
Last edited by Makorus; 2025-07-21 at 07:59 AM.

They differentiate then by giving then purple skin, then later gave you normal colors, yet still not enough, so why are you pretending you want then to be changed?
They literally did the same thing with high elves -> void elves, but you clearly show you do not want changes, so asking for a changed HE, who will not be HE anymore is pretty rich
I would be completely fine with that, because they could just change their skin later, better than have nothingI really wish you get void ogres that look like chogall and then cry about how they arent ogres you wished for.
You cant possible be serious about this though, the mani and the drakkari are bulky as fuck, there is clearly a physical diference elves dont have. Even so, it would be much better to give darkspear green skin and the option to be bulky, since there are jungle trolls who could be bulky.
Plus its false that He culture is different from BE, the schism is not even 10 year long for then to "have a different culture"
Last edited by Syegfryed; 2025-07-21 at 08:02 AM.


Kul'tirans are the exact same thing as Humans, Mechagnomes are the exact same thing as Gnomes, Zandalari are literally the same thing as Darkspear, Dark Iron Dwarves are literally the exact same thing as Dwarves, if you wanna push it, Nightborne and Night Elves are the same thing. Highmountain are the exact same thing as Tauren.
You can have different stances, animation sets.
I would find this argument a lot better if we don't already wasted slots through Mag'har, Highmountain and Lightforged Draenei.
But you don't even need to do that. You can easily combine Void Elves/Blood Elves/High Elves into one slot. Just call it Thalassian Elf and problem solved. Add a short quest at Level 10 that let's you pick your racials.
Last edited by Makorus; 2025-07-21 at 08:14 AM.
The way I imagine it is a first screen that features a large number of characters, including important NPCs grouped by race. You highlight a group and it comes into focus with a general description of that race. Then if you click on it you get a new screen with vertical banners for the many cultures included under that race. So there is a group of trolls in that screen and when you click it you get vertical banners for Darkspear, Zandalari, Farraki, Amani (if Midnight has no Amani, what are we doing!). The vertical banner can include faction symbols (this is a Horde Race, this is an Alliance race, this is a neutral race that has to pick, using a split symbol)
I think they should just get rid of the word "race". The german client (can't believe I'd ever cite it as a positive example) already uses the ambiguous term "Volk" which can refer to ethnic groups but also entire nations of different people - or the same people who only distinguish themself by some cultural values. Especially with allied "races", I think it's time for a change in terminology.
I guess that won't do anything for people wanting the removal of the faction barrier for elven races, but tbh I just don't see it happen anyway, just because of the unification story beat. I think that's going to be a story-side thing, and hopefully an ongoing one.
Last edited by Samin; 2025-07-21 at 08:39 AM.

They clearly arent the same thing, saying a false statement over and over isnt going to make it true.
So the only "diference" a new race would get is a difference stance, animation and a haircut, like, come on. All the allied races have something UNIQUE, that the other cant simple get due to lore/physical limitations. A maghar would need to drink demon blood or corrupt himself with fel for years to change color. A different stance anyone can do.You can have different stances, animation sets.
We literally already have that, you pick void elf and you can either look like a void elf or a high/blood elf, its non issue. Picking racials is just nonsense and not necessary.But you don't even need to do that. You can easily combine Void Elves/Blood Elves/High Elves into one slot. Just call it Thalassian Elf and problem solved. Add a short quest at Level 10 that let's you pick your racials.

How are they not the same thing?
Kul'tirans are to humans what Blood Elves are to High Elves. Gilneans are to humans what Void Elves are to High Elves. Mechagnomes are just gnomes with prosthetics.
Yet you say a Void Elf is equal to a High Elf. Just like Mag'har are uncorrupted Orcs, High Elves are uncorrupted Elves. They can just add brown skin to normal orcs and you can just roleplay they are Mag'har that can use a demon-blood fury!A maghar would need to drink demon blood or corrupt himself with fel for years to change color. A different stance anyone can do.
High Elves, famously known for being in a pure Void form for like 20% of the time in combat.you pick void elf and you can either look like a void elf or a high/blood elf, its non issue. Picking racials is just nonsense and not necessary.
Last edited by Makorus; 2025-07-21 at 08:53 AM.

Because they arent? there are differences in the model making then visually different? like all the allied races?
Are high elves of the alliance half-giants and fat? no? then are not the same.Kul'tirans are to humans what Blood Elves are to High Elves
Does a HE can turn into werewolves or have mechanical limbs?Gilneans are to humans what Void Elves are to High Elves. Mechagnomes are just gnomes with prosthetics.
What a high elf have that a blood elf/void elf don't?
So blood elves? since they arent corrupted? so we already have that.Yet you say a Void Elf is equal to a High Elf. Just like Mag'har are uncorrupted Orcs, High Elves are uncorrupted Elves.
I rly dont get you man.High Elves, famously known for being in a pure Void form for like 20% of the time in combat.
you are here saying the fat half-giants and the werewolves are the same thing as their human counterparts, but now you swear void elves going purple now and then in combat is a breaking deal, making then totally different
its the same way they put undead elves and manari demons as customizations to normal elves and draeneis, they already went past allied races.
you would not think that Man'ari - demons - would still have their gift of naaru and their heroic presence, would they? and yet, no one is asking for "ma'nari allied race now!" when you can already pick draenei and the manari customizations and RP as one, that is the same case for the elves.

On that note, they should 100% shut down the allied race system as we know it, they ruined and broke it.
They should keep adding subraces as customizations for current races, period. We need more racials to be even more bloated and hard to balance.
Give Trolls drakkari and amani skins and give then a model toggle for bulky.
Give Goblins Gelbin customizations
Give Taurens Yaungol and taunka customization
Give kultiran vrykul modells
Give normal humans the skinny option from kul'tiras
Give dwarves iceborn customization
Give gnomes complete mechanical model
Give normal draenei Broken/krokul customizations
SO ON SO ON, enough with diluting the game with "allied races"
Part of me would like racials to be things you can choose from a variety of options but I expect that this game community would lead to degenerate gameplay where some tryhards would whine they have to change racials for each boss.

An expansion specifically will be about Void invasion, not some high elf fanfics. Unifying elves are result, not a reason for this. And nothing was said about Thalassian elves. Different tribes was only words for that. Will it be Nightborne+Blood Elves and Void elves+Alliance high elves separately from each other we don't know.

I think the racial system should be replaced with a background system where you choose from a short list of different backgrounds for your character which gives you access to, at the very least, certain powerful racials like Shadowmeld and Stoneform. There are a lot of racials that fit traditional archetypes like noble, thief, soldier, scholar, craftsman, etc. We can fix the degeneracy issue by having it be a one-time choice when creating your character, necessitating a race change if you want to change it, making it the same as it is now but with the freedom to look and roleplay how we want. I love the idea of opening up druid to more races, but I know I'm never going to change off night elf if it means losing Shadowmeld.
Racials should be removed or reworked to flavor chosen to be sub race agnostic, not some power driven.
And Subraces should not be just customization - it should be different starting expiriences (even small one), different heritage armor (that make 0 sence for Darkspear troll to share their questline with Farraki, Zandalari or Amani), different mounts (debatable) and their and only their places.
Mag'har should have their town, city or even quarter in New Orgrimmar. But place dedicated only for them. Hammerfall is shared with original orcs, it lack mag'har aestetics.
Vulperas should have at least something aside 2 hats in Vol'Dun, like huge caravan from Mulgore to Orgrimmar as their capital. Imagine movable town of fox folk!
Same thing with Worgens, Stormwindians and Kul-Tirans.
They already have strong differences, their places and heritage. Their own mounts and aestetics. But in a core they are all humans. And can be merged into sub-race option. They can even share models. Wanna play Gilnean non-Worgen human? Its ok, but you should not be from Stormwind and wear Lionguard armor. You should be from Gilneas and be part of Greyguard.
Bulky human may be from Gilneas or Stormwind, not only Kul-Tiras. And should be refered as their origin. With heritage and questlines.
Wildhammer dwarves should not wear Bronzebeard ceremonial armor, they should have their own.
And so on and on.

im against the racial gimmick, because it would make the game too bloated, unless you wanna give the same racial for the same race and its subraces.
Giving new mounts, and places its all right.
Maghar aesthetics is orc aesthethics, those didnt changed. Most of the issues you raised can be fixed with more transmogs