
I dont get you here, what are you talking about "show dont tell" lol, its not the jailer when its true that you hear about devs that he did stuff but you never see him do stuff, the thing is Archimonde you SAW him do things, in war of the ancients you see him do the things and you do him do stuff in war3 not just destroy Dalaran, did you play the actual night elf campaign or you just saw the cinematic?
But yeah dont get your point here...
But you forget something, it is that, to accomplish a work, its not ressources that is the most important, not number either, its TIME and they dont have the time no matter how much money they put to do a world revamp expac again...
Did you hear about the "this will cost us one content patch" memes? Its exactly why we got no abyssal maw raid in Cata and why Cata patches were empty...not to mention most of the quests that got revamped with Cata were not even good
Its what i also love with ppl asking for world revamp, is that you got to see it in Cata that they did the revamp and what ppl said? "Ho but i prefered older version more lul"
And i am in the modern world lol its just you who live in dreams here like be realistic for 1sec making a world revamp is just too costly...and knowing how their management is terrible no matter how team size is it wont change much.
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Lets see if we get a .3 and then we will talk about the "yes df gives content more often" thing is, it does gives content more often BUT less at a time.
Last edited by Ameonna; 2023-07-30 at 07:46 PM.

The boundaries and the categorization would be fine, if they actually stick to it, and not retconed in the expansion right after the book was released, introducing MORE cosmic shit to make things even more messier and confuse
Like, you make so that there is 6 pantheons, that is your rule, there is 6 forces, but then you make so that there is a 7° one, why would you break your cosmology so damm quick.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I mean, that's how it should be? You get a bunch of quests in a single area, you complete them and then you get a follow-up q that leads you to the next hub. Logical and efficient, and that's how it basically has been working since then till now. And let's not forget that not all hubs were like that, you also had plenty of objectives all around the map, like in Stranglethorn Vale.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Cata had a fuckload of cut content because there was a massive missmanagement of resources and planning.
The idea is that they work within the framework of the revamp, and not plan an additional 5 layers of content over it that make it pointless like cata did.
Cataclysm revamped Kalimdor and the EK, and then they decided to waste all that effort by not using those revamped zones and shove every bit of endgame content into a continents-worth of extra zones.
A new revamp would not repeat that mistake but do what the last 4 expansions did and utilize the entirety of the new content for endgame purposes.
The new questing isn't at all like that. There's way more freedom. Also I don't see why it should be like that either? It's an RPG, why should questing be so mundane and monotone?
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Yeah, if they revamp Kalimdor and EK, they should stick to the zones they revamped and not create 5 massive zones on top of that. Heck, instead of making new zones for the patches, use some of the other non-endgame zones and give them even more life for the endgame.
Nice downplay, but no. Almost every zone was changed and crapton of new quests were added. Azshara for example was almost completely deserted zone with a few quests, now it has around 115 of them. Almost ever zone received new quest hubs and old ones got updated. All that on top of new max lvl Cata content. THAT'S what took time, not some trees and fissures.
But keep telling us how time is not an issue, when they barely managed to release DF on schedule and they are releasing the most patch content ever in a quickest way ever. They will just snap their fingers and revamp/WoW 2 will happen.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
New questing is still like that. You go on rails from place to place during main story and you get branching out side hubs. Why it get's monotone? Because game currently has around 34,000 quests, and it is all part of levelling process that is not a main focus of the game. Players learned ages ago to autopilot it.
Last edited by Makabreska; 2023-07-30 at 08:11 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Lol, go tell this to the devs who went into a burn out because they had to rewrit and rework around a million of quests overall ><
Here someone being realistic! Not to mention the expac which came for the 10th year of wow was...well WoD...i guess i dont have more to say here.
It really isn't. Now you got a main quest, and side quests. There's way more freedom. Back in Cata you had to complete every quest in the small hub zone before it gave you a quest to move towards the next. Now that problem doesn't exist. You only have to complete a few, it's your choice if you want to stay or move on to the next. Which means you're free to come back later and do the other quests as well.
It had a troubled development and I still recall one of the devs there(I think) that gorgrond got changed really close to release but yes.. most people know of the lost potential of WoD.
And speaking of controversy. Even if 11.0 or next expansion isn't ready for 20th.. thats fine. Hitting a rough deadline for the devs just to say "HEY 20TH ANIVERSY" is less important as long as its ready.
Last edited by Aeluron Lightsong; 2023-07-30 at 09:12 PM.
#TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde
Warrior-Magi
WoW 2.0 is not happening. At least not in this decade.
I agree that it is needed. Current WoW will eventually fade away for many reasons. But Blizzard seems to be happy to keep milking the cow for as long as it lasts, which honestly it might not be long now. 11.0 would be supported at least as much as DF, but after that... We will have to see how WoW is doing then.
I thought about the possibility of adapting WoW to the new playerbase that it needs so much. This would not be WoW 2.0 but a kind of transition, like Overwatch - Overwatch 2 (hopefully it would work better). But the steps that Blizzard are talking are clearly not in that direction, which is concerning but understandable. In order to do that they would need to basically redo the game again. They just cannot cut by half the skills of all specs and change how combat works, for instance. Something like that would literally need a new game.
So, while it is certainly sad, I completely understand Blizzard's decision of just keep the game as it is, improving it where they can and creating lots of content. It is the only possible plan until WoW dies.
Last edited by Darkarath; 2023-07-30 at 09:59 PM.
Do not take life too seriously. You will never get out of it alive.