1. #8681
    Elemental Lord
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    Quote Originally Posted by Makabreska View Post
    I just hope that next expansion stays in a more traditional fantasy region, and not go cosmic/interdimensional. Current setting does wonders for the general enjoyment coming from the game.
    Sure, but I hope it's some developed area, not some wild unexplored continent again. No theme is bad, things just need to be varied.

  2. #8682
    Quote Originally Posted by Dracullus View Post
    Sure, but I hope it's some developed area, not some wild unexplored continent again. No theme is bad, things just need to be varied.
    I would hope that Avaloren has vibrant local populations.
    And I want a city with questing in it like Suramar. They did it in Legion and I at least enjoyed it a lot. It was a massive waste to not use Boralus a lot more heavily in BfA

  3. #8683
    I wouldn’t be against seeing the ruins of Theramore cleared, and turned into a Pirate haven similar to Freehold. Have Nightsquall send some of his crew in to clean up the ruins, and expand the city slightly further into both the swamp and out towards the cove. Fill it with all sorts of flavour merchants, unsavoury folk, some evergreen content, a place to pick up rare and exotic mounts/items/cosmetics with a currency attached from completing the said evergreen content. Throw the black market auction house here too.

  4. #8684
    Quote Originally Posted by Varodoc View Post
    Main Nozdormu will NEVER turn into Murozond because Warcraft is not some tragic 18+ dark story. Warcraft is cheerful story where good guys win. So Chromie will find a way to heal Nozdormu, save him from his fate, and as such she will NEVER be Aspect.

    The entire point of that storyline is that fate isn't set in stone and Nozdormu can be saved. He will be saved and Chromie will never be in spotlight.

    The thing that doesn't make sense about transition from Nozdormu to Murozond (at least to me) is that in game it is framed as if it is something that will just "happen" to Nozdormu, basically against his will. He's a sad boi with a "guess I'll die" attitude. But this removes any agency from him.

    What would make much more sense, is if turning into Murozond was his choice. The sacred task of Nozdormu is to keep the world on the One True Timeline. It was shown to him, that in this One True Timeline he becomes the Murozond. In order NOT to become Murozond he would need to abandon the One True Timeline... which is exactly what the Infinites are about. Therefore, in order not to become Murozond he must embrace the philosophy of the Infinites and become Murozond. And yes, you could say that it is a paradox, but it is actually a tragic irony of his situation.

    So perhaps the story of the Bronze dragonflight is not about avoiding Infinitization, but rather about embracing it? Maybe something in the story will be revealed that will show Nozdormu that he has been manipulated by the Titans? Maybe we will even side with the Infinites? After all, we, as the heroes of Azeroth, do not fit into the Great Design, as it was shown many times throughout the game that we are special, in that we have a free will.

  5. #8685
    Brewmaster Jekyll's Avatar
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    Quote Originally Posted by Le Conceptuel View Post
    Would be interesting. We're in desperate need of recurring villains, however, so I am reluctant to support killing off any of them just yet.

    Hate the idea of it being a wedding, also. Feels too much like a continuation of Dragonflight's tone. If we're going to permanently kill off Magatha, I'd prefer it come as a major story beat with a serious tone given that she's effectively the main antagonist for the entire tauren race in absence of any major centaur or quilboar characters.
    OK what about a Tauren wedding Dungeon that leads up to the Tauren raid with Magatha as the final raid-boss? I so dungeon where we try to save a wedding from crashers and one of the dungeon bosses is just a cake elemental.

  6. #8686
    Quote Originally Posted by KurtMash View Post
    The thing that doesn't make sense about transition from Nozdormu to Murozond (at least to me) is that in game it is framed as if it is something that will just "happen" to Nozdormu, basically against his will. He's a sad boi with a "guess I'll die" attitude. But this removes any agency from him.
    Only if you ignore Murozond's side of things. His behaviour makes it clear he did turn by choice when he finally does so. But that time isn't now. Nozdormu has not so far experienced anything that would make him switch. But whatever will eventually be the cause, it likely won't be in DF.

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    Quote Originally Posted by Jekyll View Post
    OK what about a Tauren wedding Dungeon that leads up to the Tauren raid with Magatha as the final raid-boss? I so dungeon where we try to save a wedding from crashers and one of the dungeon bosses is just a cake elemental.
    I'd prefer if we arrived at Magatha only to find that age did her in... and then get attacked by her spirit anyway. She's a Shaman after all.

    You seem a bit to preoccupied with the whole wedding thing. Would a Tauren wedding even have cake?

  7. #8687
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    Quote Originally Posted by huth View Post
    Only if you ignore Murozond's side of things. His behaviour makes it clear he did turn by choice when he finally does so. But that time isn't now. Nozdormu has not so far experienced anything that would make him switch. But whatever will eventually be the cause, it likely won't be in DF.

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    I'd prefer if we arrived at Magatha only to find that age did her in... and then get attacked by her spirit anyway. She's a Shaman after all.

    You seem a bit to preoccupied with the whole wedding thing. Would a Tauren wedding even have cake?
    Yes 10/chars

  8. #8688
    Quote Originally Posted by huth View Post
    The problem is that Ersula insinuated he would become Murozond and then go back. Which is rather hindered by his being dead.
    Sadly I can see blizz doing it
    Through time shenanigans they could "splinter" him

    I doubt it though because this expansion is going to end with all new aspects

  9. #8689
    I don't mean it as a genuine comparison, but I appreciate the irony of having an expansion ostensibly inspired by MoP experiencing the same backlash as it did at the time and some players now desiring a "return to form" expansion, with a lot of talk about orcs being front and center. Time is a flat circle and all that.

    I'd definitely say I'm more interested in what's coming after DF at this point, but I'm fine with the current state of things as opposed to desperately wanting to get away from BfA and SL. Ideally the work done to strengthen the core systems of the game in DF will pay off as a strong launching point into a more explosive expansion that doesn't have the bad taste of BfA and SL still lingering, but it's all way too early to say.

  10. #8690
    Quote Originally Posted by Xilurm View Post
    What would an Orc central expansion even be now? Light Orcs from AU Draenor? Otherwise it doesn't make sense.
    Not orc central expansion, but an expansion with some relevant orcs in it.
    Aside from that, AU Draenor again, more fleshing out of the Mag'har, the lightbound nonsense and what-else. Good way to make us of the WoD stuff that people like (assets, music) while scrapping the less favorable stuff.

  11. #8691
    Quote Originally Posted by Lahis View Post
    Infinite plotline is resolved by turning Nozdormu into Murozond. After that we know where, when and how he dies because we have already done it.
    Not if we help our past selves kill him in a mini raid perhaps, that could be a twist.

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    Quote Originally Posted by Hitei View Post
    It doesn't resolve because he's an ageless time traveler so there's an infinite amount of space for events between those two points. Knowing when he turns and having killed him means nothing.
    And also this, we do not know what will happen untill we get to his death, its not like he turns and goes straight to his death.

  12. #8692
    Stood in the Fire Supertoster's Avatar
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    11.0 will certainly be something about other side of Azeroth. It's initial theme will be about pirates, sea, maybe nagas, exploration of new lands, probably some hidden titanic stuff, and it will eventually lead to some Void stuff, which will be a gateway to 12.0

  13. #8693
    Elemental Lord
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    Quote Originally Posted by Murlocos View Post
    I don't mean it as a genuine comparison, but I appreciate the irony of having an expansion ostensibly inspired by MoP experiencing the same backlash as it did at the time and some players now desiring a "return to form" expansion, with a lot of talk about orcs being front and center. Time is a flat circle and all that.
    DF is MoP 2.0 and will share MoP's fate. Currently there is no hate towards it, but there is not big excitement either. In the future it will be presented as one of best expansions, cause it checks literally all boxes for good WoW.

    And it will be this way even if devs somehow fuck up 2024 patch schedule (which ironically would be another "feature" taken from MoP) - everyone remember only first months of expansion. SL had really good 2nd year, no one remember or care about it cause we had to play 9.0 for 8 months and 9.1 was more of the same.

    No wonder people talk about WoW 2.0 so often now. They just urge for classic Warcraft vibes from WoD or BfA.

  14. #8694
    Elemental Lord
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    Quote Originally Posted by Dracullus View Post
    Jesus Christ and I thought we can finally have one rep truly account wide with Loam Niffen. Turns out, when you hit 20, you can buy Barter Boulders for resources on alts, but every single reward is still in Barter Bricks until you grind Renown 12 on every.single.alt.

    It's getting really frustrating, especially when account wide reps were one of selling points of this expac. I don't get what's stoping them from going full in.
    Uch.. that not helping. Luckily I stopped caring myself and stopped doing them, but this doesnt help encourage doing it either.

    Just make it accountwide already damn.

  15. #8695
    Stood in the Fire Supertoster's Avatar
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    Quote Originally Posted by Dracullus View Post
    No wonder people talk about WoW 2.0 so often now. They just urge for classic Warcraft vibes from WoD or BfA.
    Or because pretty much everything in WoW in terms of mechanics and game structure is outdated and cannot be fixed in scope of expansion and requires a full remake of the game from ground up.
    This is a main reason for WoW2 talks.

  16. #8696
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    Quote Originally Posted by Supertoster View Post
    Or because pretty much everything in WoW in terms of mechanics and game structure is outdated and cannot be fixed in scope of expansion and requires a full remake of the game from ground up.
    This is a main reason for WoW2 talks.
    Oh I meant talks about revamp we had here for months, not remaking whole game, sorry about confusion.

    And talk about WOW 2 from last few days is just parroting latest "wisdom" from Asmongold as usual.

  17. #8697
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    Quote Originally Posted by Dracullus View Post
    Oh I meant talks about revamp we had here for months, not remaking whole game, sorry about confusion.
    Then it is more accurate to call Cata 2.0 rather than WoW 2. Just to lesser confusion.
    Old world revamp is pretty much possible, but is it even needed? I mean, world revamp means low-level experience revamp. For old players it is not very needed, maybe only for leveling alts. And for new players it does not fix a problem of WoW being fundamentally outdated and unfriendly to zoomers.

  18. #8698
    Quote Originally Posted by Supertoster View Post
    Then it is more accurate to call Cata 2.0 rather than WoW 2. Just to lesser confusion.
    Old world revamp is pretty much possible, but is it even needed? I mean, world revamp means low-level experience revamp. For old players it is not very needed, maybe only for leveling alts. And for new players it does not fix a problem of WoW being fundamentally outdated and unfriendly to zoomers.
    Easy fix: endgame content + quests for current level that also take place in the revamped world, instead of away from it like Cata.

    People just want quests, dungeons and raids in Lordaeron, Barrens etc instead of a new island or dimension. Can easily be max level.

  19. #8699
    The Insane Raetary's Avatar
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    Quote Originally Posted by Supertoster View Post
    I mean, world revamp means low-level experience revamp.
    The age of 2016 onward says hi.
    World quests, world events, and the wow teams general focus on world content means that those zones would be used for everything, from lvling to end-game content.

    Just as it was the case in, you know, the last 3 expansions and the current ongoing one.

    One of the biggest mistakes of cataclysm was the complete lack of relevancy of the New world post lvling, that the game shoves you into the newest cata endgame zones, instead of actually letting you to continue experiencing the world.

    When we discuss a world revamp, we discuss it from a position that Blizzard is at least is aware of their current capabilities and former mistakes and is doing it with the goal to avoid the major failures that they had last time.


    Formerly known as Arafal

  20. #8700
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    Quote Originally Posted by Arafal View Post
    The age of 2016 onward says hi.
    World quests, world events, and the wow teams general focus on world content means that those zones would be used for everything, from lvling to end-game content.

    Just as it was the case in, you know, the last 3 expansions and the current ongoing one.

    One of the biggest mistakes of cataclysm was the complete lack of relevancy of the New world post lvling, that the game shoves you into the newest cata endgame zones, instead of actually letting you to continue experiencing the world.

    When we discuss a world revamp, we discuss it from a position that Blizzard is at least is aware of their current capabilities and former mistakes and is doing it with the goal to avoid the major failures that they had last time.
    It all sounds cool and dandy, but it does not fix a problem of WoW being unable to attract new players.

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