1. #90041
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Ersula View Post
    Druids in wow literally get their powers from gods. Tauren & Night elves needed permission from Cenarius. Worgen got it directly from Elune. Trolls get them from Loa. Thornspeakers stole the secrets of Gorak Tul.

    So, by definition both faith-based and divine: I didn't think any of this very basic shit needed explanation.
    You don't need any permission to use druid magic you just need to learn how, druids of nightmare and Thornspeakers as you your self brought up show that it has nothing to do with faith and the powers can't be taken away.
    Last edited by Lorgar Aurelian; 2025-05-07 at 11:23 PM.
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  2. #90042
    TWW feels like a husk of whatever expansion and story it was going to be with Danuser. The main base patch villain was rolled back to a mere pawn of midnight's villain and we're now just having side stories and cheap filler content with no lore like the arathi stuff.

  3. #90043
    Quote Originally Posted by Lorgar Aurelian View Post
    You don't need any permission to use druid magic you just need to learn how, druids of nightmare and Thornspeakers as you your self brought up show that it has nothing to do with faith and the powers can't be taken away.
    Yeah. Some where taught by gods, but they aren't the source. Cenarius is venerated as a teacher by Druids, not as a giver of power.

  4. #90044
    Quote Originally Posted by allegrian View Post
    TWW feels like a husk of whatever expansion and story it was going to be with Danuser. The main base patch villain was rolled back to a mere pawn of midnight's villain and we're now just having side stories and cheap filler content with no lore like the arathi stuff.
    Almost like I've seen this before...

    *Looks at WoD and BFA*

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    Hey guys, quick question: Would you guys like it if y'all could name your respective Neighborhood's? For example: One Private Neighborhood can be named "Happyland", a Public Neighborhood can be named "Freaktopia", etc.

    Or would you like it more if the Neighborhood's are already given a set name? Like, for example: The Alliance Neighborhood near SW would be named something like "Lion's Hearth Acres" (I know my example name sucks, I'm tired) on all instances, etc. Similar to how all Alliance Garrisons are strictly named "Lunarfall", ya know?
    Last edited by Joshuaj; 2025-05-08 at 12:16 AM.

  5. #90045
    Quote Originally Posted by allegrian View Post
    TWW feels like a husk of whatever expansion and story it was going to be with Danuser. The main base patch villain was rolled back to a mere pawn of midnight's villain and we're now just having side stories and cheap filler content with no lore like the arathi stuff.
    We always knew Xal was the pawn of another one, she's the Harbinger and not the Do-er after all. And, well, the Arathi stuff was something that we've been expecting ever since "oh hey another human civilisation calling themselves the Arathi" came up. Could probably be longer but, side stories kind of important to making this the World of Warcraft. People been hammering on wanting a world revamp and I can tell you that a world revamp is just going to be side stories after side stories, not a single constant theme

    Not everything needs to be directly related to the main plot, and everyone agrees Dragonflight's sub-plot about the blue dragons coming back together was the best part of that expansion

  6. #90046
    Wanted to ask this cause A. I'm curious. And B. I want to speculate future stuff, especially since the PAX WoW Panel is happening soon, and idk if we're gonna get anything on Neighborhoods or not (It legit MIGHT just be a recap of the latest article regarding housing rewards and needing to play the game to attain them, but I'd love for Blizzard to showcase a small sneak-peek at Neighborhoods, especially since the panel is about Azeroth and how Blizzard's designing it both past-present-and future.

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    Quote Originally Posted by Mecheon View Post
    We always knew Xal was the pawn of another one, she's the Harbinger and not the Do-er after all. And, well, the Arathi stuff was something that we've been expecting ever since "oh hey another human civilisation calling themselves the Arathi" came up. Could probably be longer but, side stories kind of important to making this the World of Warcraft. People been hammering on wanting a world revamp and I can tell you that a world revamp is just going to be side stories after side stories, not a single constant theme

    Not everything needs to be directly related to the main plot, and everyone agrees Dragonflight's sub-plot about the blue dragons coming back together was the best part of that expansion
    Weird how they say that when Xal'atath's always referred to the Void Lords as her masters. Like, it's literally been this way since Legion.

  7. #90047
    Quote Originally Posted by Joshuaj View Post
    Almost like I've seen this before...

    *Looks at WoD and BFA*

    - - - Updated - - -

    Hey guys, quick question: Would you guys like it if y'all could name your respective Neighborhood's? For example: One Private Neighborhood can be named "Happyland", a Public Neighborhood can be named "Freaktopia", etc.

    Or would you like it more if the Neighborhood's are already given a set name? Like, for example: The Alliance Neighborhood near SW would be named something like "Lion's Hearth Acres" (I know my example name sucks, I'm tired) on all instances, etc. Similar to how all Alliance Garrisons are strictly named "Lunarfall", ya know?
    neverland: only gnomes and 1 blelf allowed

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    Quote Originally Posted by Joshuaj View Post
    Wanted to ask this cause A. I'm curious. And B. I want to speculate future stuff, especially since the PAX WoW Panel is happening soon, and idk if we're gonna get anything on Neighborhoods or not (It legit MIGHT just be a recap of the latest article regarding housing rewards and needing to play the game to attain them, but I'd love for Blizzard to showcase a small sneak-peek at Neighborhoods, especially since the panel is about Azeroth and how Blizzard's designing it both past-present-and future.

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    Weird how they say that when Xal'atath's always referred to the Void Lords as her masters. Like, it's literally been this way since Legion.
    i dont remember her calling them masters
    i know she referred to nzoth as the weakest of us

  8. #90048
    Xal'atath whispers:"I long for the day our masters can truly pass into this realm. You have only seen fragments, shadows; the faintest of echoes. Ask the Ethereals what one of these manifestations are capable of."

  9. #90049
    Quote Originally Posted by allegrian View Post
    TWW feels like a husk of whatever expansion and story it was going to be with Danuser. The main base patch villain was rolled back to a mere pawn of midnight's villain and we're now just having side stories and cheap filler content with no lore like the arathi stuff.
    I think Tww just continues the trend of mediocre x.1 patches. With maybe the exception of legion they always felt like filler content with not much consequence to me.

  10. #90050
    Quote Originally Posted by Foolicious View Post
    I think Tww just continues the trend of mediocre x.1 patches. With maybe the exception of legion they always felt like filler content with not much consequence to me.
    I'd say it actually rates above average for story impact. Many of them were just side stories with little connection.

  11. #90051
    Quote Originally Posted by Foolicious View Post
    I think Tww just continues the trend of mediocre x.1 patches. With maybe the exception of legion they always felt like filler content with not much consequence to me.
    that was the general idea
    then they started cutting back and said "no no they are a big deal"

  12. #90052
    11.0.5 having 0 story, and 11.1.5 having minimal story are likely going to go down as regrets for Blizzard in the future.

  13. #90053
    Quote Originally Posted by KyleEverett View Post
    11.0.5 having 0 story, and 11.1.5 having minimal story are likely going to go down as regrets for Blizzard in the future.
    11.1's story continues the trend of xal burning her pawns and wanting to empower the black blood via conflict

  14. #90054
    the worldsoul saga was supposed to be a story heavy trilogy, but until now there is no difference with other expansions. if anything, the main campaign is actually shorter than the usual. i'm a bit disappointed tbh

    ah, i might be a contrarian but imo 11.1 was the highest point of the expansion while 11.1.7 continues the trend of sappy and boring questlines started with dragonflight. the writers don't know how to write conflict between the horde and the alliance and morally grey stories in general. it's a bummer because i was kind excited when i read the 11.1.7 patch notes

  15. #90055
    Quote Originally Posted by huth View Post
    I'd say it actually rates above average for story impact. Many of them were just side stories with little connection.
    The thing is, I get it if an x.1 patch is a side story in a 4 tier expansion. But in a 3 tier expansion that should never happen imo.

  16. #90056
    Pandaren Monk Merryck's Avatar
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    Quote Originally Posted by Reive View Post
    the worldsoul saga was supposed to be a story heavy trilogy, but until now there is no difference with other expansions. if anything, the main campaign is actually shorter than the usual. i'm a bit disappointed tbh

    ah, i might be a contrarian but imo 11.1 was the highest point of the expansion while 11.1.7 continues the trend of sappy and boring questlines started with dragonflight. the writers don't know how to write conflict between the horde and the alliance and morally grey stories in general. it's a bummer because i was kind excited when i read the 11.1.7 patch notes
    These sappy stories make me nauseous. Everyone is too introspective and lack a spine. Danath Trollbane acts like a whipped dog. And the quest line ends with a "this isn't over ..." Yikes. This does not bode well for Midnight.

  17. #90057
    Quote Originally Posted by Lady Atia View Post
    Honestly, I find it kinda refreshing to still get Sylvanas inspired stuff but with different palletes this time, we already have like 3 different versions of her classic colours already anyways.
    I think there you got the problem for most. "Inspired" stuff is what blizz has been doing since like always. Done with that tbh. These are simply new items for us, that you either like or not.

    People want the actual items, seen on major characters or past versions of that. Like the actual sylvanas armor. They are more open about it now then they used to, but with this particular armor. They could have given us the shadowlands sylvanas pieces instead and people would have been nore excited probably.

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    Quote Originally Posted by Reive View Post
    the worldsoul saga was supposed to be a story heavy trilogy, but until now there is no difference with other expansions. if anything, the main campaign is actually shorter than the usual. i'm a bit disappointed tbh

    ah, i might be a contrarian but imo 11.1 was the highest point of the expansion while 11.1.7 continues the trend of sappy and boring questlines started with dragonflight. the writers don't know how to write conflict between the horde and the alliance and morally grey stories in general. it's a bummer because i was kind excited when i read the 11.1.7 patch notes
    Sadly you are right. This expansion (part of the saga) feels like any othet expansion. Its not that story heavy or any big difference. Once again we are doing the same with a different backround. None of the characters, including villains are really a big hit and the story on top of that is just flat out boring. I personaly took a break, because of it. As well that everything feels like a chore/drag for me. Probably exhausted as well, because its just the same over and over.

  18. #90058
    I get that story wise this expansion is so far kind of a dud, but imo gameplay and content are doing well. There have never been as many activities to do and as many progression paths before in the history of WoW. The raid is solid; it's not amazing but it is better than the previous one or any DF raid imo. The M+ season is very good. I am a bit disappointed that they nerfed delve difficulty to the ground though (but I did try the new 11.1.7 mechanics and those delves are definitely more of a challenge); they need to give Brann some spec specific tuning to reach some relative parity between different specs for solo play imo. Undermine is an interesting zone, the new event is kind of trash but it's minimal engagement so you can get your rewards with very few hours of play. I personally loved Horrific Visions so I cannot wait for them to be back (Dastardly Duos though were a complete mess in the PTR imo, good idea bad execution).
    I still think TWW is better than average and final (non-fated) seasons have historically been strong points for expansions (imo only exception is Cata, I think even BfA's final tier was OK).

  19. #90059
    This expansion very much feels like a filler while we wait for the real void threat expansion in Midnight.

  20. #90060
    Quote Originally Posted by Nymrohd View Post
    I get that story wise this expansion is so far kind of a dud, but imo gameplay and content are doing well. There have never been as many activities to do and as many progression paths before in the history of WoW. The raid is solid; it's not amazing but it is better than the previous one or any DF raid imo. The M+ season is very good. I am a bit disappointed that they nerfed delve difficulty to the ground though (but I did try the new 11.1.7 mechanics and those delves are definitely more of a challenge); they need to give Brann some spec specific tuning to reach some relative parity between different specs for solo play imo. Undermine is an interesting zone, the new event is kind of trash but it's minimal engagement so you can get your rewards with very few hours of play. I personally loved Horrific Visions so I cannot wait for them to be back (Dastardly Duos though were a complete mess in the PTR imo, good idea bad execution).
    I still think TWW is better than average and final (non-fated) seasons have historically been strong points for expansions (imo only exception is Cata, I think even BfA's final tier was OK).
    Idk, out side the story, it just feel you are doing the same things as always. Maybe I am not the best example, because of previous said reasons, but idk this whole new idea of saga, doesnt feel different then what we were doing in previous expansions. I feel like there are more misses this expansion then plusses imo.

    The feautures or introduced characters all were kinda meh to me as well. I played all of Hv, al rewards, but ended up hating them, so I am not excited about them either. Personal opinions i guess.
    Last edited by Alanar; 2025-05-08 at 09:05 AM.

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