1. #87301
    Quote Originally Posted by Black Rider View Post
    Long time no see Medivh, I think we will get him in the next expansion
    Midnight really is gonna be legion 2

  2. #87302
    Just noticed a forsaken table asset used in the housing clips, hope that's a nod towards Forsaken areas in Midnight.

  3. #87303
    Quote Originally Posted by Cheezits View Post
    Just noticed a forsaken table asset used in the housing clips, hope that's a nod towards Forsaken areas in Midnight.
    I'd love to see Tranquillen built further into a hybrid Forsaken and Elven village. It'd be nice to see a small subculture form within the village for the survivors of the Scourge, a niche area where people more affected than others have gathered.

    In fact, I wouldn't be surprised to see Tranquillen in some form to be a renown track, as it'd already been a reputation.

  4. #87304
    Quote Originally Posted by Cheezits View Post
    Just noticed a forsaken table asset used in the housing clips, hope that's a nod towards Forsaken areas in Midnight.
    Hopes for Tranquilien 2.0 rising.
    Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.

    Tinkers will be the next Class confirmed.

  5. #87305
    Tranquilen would be nice, Lordaeron would be better.

  6. #87306
    Quote Originally Posted by Cheezits View Post
    Just noticed a forsaken table asset used in the housing clips, hope that's a nod towards Forsaken areas in Midnight.
    It's from BfA.

    -

    Which is also a pretty good sign for a bunch of existing doodads being migrated to housing objects.
    Last edited by Hitei; 2025-03-16 at 07:36 AM.

  7. #87307
    Quote Originally Posted by Hitei View Post
    It's from BfA.

    -

    Which is also a pretty good sign for a bunch of existing doodads being migrated to housing objects.
    That has me confused. How are they going to use existing doodads with the dying system? I guess only specific objects will get to use that system?

  8. #87308
    Quote Originally Posted by Nymrohd View Post
    That has me confused. How are they going to use existing doodads with the dying system? I guess only specific objects will get to use that system?
    They mentioned that dyeing would just be new items made going forward not "legacy" items.
    For newly created assets (as opposed to legacy ones from existing art), we’re allowing players to dye them a variety of colors
    It's just unclear what scale the availability of legacy items will be. I figured we'd just be getting some dragonflight and TWW stuff brought in (there's a weirdly high number of similarly sized bed models in TWW). But the table suggests we could see a pretty substantial conversion of older expansion assets.

    I have to imagine that they have (or will create) some sort of tool that automatically converts the regular doodads into housing-ready objects with the appropriate background data stuff. In which case there's literally thousands and thousands of objects that could be available at launch. Anything that isn't so old that there's modeling issues (like a lot of pre ~BfA furniture does not have bottom planes), because using those would entail them doing extra work to fix those things for when people flip furniture over or what not.

  9. #87309
    Quote Originally Posted by Hitei View Post
    They mentioned that dyeing would just be new items made going forward not "legacy" items.

    It's just unclear what scale the availability of legacy items will be. I figured we'd just be getting some dragonflight and TWW stuff brought in (there's a weirdly high number of similarly sized bed models in TWW). But the table suggests we could see a pretty substantial conversion of older expansion assets.

    I have to imagine that they have (or will create) some sort of tool that automatically converts the regular doodads into housing-ready objects with the appropriate background data stuff. In which case there's literally thousands and thousands of objects that could be available at launch. Anything that isn't so old that there's modeling issues (like a lot of pre ~BfA furniture does not have bottom planes), because using those would entail them doing extra work to fix those things for when people flip furniture over or what not.
    Yeah, they definitely have a tool that just imported entire doodad sets already. The video shows a tooltip with "[DNT] [AUTOGEN] 8FK_Forsaken_Table01.m2" so they've likely just automatically imported certain sets like the BfA Forsaken set or the 11.2 Goblin set and will pretty much only need to rename those to be similar to e.g. the "Folk Rug" model they have. It, in theory, should be pretty easy for them to add hundreds of existing models at a time. The only thing I don't have a good grasp on is how the performance budget/doodad limit system works and if that needs them to manually assign values to.

  10. #87310
    Quote Originally Posted by Marlamin View Post
    Yeah, they definitely have a tool that just imported entire doodad sets already. The video shows a tooltip with "[DNT] [AUTOGEN] 8FK_Forsaken_Table01.m2" so they've likely just automatically imported certain sets like the BfA Forsaken set or the 11.2 Goblin set and will pretty much only need to rename those to be similar to e.g. the "Folk Rug" model they have. It, in theory, should be pretty easy for them to add hundreds of existing models at a time. The only thing I don't have a good grasp on is how the performance budget/doodad limit system works and if that needs them to manually assign values to.
    Or not, so many doodads are interactible on wow without them getting custom names

  11. #87311
    Quote Originally Posted by Nymrohd View Post
    Or not, so many doodads are interactible on wow without them getting custom names
    They tend to fix them up when reported, but I personally prefer them being the model name because it makes my job easier. Undermine had a bunch of them and they fixed up most of them with hotfixes post-patch.

  12. #87312
    Quote Originally Posted by Marlamin View Post
    Yeah, they definitely have a tool that just imported entire doodad sets already. The video shows a tooltip with "[DNT] [AUTOGEN] 8FK_Forsaken_Table01.m2" so they've likely just automatically imported certain sets like the BfA Forsaken set or the 11.2 Goblin set and will pretty much only need to rename those to be similar to e.g. the "Folk Rug" model they have. It, in theory, should be pretty easy for them to add hundreds of existing models at a time. The only thing I don't have a good grasp on is how the performance budget/doodad limit system works and if that needs them to manually assign values to.
    Do we know that they have actual individual values as opposed to each being 1 item out of the total limit? Is that what the numbers on the icons in the gallery are supposed to be? The other take I've seen is that it's the number of (potentially crafted or acquired or whatever) individual items of that piece of furniture available to place--like the number on an item in your bag would be.

    I hope they do a bunch of the NPC assets that aren't actually connected to playable races or the two factions because there's a lot of real gems in there.

    Spoiler: 


    Last edited by Hitei; 2025-03-16 at 11:05 AM.

  13. #87313
    Quote Originally Posted by Marlamin View Post
    They tend to fix them up when reported, but I personally prefer them being the model name because it makes my job easier. Undermine had a bunch of them and they fixed up most of them with hotfixes post-patch.
    Yeah I keep reporting them. There are at least a couple of older ones that are still around though I did report but hey

  14. #87314
    Quote Originally Posted by Hitei View Post
    Do we know that they have actual individual values as opposed to each being 1 item out of the total limit? Is that what the numbers on the icons in the gallery are supposed to be? The other take I've seen is that it's the number of (potentially crafted or acquired or whatever) individual items of that piece of furniture available to place--like the number on an item in your bag would be.
    Unsure, I would assume some things would have a larger budget than others, but they haven't talked about it yet so it's just guesswork.

  15. #87315
    Quote Originally Posted by Marlamin View Post
    Unsure, I would assume some things would have a larger budget than others, but they haven't talked about it yet so it's just guesswork.
    I think that (existing or not) it wouldn't necessarily need to be manually done. You could just have the tool derive it formulaically from some amalgamation of polygon count, texture size, effect complexity, etc. I think even for the newly made assets it would probably be inefficient to manually test and dial in that value. I dunno what manually inputting that would even look like. You'd what, use some sort of test rig and spawn like a thousand of that asset in view in a room and then measure the client and server impact of that specific asset? Even that would probably be better off just being automated.

    I do worry that on release the limit is gonna be painfully low, especially when we can have like 10 very large rooms each subdivided into smaller partitions. That's a pain point in a lot of base building or housing systems. A lot of really wild clipping constructions rely on being able to use lots and lots of small (sized) assets.

  16. #87316
    Would be interesting to see if they up their texture game in terms of resolution with Midnight, but a this point I'm not holding out any breath

    - - - Updated - - -

    Quote Originally Posted by Darkarath View Post
    Guys, you are losing it.

    Of course is K'aresh.

    Often, the simplest explanation is the closest to the truth.

    We have an Ethereal. Where are Ethereal from? K'aresh.

    We have a Void Planet. Which Void Planet do we know? K'aresh.

    Why the hell the Ethereal would go to another planet?

    More importantly, why Blizzard will show us another planet of which we don't know anything about and of which we don't care about?

    What are we looking at then? Avaloren? Come on guys.

    And for those that believe that it would be just a raid, you are losing it too. K'aresh is one of the most anticipated zones of the game since TBC. Some players will be mad because we will just get a zone/s and not an expansion, but at the very least we will get a zone.

    Hell, people still complain about Argus and the Emerald Dream being just zones when they could have been expansions.
    I mean as always they'll just say we'll be visiting a small portion of K'aresh, but yeah people have been dying to go there since TBC. And all the time anything Etheral pops up people will comment and say that they wanna go visit it lol
    Quote Originally Posted by Firedemon View Post
    No. On these forums any updates mean an expansion hint.
    Wrathin comes back? Dragon expansion clearly!
    LK part of a quest? Wotlk 2 clearly!
    Sylvanas working with a death master? Shadowlands clearly!

    At the point we're headed for Wrath of the Shdowlands Dragon Isles Lich and tinkers.

  17. #87317
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    Looking at Horrific Visions, I wonder when people will be ready for Torghast event. Imagine something like Plunderstorm, so designers wouldnt be burdened by classes or fiting it into gearing system.

  18. #87318
    Quote Originally Posted by Dracullus View Post
    Looking at Horrific Visions, I wonder when people will be ready for Torghast event. Imagine something like Plunderstorm, so designers wouldnt be burdened by classes or fiting it into gearing system.
    I never stopped being ready for torghast. It was a good start for a system, it just needed a couple expansions of iteration and fine tuning.

  19. #87319
    Quote Originally Posted by Dracullus View Post
    Looking at Horrific Visions, I wonder when people will be ready for Torghast event. Imagine something like Plunderstorm, so designers wouldnt be burdened by classes or fiting it into gearing system.
    I'm dying () to have a reason to go to Torghast again. It so fun. Ideally they will eventually make a new one, with more varied themes, not tied to any power system, purely cosmetic, evergreen, and hopefully classless. A true rogue-like experience. You choose a skill and a weapon at the start and you build your own build () as you progress.
    Do not take life too seriously. You will never get out of it alive.


  20. #87320
    Quote Originally Posted by Tiradon View Post
    Would be interesting to see if they up their texture game in terms of resolution with Midnight, but a this point I'm not holding out any breath

    - - - Updated - - -



    I mean as always they'll just say we'll be visiting a small portion of K'aresh, but yeah people have been dying to go there since TBC. And all the time anything Etheral pops up people will comment and say that they wanna go visit it lol
    I think it's entirely possible for K'aresh to just be the raid and not even the zone.

    - - - Updated - - -

    Quote Originally Posted by Dracullus View Post
    Looking at Horrific Visions, I wonder when people will be ready for Torghast event. Imagine something like Plunderstorm, so designers wouldnt be burdened by classes or fiting it into gearing system.
    I kind of wish Delves were more like Torghast and Islands. More unique gameplay and more varied environments.

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