well, i'm even more curious about 11.2 now lol


That seems more and more likely at this point.
Come to think of it, the Worldcore is almost exactly what people initially theorized that TLT's logo was showing, even.
From the moment we saw that, there were people pointing out that it looked just like the Titan prisons that the Incarnates were kept in, and speculation that it could be a prison for Azeroth. But I had forgotten about that, and never really saw it come up again, by the time we learned of a Worldcore containing Azeroth against her will, "guarding" her from everything but Titan influence. I had pictured more of a grand Titan complex, but maybe they've been showing the Worldcore for TLT right from the start.


Okay, so spoilers for the end of the Arathi questline-
The Red Dawn leader- Marran, is allowed to live- but stripped of her name and title and banished from the Highlands. She leaves with another Stromic lieutenant who switched sides to her. Interestingly, the assassin character from Heartlands does not appear so maybe all three of them are being saved for later.
Also Faerin has new clickable voicelines about being on the surface, so she'll be sticking around.
Last edited by Cheezits; 2025-05-01 at 10:19 PM.
Metzen said he didn't just railroad over the narrative team when he came in. He asked them what kind of stories they wanted to explore and then collaborated on turning it into the saga. So yeah, I think its natural when they were discussing some of it that the conclusion was going to be "oh wait, that's a better fit for this story. Lets table it until them".
It makes for an abrupt turn like you said. But hopefully a better payoff then a one-and-done expansion story.
I am honestly not convinced it is. What does make sense is shelving the Worldcore finale until TLT, and making 12.0 into Void themed Legion, rather than what it looked like might have been next, which was backside of Azeroth with the Arathi.
K'aresh makes perfect sense as the big payoff in Midnight after being properly teased a full expansion in advance. Not unceremoniously dumped at us half a year after we had a five second teaser about it. Only to then move on to a significantly less spectacular Void themed expansion, right as everyone is good and tired of Void stuff.
I am all for the devs having changed stuff. But going to K'aresh in TWW isn't a minor change. It's a complete tonal shift.
The world revamp dream will never die!


Why is Karesh better in Midnight than now? It is not Argus. It is not a Void stronghold. We don't know what the Argus equivalent of Void is. We don't even know what void creatures are, yet, save for like four models.
We don't have an Argus-equivalent for Void because Void has gotten fuck-all lore, but it definitely exists. It could even be the Umbral Plane mentioned in Dragonflight.
If I were to guess. Then the TWW epilogue will explain that they are coming with us to EK to fight in Renilash. After which they will help us get to the Arathi Empire at some future point, and become the basis of the rebellion against the most likely insane emperor.
The world revamp dream will never die!

It's not Argus one to one, true. But in terms of raising the stakes it's pretty similar. An entire planet almost completely under the control of an antagonistic force.
K'aresh is better in Midnight for the same reason Argus was better in Legion than it would have been in WoD. It probably could have worked. But you don't want to have the big showstopper zone BEFORE the part where you have to fight off the big invasion.
I would rather K'aresh feel like there are stakes involved, and that we are in a dangerous place. Rather than either losing and knowing we will just come back again in a year. Or just having a neutered Ethereal zone with no big reason to go there.
The world revamp dream will never die!

I personally see K'aresh as a warning rather than a stronghold, though. Argus was the final battleground against the Legion, it always would be. It's similar to K'aresh in the sense that it was a planet destroyed by said cosmic power, but instead of sticking around and making it their fortress, The Void consumed K'aresh and moved onwards.
Going to Argus in WoD wouldn't have made sense because we were both unprepared to battle the Legion, but also unaware of their impending invasion.
Going to K'aresh in TWW can work because we've been chasing Xal'atath, the Harbinger of the Void around for a while now, fully aware she is plotting an action against our Worldsoul with the Void. Following the Dark Heart to K'aresh can be our character's idea of the only thing we can do to stop her. Being on K'aresh, seeing what destruction from the Void can do to a planet does raise the stakes because we are looking at the fate of Azeroth if we were to fail... which we will in 11.2.
Understandable but I don't really see how it can be a better fit for Midnight when all we know is that it has 1. Elves, 2. Quel'thalas, 3. Void invasion, 4. Sunwell
Lets remember that a lot of people hated that Argus was tacked on to Legion because thought it was going to be its own expansion one day. Player speculations/expectations and what Blizzard does are frequently not in sync.
That's an interesting take you and others are raising. I can get behind that. And seeing how the core of Ka'resh seems to be eaten, well, that makes it thematic, still (war WITHIN). The Worldsoul's prison (with maybe some Rootlands around it) could then be a patch-zone for TLT, for example.
@Khaza-R I don't know. Expansions centred around Azeroth are generally better than us travelling to whole new planets. Outland worked because of the Warcraft strategy games, but we knew next to nothing about Argus. Shadowlands had some ties to Azeroth and older lore, but also struggled with connectivity. So, a whole new planet as expansion, like Argus, wouldn't have been such a good decision as you might think.
Last edited by Dvalin; 2025-05-01 at 10:46 PM.
