
Yes. Silverpine is Revendreth(?), Feralas is the spriggand pool in Val'sharah, Dustwallow is Nazmir, Tirisfal is Drustvar, Stonetalon is Highmountain, STV is Zuldazar, Loch Modan is Tiragarde Sound, Durotar is Gorgrond.
That said, this does present an interesting point of discussion, in that a 100% revamped zone can potentially vastly change the main color aesthetic for a zone. Draenor nagrand has a much more orange fringed look compared to Outland Nagrand's yellow, Terokkar is dark green-blue, but Talador is autumnal red-orange.
Should zones keep their old coloration or be updated to something new?
Should Tanaris be it's classic sort of pale yellow/egg-shell with yellow-orange mountain spikes, or should it be a full white sand desert? Should Elwynn stay yellow-green or move to a more forest green?
Last edited by Hitei; 2023-07-09 at 02:51 AM.
I think some changes to color palette and lighting of certain zones like presented on screenshots above would be nice, you have old revamped area plus also some new feeling when visiting them.
After reading many posts about world revamp i think i have to start keeping my hype in check and prepare for just another 4-5 zone island in next expansion so i won't be dissappointed, i mean i will still be but.. yeah.
Screenshots of existing zones or no, they do give us a nice idea how certain older zones could look like given the chance.
You are basically just admitting you haven't ever interacted with a newcomer, let alone lvl your own characters in any recent time.
Newcomers absolutely DO have access to those 49 other ways.
All they need to do is, not pick the Tides of War quest and go literally everywhere else.
And that happens all the damn time.
Hell, the game actively leads you to a quest board and doesn't direct you to the BfA starting quest.
Chromie time isn't some exclusive way to access zones, all it does it scale expansion content to your character and give you the dungeon list.
Newcomers don't need it to lvl someplace else, they never did.
Ye, and you know why? Because each time we come close to new expansion reveal people start to spam same shit how revamp is needed, how it can save WoW and attract new players and basically how it can be THE BEST thing ever. And they flip backwards trying to justify how it can all be easily done w/o any harm to endgame content. Even YouTubers join the bait-train for easy clicks. And then revamp doesn't come and we repeat entire process next time. Y'all joined Tinkers crowd with your obsessiveness. Yet another topic that regularly pollutes the thread.
Last edited by Makabreska; 2023-07-09 at 10:38 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
It's talked about so much because of the demand for it and the community backing, and because its the easiest topic to built discussions around.
You could start a discussion about Avaloren, Ka'resh and whatever other place we can go to, but at the end of the day those places only exist as names right now.
While we can endlessly discuss the potential narrative direction of pretty much any Azeroth zone, as we have enough lore and plotlines to work with.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Vendor 3 (wowv3)
I hope it will be on PTR soon
https://twitter.com/algalon_ghost/st...92640265256960
Last edited by Black Rider; 2023-07-09 at 11:19 AM.
The scarlet crusade shall rise once more
The throne shall run red with the blood of betrayal
The throne shall be reclaimed by the true menethil heir
Only one is "your throne shall run red with the blood of betrayal and the shattered mask shall sit upon your hearth" or something
The scarlet stuff is just me taking the in game stuff. They have who they believe to be the menethil heir and I believe there's a black dragon involved.
How does a revamp somehow interfere with endgame though? Why couldn't endgame take place in the revamped zones like what Cataclysm very much didn't do? You don't even necessarily need to have levelling stuff in every zone for hat matter, you could easily have the Plaguelands or Feralas as the dedicated endgame zones for instance.
The world revamp dream will never die!
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi

Aside from the psychology behind "People like new things", any time spent on revamping zones for levelling is time not spent on endgame stuff. There's only so much time they have to work with.
Plus part of the endgame is exploring a new zone and finding new areas and new things to do which, can't happen with a revamp. To say nothing of patch content as patches generally give us new zones to do stuff in

All the phasing in the world isn't going to change the terrain that heavily. Elwynn Forest will remain "Here's Westbrook Garrison and the gnoll camps, then there's the two farms, then Goldshire, continue on and you've got the first mine to the south plus that little dock for a rogue quest, second one to the north, then the Tower of Azora, then the third farm (the mean one), north is the island with the cairns and the murloc village, then there's Eastvale and the tower to the south"
New trees does nothing to the fact I know every single point of interest in this zone and can navigate the thing blindfolded. No amount of revamping is going to make that zone interesting. Even if we're talking about the "We make a bigger" concept (which I don't like as I do not want two seperate Stormwinds or Orgrimmars. The two Dalarans is bad enough, though excuseable)
I remember Cata. And I remember Cata's blowouts on its own revamp. Where you kicking then when we saw the "Oh yeah this is how hard things will be to update" maps and then the developer interviews afterwards of "Oh we messed up hard with this"?
People can say anything and there's been a lot of 'anything' going on with the revamp talk
How and where? Because I'm falling to see where its been addressed at all
The prime issue I see with revamp is simple: If you want to sell an expansion, it needs New Content. Cata, the closest thing to a revamp, did not sell itself on being a revamp alone. It sold itself on being a revamp to add flying to all zones in the game, plus 5 new zones, 3 of which were previously inaccessible things we could see from WoW (Grim Batol/Twilight Highlands, Hyjal and Uldum), one being an elemental plane (Big Lore Thing) and the other a new, unique concept in an underwater zone. That's a lot of new stuff
Every single revamp post has just been "Let's revamp the world! Everyone will like it! Make the awful zone at the ass end of the world that Alliance hate getting to for endgame stuff!" with no real asking of the question of "how do we sell thing". Because "Hey we're fixing the game" is great for existing customers, but poor at getting new ones. Plus, well, I'd argue its also poor at trying to keep oldies from Cata days
That is the opposite of the definition of a revamp.
Also, I agree with Mecheon, a "revamp" is going to look exactly like what we know today, but in higher definition. To actually make ancient zones into a new thing to discover, you would have to remake them from the ground up, not "omg there's more types of trees" but sweeping changes in terrain and layout.
Updated Dark Shore and Arathi are not wild and exciting new places to explore. They are the same zones but nicer looking.
Shadowmoon Valley and Talador are new places to explore, because they are entirely new zones based on the old ones.
