1. #121781
    Quote Originally Posted by milkmustache View Post
    Someone else had brought up that Zul'jarra's arc has her sort of realizing he's right in a lot of ways, and that she can't avoid violence. I also saw a suggestion it could be a great opportunity to finally bring back Vol'jin as the Loa of Kings to guide him on a proper path.
    Shadra coming back basically spoiled Vol'jin's return as they got "seeded" at around the same time. Also he's now Light infused which ties into the overall theme of the expansion.

  2. #121782
    Pit Lord Merryck's Avatar
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    Just ... why are we doing a troll patch in THE Light vs. Void expansion.

  3. #121783
    Quote Originally Posted by Merryck View Post
    Just ... why are we doing a troll patch in THE Light vs. Void expansion.
    That's why I can't help but feel like it's either a part of a multi-raid patch, or a misdirection.

    Either that, or they've actually committed to the side adventure first patch idea (which I truly don't think is as big a thing as people say it is)

  4. #121784
    Free Food!?!?! Tziva's Avatar
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    Quote Originally Posted by meroes View Post
    Not sure what your point is about Hekili vs 1BR. Hating on Hekili and not 1BR is weird because Hekili shows you the next sequence of moves to make, which allows mediocre players to learn a rotation rather than rotation helper or 1BR which is just whack a mole. You can have Hekili up and still manually use your action bars, so you can learn this way. You can't learn with Blizzard's options.
    I have very limited experience with either Hekili but I've used 1BR on a couple alts on Remix now for the exact purpose you're talking about; to learn the spec basics. You can totally use it the same way you use Hekili, albeit probably with a lot less display options, by using it as an indicator rather than an actual keybind. The icon changes so show you the next ability in sequence, so you could populate your main bar with those abilities like normal and stick 1BR on another action bar and use it only as a visual indication without actually hitting its keybind. It will show you what to hit next, you can learn your abilities a little better, and you can avoid the penalty of 1BR.

    I've done that exact thing on two alts now in Remix (because I actually like hitting multiple buttons but am way too lazy to fully learn a new spec on a character I'm only leveling for a specific achieve or reward) and it's worked perfect for that purpose. I am pretty sure that's more or less how Hekili worked?


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  5. #121785
    Quote Originally Posted by Merryck View Post
    Just ... why are we doing a troll patch in THE Light vs. Void expansion.
    It could very easily be a Siren Isle type of situation, maybe with a bit more effort put into it and a dungeon or small raid to cap off the storyline.

    Besides, I'm totally OK with taking a break from Light, Void and elves. Every expansion has had patches, big or small, that deviated from the main theme in order to avoid fatigue.
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  6. #121786
    Quote Originally Posted by Merryck View Post
    Just ... why are we doing a troll patch in THE Light vs. Void expansion.
    Frankly I'd have been more shocked if we didn't have one, what with Zul'aman right there and the whole c'thrax underneath the place thing.

  7. #121787
    Quote Originally Posted by Merryck View Post
    Just ... why are we doing a troll patch in THE Light vs. Void expansion.
    Because its up in Quel'thalas

    There's two things up there: Elves, and trolls. So of course there's going to be a troll patch

    (also, y'know, they do have a dead old god minion buried there)

  8. #121788
    It's not like 2 major patch stories don't work for a full plot. MoP basically only had 2 major patches with 5.1 and 5.3 being more equivalent to the minor patches we get today and it's one of the only truly celebrated expansion stories. The problem as always is the execution and you see it clearly with the last two expansions. DF's story was all cut up by design and was always going to have a bad finale with how they kept all the different flight stories separate. 10.1 not only had this problem but the whole dracthyr story was a flop and centering those characters along with the black dragons acting like idiots made it worse. TWW had Undermine which is really good by itself but has nothing to do with the main story at all except for a few minutes explaining why we have to go to K'aresh after which is also an asspull patch

    Isle of Thunder shows you can do a disconnected island patch and still integrate development of the main story into it while also just making it badass and interesting in its own right. The warring elves stuff continues MoP's faction war theme and helps further develop those characters who have stuck around after that patch ended and they're meaningfully different from each other compared to something like Undermine where all the goblin stuff is totally isolated from the rest of the world with Alleria showing up for 5 minutes to do nothing then leave. If we got Isle of Thunder today it'd probably have no Alliance or Horde presence and they'd make up some brand new race/faction on the island just for it

  9. #121789
    Quote Originally Posted by milkmustache View Post
    That's why I can't help but feel like it's either a part of a multi-raid patch, or a misdirection.

    Either that, or they've actually committed to the side adventure first patch idea (which I truly don't think is as big a thing as people say it is)
    "First" is probably not the weighty bit here so much as that they like having at least one tier that is more off to the side to break up the thematics of an expansion, so it isn't just 3+ raid tiers and story beats that are all just the same theme again and again. In modern expansions that tends to be the first patch because the raid tiers are launch, patch and final patch, and the finale patch is likely to be the climax of whatever the conflict of the expansion is. Which means that either the launch raid or first patch will be the side adventure, and it's largely a toss up.

  10. #121790
    Merely a Setback Lorgar Aurelian's Avatar
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    Quote Originally Posted by Merryck View Post
    Just ... why are we doing a troll patch in THE Light vs. Void expansion.
    Same reason we got a Titan patch in the scourge expansion or a Mogu patch in the faction war expansion, stops it from feeling to samey and is a nice way to wrap up B plots.
    Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

  11. #121791
    I think Midnight is not a Void vs Light expansion. That's the theme when we start the expansion but it will end once we finish the sunwell raid.

    And that's a good thing, as if it allow to focus on more varied and interresting story in Quel'thalas and the surrounding region... Plus we already got a lot of void stuff in Karesh.

  12. #121792
    The Unstoppable Force Raetary's Avatar
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    Quote Originally Posted by nysisyn View Post
    I think Midnight is not a Void vs Light expansion. That's the theme when we start the expansion but it will end once we finish the sunwell raid.

    And that's a good thing, as if it allow to focus on more varied and interresting story in Quel'thalas and the surrounding region... Plus we already got a lot of void stuff in Karesh.
    The expansion premise is a Xal'atath-lead Void invasion, with an imminent goal of corrupting the Sunwell and Azeroth.
    Us "standing with the forces of the Light" to "banish the Shadows forever" was literally the Metzen-presented marketing.

    That the main expansion conflict gets resolved before we even hit the first major patch, is not a "good thing" whatsoever.




  13. #121793
    If the Void content we going to be dealt with on launch, the launch tier would have us containing Xal'atath

  14. #121794
    The Insane Nymrohd's Avatar
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    Quote Originally Posted by Hitei View Post
    If the Void content we going to be dealt with on launch, the launch tier would have us containing Xal'atath
    Or she makes a cameo in Season 2 and is on the background of Season 3 and stays for TLT cause all Blizzard has for this saga is a foot fetish

  15. #121795
    Personally that sounds like another attempt at a NEW Insane achievement

  16. #121796
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    Quote Originally Posted by Raetary View Post
    The expansion premise is a Xal'atath-lead Void invasion, with an imminent goal of corrupting the Sunwell and Azeroth.
    Us "standing with the forces of the Light" to "banish the Shadows forever" was literally the Metzen-presented marketing.

    That the main expansion conflict gets resolved before we even hit the first major patch, is not a "good thing" whatsoever.

    Xal'atath is still around, so the main conflict is nowhere near close to being resolved.

  17. #121797
    Quote Originally Posted by Nymrohd View Post
    Or she makes a cameo in Season 2 and is on the background of Season 3 and stays for TLT cause all Blizzard has for this saga is a foot fetish
    I want her dealt with this expansion but I have no doubt she’ll continue into TLT.

    At this point, I’m half expecting the big grande reveal with the Sword in Silithus is Xal being imprisoned in it and leaving the Sword stuck there as a monument to the World Soul Saga with her throwing snarky comments out whenever you visit the zone.

  18. #121798
    Quote Originally Posted by babalou1 View Post
    Personally that sounds like another attempt at a NEW Insane achievement
    not really, if those reputations are handled like any other in this game, a loss of 100 isn't really relevant in the grand scheme of things. That's not even a world quest probably.

  19. #121799
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    Quote Originally Posted by Jaggler View Post
    not really, if those reputations are handled like any other in this game, a loss of 100 isn't really relevant in the grand scheme of things. That's not even a world quest probably.
    Also simple math, every combination is a net positive rep gain. It is not like Scryer/Aldor were every turn in was a net negative so you could never have both at once. If you simply want to max everything, you pick the rarest option every time.

  20. #121800
    Quote Originally Posted by Merryck View Post
    Just ... why are we doing a troll patch in THE Light vs. Void expansion.
    Why are we doing Old Gods in the Lich King expansion?

    Also, still not 100% convinced that .1 is Isle of Fangs. I still think it's going to be a .7/.5
    Last edited by Makorus; 2025-11-11 at 03:30 PM.

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