Half of Antorus was red, and that was the harder portion of the raid that you spent most of your time on.
If anything I'd say I got a night elf fatigue from Legion but people aren't ready to hear that yet.
Half of Antorus was red, and that was the harder portion of the raid that you spent most of your time on.
If anything I'd say I got a night elf fatigue from Legion but people aren't ready to hear that yet.
since i'm not a raider, i spent most of my time in the zones. And the only green zones were broken shores and two on argus. All of it mini zone. Meanwhile we had a deep forest in Val'sharaj, the mountains of highmountain, the ruined and watery area of Azsuna, the vikin hills of stormheim, and the city zone of Suramar, and the fantasical zone of Mac'aree/Eredath.
Yeah, don't know. If you only spend time in the most recent zones, the fatigue might have come from that. But if you actually took all of legion in, the green zone is barely one full zone
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yeah, that makes much more sense
I hope they never do "area infected by glowing bad stuff" ever again. It was barely in classic and I really like how its barely in TWW.
I hated the primalist areas.
Last edited by Cheezits; 2025-03-19 at 07:02 PM.
Disorder should be based primarily around voluntary association; ie beings working together because they get some benefit out of it which would usually mean a group of weaker demons working under a more powerful demon who leads them on their path to devour and conquer (like pirate crews for example)
Highlighting how the legion was a group of demons "ordered" in a twisted way by sargeras and why the legion was such a threat but isn't as much of an active concern now that sargeras is delt with
I just used that patch to prep all the alts needed to get all the Mage Tower mogs.
My biggest disappointment with legion is still that they did not use that middle patch to make it clear how the Legion was a threat to the entirety of Azeroth. Instead of focusing on the Broken Shore, we should have had the pre-expansion Legion invasions be the focus. I mean we learn from missions that it rained infernals on Thunder Bluff while we were farming shards from the Paraxis so we can get a Tower run going on.
Last edited by Nymrohd; 2025-03-19 at 07:51 PM.
Legion is definitely an expansion that is lesser in hindsight. Knowing how much content we would start to get in future expansions. The Broken Shore is the kind of content that would fill a 0.7 patch nowadays, like Forbidden Reach or Siren Isle. But back then it was good enough to warrant a full major patch.
The world revamp dream will never die!
It's focus on Classes went well, all the way until Broken Shore as well. When the need for 12 unique questlines meant they didnt have time for an actual questline for the zone. And instead just had 8 different "find ten chests" type quests, which really brought the whole thing down. Especially when the patch was screaming for a storyline exploring Kil'jaeden, and really leaning into the raid itself like what we got with the Nighthold Insurrection storyline.
The world revamp dream will never die!
Btw this expansion seems to have a serious issue with lag. I don't remember anything similar happening in the last few expansions to what happened early on in Isle of Dorn during the play or what happens every time someone does the World Boss in Undermine. Is it just poor optimization?
I hope people understand they just put non seasonal content into a minor patch now, so there are more patches overall. If you compare 10.2 to 7.2, we got more patches but not more content. If Dragonflight was like Legion, we would have had Time Rifts & the Megadungeon in 10.2 instead of between seasons, and if Legion were like Dragonflight, class mounts & Broken Shore zone questing would have come out between Nighthold & Tomb instead of in 7.2 - Don't act like Dragonflight had more content than legion... it didn't. Trial of Valor, Kerazhan megadungeon, Mage Tower, microholidays, Invasions, if Forbidden reach counts as a new zone then the 7.1 update of Suramar does too.
It's cadence of updates is an improvement but its not a groundbreaking change.
Also Siren's Isle might be the most irrelevant zone ever made? In 2 or three weeks its going to be way less relevant than FR & ZK were by the end of the expansion - and way less cosmetics to farm.
Last edited by Ersula; 2025-03-19 at 09:01 PM.
Not content then. But new locations for each area. Had Legion been made now, then there would have been more areas added for each new event. Whatever the elf island was going to be called would have been added in order to have a more substantial area for the major patch. Stuff like that.
The world revamp dream will never die!
Undermine is one of those zones that are just uniquely suited to be laggy. Small and cramped, with lots and lots and lots of detail.
And of course the world boss. Which might be the laggiest world boss since the Mantid Queen in the updates version of Vale of Eternal Blossoms.
The world revamp dream will never die!
I feel something similar happenned with TWW, which was partially done before shifting to the WSS. The whole earthen coreway, arathi and nerubian plot feels unimportant, rushed and abandoned while trying to focus on Xalatath and her mcguffin. The haranir and their rootlands seems kinda abandoned as well. What do the alliance and horde armies actually do? Why are we still in dornogal?
How would you describe TWW's main plot? It's a mess.