I have a feeling major cut scenes will be connected to the story mode boss kill quest rather than killing a boss in raid directly in the future but I could be wrong about that
I have a feeling major cut scenes will be connected to the story mode boss kill quest rather than killing a boss in raid directly in the future but I could be wrong about that
Campaign was great and it was praised on launch, which is pretty uncommon thing in wow community. But raid is really detached from whole thing, we just come here, kill Ansurek and then story culminates in Hallowfall. Feels like raid should end with Khadgar return and we got it in questline, similar thing to true DF S2 ending coming in dungeon instead raid.
I understand this concern. But personally, I don't think we'd need world shattering events every time. BUT, because of the way WoW delivers story, the pacing of releases, it lends itself to have patches climax in a cinematic that has some sort of reveal or cliffhanger that somewhat advances the plot and leaves open questions for speculation and anticipation for the next patch or expansion, regardless of scale.
As much as I love cinematics, the ones where the bad guy just gets defeated seem ... superfluous, redundant. If a cinematic isn't meaningful, it seems like a waste of resources to me, and something that exists just for the sake of having a cinematic for every raid completion. I still want a cinematic every raid, but I wish they'd structure the story episodicaly so that every patch leaves us with a hook for the next piece of content (while mostly resolving the current story).
Probably better for the story as well honestly. The raid opens the second week of the patch, so if we immediately get the big cliffhanger at that point we can only really twiddle our thumbs as the rest of the patch trundles along without much of a point.
Stuff like Argus appearing at the end of the Tomb raid made much more sense back in Legion as the raids opened with the minor patches, rather than the major ones like they do now. So by the time we saw Argus appear we were already halfway to the next major patch.
And from that perspective nothing has really changed. We still get the big cinematic at the end of the major patch narrative, leading into the next major patch. The only difference is that the story continues AFTER the raid, rather than concluding with it like it did in Legion and BfA.
The world revamp dream will never die!
Did it? Ansurek's cinematic was nothing more than her defeat. All the elements in the cinematic were already established. There were no twist to her defeat, Xalatath being the bigger villain wasn't new information either. The cinematic didn't add anything that wasn't already comunicated previously. Same goes for Aberrus. At least Fyrakk's had the development of the aspects regaining their powers from Azeroth herself, while also leaving a lot to speculate about with regards as to whether Azeroth is or isn't a Titan, I'd just argue it was visually and narratively not as gratifying as one would hope. Raszageth's also got us the release of her siblings which was good.
But comparing Ansurek's or Sarkareth's to the reveal of Argus, and what that meant for the story going forward .... it's worlds apart (pun intended :P).
Can I say, I love how Legion did that and I wish they had kept on with it. It better integrated the raid into the story because there was actual build up to it. People will easily clear the raid on the lower difficulties way before they've actually seen the full zone story now.
I respect your point of view! I personaly disagree, but I understand it's a question of preference. I think that, because WoW's story has such large gaps of time between story drops, it'd benefit from creating exciting moments, in its most exciting format (cinematics), with enough staying power to hold people over till the next piece of content. But if you are totally satisfied with the way things work right now, that's great (genuinely) !
Yeah, i see value in both approaches. Yours is probably more "risky" because if the cinematic falls flat, then you basically grind to a halt for half a year, while if you gradually evolve the story it's more safe albeit more gradual and less bombastic i guess.
It's a matter of opinion i guess.
Definitely agree. It was definitely harder to accept at the beginning of the expansion. But once you got past that the content cadence was much better.
It was easier to have buildup to the raid. And with a new major zone and a new raid both being major features, it felt more natural to have them staggered, rather than both showing up at the same time, which led to more burnout.
Still, I guess I can see why they stopped doing it. Players were definitely not happy having to wait for months after Argus was current content to start actually raiding Antorus.
The world revamp dream will never die!
If there weren't "packs" for the past allied races, why tf would there be one now?
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Ik you don't mean literal DLC or shop packs. My point is that there has never been an Allied Race reveal with a named theme.
I think TLT will actually be pretty feature light versus whatever comes after. Midnight will be big and so will the next saga intro that looks likes it may be Kalimdor focused.
Class halls and Vrykul I can see but nothing crazy.