
It was teased when they were talking about Tomb of Sargeras. Like they implied Argus would be next(At least I think so) in terms of a major content patch.
edit: I know I just remember them having a Blizzcon panel and they just switched the screen to an image of Argus that we all know of and the crowd cheering.
https://www.youtube.com/watch?v=66j8_GLXD-A
Last edited by Aeluron Lightsong; 2023-08-16 at 09:20 PM.
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Warrior-Magi

https://wowpedia.fandom.com/wiki/Patch_7.3.0
I was thinking of the release date reveal, and I believe there was also an official patch notes dump. It did appear at Gamescom 2017.
Unless 10.2 is especially meaty and narratively cramped i cannot see the expansion ending with 10.2. Even plotlines carrying over into future expansions need some kind of conclusion.
Most importantly we have the Tyr storyline, which needs a hefty finale if we are to assume it was more than a distraction the developers forgot about. Having him show up only to leave immediately would be a narrative stillbirth on par with the 8.2.5 Sylvanas ragequit.
I think we will have to see how hefty 10.2 is though. I doubt we are looking at two really big patches. More likely we get one really big, and one closer to 10.1 in scale.
If I were to guess I would say 10.2 will be fairly comprehensive, and 10.3 will be more of a narrative heavy patch propped up by a steady stream of features making use of the already existing expansion content.
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I feel 10.1 is less so a weak patch, and more so an indication of how much we expect from patches now.
It wasn't that many expansions ago that 10.1 was just a couple questlines to prop up the raid alongside some world events. The fact that we got not just a zone, but an entirely new one is kinda amazing.
Even SL was primarily world events in the Maw + a tiny zone bolted to it.
The world revamp dream will never die!

Every major content patch should be meaty, regardless if the expansion is only just starting or not. If it takes a bit longer I understand.
It was better then 9.1 but thats also cause it was a new area thematically to.I feel 10.1 is less so a weak patch, and more so an indication of how much we expect from patches now.
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Warrior-Magi
Historically, .2 patches have tended to be larger than their respective .1, though I suppose we're in uncharted territory at the moment. Wrath's the only big exception I can think of where 3.2 definitely felt slimmer compared to 3.1. That and TBC but we're getting into ancient history at this point.
Last edited by Murlocos; 2023-08-16 at 10:35 PM.

Speaking of Fyrakk, I saw a comment elsewhere asking about this and I realized I didn't know.
What is he doing with the metals being made at his camps? Far as I can tell there's nothing saying it, just that he's got some sort of mysterious project.
The comment I saw wondered if maybe we're looking at a Deathwing 2.0 with him getting plating made out of those ingots.
So yeah, is there anything I missed? I'm very curious about that now.

I think the point was more that it was better (at least in terms of outright new content) than basically every X.1 patch in the game's history. It's just that we expect so much from a patch these days that expectations are stacked against any release.
Ignoring raid tier releases:
2.1 was a some new dailies for existing daily hubs and a new arena.
3.1 was a new daily hub in an existing zone.
4.1 was two heroic revamps of old dungeons
5.1 was a new daily hub in an existing zone and brawler's guild
We don't talk about 6.1
7.1 was a megadungeon, a mini-raid and the continuation of a campaign
8.1 was a warfront, the continuation of a campaign, assaults and heritage armor quests
9.1 was a megadungeon, a new region for an existing zone and the continuation of a campaign
10.1 was an entirely new zone, assaults, the continuation of a campaign
It's not really weak at all, it's probably the first or second strongest X.1 patch we've ever had, especially when you factor in that during its "segment" of the expansion (10.0.5, 10.0.7, 10.1.5 and 10.1.7), we also got: new daily hub in an existing region, Zskera vaults, new class combinations, trading post, a megadungeon, four heritage armor quests, two other sets of open world assault-y events (dreamsurges and time rifts), and like three or four different updates to campaigns.
I think pretty objectively Dragonflight has had more content pre X.2 than any other expansion to date. People are just so used to getting patch content at this point that they're able to take all that as "it didn't even add that much" and will unironically convince themselves that some earlier expansion that only added 20 dailies, or a single megadungeon prior to X.2 was somehow a better amount of content output.

Nowhere in Azewrath does it mention Sargeras or any of the demon generals remaining there that I saw as well. It happened during WotA and it's possible that only our version has a world soul which mean he would have left it upon figuring it out. The Legion has literally been to 2 Draenors that had different fates so why can't he understand it's possible the same happened in the case of Azewrath...

The Dracthyr/Black Dragon story not interesting people definitely play a part in the mass audience reaction to 9.1. But then again the MSQ for this expansion is probably never going to be a thriller because the dragons are boring. Also the zone aesthetic is hate it or love it.
That being said, content wise its crazy for a first patch. Standards are just very high after Shadowlands and people really just want a revamp type thing/housing.
On discussing patch strength. I believe 10.1 was quite a strong showing. I think it is disingenuous at best to compare it to anything other than 9.1 as the patch cadence has changed vastly every other expansion for almost 20 years now.
As Blizzard themselves said the plan was for this patch to test the new gearing system and I would say it is a resounding success....so much so that it is going to be nerfed. Possibly hard in 10.2 to slow people down. I will refrain from judgement until they showcase how they intend to do that. The changes could go in the directions of grinding or they could return to a timegating system. For once, I am going to say I think timegating is the option. The ability to obtain upgrade tokens this tier was powerful to the point that the system itself reduced the length of the patch by a significant amount I believe.
Thats a weird take. I don't think people disliked the Black Dragon story or found it boring, some people may of not liked who the new aspect was but it being boring... is not the vibe I felt. IMO it should had more Black Dragon related stuff then....... the weird mole stuff(SOrry I just didn't liek it as much as others).
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Warrior-Magi

Yeah with enough time and luck you can actually get to mythic level gear week 1 of a season. At first I was on board with the "you should be able to upgrade to the next tier" but in reality you won't have the crests necessary to do so which in previous seasons the requirement was rating so it all ends up the same.
Something that's been bugging me throughout this expansion. Why are their seemingly two types of Centaur in the plains. There are the full fur slightly larger ones, and then the half hairy tradional Centaur.
To my knowledge, it's not talked about anywhere, yet seemingly most of the bad Centaur look like the hairy variant, it's not exclusive too them. It's just not discussed at all and I just don't understand why bother with the two model types to not bring it up.

There's actually three bodytypes. Hairy males, less hairy males and females. They're all the same race though, while being distinct from the ones on Kalimdor.
I don't really see what's there to talk about. Many NPC races have variant body types. They're not so different that they would appear as a seperate race.