1. #91101
    Quote Originally Posted by Joshuaj View Post
    Okay, quick question...

    Is it possible that little area could end up being where the Alliance Neighborhood's located? Or?

    Probably not, but still.
    I predict it'll just be a single Silvermoon-esque one with a designated HElf and VElf areas to be more Alliance-y.

  2. #91102
    Quote Originally Posted by Mecheon View Post
    I predict it'll just be a single Silvermoon-esque one with a designated HElf and VElf areas to be more Alliance-y.
    I expect that the formerly ruined half of SMC (the leveling area with Falconwing Square) will be restored and made into the High and Void Elf city.

  3. #91103
    Quote Originally Posted by Enteroctopus Magnificus View Post
    There will be two classes at Midnight. A Void class and a counter class. I call it. That's my bingo.

    Do you guys have a bingo for the Midnight reveal?

    My guess is similar, I think for Midnight we will get a neutral Ethereal race and an Arcane/Void class, with spes themed after Ethereal archetypes that we see.

    An Ethereal-themed class writes itself, call it Nexus-Walker or something. From here you could do Arcane/Void-themed caster DPS spec (Warpweaver), a stealthy melee DPS spec (Phase-Thief), and a technomancy-based tank spec (Artificer).
    You just lost The Game

  4. #91104
    Quote Originally Posted by shoc View Post
    My guess is similar, I think for Midnight we will get a neutral Ethereal race and an Arcane/Void class, with spes themed after Ethereal archetypes that we see.

    An Ethereal-themed class writes itself, call it Nexus-Walker or something. From here you could do Arcane/Void-themed caster DPS spec (Warpweaver), a stealthy melee DPS spec (Phase-Thief), and a technomancy-based tank spec (Artificer).
    I think you'd be more likely to get an Alleria style void ranger spec than rogue 2.0

  5. #91105
    Quote Originally Posted by shoc View Post
    My guess is similar, I think for Midnight we will get a neutral Ethereal race and an Arcane/Void class, with spes themed after Ethereal archetypes that we see.

    An Ethereal-themed class writes itself, call it Nexus-Walker or something. From here you could do Arcane/Void-themed caster DPS spec (Warpweaver), a stealthy melee DPS spec (Phase-Thief), and a technomancy-based tank spec (Artificer).
    Next patch seems to be putting emphasis on Locus-Walker being the sole Ethereal to use the void and not be corrupted by it. Would be a weird heel-face turn to introduce them as a playable race and have them come with a void class. Any Ethereal learning from Locus-Walker at that point would be just as much a novice in the void as any other race except void elves.
    Last edited by Wyrt; 2025-05-20 at 05:21 AM.

  6. #91106
    Yeah if we're getting any class related stuff next expansion (which I don't think so, I reckon housing is the Big Thing), then I reckon its going to be elf/void themed hero talents being added to each class

  7. #91107
    On the topic of what sort of zones we could see in Midnight, I am expecting the following zones to be added:
    • Either: the shared capital of Silvermoon City, or: Undercity for the Horde and Stratholme for the Alliance,
    • The Eastweald (Eastern and Western Plaguelands, Tirisfal Glades),
    • Quel'Thalas (Eversong Forest, Ghostlands),
    • Zul'Aman (Possibly the Shrine of Ula-Tek, Maisara Hills, Kith'ix burial site, Tor'Watha),
    • The Scintal Reef (A name taken from the WoW RPG. Possibly encompassing Northeron, Elven ruins and maybe a Naga stronghold),

    This strikes a good balance between revamped zones and "new zones" (Zul'Aman exists, of course, but instanced).

  8. #91108
    Quote Originally Posted by shoc View Post
    My guess is similar, I think for Midnight we will get a neutral Ethereal race and an Arcane/Void class, with spes themed after Ethereal archetypes that we see.

    An Ethereal-themed class writes itself, call it Nexus-Walker or something. From here you could do Arcane/Void-themed caster DPS spec (Warpweaver), a stealthy melee DPS spec (Phase-Thief), and a technomancy-based tank spec (Artificer).
    I'm very confident we are getting a void themed class especially as this is the last chance for us to get one. However, I am fairly sure it will be themed after Alleria, or at least one of the specs will be. We need another class that uses bows!

  9. #91109
    The Lightbringer Worldshaper's Avatar
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    So I've been doing some thinking.

    Like I've said before (lots of times ), this is the patch cadence for TWW:

    - Duration: 8 weeks
    - Announcement: on Wednesday the week after a patch launch
    - Time from announcement until release: 6 weeks and 6 days (since they announce on Wednesdays but release on Tuesdays)

    That said, patch 11.0.7 lasted 10 weeks because 11.1's development got delayed by 2 weeks during the Holiday season.

    So the current trajectory after that delay is:

    - 11.1.7 release on June 17th.
    - 11.2 announcement on June 25th.
    - 11.2 release on August 12th.
    - 11.2.5 announcement on August 20th.
    - And so on...

    But then there's the Turbulent Timeways.

    We're coming up on our 4th Turbulent Timeways event, in a few weeks.

    TT1 lasted 6 weeks, included TBC/WotLK/Cata/MoP/WoD/L, and ended a week into the new patch and season. You could probably argue they were still figuring things out for the system by then.

    TT2 lasted 5 weeks, oddly ommitting WoD from the line-up. It also ended a week before the launch of the new patch and season, so in a way 2 weeks earlier than the first event.

    TT3 lasted 7 weeks, now including both WoD and the new Classic version. It ended the day before the end of the season and launch of the new patch, which was about a week before the new season started. So I guess somewhere in the middle of the two prior events.

    TT4 looks to be scheduled June 17th - Aug 5th, which is 7 weeks. But notably, that would mean that it ends a week before my calculated date for patch 11.2 (Aug 12th).

    What do you think is more likely, that they cut 11.1.7 short by 1 week and launch 11.2 already on Aug 5th, or that TT4 is now meant to end a week before the patch ends (like TT2 did), with 11.2 coming out on Aug 12th?

  10. #91110
    Quote Originally Posted by Scyth View Post
    We need another class that uses bows!
    Preach. Wish Blizz would be bold enough to cook a ranged spec for rogues, warriors or DHs at least.
    Last edited by Monkal; 2025-05-20 at 01:53 PM.

  11. #91111
    Quote Originally Posted by Scyth View Post
    I'm very confident we are getting a void themed class especially as this is the last chance for us to get one. However, I am fairly sure it will be themed after Alleria, or at least one of the specs will be. We need another class that uses bows!
    I still think Spellbow (or "Windrunner") with Void, Arcane and Death specs themed after the sisters would be the best fit. It also fits Quel'thalas (during Midnight) in general, especially if they do a Scourge zone.

    Heavy moment themed class with warps and blinks. Each faction of the Thalassians (Void, High, Blood, Darkfallen) would fit it and it would make sense that they teach each other magics.

    Also: the megadungeon is 100% going to be Stratholme, inspired by its two wings, IMO. I'm hoping there's a big Calia & Syvlanas story here to flesh the former out.

    Maybe the name will be the "The X of Stratholme" as a callback.
    Last edited by Cheezits; 2025-05-20 at 01:49 PM.

  12. #91112
    Quote Originally Posted by Cheezits View Post
    I still think Spellbow (or "Windrunner") with Void, Arcane and Death specs themed after the sisters would be the best fit. It also fits Quel'thalas (during Midnight) in general, especially if they do a Scourge zone.

    Heavy moment themed class with warps and blinks. Each faction of the Thalassians (Void, High, Blood, Darkfallen) would fit it and it would make sense that they teach each other magics.
    Oh, I like the sound of that! If they were going to go that far, they should move Dark Ranger off of hunters and make it the death spec. Then give hunters a new BM/MM hero talent tree in its place.

  13. #91113
    Quote Originally Posted by FossilFree View Post
    Oh, I like the sound of that! If they were going to go that far, they should move Dark Ranger off of hunters and make it the death spec. Then give hunters a new BM/MM hero talent tree in its place.
    Yeah, I think they will inevitably move DR off of Hunters or at least change the name regardless if we get Spellbow, it's pretty much the only overtly thematic hero talent (after they nerfed the elune one visually) and there have been plenty of complaints.

  14. #91114
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Cheezits View Post
    Yeah, I think they will inevitably move DR off of Hunters or at least change the name regardless if we get Spellbow, it's pretty much the only overtly thematic hero talent (after they nerfed the elune one visually) and there have been plenty of complaints.
    Yeah nope, no way they take away DR after we finally got it (even if they could have done MORE to make it actually MORE thematic).


    Actually, we need MORE THEMATIC hero specs like dr, not less wtf.

  15. #91115
    Quote Originally Posted by Lady Atia View Post
    Yeah nope, no way they take away DR after we finally got it (even if they could have done MORE to make it actually MORE thematic).


    Actually, we need MORE THEMATIC hero specs like dr, not less wtf.
    No, we definitely need less ultra specific Hero Specs like DR and Sentinel, that are already a thing. I am not saying that every hero talent should be Slayer-tier of whatever, but Dark Ranger is just too specific to be a hero talent tree. Hero Talent trees should be concepts, rather than actual entities. Flameshaper is fine, Spellslinger is fine, Scalecommander is kind of pushing it, Rider of the Apocalypse is fine, but Dark Rangers are an actual group.

  16. #91116
    Quote Originally Posted by Lady Atia View Post
    Yeah nope, no way they take away DR after we finally got it (even if they could have done MORE to make it actually MORE thematic).

    Actually, we need MORE THEMATIC hero specs like dr, not less wtf.
    If there's a better way to get dark ranger in the game I think they should take it. They can still let hunters shoot a dark arrow, but I think there's way more they can do with a new class (warping, flying, portal arrows, etc)

    The hero talents that are actually racial fantasies are far and few between.

    - - - Updated - - -

    Quote Originally Posted by Makorus View Post
    Flameshaper is fine, Spellslinger is fine, Scalecommander is kind of pushing it, Rider of the Apocalypse is fine, but Dark Rangers are an actual group.
    I think part of what makes these two acceptable is that they are baked into Hero Classes. As wonky as it is it makes more sense that a Death Knight could summon riders (perhaps not the horsemen) and the Evoker is an elite soldier per their unique lore, so they would have the rank to call in other dracs.

  17. #91117
    Quote Originally Posted by Cheezits View Post
    I think part of what makes these two acceptable is that they are baked into Hero Classes. As wonky as it is it makes more sense that a Death Knight could summon riders (perhaps not the horsemen) and the Evoker is an elite soldier per their unique lore, so they would have the rank to call in other dracs.
    Let's not forget that by lore, the player DK is their boss already anyway. It does rather make sense they get to command them to aid them in battle.

  18. #91118
    Quote Originally Posted by huth View Post
    Let's not forget that by lore, the player DK is their boss already anyway. It does rather make sense they get to command them to aid them in battle.
    Right, but not all DKs did Legion. I don't know if they refer to you as Deathlord in SL if you didn't do those quests, for example.

    Regardless through magic fuckery it's fine, and they aren't that powerful of characters, so it's not a hard sell. As opposed to any class of any race turning into a banshee through Dark Ranger.

  19. #91119
    Quote Originally Posted by Makorus View Post
    No, we definitely need less ultra specific Hero Specs like DR and Sentinel, that are already a thing. I am not saying that every hero talent should be Slayer-tier of whatever, but Dark Ranger is just too specific to be a hero talent tree. Hero Talent trees should be concepts, rather than actual entities. Flameshaper is fine, Spellslinger is fine, Scalecommander is kind of pushing it, Rider of the Apocalypse is fine, but Dark Rangers are an actual group.
    There are a group of well known Dark Rangers with a specific history, but both in and outside that context, they are just Rangers who use dark magics. It's like if they add a spellbreaker hero tree. Spellbreakers are a specific unit of elves, but both in universe & from the players perspective, its known to be an armored fighter who is specifically trained to fight spellcasters.

  20. #91120
    Quote Originally Posted by Ersula View Post
    There are a group of well known Dark Rangers with a specific history, but both in and outside that context, they are just Rangers who use dark magics.
    Not to be nitpicky but is there a Dark Ranger in WoW that isn't specifically aligned with the Forsaken/Sylvanas? Because it certainly sounds like only a faction, without members that have been trained outside of it. I think the only ones that come to mind are the Darkfallen Nelves/Helves/Velves raised in the 4th war, who still were a part of that faction.

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