1. #95441
    Quote Originally Posted by Kiivar86 View Post
    Banger of a video game though.
    Really want a combined remake of the first two.

  2. #95442
    The Unstoppable Force Raetary's Avatar
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    Quote Originally Posted by Khaza-R View Post
    I guess that doesn't answer why High Elves specifically came to worship something new in Elune's stead when Nightborne didn't. But perhaps we'll learn more about that with the Sunwell in Midnight. I mean the Sunwell is sentient so I guess there's perhaps a partial answer there is nothing else.
    The Helves (Belves) worship the Light though, not the Sunwell.
    Or at least, not until Velen imbued it with the Light.

    Their aesthetic change to revering the sun always struck me as both a middle finger to the old culture, but also a reverence for Dath'Remar.
    The Sunwell is named after him after all, not the actual sun.

    As for the Nightborne, they were stuck under a bubble for 10k years.
    There was never any reason to reject Elune worship like there was for the Helves, and they also never came in contact with any other society/culture like the Helves did with humans and later the rest of the Alliance, who were all worshiping the Light.
    Last edited by Raetary; 2025-07-25 at 10:30 PM.




  3. #95443
    Quote Originally Posted by huth View Post
    Really want a combined remake of the first two.
    That would be so good. Nintendo does surprise so who knows?

    (Though watch it be a Switch 2 exclusive right now. Might move me to get one earlier than I intended though)

  4. #95444
    Quote Originally Posted by Makorus View Post
    They aren't talking about modern day Night Elves.
    ...oh. lmao nvm then

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    Quote Originally Posted by FossilFree View Post
    This would be like saying Twilight Highlands or Uldum should have been zoned instances instead of on the world map. But this is WORLD of Warcraft, not INSTANCES of Warcraft. If you can't get your world working right, and have obvious immersion-breaking invisible walls everywhere, you don't have a world at all.

    Go play lobby games if that is what you want. I want a MMORPG.
    Thank god for phasing tech then

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    Quote Originally Posted by Xilurm View Post
    Don't think it was looked down upon. Azshara allowed Temples of Elune to exist, but she probably didn't care.
    Yeah. Funny enough, seems Azshara bowed to no god, even before the WoTA. Heck, the moment she first contacted Sargeras, she wanted to get with him I think. Meanwhile, Sargeras simply saw a tool to toss once it's used lol.

  5. #95445
    Quote Originally Posted by Sondrelk View Post
    A fully seamless world probably isnt possible. But I think players are within their rights to expect that Quel'thalas, which is physically connected to EK by land, should be seamless. Especially when that has been a request by the playerbase for years, especially when it comes to a world revamp.
    I'd argue that, while a full seamless world is probably possible, it isn't ideal or really wanted. Ask any Alliance player about the concept of flying from Ironforge or Stormwind up to EPL and you'll understand. There's a reason they put an Isle of Quel'danas portal into Shat, and the nightmare flight for the Alliance to ZA was absolutely part of it.

    There's a reason Daggerfall is still one of the biggest game worlds out there, and its not due to us losing that power since. Its due to giant game worlds being a gimmick, and not a fun one

  6. #95446
    Quote Originally Posted by Raetary View Post
    The Helves (Belves) worship the Light though, not the Sunwell.
    Or at least, not until Velen imbued it with the Light.

    Their aesthetic change to revering the sun always struck me as both a middle finger to the old culture, but also a reverence for Dath'Remar.
    The Sunwell is named after him after all, not the actual sun.

    As for the Nightborne, they were stuck under a bubble for 10k years.
    There was never any reason to reject Elune worship like there was for the Helves, and they also never came in contact with any other society/culture like the Helves did with humans and later the rest of the Alliance, who were all worshiping the Light.
    Makes me wonder if the Sun is all Light-based, or if there is a Life lord who serves as the solar counterpart to Elune, and they both share unique relationships to the Light in some way? Idk.

    Belore means "The Sun" in Thalassian, yeah? Would be cool if the High Elves worshipped a solar entity, and said divine ordeal served as a counterpart to the Night Elves and their worship of Elune.

  7. #95447
    Quote Originally Posted by Mecheon View Post
    I'd argue that, while a full seamless world is probably possible, it isn't ideal or really wanted. Ask any Alliance player about the concept of flying from Ironforge or Stormwind up to EPL and you'll understand. There's a reason they put an Isle of Quel'danas portal into Shat, and the nightmare flight for the Alliance to ZA was absolutely part of it.

    There's a reason Daggerfall is still one of the biggest game worlds out there, and its not due to us losing that power since. Its due to giant game worlds being a gimmick, and not a fun one
    None of that really has to do with a seamless world. In a hypothetical scenario where this was possible, you would still be able to teleport from EK to Kalimdor if you wanted. Or you fly across an open open to get there. The point of it being seamless is for immersion, not convenience.

  8. #95448
    Quote Originally Posted by Enteroctopus Magnificus View Post
    Yeah, same. It's so depressing how many people advocate for instantiating Quel'thalas instead of demanding a true open world.

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    Magic is dead, my friend, people don't know how to dream anymore, they don't even know why they play an MMORPG anymore.
    No, people are just realistic about the limitations of the old game world and the expectations of new continent size - let's say midnight is everything north of the plaguelands - as it is on the classic map - that is a TINY expansion - people would naturally be mad

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    WoW hasn't been a seamless open world ever - can I go from EK to Kalimdor to Northrend to Pandaria without loading screens? No

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    Quote Originally Posted by Dvalin View Post
    Avaloren/Arathi Empire isn't Worldsoul Saga content, and especially not patch content. It's obviously seeding for future expansions.
    Exactly, clearly at some point the new Red Dawn is going to contact the Arathi and bring them to EK to purge the Horde in the inevitable dark alliance/ evil light expansion

  9. #95449
    Quote Originally Posted by vindicator782 View Post
    No, people are just realistic about the limitations of the old game world and the expectations of new continent size - let's say midnight is everything north of the plaguelands - as it is on the classic map - that is a TINY expansion - people would naturally be mad

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    WoW hasn't been a seamless open world ever - can I go from EK to Kalimdor to Northrend to Pandaria without loading screens? No
    It's a weird argument because Blizzard understands what they're taking on when they look at a "revamp". The two zones they've dedicated to revamping however happen to be in instanced zones (Quel'thalas and Northrend).

    I think Blizzard should and most likely will revamp to include Quel'thalas on the map to EK, utilizing some form of seamless loading screen to go between it's ending and the Cata world's beginning.

    A lot of this will be figured out when we see how far south they revamp.

  10. #95450
    Quote Originally Posted by milkmustache View Post
    It's a weird argument because Blizzard understands what they're taking on when they look at a "revamp". The two zones they've dedicated to revamping however happen to be in instanced zones (Quel'thalas and Northrend).

    I think Blizzard should and most likely will revamp to include Quel'thalas on the map to EK, utilizing some form of seamless loading screen to go between it's ending and the Cata world's beginning.

    A lot of this will be figured out when we see how far south they revamp.
    Again, Quel'thalas is already instanced, it seems logical it will continue to be instanced with midnight

  11. #95451
    The loading screen between Quel'thalas and the rest of the Eastern Kingdoms is a miniscule annoyance compared to the terrible sense of scale in the old world. That is a much bigger immersion breaker, and a far more important issue to fix imo. What should be huge kingdoms is currently tiny zones that we can fly over in seconds, and it will only be more apparent once we're Dragonriding there. Far better to remake one region at a time, at an actual proper, believable scale, so they actually have at least a chance of doing these areas justice. They can always expand the new map south later with a Lordaeron expansion, then a Khaz Modan expansion, etc.

  12. #95452
    Quote Originally Posted by Eldryth View Post
    The loading screen between Quel'thalas and the rest of the Eastern Kingdoms is a miniscule annoyance compared to the terrible sense of scale in the old world. That is a much bigger immersion breaker, and a far more important issue to fix imo. What should be huge kingdoms is currently tiny zones that we can fly over in seconds, and it will only be more apparent once we're Dragonriding there. Far better to remake one region at a time, at an actual proper, believable scale, so they actually have at least a chance of doing these areas justice. They can always expand the new map south later with a Lordaeron expansion, then a Khaz Modan expansion, etc.
    This is why I would sort of love a WC2 WoW spin-off. Just focus on the Eastern Kingdoms but make the map huge. No more tiny settlements with a few houses. Actual cities and towns.

  13. #95453
    Quote Originally Posted by milkmustache View Post
    It's a weird argument because Blizzard understands what they're taking on when they look at a "revamp". The two zones they've dedicated to revamping however happen to be in instanced zones (Quel'thalas and Northrend).

    I think Blizzard should and most likely will revamp to include Quel'thalas on the map to EK, utilizing some form of seamless loading screen to go between it's ending and the Cata world's beginning.

    A lot of this will be figured out when we see how far south they revamp.
    I'm not really sure there's a way to seamless that border with the tech as seen so far. It relies on confining the player to a limited view in a lengthy space (the coreway tunnel, the tunnels to Zaralek) to basically act as a loading screen while the game loads in the place you are going to. The trick of it is basically that it's a place where the game can completely unload the zone/continent you were just at and load in the new one, so your game is not having to load both at the same time. That's why when you're flying "up" from Ringing Deeps if you go quickly enough you can sort of see Dornogal load in as you are going up the coreway's vertical pit shaft.

    This can't really be done just in the air in EK or Kalimdor. Even as far south as like Dun Morogh and the Wetlands, you can see the rough-loaded terrain all the way to Tirisfal/The Plaguelands. Like how from Theramore you can see both the Sword and World Tree.
    Last edited by Hitei; 2025-07-26 at 05:04 AM.

  14. #95454
    They can just add Quel'thalas to the Cataclysm EK map.

    I don't see where this argument is coming from?

  15. #95455
    Quote Originally Posted by Makorus View Post
    They can just add Quel'thalas to the Cataclysm EK map.

    I don't see where this argument is coming from?
    I know its on the Outland map space along with Outland obviously and the Azuremyst and Bloodmyst Isles. I'd like to see Azuremyst and Bloodmyst also added to Kalimdor world space. All you have to do for Quel'thalas is make it flying accessible, and give it the Stormwind treatment during the transition from the Vanilla world to the post Cata updated world.

  16. #95456
    Quote Originally Posted by Melorandor View Post
    I know its on the Outland map space along with Outland obviously and the Azuremyst and Bloodmyst Isles. I'd like to see Azuremyst and Bloodmyst also added to Kalimdor world space. All you have to do for Quel'thalas is make it flying accessible, and give it the Stormwind treatment during the transition from the Vanilla world to the post Cata updated world.
    I mean, I am talking about new Quel'thalas. Old one will stay instanced simply because it's been superseded. They'll obviously completely redo it.

    The problem with the TBC starting zones is that they are made without flying in mind, and it's just not worth any amount of effort to fix it.

  17. #95457
    Quote Originally Posted by Eldryth View Post
    The loading screen between Quel'thalas and the rest of the Eastern Kingdoms is a miniscule annoyance compared to the terrible sense of scale in the old world. That is a much bigger immersion breaker, and a far more important issue to fix imo. What should be huge kingdoms is currently tiny zones that we can fly over in seconds, and it will only be more apparent once we're Dragonriding there. Far better to remake one region at a time, at an actual proper, believable scale, so they actually have at least a chance of doing these areas justice. They can always expand the new map south later with a Lordaeron expansion, then a Khaz Modan expansion, etc.
    Same. That's why I hope MD is just Quel'Thalas and they will start building on this map, we could have separate expansions for Lordaeron, Khaz Modan, southern EK, northern and southern Kalimdor. Far better than inventing new island from hat every 2 years.

    Of course we could have something like Avaloren from time to time. But to all people who want 2+ expacs on Avaloren - just remember how community reacted to 11.0 "leaks" right after Dragon Isles - only perspective on QT/Northrend and Metzen charisma salvaged hype.

    Quote Originally Posted by Makorus View Post
    They can just add Quel'thalas to the Cataclysm EK map.

    I don't see where this argument is coming from?
    Different scale. Current QT is smaller than 1 modern zone, future one will be full continent. Also it's doing pointless job twice - now you have to sew new QT and old EK together, sooner or later we will have new EK anyway.

    That's why what I propose is much simpler - just make new QT map, now it will be behind loading screen like 'outland' one, in the future it will serve as foundation for Lordaeron remake.
    Last edited by Dracullus; 2025-07-26 at 07:34 AM.

  18. #95458
    Quote Originally Posted by Makorus View Post
    They can just add Quel'thalas to the Cataclysm EK map.

    I don't see where this argument is coming from?
    Its not confirmed in any way it isnt instanced either. Everyone expects it to not be instanced, but looking at past zones and how everything is instanced, they could in theory just add the whole zone in a new instance and you can only get there by a portal.. just like Undermine and Khaz etc. It would be the worst outcome for sure, but its still possible.

    I also want it to be intergraded in old world, but I can see them do this.

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    Quote Originally Posted by Dracullus View Post
    .
    Different scale. Current QT is smaller than 1 modern zone, future one will be full continent. Also it's doing pointless job twice - now you have to sew new QT and old EK together, sooner or later we will have new EK anyway.

    That's why what I propose is much simpler - just make new QT map, now it will be behind loading screen like 'outland' one, in the future it will serve as foundation for Lordaeron remake.
    That would be the wordt outcome and everything would feel even more dissconnected from our world. We need less instanced areas, not more.

  19. #95459
    They could just revamp the entire Kalimdor + EK in Midnight. Problem solved guys.
    #teamworldrevamp
    I will not reply to posts that are non-constructive or contain flaming and/or trolling.

  20. #95460
    Quote Originally Posted by Eldryth View Post
    The loading screen between Quel'thalas and the rest of the Eastern Kingdoms is a miniscule annoyance compared to the terrible sense of scale in the old world. That is a much bigger immersion breaker, and a far more important issue to fix imo. What should be huge kingdoms is currently tiny zones that we can fly over in seconds, and it will only be more apparent once we're Dragonriding there. Far better to remake one region at a time, at an actual proper, believable scale, so they actually have at least a chance of doing these areas justice. They can always expand the new map south later with a Lordaeron expansion, then a Khaz Modan expansion, etc.
    Remaking the entire world to be 4-6 times the size is horribly unrealistic. And remaking Quel'thalas to that extent is just setting up the player base for eternal disappointment.
    How many years until we get the expansion that is just Stranglethorn? Or the full expansion focusing on Orcs that is just Durotar and the Barrens? How long until we have a seamless world that isn't Kalimdor set in 15 different expansion chunks?

    I will take the mild annoyance that EK and Kalimdor is smaller than it should be (which is true for all zones anyways) over the large annoyance of knowing that my only chance to see Westfall updated is to wait 20 years, when expansions are made by efficient AI and come out yearly.
    The world revamp dream will never die!

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