1. #87321
    i think 11.1.7 is about what youd expect
    interesting that we get arathi story im wondering if we will see them in midnight because of elf unidication

  2. #87322
    Looking forward to the Panel tomorrow. If nothing else, it takes away the dull emptiness of waiting for this 11.2 News to drop even if I don't think it'd be here and we unfortunately have to wait a little while longer.
    Last edited by Foreign Exchange Ztudent; 2025-05-08 at 10:46 PM.
    I no longer reply to quotations beyond if you're asking a genuine question or have a non-confrontational stance.


  3. #87323
    If the panel tomorrow gives us a first look at Neighborhoods, I'll be satisfied (this is literally all I want, pls gimme Blizzard)

  4. #87324
    Is the overcharged delves thing going to be limited time thing? Thus making the mecha mount a FOMO mount?

  5. #87325
    Scarab Lord Polybius's Avatar
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    Quote Originally Posted by Merryck View Post
    I can imagine them using the same fog wall tech as Delves to enter neighbourhoods.
    The airlock tech they improved upon from Zaralek!

  6. #87326
    Quote Originally Posted by FossilFree View Post
    The problem with Undermine is they ruined it with no flying. After all of this "we finally fixed flying!" in DF and TWW launch, now they are trying to backpeddle and have no flying again. I'm tired of it.

    A high tech city with Gundam mechs everywhere yet we can't fly there. Why? "Oh the ceiling is too low!" No it's not, it's not any worse than Zaralek Caverns and that wasn't made to be no flying.
    Yes, jetpack mounts and all of that, including flying in and out the zone. Undermine simply lacked, in the sense that all of that could have been possible, if Undermine was used in combination with Kezan. Look at the oncepts. There we see Kezan being used, with tunnels directly leading to it. Made more sense lorewise and the zone would be on our map. Not some separate single used map, that feels like an instance.

    Updating Kezan and actually placing Undermine under the volcano in game was to hard and time consuming for them( lets assume the obvious) so they choose the budget option.
    Last edited by Alanar; 2025-05-09 at 05:42 AM.

  7. #87327
    I'm doing the current meta achivements from TWW and man I hate those boring achievements where you basically have to go to wowhead and check the coordinates of 20 stupid things that would be basically impossible to find all on your own (read this, cast /love to that, open chests that only contain gray trash...).

    If it was only 1 achievement it'd be ok, but there's like 10 of this kind. It's 2025, if they want addons to not be mandatory for reasonable gameplay, they should not require copying 20 coordinates from wowhead for a casual achievement either.

  8. #87328
    Quote Originally Posted by allegrian View Post
    I'm doing the current meta achivements from TWW and man I hate those boring achievements where you basically have to go to wowhead and check the coordinates of 20 stupid things that would be basically impossible to find all on your own (read this, cast /love to that, open chests that only contain gray trash...).

    If it was only 1 achievement it'd be ok, but there's like 10 of this kind. It's 2025, if they want addons to not be mandatory for reasonable gameplay, they should not require copying 20 coordinates from wowhead for a casual achievement either.
    Always better than heavy RNG-dependent ones. Or ones needing more than 1 character (a problem if you have only your main).

    It also depends on how efficient you want to play. Sometimes I handicap myself by trying to find certain things without help from databases.
    Last edited by Dvalin; 2025-05-09 at 08:27 AM.

  9. #87329
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Alanar View Post
    Yes, jetpack mounts and all of that, including flying in and out the zone. Undermine simply lacked, in the sense that all of that could have been possible, if Undermine was used in combination with Kezan. Look at the oncepts. There we see Kezan being used, with tunnels directly leading to it. Made more sense lorewise and the zone would be on our map. Not some separate single used map, that feels like an instance.

    Updating Kezan and actually placing Undermine under the volcano in game was to hard and time consuming for them( lets assume the obvious) so they choose the budget option.
    Honestly while I enjoyed the Earthen I think having the entire expansion take place in Kezan instead of creating a new island in lore would have worked just as well. You could have two above ground zones for Kezan itself, Undermine as both capital and a zone and then keep Hallowfall as a place the Goblins dug to trying to reach the Beledar with a slightly different story (in that the Arathi would be less friendly to the goblins who would have mostly arrived there to gather shards from the Beledar.) First season would be the Undermine campaign to free it from Gallywix which would have elements in every zone with the cartels being the Renowns, 11.0.5 would be the Nerubian invading Hallowfall with the current Nightfall campaign occuring, 11.0.7 would have had the end of the Hallowfall questing with Anduin being lost and the second season would add Azj'kahet and have us actually spend time in the City itself.

    I feel all the Earthen give to the story is "Titans maybe bad?" We could have had that a different way.
    Last edited by Nymrohd; 2025-05-09 at 09:23 AM.

  10. #87330
    Quote Originally Posted by Polybius View Post
    The airlock tech they improved upon from Zaralek!
    This is why I think we don't get to choose the exteriors for the houses, but we will get more exterior options when they add new neighborhoods. Approaching the neighborhood will act as the airlock so it can load your layers' interiors.

  11. #87331
    Quote Originally Posted by Ersula View Post
    This is why I think we don't get to choose the exteriors for the houses, but we will get more exterior options when they add new neighborhoods. Approaching the neighborhood will act as the airlock so it can load your layers' interiors.
    Also the fact that interiors are seemingly decoupled from exteriors. So the game definitely won't load them until you actually go inside. That only leaves exteriors, and we don't know how extensive that will be.
    The world revamp dream will never die!

  12. #87332
    Quote Originally Posted by Dvalin View Post
    Always better than heavy RNG-dependent ones. Or ones needing more than 1 character (a problem if you have only your main).

    It also depends on how efficient you want to play. Sometimes I handicap myself by trying to find certain things without help from databases.
    If anything, that sounds more like a problem caused by overreliance on addons. I always hate that you rarely to never get actual descriptions of where to find something, just some coordinates.

  13. #87333
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by huth View Post
    If anything, that sounds more like a problem caused by overreliance on addons. I always hate that you rarely to never get actual descriptions of where to find something, just some coordinates.
    And it's not like the game lacks systems that could simplify this. All you'd need is an NPC to start the tracking, a set of very rough descriptions and maybe activating the existing hot/cold radar system.

  14. #87334
    Quote Originally Posted by Ersula View Post
    This is why I think we don't get to choose the exteriors for the houses, but we will get more exterior options when they add new neighborhoods. Approaching the neighborhood will act as the airlock so it can load your layers' interiors.
    Idk how true this actually is, considering there are leakes Cataclysm Classic Files regarding Housing customization which states the following:

    Housing Exterior:
    Component Size: Any, Small, Medium, Large
    Component Theme: Human


    So, at the very least, we can add and maybe change the different components of our houses exterior, and we can seemingly pick between the component themes for our houses as well.

    - - - Updated - - -

    Maybe we'll get a starter house for our plot, but it seems VERY clear to me that there's likely going to be freedom involved in terms of modifying and changing our houses exterior.

    - - - Updated - - -

    Now, my big question is this: Will we have multiple racial themes at the launch of the feature? Or will it start off as Human and Orc? Or will it always just be Human and Orc?

    I'm gonna be safe and assume the second option: It'll start off with Human and Orc exterior options (with Earthen and Goblin options added at launch cause...well...TWW lol), and as time goes on, we'll get more and more racial options for our exteriors.

    Meaning, during Midnight, I wouldn't be shocked if we got Blood Elf and Night Elf Exterior Components.

  15. #87335
    Quote Originally Posted by Joshuaj View Post
    Now, my big question is this: Will we have multiple racial themes at the launch of the feature? Or will it start off as Human and Orc? Or will it always just be Human and Orc?

    I'm gonna be safe and assume the second option: It'll start off with Human and Orc exterior options (with Earthen and Goblin options added at launch cause...well...TWW lol), and as time goes on, we'll get more and more racial options for our exteriors.

    Meaning, during Midnight, I wouldn't be shocked if we got Blood Elf and Night Elf Exterior Components.
    I think Human & Orc will be base.

    Elf (+ HE/BE/VE colorations) are also available at launch but part of the expansion bundle.

    Everything else I expect to be slowly trickle fed into the game

  16. #87336
    I'm still wondering if the rocket to the "other side of Undermine" won't end up being a neighborhood.

  17. #87337
    Quote Originally Posted by Cheezits View Post
    I'm still wondering if the rocket to the "other side of Undermine" won't end up being a neighborhood.
    I...uhh...shucks, I hadn't thought of that.

    - - - Updated - - -

    Quote Originally Posted by Khaza-R View Post
    I think Human & Orc will be base.

    Elf (+ HE/BE/VE colorations) are also available at launch but part of the expansion bundle.

    Everything else I expect to be slowly trickle fed into the game
    I think there will be different architectural styles with the Elven customizations, ngl. That is, assuming we get them ofc.

  18. #87338
    Quote Originally Posted by Reive View Post
    i expect nothing. 11.1.7 was revealed last week
    true, but typically if they're showing at a convention they'd want to include something for new players to get excited about. At the very least I'm expecting a little teaser for 11.2, ala the argus announcement
    Last edited by Ersula; 2025-05-09 at 02:33 PM.

  19. #87339
    Maybe some 11.2 info on PAX event?

  20. #87340
    Quote Originally Posted by Black Rider View Post
    Maybe some 11.2 info on PAX event?
    We don't know. The Panel itself seems to be about how Azeroth's changed over the years, and how it's gonna continue to change in the future with housing. It's entirely possible the panel will either recap the latest housing article and add some extra details for it, or it'll add in some extra housing information (I.E properly showcasing Neighborhoods for the first time, or summ like that).

    - - - Updated - - -

    I'm hoping for the latter, as PAX is a big event, and we've already seen stuff regarding housing interiors and whatnot. Would be cool to get a glimpse at Neighborhoods, with Gamescom being the proper Midnight reveal.

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