I think that classic and retail should stay strictly separated. People that play either version have pretty strong reasons for their preference, and even Holly said that the overlap between the versions is much smaller than people are assuming
Then, this opens a whole new can of worms. What exactly can you transfer? Classic is using old tech, most features like reputations and so on are character bound. How do those convert to the warbands system? A polearm in MoP classic will have signficantly Iower stats in retail, for sure some items will slip through and I can already see Blizzard being stuck in a long game of whack a mole here. A lot of other issues that could be popping up
Rather, they should start treating the world (of Warcraft) as an entire unit, and not place all the focus on the latest expansion, or latest patch zone. One, it's become too formulaic, and two, it's not really sustainable. There's only so many mysterious islands on a single world
What I would like to see, is more focus on the world. Give me a delve in Fargodeep Mine in Elwynn Forest with Goldtooth as the final boss. Let me get a small group of friends and tackle an old raid for some cool rewards. Give me some world quests in Outland. Not every new addition has to tie into the current/latest expansion or patch theme

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" which makes it very hard to keep them relevant for Midnight other than "and the void attacked here", at which point, it doesn't really matter what zone it is.

