1. #86201
    Relatively big news is that there won't be legacy dungeons/raids farming for housing stuff.

    but the thought of someone farming a mount for years across multiple characters every week, finally earning it, and then being told “welp, time to go back and grind for the couch” is rough. We’d like to avoid this.

  2. #86202
    Quote Originally Posted by Dracullus View Post
    Relatively big news is that there won't be legacy dungeons/raids farming for housing stuff.
    Also retroactivley adding them to meta achievements was a nice touch.

    Farewell to Arms was one the biggest PIA I've completed in this game. Nice to be thrown a little extra reward for doing it.

  3. #86203
    The social gameplay in neighbourhoods should be emergent rather than something invoked by the Team. No one wants gameplay systems blaring while they're relaxing in a RP Neighbourhood/Club Social Setting/Friend Neighbourhood Chilling.

    Definitely worrying that they might intend to maybe do the "INVASION IN YOUR NEIGHBOURHOOD" shtick or other things that take away from the systems purpose. Hopefully they're not too coked up on iterative design that they drag that stuff from Garrisons into Neighbourhoods just because ITERATION.
    I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.


  4. #86204
    Quote Originally Posted by Worldshaper View Post
    I like everything in that blog post (except maybe the neighbourhood activities tease, I don't want forced social gameplay).

    The idea of having old expansions' content, and even old profession reagents, matter is exciting. Makes me want to start completing any old content I might have abandoned and skill up all proffs on my alts.

    Probably a good idea to start with the ones whose themes you enjoy the most.
    I have all legacy professions maxed just as completionist. Guess it's my time to shine and mass buy old reagents while they are cheap xD.

  5. #86205
    The Housing blog is pretty good. I am going to spend so much time collecting everything... I love it!

    Neighbourhood activities could be very nice if they are just relaxing activities with no difficulty attached. Happy that they are trying, though.

    I'm not very convinced about needing to have 4 chairs of the same kind if I want to put 4 in my dining room. Since decorations will come literary from anywhere, I believe that it could become bothersome to farm them, but we'll see.
    Do not take life too seriously. You will never get out of it alive.


  6. #86206
    Quote Originally Posted by Foreign Exchange Ztudent View Post
    Everything seems fine, I guess I am a bit disappointed we didn't get Carpentry but at least I guess having Housing Furnishing being relevant for every profession is good and will be interesting to see on the Auction House. (Also a very good utilization of each expansions Crafting category being used!)

    Still with the nature of this being 1 chair = 1 chair, I do wonder how the Monetization for this will go cause buying a bunch of $40 bundles but maybe they keep them Unique. Will be interesting to see how that goes later down the line. Also how gold sinky will the system be, its going to be interesting to see how much a total furnishing of a house can go with gold.

    If nothing else it seems good? Obviously, I am a bit surprised they want a Unique thing but ultimately if they feel that its better and sometimes there are going to be furnishing that should be unique even if someone would want to have Onyxia heads all over their house for some reason. I guess its' just interesting they settled that Onyxia heads is where the limit goes.
    I would imagine many items come in stacks. So four chairs and two tables. Or 6 candles. With more unique items being single drop.

    - - - Updated - - -

    Quote Originally Posted by Darkarath View Post
    The Housing blog is pretty good. I am going to spend so much time collecting everything... I love it!

    Neighbourhood activities could be very nice if they are just relaxing activities with no difficulty attached. Happy that they are trying, though.

    I'm not very convinced about needing to have 4 chairs of the same kind if I want to put 4 in my dining room. Since decorations will come literary from anywhere, I believe that it could become bothersome to farm them, but we'll see.
    If I were to guess, I would say that only some specific furniture will be limited. Can't imagine that regular Hillsbrad Table #2 will have much of a limitation beyond getting one of it. Whereas something like Kil'jaeden mission table from the 7.2 trailer will be something you need to farm if you want more than one. Just as an example.

    - - - Updated - - -

    Quote Originally Posted by Foreign Exchange Ztudent View Post
    The social gameplay in neighbourhoods should be emergent rather than something invoked by the Team. No one wants gameplay systems blaring while they're relaxing in a RP Neighbourhood/Club Social Setting/Friend Neighbourhood Chilling.

    Definitely worrying that they might intend to maybe do the "INVASION IN YOUR NEIGHBOURHOOD" shtick or other things that take away from the systems purpose. Hopefully they're not too coked up on iterative design that they drag that stuff from Garrisons into Neighbourhoods just because ITERATION.
    Definitely a potential stumbling block. But I will keep an open mind. Reoccuring events could absolutely be something to liven up the neighborhood if implemented correctly. Though admittedly mostly if it's small stuff like a trade cart setting up shop, or a parade.

    - - - Updated - - -

    Quote Originally Posted by Foreign Exchange Ztudent View Post
    But I wanted the Exterior post not this, like this isn't that interesting.
    For me it is the most exciting news. My fear was exaclty the scenario they mentioned. That you would just be given all the furniture on the vendor, or worse, outright. And that gaining them would just be a matter of waiting for the next patch to come out.
    This version of it is what I have been championing for ages. Where, like transmog, it saturates the entire game, even retroactively, with content.

    - - - Updated - - -

    Maybe a reach. But the mention of the items being unique per warband, rather than unique per character does make me wonder whether it will be possible to have a neighborhood of alts, and to have all of them be visible simultaneously. Wouldnt really make sense to me to have that limitation otherwise.
    The world revamp dream will never die!

  7. #86207
    Quote Originally Posted by Sondrelk View Post
    Maybe a reach. But the mention of the items being unique per warband, rather than unique per character does make me wonder whether it will be possible to have a neighborhood of alts, and to have all of them be visible simultaneously. Wouldnt really make sense to me to have that limitation otherwise.
    It's alluded to previously that you get one Horde plot and one Alliance plot.

    Your houses are also shared amongst your Warband with your different characters being able to come and go as you see fit (so your Orc character can hang out in your Alliance house without a problem). Housing rewards are also shared across your Warband, so you’ll be able to use your décor collection no matter which character earns it.

    Furthermore, it’s not just Warbands that cross factional lines but friendships as well, so you’ll be able to live in or visit your friends’ or guildmates’ houses and their neighborhoods with minimal restrictions regarding faction. For example, while it’s not possible for your Human character to buy a house in the Horde zone, your Troll character in the same Warband can, and then your Human can use it as if it were their own.
    Hence the follow-up example in the unique per warband thing:

    If you have four fountains and place three of them on the lawn of your Alliance house, your Horde house will have only one available to place.
    -

    Also
    Quote Originally Posted by Sondrelk View Post
    If I were to guess, I would say that only some specific furniture will be limited. Can't imagine that regular Hillsbrad Table #2 will have much of a limitation beyond getting one of it. Whereas something like Kil'jaeden mission table from the 7.2 trailer will be something you need to farm if you want more than one. Just as an example.
    It's implied to be (sort of) the opposite. The point is that they are quantity limited. It creates demand. So Hillsbrad table #2 you can place a hundred of, but you will need to buy a hundred off the vendor, or floating books, if you want a whole huge library with dozens, you will need to buy dozens of them off the AH or craft them with an Enchanter. That keeps every recipe from being a "everyone wants exactly 1 forever" because maybe five years from now you change a room and want two more coffins, so then you go buy them, they're continually in demand for crafters which means old world mats are also.

    But then big set pieces you can only place one of, so there's no incentive to farm a boss over and over for multiple copies of their fancy singular thing.
    Last edited by Hitei; 2025-04-25 at 08:48 PM.

  8. #86208
    Quote Originally Posted by Hitei View Post
    It's alluded to previously that you get one Horde plot and one Alliance plot.



    Hence the follow-up example in the unique per warband thing:



    -

    Also


    It's (sort of) the opposite. The point is that they are quantity limited. It creates demand. So Hillsbrad table #2 you can place a hundred of, but you will need to buy a hundred off the vendor, or floating books, if you want a whole huge library with dozens, you will need to buy dozens of them off the AH or craft them with an Enchanter. That keeps every recipe from being a "everyone wants exactly 1 forever" because maybe five years from now you change a room and want two more coffins, so then you go buy them, they're continually in demand for crafters which means old world mats are also.

    But then big set pieces you can only place one of, so there's no incentive to farm a boss over and over for multiple copies of their fancy singular thing.
    Ahh, that's a shame. But I suppose it makes sense for the initial rollout.
    The world revamp dream will never die!

  9. #86209
    Quote Originally Posted by Sondrelk View Post
    Ahh, that's a shame. But I suppose it makes sense for the initial rollout.
    I think it's the superior approach. It creates a longer term gameplay loop than just "buy a thing once" and increases the value in old world profession leveling and mat farming.

  10. #86210
    Quote Originally Posted by Dvalin View Post
    By the way, I doubt we're able to notice the impact Metzen has had on scrapped/changed content, as he took office 10 months into the development of tWW. Which is earlier than pre-production. It wouldn't have been too hard to change direction a bit at that stage of development.
    *sigh* How many times do we have to break this down? Metzen never had full authorial control over the franchise. He was frustrated during WC3's and early WoW's development that the devs didn't "get" the Forsaken faction storyline he was setting up. He was frustrated by the addition of Blood Elves to the Horde because the higher ups wanted to appeal to Asians who couldn't get their girlfriends to play Horde and thus fix the lopsided Asian faction ratio. Metzen didn't want playable Death Knights but got vetoed because the other devs thought it would be cooler. The original idea that the devs came up with for WoD was that Garrosh would gather up the C-tier races of Troggs and Kobolds and form a Mongrel Horde. We got lucky that the devs got convinced to instead do powermetal orcs. And then Metzen didn't get to make the Starcraft 2 he envisioned ("Gone with the Wind in space") because he wasn't an almighty JRPG director. He is in a heavily democratic American game company where the game is made by committee, and the other devs didn't want a JRPG-esque story experience. And then when Metzen came back, he said he was astounded by how much Blizzard had changed (read: powermetal and WAR in Warcraft is not in vogue anymore. We now live in the age of Friendship is Magic and tumblr scalie rainbow dragons). Also, while Metzen was away, Christie Golden joined the WoW team and was far and away the best writer they actually had, having actually published many books and short stories, and yet she couldn't salvage WoW's storytelling because ultimately the game is designed by committee, and the game also fundamentally does not present a good story experience with the zoomed out camera, paragraphs of quest text, flaccid player character, etc. Metzen coming back is not going to save WoW's storytelling.


    Quote Originally Posted by Khaza-R View Post
    Ah, we're back to the old "expansions I don't like are clearly filler content"

    Never change MMO-C
    A major issue I think is that WoW's content is too intertwined in a single story that doesn't update often enough. If you don't like the main story or idea of the expac then it is pretty hard to like the expac at all. Don't like neon green lava and demons? Well fuck you that's what you get in the Legion expac for two years straight. Whereas with Final Fantasy XIV, the expac is seperated into a few different isolated storylines and themes. If you don't like how the main story of Shadowbringers is about fighting Organization XIII rejects from Kingdom Hearts and talking about peace and friendship, that's okay because there are two other storylines about grounded geopolitical conflict and the war, aka the stuff you loved about earlier FF14. If you don't like the current main story about taco princess and "PEACE!", well at least you got this other WWE story. Another alternative is to have a faster release schedule than one box release every 2 years followed by two patches you can finish over a weekend. Classic Final Fantasy and the current Trails series released a box every year, and then for other live service games GW2 during the 2016 through 2019 and the current Genshin Impact were releasing new zones every 2 to 3 months. If you don't like the current thing well that's okay because the next thing is right around the corner. You're not waiting over two years to get out of the hell of the thing you currently disilike.

  11. #86211
    Quote Originally Posted by Hitei View Post
    I think it's the superior approach. It creates a longer term gameplay loop than just "buy a thing once" and increases the value in old world profession leveling and mat farming.
    Meant the part about just one Alliance and one Horde plot per account.

    The stuff about furniture I am one hundred percent down with. Having five Gallywix statues should be something special.
    The world revamp dream will never die!

  12. #86212
    Quote Originally Posted by Foreign Exchange Ztudent View Post
    Snip
    There's still a chance we could get Carpentry (or similar profession by a different name). As others have pointed out, they still haven't told us anything about the exteriors of houses. Carpentry could be a profession that primarily focuses on and specialises in that (alongside interior stuff, too - but other professions will also have access to stuff for interiors as well).

    They could even be saving it to be announced alongside the Midnight reveal! Would definitely add to the hype of what's already being anticipated as WoW's greatest expansion of all time (potentially)!

  13. #86213
    Quote Originally Posted by JMitchy96 View Post
    There's still a chance we could get Carpentry (or similar profession by a different name). As others have pointed out, they still haven't told us anything about the exteriors of houses. Carpentry could be a profession that primarily focuses on and specialises in that (alongside interior stuff, too - but other professions will also have access to stuff for interiors as well).

    They could even be saving it to be announced alongside the Midnight reveal! Would definitely add to the hype of what's already being anticipated as WoW's greatest expansion of all time (potentially)!
    I mean
    decor will be crafted by ALL existing non-gathering primary professions instead of creating a new profession solely dedicated to it.
    is pretty close to cut and dry.


    Also these are probably the assets mentioned in the blog (there's a shorter version of the same rug that it could also be)

  14. #86214
    Excited to see what the meta rewards will be.

    Speaking of, I would like if the meta mount for TWW is the One Armed Bandit. Somehow.

  15. #86215
    Quote Originally Posted by Cheezits View Post
    Excited to see what the meta rewards will be.

    Speaking of, I would like if the meta mount for TWW is the One Armed Bandit. Somehow.
    If TWW gets a meta achievement (and it should), then I hope it doesn't include bizarre achievements like Leftover's Revenge from Dragonflight, which needs a very big group to get. Such groups are hard to form nowadays. For the Primal Storm bosses in the alternate timeline, as well.

    Does TWW happen to have such achievements at the moment?

  16. #86216
    Quote Originally Posted by Dvalin View Post
    If TWW gets a meta achievement (and it should), then I hope it doesn't include bizarre achievements like Leftover's Revenge from Dragonflight, which needs a very big group to get. Such groups are hard to form nowadays. For the Primal Storm bosses in the alternate timeline, as well.

    Does TWW happen to have such achievements at the moment?
    No, the middle-meta achieve they added for Khaz and Siren Isle were very fair.

  17. #86217
    Huh noticed that one of the mats for the coffin is [Ironwood Lumber], does that thing currently exist or are we getting sneak peek of Midnight stuff or maybe idk, image below for reference.

    Also how did you make images close and open? I hate taking up space. :P

  18. #86218
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    Quote Originally Posted by rainhard View Post
    Huh noticed that one of the mats for the coffin is [Ironwood Lumber], does that thing currently exist or are we getting sneak peek of Midnight stuff or maybe idk, image below for reference.
    It's mentioned in the article:

    To craft something, players will need not only the required recipe and skill level, but they will also need to gather a new type of decor-crafting specific reagent per-expansion as well as any required reagents from that expansion.

  19. #86219
    I’m so glad 11.1.5 is here… Now I finally get to be excited and anxious to see what 11.1.7 brings ha!

    Children’s week allegedly having such a unique and techy pet has me quite curious, and only days away. Also wondering how much the turbo charging theme of season 2 will carry into 11.1.7

  20. #86220
    Quote Originally Posted by Foreign Exchange Ztudent View Post
    Everything seems fine, I guess I am a bit disappointed we didn't get Carpentry but at least I guess having Housing Furnishing being relevant for every profession is good and will be interesting to see on the Auction House. (Also a very good utilization of each expansions Crafting category being used!)

    Still with the nature of this being 1 chair = 1 chair, I do wonder how the Monetization for this will go cause buying a bunch of $40 bundles but maybe they keep them Unique. Will be interesting to see how that goes later down the line. Also how gold sinky will the system be, its going to be interesting to see how much a total furnishing of a house can go with gold.

    If nothing else it seems good? Obviously, I am a bit surprised they want a Unique thing but ultimately if they feel that its better and sometimes there are going to be furnishing that should be unique even if someone would want to have Onyxia heads all over their house for some reason. I guess its' just interesting they settled that Onyxia heads is where the limit goes.
    all store items will have a special tag that allows you to make X copies

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