Yeah there is a lot of plant models not updated. Swamp monsters, lashers, dreanei starting zone flowers, etc. Makes sense to go with ED patch.
Yeah there is a lot of plant models not updated. Swamp monsters, lashers, dreanei starting zone flowers, etc. Makes sense to go with ED patch.
I will not reply to posts that are non-constructive or contain flaming and/or trolling.
The number of remaining models is low, but lions and giraffes still haven't gotten a new model. Also lynxes, hawkstriders, dragonhawks and forest trolls from TBC. Also most of the Cult of the Damned stuff, which is distinct from Maldraxxus (but could be replaced later on?)
Basically most of Quel'thalas/Ghostlands/EPL... so...
Last edited by Cheezits; 2023-08-15 at 07:18 PM.
I edited because I wrote the date for the raid (24/10 - since that's what interests me the most, that's what I had in mind ). Actual patch date is one week earlier if they do the same as before so 17/10. There will therefore be 6 weeks between 10.1.7 and 10.2 as for 10.0.7 => 10.1
I'm hoping they eventually reveal what's the reward of the 10.1 meta-achievement.
https://www.wowhead.com/ptr/achievem...harions-legacy
Well, to be fair. While we did get "Centaur Updates" with the new ones in DF... but those updates never went to the centaurs back on Kalimdor. So the DF centaurs have the new models while the Kalimdor Centaurs are still using the old models.
Which I have no idea why they did that considering they gave ALL gnolls the new updated models, including Hogger.
But basically most of the animals from the Barrens, the Swamp Monster/Moss Monsters that are covered in sea-weed, Cows, a bunch of animals and creatures in Quel'thalas, those deer in Azuremyst Isle, the Wolvar, and a lot of stuff from Ahn'qiraj (like the Anubisath and some of more humanoid qiraji models)
Last edited by Woggmer; 2023-08-15 at 07:54 PM.
Fucking hell how dumb am I, I'll do it correctly in the end, genuinely sorry :
- 10.2 announcement : 22-23/08
- 10.2 release : 17/10
- 10.2 raid release : 24/10
@Makabreska was right by saying I mixed things up, my bad again.
Maybe because the old centaurs have a distinct visual/culture they want to represent with a tweaked model, ala Hogger? Or they are used so little in Kalimdor that they didn't bother.
If they are ever used in new content they'll definitely use the new model for the Kalimdor clans, but otherwise...
Probably, and I edited this part in my last post so I'll say it again incase you missed it.
"But basically most of the animals from the Barrens, the Swamp Monster/Moss Monsters that are covered in sea-weed, Cows, a bunch of animals and creatures in Quel'thalas, those deer in Azuremyst Isle, the Wolvar, and a lot of stuff from Ahn'qiraj (like the Anubisath and some of more humanoid qiraji models) [which that one we may not see happening because a lot of people don't have fond memories of Ahn'qiraj and I don't think there's anything there to warrant a return]
Honestly I think a humanoid Qiraji race would be really cool. Of all the Aqir-descendant old god races they are both the most humanlike and the ones we haven't seen in a long time, so there could be some wacky lore reasons for why they join us.
Nerubians would make the most sense as they are actually friendly, but the it would be a difficult sell to rig them playable.
The Aqir splinter races were never "evil" so much as unwaveringly loyal to their creators.
That said, we don't actually need a lore reason, because the living Northrend Nerubians have never actually been hostile towards "us", just the Scourge. The Qiraji are a really tough sell because they've spent decades/millennia actively agressive towards both the Night Elves and Kalimdor Horde.
Lorewise they are a tough sell, but in terms of unrepresentated aesthetics among the playable races (royal desert theme) and having men and women humanoids established they feel like a good fit. I think the K'thir would work but would need somewhat of an aesthetic overhaul.
Naga and Nerubians make the most sense with existing lore but are hard to be playable, unless they do the dreaded "Naga with legs" (which they may be trying to do with Jinyu instead)
This is really a complete non-issue. Mechagnomes don't use armor on their limbs, and Dracthyr in Dracthyr form only use a handful of upper body slots. Having unusually shaped lower limbs doesn't really represent any sort of barrier to addition as a race. If we were talking about dyads or centaur, I could see this argument, but Nerubian (viziers) especially are a very simple structure to deal with.
Last edited by Hitei; 2023-08-15 at 09:55 PM.
Oh yeah I think it's very possible, especially with Dracthyr tech, but I think the four legs (or in Nagas case, the tail) would be such a pain to animate that they wouldn't bother. Especially as they don't have mass appeal, and both Dracs and Mechagnomes have been disliked for the armor restrictions.