I already addressed this. Gameplay wise, it's gotten way better. Story wise, not so much.
It may not be a carbon copy, but it's following the same patterns. The rule of cool is missing. The 'show, don't tell' concept is missing. Just one-dimensional characters sending the same unified message of friendship, tolerance, acceptance and how we all must 'do better', in between long episodes of trauma dumps. If you shove every character into the same ideological paradigm of being the morally superior good guy, and you write every character more or less the same, then you get a boring, bland world with no nuance or intrigue.
I like to think that there's a whole lot of middle ground between something like Shadowlands and Disn- sorry, Dragonflight.
Yes I did, and so far I am not impressed to be honest. And this is not an uncommon opinion to have by the way.
It used to be way more mature, and it didn't shy way from exploring themes like slavery or racism. Or having dark, cool and unique races like the Undead. Characters had their own personalities and motives and they didn't hold back on trying to achieve them. Now you have everyone forming councils, holding hands to decide what to do so nobody gets offended with every race being sanded down so anything that could be deemed 'controversial' is removed.
I am very open about what your thoughts are, that's why I'm taking the time to read them, I just happen to disagree with most of them.
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I get that, but even if you kill a raid boss, you're still a small part of that effort. You're not THE one that did it. You're just a part of the collective.
Also I'm pretty sure that a couple of those were finished off by some of the main characters. Velen disenchanting KJ comes to mind.