1. #12001
    Yeah there is a lot of plant models not updated. Swamp monsters, lashers, dreanei starting zone flowers, etc. Makes sense to go with ED patch.
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  2. #12002
    Quote Originally Posted by Ceveris View Post
    I was wondering which old models were going to be updated in the next expansion...there aren't many left, right? In vanilla model, what is left? Wolves/coyotes and crocillisks, what next?
    The number of remaining models is low, but lions and giraffes still haven't gotten a new model. Also lynxes, hawkstriders, dragonhawks and forest trolls from TBC. Also most of the Cult of the Damned stuff, which is distinct from Maldraxxus (but could be replaced later on?)

    Basically most of Quel'thalas/Ghostlands/EPL... so...
    Last edited by Cheezits; 2023-08-15 at 07:18 PM.

  3. #12003
    Quote Originally Posted by Makabreska View Post
    So in 2 months? You sure you didn't mix up anything?
    I edited because I wrote the date for the raid (24/10 - since that's what interests me the most, that's what I had in mind ). Actual patch date is one week earlier if they do the same as before so 17/10. There will therefore be 6 weeks between 10.1.7 and 10.2 as for 10.0.7 => 10.1

  4. #12004
    Quote Originally Posted by Imotbh View Post
    I edited because I wrote the date for the raid (24/10 - since that's what interests me the most, that's what I had in mind ). Actual patch date is one week earlier if they do the same as before so 17/10. There will therefore be 6 weeks between 10.1.7 and 10.2 as for 10.0.7 => 10.1
    Yes, but you said announcement date. I think she thought you meant august instead of october.
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  5. #12005
    I'm hoping they eventually reveal what's the reward of the 10.1 meta-achievement.

    https://www.wowhead.com/ptr/achievem...harions-legacy

  6. #12006
    Quote Originally Posted by Ceveris View Post
    I was wondering which old models were going to be updated in the next expansion...there aren't many left, right? In vanilla model, what is left? Wolves/coyotes and crocillisks, what next?
    Well, to be fair. While we did get "Centaur Updates" with the new ones in DF... but those updates never went to the centaurs back on Kalimdor. So the DF centaurs have the new models while the Kalimdor Centaurs are still using the old models.

    Which I have no idea why they did that considering they gave ALL gnolls the new updated models, including Hogger.

    But basically most of the animals from the Barrens, the Swamp Monster/Moss Monsters that are covered in sea-weed, Cows, a bunch of animals and creatures in Quel'thalas, those deer in Azuremyst Isle, the Wolvar, and a lot of stuff from Ahn'qiraj (like the Anubisath and some of more humanoid qiraji models)
    Last edited by Woggmer; 2023-08-15 at 07:54 PM.

  7. #12007
    Quote Originally Posted by micwini View Post
    Yes, but you said announcement date. I think she thought you meant august instead of october.
    Fucking hell how dumb am I, I'll do it correctly in the end, genuinely sorry :

    - 10.2 announcement : 22-23/08
    - 10.2 release : 17/10
    - 10.2 raid release : 24/10
    @Makabreska was right by saying I mixed things up, my bad again.

  8. #12008
    Quote Originally Posted by Woggmer View Post
    Well, to be fair. While we did get "Centaur Updates" with the new ones in DF... but those updates never went to the centaurs back on Kalimdor. So the DF centaurs have the new models while the Kalimdor Centaurs are still using the old models.

    Which I have no idea why they did that considering they gave ALL gnolls the new updated models, including Hogger.
    Maybe because the old centaurs have a distinct visual/culture they want to represent with a tweaked model, ala Hogger? Or they are used so little in Kalimdor that they didn't bother.

    If they are ever used in new content they'll definitely use the new model for the Kalimdor clans, but otherwise...

  9. #12009
    Quote Originally Posted by Ceveris View Post
    Perhaps they want to differentiate those of Kalimdor? Idk...
    Probably, and I edited this part in my last post so I'll say it again incase you missed it.

    "But basically most of the animals from the Barrens, the Swamp Monster/Moss Monsters that are covered in sea-weed, Cows, a bunch of animals and creatures in Quel'thalas, those deer in Azuremyst Isle, the Wolvar, and a lot of stuff from Ahn'qiraj (like the Anubisath and some of more humanoid qiraji models) [which that one we may not see happening because a lot of people don't have fond memories of Ahn'qiraj and I don't think there's anything there to warrant a return]

  10. #12010
    Honestly I think a humanoid Qiraji race would be really cool. Of all the Aqir-descendant old god races they are both the most humanlike and the ones we haven't seen in a long time, so there could be some wacky lore reasons for why they join us.

    Nerubians would make the most sense as they are actually friendly, but the it would be a difficult sell to rig them playable.

  11. #12011
    Quote Originally Posted by Cheezits View Post
    Honestly I think a humanoid Qiraji race would be really cool. Of all the Aqir-descendant old god races they are both the most humanlike and the ones we haven't seen in a long time, so there could be some wacky lore reasons for why they join us.

    Nerubians would make the most sense as they are actually friendly, but the it would be a difficult sell to rig them playable.
    Don't think so. All those insect races are very old god aligned. The one insect race we actually allied with betrayed us as soon as their god's heart was dug up.
    I will not reply to posts that are non-constructive or contain flaming and/or trolling.

  12. #12012
    Quote Originally Posted by micwini View Post
    Don't think so. All those insect races are very old god aligned. The one insect race we actually allied with betrayed us as soon as their god's heart was dug up.
    Just need one lore reason for why they work with us. They are very insistent now that there is no such thing as an "evil" race.

  13. #12013
    Over 9000! Makabreska's Avatar
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    Quote Originally Posted by Cosmicpreds View Post
    What swamp monsters?
    Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.

  14. #12014
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    Quote Originally Posted by Cheezits View Post
    Just need one lore reason for why they work with us. They are very insistent now that there is no such thing as an "evil" race.
    Ever since the controversy about that in...D&D I think thats been in question. Feels silly especially creatures like Faceless ones.
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  15. #12015
    Quote Originally Posted by Aeluron Lightsong View Post
    Ever since the controversy about that in...D&D I think thats been in question. Feels silly especially creatures like Faceless ones.
    I mean there's already the seeds for it with them advancing the cause of the Void, and not just killing/pillaging for the lols. Even if they aren't playable it would be nice to flesh them out like the Mantid.

  16. #12016
    Quote Originally Posted by Cheezits View Post
    Just need one lore reason for why they work with us. They are very insistent now that there is no such thing as an "evil" race.
    The Aqir splinter races were never "evil" so much as unwaveringly loyal to their creators.

    That said, we don't actually need a lore reason, because the living Northrend Nerubians have never actually been hostile towards "us", just the Scourge. The Qiraji are a really tough sell because they've spent decades/millennia actively agressive towards both the Night Elves and Kalimdor Horde.

  17. #12017
    Quote Originally Posted by Hitei View Post
    The Aqir splinter races were never "evil" so much as unwaveringly loyal to their creators.

    That said, we don't actually need a lore reason, because the living Northrend Nerubians have never actually been hostile towards "us", just the Scourge. The Qiraji are a really tough sell because they've spent decades/millennia actively agressive towards both the Night Elves and Kalimdor Horde.
    Lorewise they are a tough sell, but in terms of unrepresentated aesthetics among the playable races (royal desert theme) and having men and women humanoids established they feel like a good fit. I think the K'thir would work but would need somewhat of an aesthetic overhaul.

    Naga and Nerubians make the most sense with existing lore but are hard to be playable, unless they do the dreaded "Naga with legs" (which they may be trying to do with Jinyu instead)

  18. #12018
    Quote Originally Posted by micwini View Post
    Don't think so. All those insect races are very old god aligned. The one insect race we actually allied with betrayed us as soon as their god's heart was dug up.
    Cough Nerubians... The only hostile ones were in the scourge. Tho they have they problem of being the least humanoid out of the bunch so unless there is a new offbranch of them probably wont be playable + they got arachnophobia going against them too

  19. #12019
    Quote Originally Posted by Cheezits View Post
    Lorewise they are a tough sell, but in terms of unrepresentated aesthetics among the playable races (royal desert theme) and having men and women humanoids established they feel like a good fit. I think the K'thir would work but would need somewhat of an aesthetic overhaul.

    Naga and Nerubians make the most sense with existing lore but are hard to be playable, unless they do the dreaded "Naga with legs" (which they may be trying to do with Jinyu instead)
    This is really a complete non-issue. Mechagnomes don't use armor on their limbs, and Dracthyr in Dracthyr form only use a handful of upper body slots. Having unusually shaped lower limbs doesn't really represent any sort of barrier to addition as a race. If we were talking about dyads or centaur, I could see this argument, but Nerubian (viziers) especially are a very simple structure to deal with.
    Last edited by Hitei; 2023-08-15 at 09:55 PM.

  20. #12020
    Quote Originally Posted by Hitei View Post
    This is really a complete non-issue. Mechagnomes don't use armor on their limbs, and Dracthyr in Dracthyr form only use a handful of upper body slots. Having unusually shaped lower limbs doesn't really represent any sort of barrier to addition as a race. If we were talking about dyads or centaur, I could see this argument, but Nerubian (viziers) especially are a very simple to deal with.
    Oh yeah I think it's very possible, especially with Dracthyr tech, but I think the four legs (or in Nagas case, the tail) would be such a pain to animate that they wouldn't bother. Especially as they don't have mass appeal, and both Dracs and Mechagnomes have been disliked for the armor restrictions.

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