
Originally Posted by
Worldshaper
Also good points!
But you're forgetting a couple of things:
1. While I respect the fact that you don't think the West Studio are much to go by, it's still notable that when they show 4 portals, these are themed based on Earthen, Arathi, Nerubians, and something else plant/mushroom themed.
2. There's an actual entrance to the zone in the game. Or what bears all the hallmarks of being an entrance, anyway. I'm thinking of when you travel into Azj-Kahet to the area with all the huge roots, and you look up to a greenish "portal" of sorts. Which, when approached, teleports you somewhere else and makes you fall asleep.
3. Orweyna and the Haranir exist, are heavily featured in cinematic and promotional material, have a lot of Allied Race-level quality assets in the files, and seemingly have some issues going on at home that are still unresolved.
4. The roots of Elun'ahir are actually featured on an early concept map of Khaz Algar shown at BlizzCon 2023. The Beledar is the other notable visual element on that map.
5. A big part of the content involves the Freysworn, which hasn't really resulted in anything major yet.
6. Delves have themes based on content within the different zones. Kobold, Kobyss, Nerubian, Shadow Caster, and the new Goblin delves all fit within the existing zones. But the Fungarian ones do not.
So while it's certainly possible "Rootlands" got scrapped in in favour of a new direction for the Worldsoul Saga, I do not think it could have happened early on in development. It must have happened after the expansion was announced basically. In fact such a drastic and late shift could even explain why the patches of TWW so far seem to be rather light on content.