sayaad. Rancora would be full of fel swamps, fel caves, and shadowy labyrinths.
Xoroth would have Felguards, Fel Lords, Infernals, and Wrathguards. Maybe Pit Lords as well? Idk where the Pit Lords would be among these world placements ngl, same with the Mo'arg and whatnot. So, as I've stated before, imma just guess. Xoroth would be a mountainous brutal wasteland of flame and Hellfire. Lots of typical savage Demonic architecture. I'd also introduce a new type of Demon here! It would be a rare, powerful, new, and elite type of Demon, forged from the chaotic magics of Hellfire itself: the Hellspawn! The Hellspawn would consist of Hellguards (A Hellfire upgrade of the usual Felguards, Ered'ruin, and Wrathguards), Hell Lords (A Hellfire upgrade of the Fel Lords), Hellhounds (They already exist in name, but body-wise, think the Hounds of Sargeras but more red and in a bigger number), Hellfire Infernals, and Hellsteeds (Think the Dreadsteeds but more armored up and monstrous)!
Kerxan would be Fel Reavers, other technical Demons, Mo'arg engineers, and Antaen. It would be a world full of Factories and twisted Fel Machinery.
Nihilam would be Pit Lords, Mo'arg brutes, etc. This world would be full of Prisons, Fel Pits, and command centers.
Nathreza would be Dreadlords, Inquisitors, and some other Demons. This world would be a twisted, shadowy place. Lots of purple, floating islands, and tons of deception.
And Outland/Azeroth would have the Illidari + the Demons that serve Illidan. Oh, Diabolist Warlocks would also fall into this category.
7 Demonic Factions, represented by unique, powerful Demons.
No Zereth exploration, cause I feel like that would be a bit much + Zovaal was a VERY rare case. Heck, the lore itself implies we went to Zereth Mortis earlier than intended.
"You have reached a liminality where you should not be, Maw Walker. Mortals were not meant for this realm... not yet.
In the end, your kind will be as easy to manipulate as this broker was.
While I remain here with my hundred eyes fixed upon Firim, I offer you a companion of sorts. Take my gift, and begone."
This would be the patch cycle I'd use:
??.0: Outland, Rancora, and Argus (Outland being the launch expansion stuff, Rancora being a max level zone, and Argus being us simply returning to the 7.3 zones)
??.1: Xoroth and Nathreza (2 new zones)
??.2: Kerxan and Nihilam (2 new zones)
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The Auchenai stuff would also continue the whole "Light" arc WoW's been exploring atm.
Last edited by Joshuaj; 2025-04-09 at 09:18 PM.
Another vote for Avaloren/Arathi Empire. I expect them to show up at Midnight and leave (possibly by force) ominously at the end. Whatever happens will make TLT the priority instead of chasing after them but at the end of TLT they will probably be attacking us.
Ofc historically we almost never got the most obvious option.
Last edited by Nymrohd; 2025-04-09 at 01:45 PM.

Kick off the next 20 years of WoW by finishing the revamps, finishing off old stories, and kicking off new exciting stories.
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I imagine more guys from the Arathi Empire will show up in Midnight, likely VIA ship to join the cause of Renilash.
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Ofc, if a revamp on Kalimdor and EK is a bit much, like I said, an Islands expac with some smaller updates to the Old World would be fine as well.
I honestly do not know where we would go, but I firmly believe the following about whatever comes after TLT:
1- It would have a time-skip of a minimum of 10 years.
2- It would be similar to DF, in the sense that it would be a new beginning, exploration-focused expansion after the high stakes of TLT.
3- It would bring the most dramatic changes to the game in WoW's history.
4- There is no chance that Blizzard would announce just another expansion after the WSS.
5- There is very little chance that Blizzard would announce another saga after the WSS (businesses tend to avoid repeating themselves when announcing stuff).
They will obviously announce a new expansion, but I doubt that it would be our current concept of expansion.
Do not take life too seriously. You will never get out of it alive.

It's perfect time for low stakes expansion(s) set in Kalimdor and EK. Full revamp, but not Cata style - ALL of it's content will be for your main too and most important it doesn't have to be everything at once, could take 2 or even 3 expacs (EK could be split in two - of course it's EK only in lore, zones would be bigger). At this point it would be stupid to say it's impossible, since exactly the same is going to happen in Midnight and Last Titan.
And after we explore all of Vanilla world again - we set of Avaloren and Light enemies. By the way, that would explain why Metzen is already thinking about 17.0 - it's not hard to imagine multiple expansions if many of them will be returns to places known in lore.
From gameplay POV it will be time for revamp too, especially if we get crazy powerful in TLT (imo we should). Level squish is almost certain, TLT will have max level 100 - imo go all the way and squish chars to lvl 10. Chromie time should became alternative way from levels 10 to max after you get your first character through 14.0 experience. 1-10 will be intro, but that probably will be updated in Midnight or TLT already.
Now my wish that will be controversial for many people. I would love to scrap specs. Make one huge talent tree - but SINGLE tree. Your ability to tank or heal would be determined by talent you use and weapons you carry. And you could change both easily, just like talents currently.