star wars hover bike mount using the new broom mount skeleton please

star wars hover bike mount using the new broom mount skeleton please
The Ethereum is definitely still around. Ky’veza was one of them as well.
The Shadowguard is still an interesting case. Xal’atath’s reaction to the fact that an Ethereal in general had gotten the Dark Heart without any specification on which group.
Wonder if they’re allied with the void after all or if it’s just part of a deception.
Yeah, this plot-point will be a culmination of years of easter egg-like mysteries regarding the Ethereals. From the coin in the Adventure Guide, to the myriad of mysterious background appearances made by a few named Ethereals (Brawler's Guild murder-mystery, the fashion contest, etc.).
Though I fear the coming 4-5 weeks will be uneventful regarding new lore/datamining, etc. With us maybe receiving 11.2 news somewhere around 20 June.

I want you to know that, as a rogue player, this concept, of removing Assassination, the historically well performing rogue spec that tends to be the most functional between Outlaw's endless problems and Sub's complicated development history (and being relegated to 'the pvp spec' for a while), made me so angry that this post has lived rent-free in my head all day at work. I had to come home and voice my displeasure at this idea
You say "cowards", I say "rogue players would be actively baying for dev blood"
i think outlaw should be the ranged spec, it is the one that actually uses guns already (even if only in animations). And an outlaw with a crossbow, gun or even bow is actually quite fitting name wise too.
Perhaps similar to fury and frost where they can have a node in their spec tree to switch the effectiveness from dual wielding weapons to be able to use a ranged weapons? And most of the outlaw skills wouldn't really require a change outside of the range. perhaps blade flurry needs to be changed to a ricochet type of skill that damages all enemies next to your target
I honestly would like a hybrid spec when it comes to combat range. Let Outlaw be effective in range but e.g. have to spend specific cooldown windows in melee
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Yeah Ass is pretty much the clean fall back for Rogue players. Usually on the easier side to play, very clear theme, relatively consistent performance. Subtlety is so damn weird I don't think you can ever figure out how to play that spec without a guide. Outlaw also has a clear theme but it could use a better niche when it comes to gameplay beyond Blade Flurry.
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I think making it a clear range spec switches it from a Pirate to Robin Hood. Which is also a Rogue archetype mind you, but not a WoW one. I honestly don't understand why we have only 2 ranged weapon specs in the game so many years after and really hope for a magic archer class in Midnight or at least a few magic archer specs becoming available to different classes. Problem is Dark Ranger and Sentinel effectively gave Hunter two very specific Warcraft magic archer fantasies though I find neither satisfying.

Hero talents that allow classes new weapon types would be pretty nice
Especially if we got new or reintroduced weapon types like pistols or hand crossbows, splitting polearms into spears, halbards, scythes and twin blades
Splitting maces into maces and flails
Splitting fist weapons to separate the arm blades from the claws/fists
Hell even adding different categories of guns and bows would be awesome
The Mage Quarter is compeltely buggued for me, can't fully clean visions... Never happened to me in BFA, another "rushed" recycled content ?
There was a datamined Gladiator hero talent. Presumably for Arms and Potection warrior, where the gimmick was that the first ability you gained let you use a two handed sword alongside a shield.
I am going to assume they didnt go through with it because of coding issues. But it sure would have been a great idea.
The world revamp dream will never die!
I wonder what they would do with Talents in general in Midnight. Really curious about it.
Add more regular talents? Impossible.
Add more Hero Talent trees? Unlikely.
Expand current Hero Talent trees? Maybe?
Add a new kind of Talent trees (weapon artifacts)? Unlikely.
Revamp the Hero Talent trees system, keeping some skills and focusing on visual customization? One can dream.
Last edited by Darkarath; 2025-05-21 at 02:20 PM.
Do not take life too seriously. You will never get out of it alive.
Yeah. I have been wondering that myself since TWW launched. Just removing the bad Hero Talent trees is nice, but doesnt really do much for the people who already enjoy what they have. And for the people who play the good ones, being told that you are not getting anything is a hard sell, no matter how much they enjoy it.
The easiest solution is probably just something else entirely. Maybe Artifact weapons again just to make the Legion comparision complete. The devs could probably make something decent if they wanted to.
The world revamp dream will never die!
Is such a complicated and fascinating topic.
If they keep developing the current Hero Talent Trees, they would be almost making new specs, and I doubt very much that they want to follow that road.
Hero Talent Trees being shared between specs is... Controversial, to say the least. But as you say, there are people that already enjoy a certain playstyle, even if a majority hate it.
I confess that since they were announced I wasn't a fan of the system. The implementation was even worse than I expected. Such a poorly designed system IMO, even if the idea is cool.
Blizzard talks about making the game simpler yet they cannot help themselves to keep adding more and more complexity to our classes.
I wonder how they would tackle this issue. It is clear IMO that after the WSS we will see the biggest class revamp ever. The concept of classes might even change. I just hope that Blizzard would stop making things more difficult until then.
Last edited by Darkarath; 2025-05-21 at 01:20 PM.
Do not take life too seriously. You will never get out of it alive.
I think the biggest problem isnt the ones people don't like, but the ones people really do. I cannot imagine Devastation players would be happy if the Hero Talents just disappeared for instance. And integrating them comes with their own sets of challenges.
The fact the hero talents are so in-depth comes with their own problems. It's easy to imagine a solution like what we got with several of the Artifact abilities. But those were single abilities. Hero talents are several options layered onto each other.
Maybe it's just the lazy option and we get some basic Void/Light overlay over our abilities like we did in Antorus.
The world revamp dream will never die!

I would be okay with no real changes to existing classes in Midnight. Minus customization/fluff stuff (new race combos)
I didn't even list that as an option because I know Blizzard and I know that they cannot help themselves. They will add something new.
But yeah I would love that they would just focus in improving what is already there.
Please don't give Blizzard ideasMaybe it's just the lazy option and we get some basic Void/Light overlay over our abilities like we did in Antorus.![]()
Do not take life too seriously. You will never get out of it alive.
If there's no new class in Midnight then I would be pretty surprised if we didn't at least see BE druid, VE paladin and NE paladin added just due to their popularity and being easy to integrate into the story of the new expansion.

On the subject of race/class combos, you guys reckon we'll get earthen druids anytime soon? I used to think the freysworn NPCs were pointing that way but I've kinda given up on that.
In DF they were clearly going in the direction of any race can be any class. Then something happened, and they completely stop. Even after they made some fairly polemical additions like Lightforged Warlocks.
IMO at this point, since they cannot go back on those changes, the only way forward is keep going. I'm fairly sure that eventually they would open practically every class to every race. Since in Midnight the reunification of elves would take place, I think that Paladins for all is very possible.
There is also the possibility that they stopped because they are going to make something cosmetic with the class system. You know, class skins or something like that.
Last edited by Darkarath; 2025-05-21 at 02:10 PM.
Do not take life too seriously. You will never get out of it alive.

Baffling how the Tyr Questline set up Paladins for all classes and 10.2 definitely planted the seed (no pun intended) for Druid for all races and then nothing happened. Surely they can at least whip up some Charge models at some point.
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Honestly, I think it's going to be additional Hero Talent trees akin to Elite Specs in GW2, which also combats power/talent creep. Sidegrading rather than upgrading. Granted, it's going to be hard for some classes like Rogues or Warriors that already struggle with the identity of the ones they have,