1. #89101
    The Lightbringer Enrif's Avatar
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    Quote Originally Posted by Joshuaj View Post
    The Titans can change their size, silly.
    no, they can't. Did you forget Y'shaarj that was ripped out by Aman'thul? That was the whole point why the titans created the keepers and titanforged, because they would destroy the world if they would actually intervene.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
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  2. #89102
    Quote Originally Posted by Enrif View Post
    no, they can't. Did you forget Y'shaarj that was ripped out by Aman'thul? That was the whole point why the titans created the keepers and titanforged, because they would destroy the world if they would actually intervene.
    They created the Keepers beforehand. Also, it's a known fact that Aman'Thul is pretty reckless when handling things.

  3. #89103
    The Lightbringer Enrif's Avatar
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    Quote Originally Posted by Joshuaj View Post
    They created the Keepers beforehand. Also, it's a known fact that Aman'Thul is pretty reckless when handling things.
    any why? because they would destroy azeroth if they used their sizes, which turned out to be true with aman'thul. So, no, we won't fight world sized titans in TLT. and if they could change their size, they would have done so. The Titan we see on the seat of the pantheon lack a real body, they are just souls.
    Last edited by Enrif; 2025-06-03 at 11:28 AM.
    Quote Originally Posted by THEORACLE64 View Post
    I mean, trying to worm out of the way it's the WORLDSOUL saga... yah. It's Azeroth reaching out, not some light fairy.
    Enforcer (Warden/Spellbreaker) Class Idea , Naga using Worgen Rig Mockup, Blizz Class Survey

  4. #89104
    Quote Originally Posted by Enrif View Post
    any why? because they would destroy azeroth if they used their sizes, which turned out to be true with aman'thul. So, no, we won't fight world sized titans in TLT. and if they could change their size, they would have done so. The Titan we see on the seat of the pantheon lack a real body, they are just souls.
    It's actually stated that the Titans immense power would accidentally destroy Azeroth, not so much their sizes. Though, going neigh planet mode to rip out an Old God from Azeroth definitely doesn't help lmaooo

    The Titans are among the most powerful deities in existence, I'd be shocked if they couldn't reform their bodies at any point in time. Heck, the only reason they couldn't prior was because they were quite literally running and hiding from Sargeras. Also, the fact the Seat of the Pantheon ain't Solar System size kinda furthers my point.

    Also, we don't have to fight the Titans in their planet sized forms. We could easily just fight them in their smaller forms. Afterall, I don't think they get weaker when they're smaller. I think them going planet size and whatnot just makes it easier for them to display their might.

  5. #89105
    Quote Originally Posted by Worldshaper View Post
    TWW's launch content was pretty interesting but the patch content has been incredibly generic.

    A random-ass mobster film noir adventure in Undermine, which I guess you could argue had a lot of love poured into it, but is definitely just a meme of a patch, barely related to the TWW story. Mechagon but for goblin lovers, essentially.
    Undermine has been one of the most heavily requested zones in WoW for literally decades.

    It is anything but generic. I challenge you to find other fantasy settings where their goblins are portrayed in the same way that WoW's goblins are in Undermine.

    It's also, directly related to the TWW story, Goblins have been playing apart in the story since launch. Have you played the expansion or the patch?
    Everyone on the internet is a dishonest actor.

  6. #89106
    Yeah, no, I don't think TWW is generic. The Algari Earthen, Kaheti Nerubians and Arathi are all very interesting factions that don't follow the usual tropes (besides FREEDOM for the Earthen), and Undermine is a very good patch solely focused on a singular old race: the kind of patch we haven't got in a VERY long time.

    And then there are new story beats like the plot being unpredictable for once and the MCs NOT knowing everything (Alleria was wrong, Xal and Gallywix both make mistakes).

    I've been playing since Mists and this is the first expansion where I genuinely am uncertain what the next patch is going to be.

  7. #89107
    "Undermine is generic"

    Never seen Goblin Las Vegas in WoW before...

    So, imma assume it's NOT generic. Ffs, the music that plays ain't generic. WoW's never had jazz tracks like that before.

    - - - Updated - - -

    Quote Originally Posted by Merpish View Post
    Undermine has been one of the most heavily requested zones in WoW for literally decades.

    It is anything but generic. I challenge you to find other fantasy settings where their goblins are portrayed in the same way that WoW's goblins are in Undermine.

    It's also, directly related to the TWW story, Goblins have been playing apart in the story since launch. Have you played the expansion or the patch?
    Ya know it's crazy when WoW's jazz music mogs Dawntrail's jazz music.

    - - - Updated - - -



    All we need now is for K'aresh to give us something like this, but Evil (Cause Void n shit) and Middle Eastern (Cause Ethereals and Brokers).

  8. #89108
    Quote Originally Posted by Worldshaper View Post
    I think you're missing my point, though.

    Sure, Goblins + Mobsters might not be the first thing you'd think of when you create a new zone. So I'll give them 1 point for some attempt at creativity, there.

    But the problem is that the zone is 90% "mobster" and 10% "goblin". So while two things have merged into something new, it's still overwhelmingly just "mobster" content and therefore generic.

    Goblins in WoW used to be way more their own thing, imo. Explosives, zeppelins, goggles and what-not. That's both more interesting and more fitting for the Warcraft universe imo.
    Sure

    Counterpoint: Gallywix legit controlled it at the time

  9. #89109
    Quote Originally Posted by Worldshaper View Post
    I think you're missing my point, though.

    Sure, Goblins + Mobsters might not be the first thing you'd think of when you create a new zone. So I'll give them 1 point for some attempt at creativity, there.

    But the problem is that the zone is 90% "mobster" and 10% "goblin". So while two things have merged into something new, it's still overwhelmingly just "mobster" content and therefore generic.

    Goblins in WoW used to be way more their own thing, imo. Explosives, zeppelins, goggles and what-not. That's both more interesting and more fitting for the Warcraft universe imo.
    Sounds like you just don't like the theme. And that's fine but it doesn't make it generic.

    If Undermine were just generic mobsters then the cartels wouldn't all have their own unique themes and the art wouldn't be so heavily stylized.

  10. #89110
    Undermine, generic. We've seen it all in this thread, lmao. Insane.

  11. #89111
    In blue post confirming 11.1.7 date they said again Turbulent Timeways will last 6 weeks (so from June 17th to July 29th), while on PTR it ends week later. Imo we should consider July 29th as possibility for 11.2, which means this week could be reveal/PTR as well.

  12. #89112
    Pandaren Monk Scyth's Avatar
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    Quote Originally Posted by Dracullus View Post
    In blue post confirming 11.1.7 date they said again Turbulent Timeways will last 6 weeks (so from June 17th to July 29th), while on PTR it ends week later. Imo we should consider July 29th as possibility for 11.2, which means this week could be reveal/PTR as well.
    Oh interesting. I guess they could also have 1 week of nothing and then release it the week after Turbulent TWs ends.


    Also Undermine is an incredibly well done zone, probably the most unique zone we have got for a while.
    To each their own though.

  13. #89113
    Quote Originally Posted by Worldshaper View Post
    Whatever. It's not really my problem that you can't see it.



    Hmm. I wonder if they're going as far as to completely catch up on the 2 week delay caused by the Christmas break (resulting in 11.0.7 lasting 10 weeks instead of 8). If so, it would make sense to do it during 11.1.7, I suppose.
    We get your problem, we're just telling you why it's wrong.

    Also, the Goblin Cartels aren't at all mobster.

  14. #89114
    Is scrpbot on auto pilot or are people just report people just because? Seen more people say this, just wondering..

  15. #89115
    I am Murloc! Joszef Kiprich's Avatar
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    For me Undermine was a miss too. Good to see people enjoy it but for me it felt like Kezan but bigger.

  16. #89116
    Quote Originally Posted by Worldshaper View Post
    But the problem is that the zone is 90% "mobster" and 10% "goblin". So while two things have merged into something new, it's still overwhelmingly just "mobster" content and therefore generic.
    Disregarding the rest of the comment (which is non-sense as well), what does this even mean?

    How is "mobster" generic?

  17. #89117
    Okay, Duos is here. This ridiculous timegate-themed patch is over. 11.2 please.

  18. #89118
    Quote Originally Posted by Cheezits View Post
    Okay, Duos is here. This ridiculous timegate-themed patch is over. 11.2 please.
    Tbh I think if the content in this patch was better and content dropped in full on its launch day I wouldn't have minded it as much

    Like if we got dinars when the patch dropped (and they were real dinars with awakened track gear) then a few weeks later fully unlocked visions including being able to choose which city we went to and then a few weeks later once everyone's had a chance to farm good gear we have dastardly duos for people to show off how high they can get their score as the season winds down

  19. #89119
    Quote Originally Posted by Graeham View Post
    I don't think Undermine is generic at all. I don't care much for Goblins, never have. Undermine was the first time I actually gave them a second glance.
    I was pretty vocal about my dislike of Undermine and goblins prior to this. I'm still not a huge fan but Undermine and goblins have grown on me a bit, especially after some quests (the Gallagio post-raid quests especially). That said I'm glad it is done and we can leave the aesthetic behind.

  20. #89120
    I wanna keep my car man

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