Keeping Quel'thalas instanced would be a huge disappointment to me. Really hope they just throw it into the cata world map so we can seamlessly fly there and the old TBC version remains via a portal or npc in its instance.
Keeping Quel'thalas instanced would be a huge disappointment to me. Really hope they just throw it into the cata world map so we can seamlessly fly there and the old TBC version remains via a portal or npc in its instance.
I’m very curious how Midnight will play out given that we deal with a void lord now.
Surely Alleria goes mad and is the reason something happens to the Sunwell, especially because we had that quest of her going back to Silvermoon and the Sunwell acting up once she got near.
I wouldn’t be surprised if we see both 1 and 2 of your predictions tbh
Agreed! Half the reason to even remake Quel'thalas is to fix all that nonsense design in northern EK. That is an unprofessional eyesore that has been going on for too long.
Make QT seemlessly attached to the rest of EK. Fix it for flying. Move it off of TBC server and on to EK server. Remove the invisible walls. Remove the fire over Stratholme. And finally, include the zone that used to be called Northeron--rename if necessary.
Seeing how they're going to upscale Quel'thalas, it would be very strange to have it stay attached to old Lordaeron without a loading screen. It will most likely be put in its own server, and the invisible barrier will be less obvious, as the sub-continent itself will be bigger than the current version of Quel'thalas. Just like all of the islands we've been given.
Anyway, no, this is not the reason to remake Quel'thalas. That's because they want to revisit it for the story, and want to show more of the old world again. Not because they want to remove some old barriers from the TBC-era.
Just look at all the new areas we've visited in the major patches, most of them were on their own, too.
Last edited by Dvalin; 2025-06-26 at 07:43 AM.

Straight up Arathi might be a bit redundant. But I think there is a strong argument to be made for the Red Dawn. An omni present nuisance to fill all the gaps where a major villain doesn't fit, but you still need something more substantial than just murlocs and angry wolves.
Wanting to retake Lordaeron. Taking back control over Hearthglen. Attempting to recruit whoever attempts to stake a claim on Stratholme. Etc.
Northern EK has lots of human settlements. And it would make sense to have them as a proper antagonistic force.
The world revamp dream will never die!

The Arathi WILL be involved. The Battle of Renilash prophecy involves the Arathi too much for them to be missing at what is said to be the fight we push back the Shadow for good.
Faerin has her set up with Craishae to be involved, and I think we'll see the rest of the Empire's main army show up as well.

also the arathi empire as we know it seems to be very magically influneced as a society (from stuff like the codex book and the portal quest line dialogue indicating a kirin tor style study of magic) and magic was introduced to the arathi by thalassan elves so theres a lot of hooks for them in the future

What? They were sent to stop Renilash from happening. By finding Beledar. And why would they appear with a second expedition in Midnight, even though they're from the other side of the world and it will still be years before we get to see their homeland? Their lore is still being seeded. Also, there's already enough potential material for Midnight with the current selection of playable Elf cultures, as well as the current cast of characters and the potential secondary and tertiary threats beside the Void (Amani and Scourge warlords). Adding a huge Arathi focus would just be bloat, and premature. Will Faerin appear? Yeah, that wouldn't be odd. But I don't see another huge expedition appearing just yet. The Light will probably be represented by others.
My little wishlist for Midnight:
- M+ Elite sets - if PvP can get a seasonal set, M+ should also get one
- 0,1% M+ title given out for specs rather than overall % so that every spec can get them (basically the same way solo shuffle works already)
- PvP seasonal rewards changes, basically give us pvp renown (which could also work as a limited way to farm old elite and gladiator rewards - just make it so that only stuff older than 2-3 expansions will be available to preserve "prestige")
- Bring back Mythic 10 man raiding, or do a flexible Mythic id
- Dynamic Ground mounts that are customizable, start with Hawkstriders, Unicorns, Bears and Lynxes for the Silvermoon Setting
- Transmog revamp including Dyes. Different difficulties can unlock different VFX effects on things
- More character customizations
- Customizable phoenix mount for pre-order (with dark red, orange, purple and green colours)
- Having the initial zones being only on QT, Lordaeron can have it's own Expansion down the line

You didn't read the lore in Hallowfall very well then. Everything points to the Arathi being vital to Renilash.
Now you could argue that was back when Midnight was just going to be a patch for TWW and likely fought around Beledar, but I don't think they're going to drop the Arathi after giving Faerin another short story and setting up Craishae.
The Arathi were never meant to prevent Renilash, but win it. This is literally THE FINAL BATTLE against the Shadow. Why do you think the Emperor would just let it happen without knowing his forces are there to help win it?
We know Midnight ends with us pushing back the Shadow for good. It is the one battle every force for the Light will show up to.
Did anyone check Revisited Horrific Visions in PTR? Will it be removed, or I can do is in 11.2?
Alleria and Thrall just give me hard time with 660gear.
