1. #9161
    Why would the Night Elves even want to live in the Dragon Isles? Their home is still in Northern Kalimdor. They're still defending it from the Horde.

  2. #9162
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Xilurm View Post
    Why would the Night Elves even want to live in the Dragon Isles? Their home is still in Northern Kalimdor. They're still defending it from the Horde.
    Is Horde actively making moves there? Or are you talking about outdated stories from Cata and BfA?
    Last edited by Makabreska; 2023-07-12 at 10:35 PM.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  3. #9163
    Quote Originally Posted by Makabreska View Post
    Is Horde actively making moves there? Or are you talking about outdated lore from Cata and BfA?
    I'm talking about the "Exploring Azeroth: Kalimdor" book they released a year and a half ago. The Horde is still making excursions into Ashenvale and the Night Elves are attacking them.

  4. #9164
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    Quote Originally Posted by Xilurm View Post
    I'm talking about the "Exploring Azeroth: Kalimdor" book they released a year and a half ago. The Horde is still making excursions into Ashenvale and the Night Elves are attacking them.
    Yeee, Wiki tells us this about a different part of the book: "The books say that today the Great Gate of Mulgore protects the tauren tribes from the quilboar and the Alliance's many needling strikes. After the Fourth War, there is an armistice between the two factions with no further battles, so the Alliance should no longer be attacking the Horde."

    So I say that the book simply made a mistake and writers didn't update the story. Armistice after BfA is a fact, and there is no in-game mentions about any fighting.
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  5. #9165
    Quote Originally Posted by Makabreska View Post
    Yeee, Wiki tells us this about a different part of the book: "The books say that today the Great Gate of Mulgore protects the tauren tribes from the quilboar and the Alliance's many needling strikes. After the Fourth War, there is an armistice between the two factions with no further battles, so the Alliance should no longer be attacking the Horde."

    So I say that the book simply made a mistake and writers didn't update the story. Armistice after BfA is a fact, and there is no in-game mentions about any fighting.
    The Kalimdor book is extremely poorly written. Whatever intern did it just checked how the zones look ingame (so Cataclysm) and wrote the book based on that.

    And that's before all the racist stereotypes.

  6. #9166
    Quote Originally Posted by Xilurm View Post
    Why would the Night Elves even want to live in the Dragon Isles? Their home is still in Northern Kalimdor. They're still defending it from the Horde.
    That's because, despite what people say in these forums, Kalimdor/Eastern Kingdoms is extremely ugly and outdated lore-wise speaking, so Blizzard is avoiding these places at all costs, they don't want new players to see the graphical ugliness and the lore mess. So, instead of telling a cohesive story using places that fit the lore, Blizzard is developing the game as if these other places didn't exist.

    They only add minor things here and there, such as the new Dragonriding races or the heritage quests, but other than that, everything happens in expansion zones, regardless if it makes sense.

    It's kinda depressing, to be completely honest.

  7. #9167
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    Quote Originally Posted by Valysar View Post


    That's why we need a world revamp

    Is this picture coming from all graphics set to lowest setting?



    Quote Originally Posted by Cosmicpreds View Post
    Blud thinks he can eat a child of the Progenitors lmaooo
    crab is using his weird headcanon to argue semantics lmaoooo

    Honestly I don't understand why you insist on using personal beliefs of fictional lore as evidence in an argument/lampooning somebody.

  8. #9168
    Quote Originally Posted by KOUNTERPARTS View Post
    Is this picture coming from all graphics set to lowest setting?
    And the camera shoved half-way into the tree.

  9. #9169
    Quote Originally Posted by Luck4 View Post
    That's because, despite what people say in these forums, Kalimdor/Eastern Kingdoms is extremely ugly and outdated lore-wise speaking, so Blizzard is avoiding these places at all costs, they don't want new players to see the graphical ugliness and the lore mess. So, instead of telling a cohesive story using places that fit the lore, Blizzard is developing the game as if these other places didn't exist.

    They only add minor things here and there, such as the new Dragonriding races or the heritage quests, but other than that, everything happens in expansion zones, regardless if it makes sense.

    It's kinda depressing, to be completely honest.
    That's how the game's always been, though? The only EK zones we went to during TBC were those added during TBC, the only relevant part from the old world got moved to Northrend in WotLK, MoP barely touched on zones outside of it, even Legion invented new class halls at zone for most of the classes, with the exception of Pallies and Monks

    They're avoiding old zones because... That's how the games's always been. They always avoid older zones.

  10. #9170
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    Quote Originally Posted by KainneAbsolute View Post
    If Azeroth is released and the world is left in ruins, it is a good opportunity for a world revamo but also for player housing.

    Maybe some lessons of their survival game will be applied for WoW.

    In any case, Blizzard needs to prepare for Ashes of Creation.
    Yeah, Ashes and 11.0 will probably be out at the same time. WoW might be into 11.1 or .2 by then but Im pretty sure Ashes will be out within 2.5 years.

    - - - Updated - - -

    Quote Originally Posted by Foreign Exchange Ztudent View Post
    To be fair, I think this whole Night Elf Storyline has been a rather large failure of a Apology Tour for the Night Elves and honestly 10.2 being basically the Tree being threatened possibly sounds like a really bad idea when they've continued this narrative for no other reason than apologizing.

    The fact the Mega-dungeon basically gave us a clear hint of the next expansion being a Legion 2.0 style cacophony of absolutely anime style events taking place I will not really be surprised if 10.2 is the end for this expansion at this point in time.

    Disappointing? Yeah. I feel like the Development Team have been stacking victories and it would be best to not create the "2 Major Patches only" standard as a definitive standard going forward. But again we'll see when we finally get a glimpse of the Roadmap after 10.2's Launch.

    Iridikron's problem is that unlike Zovaal who was surprised by the Prophecy. Iridikron knows that actual confrontation with us will lead to his demise which makes his character a very binary success/failure state of his character.

    It is very likely that to make this null & void about his intelligence that he will just become a fat monstrous all consuming 2.0 version of Galakrond that will still fight us and die because of our "power".
    I mean Lets assume 11.0 launches in October.

    10.2-Nov 20
    10.2.5-Feb 3rd
    10.2.7-April 15th
    10.2.9(fated DF season)-June 7th
    11.0-prepatch-September 28th
    11.0-October 25th



    Even with only 2 major patches, they have managed to pack so much content into smaller ones the expansion will still have tons of content that way.

  11. #9171
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    Quote Originally Posted by Foreign Exchange Ztudent View Post
    The roadmap will surface rather quickly after 10.2 is revealed. It is even possible we get a Interview answer to this question prior if the PR Team allows them to ask that question.

    Doubtful on that last one though, I think the "X.3 standard" question will live or die when the Roadmap is revealed shortly after 10.2 is revealed.
    I wouldn't mind a 10.3 but it would undoubtedly push 11.0 back into early 2025 which I dont see happening with the anniversary coming up.

  12. #9172
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    Quote Originally Posted by Cheezits View Post
    I think that if there is a 10.3 it will have to deal with Tyr, and maybe Odyn as well, while visiting Uldaz. Both remaining incarnates may be dealt with in 10.2, and they are playing the long game with "Alex betraying Tyr" to the point that I think he won't be an active part of the tree patch.

    I still think that Tyr may end up being some analog to Xal'atath and form a "Light/Order council" that goes against what we want to do. Maybe the Tyrhold beacon will be used as some kind of portal for Yrel? We still don't know exactly how it works but it got a lot of focus in early marketing.

    Alex is definitely going to "betray" Tyr, and unless the twist is that she goes against us (doubtful) I think it's inevitable we will be in conflict with him. Unless we change his mind. But I don't know, this feels like a "never meet your heroes" kind of situation with Alex hyping up Tyr, while the sidequests like the Dragonscale Experiment Vault and now this story with Vyranoth are hinting that he's not actually someone we want to wake up.
    Idk, Tyr is the one Titan keeper that seemed to be on our side. I could see Alex changing his mind eventually.

    Maybe he is a boss but comes around and we dont have to kill him. I think it was be dumb to spend all this time bringing him back just to kill him right after.

  13. #9173
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    Quote Originally Posted by Worldshaper View Post
    I honestly don't think we'll see the Titans this time, but who knows. I think it's more likely Azeroth's world-soul just straight up gets corrupted or something, and we lose.
    Nzoth is in the blade and is stabbed into Azeroth injecting him into her.

    The world is corrupted and the only bastion left on the entire planet is a small continent hidden on the other side of Azeroth, Avaloren.

    We go there and set up a base.
    Slowly over the patches we fight back against the void and heal the land with thrall, the titan keepers etc. As we take back the land it is revamped into HD versions of the zones. at the end the titans come back to purify Azeroths soul.

    Idk something like that I could see happening.

  14. #9174
    Quote Originally Posted by KainneAbsolute View Post
    In any case, Blizzard needs to prepare for Ashes of Creation.
    What's that?

  15. #9175
    Quote Originally Posted by Nymrohd View Post
    What's that?
    Run of the mill latest new MMO in development.

  16. #9176
    Quote Originally Posted by Hitei View Post
    Run of the mill latest new MMO in development.
    Ah, I guess they will release some patch that day then.

  17. #9177
    Quote Originally Posted by Mecheon View Post
    That's how the game's always been, though? The only EK zones we went to during TBC were those added during TBC, the only relevant part from the old world got moved to Northrend in WotLK, MoP barely touched on zones outside of it, even Legion invented new class halls at zone for most of the classes, with the exception of Pallies and Monks

    They're avoiding old zones because... That's how the games's always been. They always avoid older zones.
    Not including pre-expansion events, heritage quests, and minor holiday events:

    We got a Karazhan raid in TBC, the Caverns of Time with Black Moras dungeon, Durnhold Keep dungeon, and the Mount Hyjal raid.
    We got Stratholme dungeon in WOTLK, Siege of Undercity a huge event connected with the WOTLK storyline that made sense, and Onyxia raid.
    We got the World Revamp in CATA, with Heroic Dungeons, etc.
    We got the Theramore scenario in MOP, Silvershard Mines battleground, Scholomance dungeon, Scarlet Monastery dungeon, Scarlet Halls dungeon, Barren's staging area in 5.3, and Siege of Orgrimmar.

    After MOP, things started to change:

    We got nothing in WOD other than the Upper Blackrock dungeon.
    We got Karazhan dungeon in LEGION, some artifact weapons quest chains with some minor changes on some zones, and the Paladin Class Halls in Eastern Kingdoms, and Blizzard was criticized back in the day about the Rogue Class Hall location, where they chose Dalaran Underbelly instead of Ravenholdt Manor.
    We got three zones Revamps (four if we include Silithus) from Kalimdor and Eastern Kingdoms in BFA, and one in Pandaria, Seething Shore battleground (although it was added in the last patch of Legion the plot is from BFA), which makes BFA an outlier on this regard.
    We got nothing in SL.
    And we got Uldaman dungeon in DF.

    In Shadowlands, they even removed the new players from Cataclysm starting zones based on each playable race lore in favor of a more generic experience in Exile's Reach and made BFA the leveling path after that.

    Things are getting worse instead of better, now they're going to put the World Tree meant to be Night Elves' home in a land on the other side of the planet...

  18. #9178
    After 2 days i'm still disappointed by murozond's treatment. I just hope the dungeon's ending was bait and that nozdormu will eventually become murozond

  19. #9179
    Quote Originally Posted by Zebir95 View Post
    After 2 days i'm still disappointed by murozond's treatment. I just hope the dungeon's ending was bait and that nozdormu will eventually become murozond
    I don't think Nozdormu needed to become Murozond for real, we could've fought him in an alternate timeline or another future version of him, but instead of a dungeon, like in Cataclysm, I was hoping to fight him in a raid.

    I'm so sick of fighting nobodies in raids, the last boss that had any impact was N'zoth all the way back in BFA...

    - - - Updated - - -

    Yes, we had Sylvanas but that was more like a get-along event than an encounter, she didn't even get hurt, LMAO.

  20. #9180
    Quote Originally Posted by Luck4 View Post
    Not including pre-expansion events, heritage quests, and minor holiday events:

    We got a Karazhan raid in TBC, the Caverns of Time with Black Moras dungeon, Durnhold Keep dungeon, and the Mount Hyjal raid.
    We got Stratholme dungeon in WOTLK, Siege of Undercity a huge event connected with the WOTLK storyline that made sense, and Onyxia raid.
    We got the World Revamp in CATA, with Heroic Dungeons, etc.
    We got the Theramore scenario in MOP, Silvershard Mines battleground, Scholomance dungeon, Scarlet Monastery dungeon, Scarlet Halls dungeon, Barren's staging area in 5.3, and Siege of Orgrimmar.

    After MOP, things started to change:

    We got nothing in WOD other than the Upper Blackrock dungeon.
    We got Karazhan dungeon in LEGION, some artifact weapons quest chains with some minor changes on some zones, and the Paladin Class Halls in Eastern Kingdoms, and Blizzard was criticized back in the day about the Rogue Class Hall location, where they chose Dalaran Underbelly instead of Ravenholdt Manor.
    We got three zones Revamps (four if we include Silithus) from Kalimdor and Eastern Kingdoms in BFA, and one in Pandaria, Seething Shore battleground (although it was added in the last patch of Legion the plot is from BFA), which makes BFA an outlier on this regard.
    We got nothing in SL.
    And we got Uldaman dungeon in DF.

    In Shadowlands, they even removed the new players from Cataclysm starting zones based on each playable race lore in favor of a more generic experience in Exile's Reach and made BFA the leveling path after that.

    Things are getting worse instead of better, now they're going to put the World Tree meant to be Night Elves' home in a land on the other side of the planet...
    Highly disingenuous to pretend that Wrath having a dungeon in old world and a single quest event is somehow way better than current in this regard, especially when next month has Kalimdor Grand Prix. Also super slimy to try and paint BfA as somehow not counting because it's "tOtAlLy An OuTliER", and Legion as just "some artifact quest chains" when you're lauding a 15 minute single quest in Wrath as evidence that we used to go back to old locations.

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