Just noticed a forsaken table asset used in the housing clips, hope that's a nod towards Forsaken areas in Midnight.
I'd love to see Tranquillen built further into a hybrid Forsaken and Elven village. It'd be nice to see a small subculture form within the village for the survivors of the Scourge, a niche area where people more affected than others have gathered.
In fact, I wouldn't be surprised to see Tranquillen in some form to be a renown track, as it'd already been a reputation.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Tranquilen would be nice, Lordaeron would be better.
They mentioned that dyeing would just be new items made going forward not "legacy" items.
It's just unclear what scale the availability of legacy items will be. I figured we'd just be getting some dragonflight and TWW stuff brought in (there's a weirdly high number of similarly sized bed models in TWW). But the table suggests we could see a pretty substantial conversion of older expansion assets.For newly created assets (as opposed to legacy ones from existing art), we’re allowing players to dye them a variety of colors
I have to imagine that they have (or will create) some sort of tool that automatically converts the regular doodads into housing-ready objects with the appropriate background data stuff. In which case there's literally thousands and thousands of objects that could be available at launch. Anything that isn't so old that there's modeling issues (like a lot of pre ~BfA furniture does not have bottom planes), because using those would entail them doing extra work to fix those things for when people flip furniture over or what not.
Yeah, they definitely have a tool that just imported entire doodad sets already. The video shows a tooltip with "[DNT] [AUTOGEN] 8FK_Forsaken_Table01.m2" so they've likely just automatically imported certain sets like the BfA Forsaken set or the 11.2 Goblin set and will pretty much only need to rename those to be similar to e.g. the "Folk Rug" model they have. It, in theory, should be pretty easy for them to add hundreds of existing models at a time. The only thing I don't have a good grasp on is how the performance budget/doodad limit system works and if that needs them to manually assign values to.
Do we know that they have actual individual values as opposed to each being 1 item out of the total limit? Is that what the numbers on the icons in the gallery are supposed to be? The other take I've seen is that it's the number of (potentially crafted or acquired or whatever) individual items of that piece of furniture available to place--like the number on an item in your bag would be.
I hope they do a bunch of the NPC assets that aren't actually connected to playable races or the two factions because there's a lot of real gems in there.
Spoiler:
Last edited by Hitei; 2025-03-16 at 11:05 AM.
I think that (existing or not) it wouldn't necessarily need to be manually done. You could just have the tool derive it formulaically from some amalgamation of polygon count, texture size, effect complexity, etc. I think even for the newly made assets it would probably be inefficient to manually test and dial in that value. I dunno what manually inputting that would even look like. You'd what, use some sort of test rig and spawn like a thousand of that asset in view in a room and then measure the client and server impact of that specific asset? Even that would probably be better off just being automated.
I do worry that on release the limit is gonna be painfully low, especially when we can have like 10 very large rooms each subdivided into smaller partitions. That's a pain point in a lot of base building or housing systems. A lot of really wild clipping constructions rely on being able to use lots and lots of small (sized) assets.
Would be interesting to see if they up their texture game in terms of resolution with Midnight, but a this point I'm not holding out any breath
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I mean as always they'll just say we'll be visiting a small portion of K'aresh, but yeah people have been dying to go there since TBC. And all the time anything Etheral pops up people will comment and say that they wanna go visit it lol
Looking at Horrific Visions, I wonder when people will be ready for Torghast event. Imagine something like Plunderstorm, so designers wouldnt be burdened by classes or fiting it into gearing system.
I'm dying () to have a reason to go to Torghast again. It so fun. Ideally they will eventually make a new one, with more varied themes, not tied to any power system, purely cosmetic, evergreen, and hopefully classless. A true rogue-like experience. You choose a skill and a weapon at the start and you build your own build (
) as you progress.
Do not take life too seriously. You will never get out of it alive.