
Originally Posted by
Wangming
Oh don't get me started. Even from a purely visual standpoint you could get a laundry list of necessary changes By just doing the human starting areas. (Manor mistmantle being the size of an average farmhouse, the stormwind docks being too far from the trade district, old town not looking old, the lack of even a single dwarven piece of architecture in the dwarven district, or the weird absence of anything related to storms or wind. The lack of spooky human architecture is duskwood, all the ruins from the cataclysm still present in Westfall...etc)
Not even counting how the story there is still stuck with Varian being the King, when he died in Legion, Anduin decided not to return after Shadowlands, and during TWW Turalyon had the bright idea to leave Stormwind and the entire Alliance in the hands of Genn, who abdicated from the throne of Gilneas because he was too old fashioned. Meaning there has been three changes in leadership but the hobos if Westfall till curse Varian for their fate, The Night watch in Duskwood was massacred four expansions ago, when Varian's death was still relatively new, and in Redrige Solomon has been threatened with riots due to his incompetence since the Cataclysm.
And we are just now approaching what you suggested. How much the gameplay progressed in the past 15(!!) years since Cata came out (and 18 for the TBC areas). Hidden treasures, area objectives, events.
It is absolutely a monumental undertaking, yes. But there is so much that needs to be unfucked. And yes, if they have the state of the world after the WSS (saying saga again is redundant) set in stone, they can work on it. Preferrably work is already under way behind the scenes.
If I am allowed to slide into utopistic territories, the planet needs to catch up to "The WSS just ended, this is the new year zero" point. Both in terms of visuals, story and gameplay. Places that don't shall stick out like a sore thumb.