
Just ... why are we doing a troll patch in THE Light vs. Void expansion.
I have very limited experience with either Hekili but I've used 1BR on a couple alts on Remix now for the exact purpose you're talking about; to learn the spec basics. You can totally use it the same way you use Hekili, albeit probably with a lot less display options, by using it as an indicator rather than an actual keybind. The icon changes so show you the next ability in sequence, so you could populate your main bar with those abilities like normal and stick 1BR on another action bar and use it only as a visual indication without actually hitting its keybind. It will show you what to hit next, you can learn your abilities a little better, and you can avoid the penalty of 1BR.
I've done that exact thing on two alts now in Remix (because I actually like hitting multiple buttons but am way too lazy to fully learn a new spec on a character I'm only leveling for a specific achieve or reward) and it's worked perfect for that purpose. I am pretty sure that's more or less how Hekili worked?
It could very easily be a Siren Isle type of situation, maybe with a bit more effort put into it and a dungeon or small raid to cap off the storyline.
Besides, I'm totally OK with taking a break from Light, Void and elves. Every expansion has had patches, big or small, that deviated from the main theme in order to avoid fatigue.
It is all that is left unsaid upon which tragedies are built -Kreia
The internet: where to every action is opposed an unequal overreaction.


It's not like 2 major patch stories don't work for a full plot. MoP basically only had 2 major patches with 5.1 and 5.3 being more equivalent to the minor patches we get today and it's one of the only truly celebrated expansion stories. The problem as always is the execution and you see it clearly with the last two expansions. DF's story was all cut up by design and was always going to have a bad finale with how they kept all the different flight stories separate. 10.1 not only had this problem but the whole dracthyr story was a flop and centering those characters along with the black dragons acting like idiots made it worse. TWW had Undermine which is really good by itself but has nothing to do with the main story at all except for a few minutes explaining why we have to go to K'aresh after which is also an asspull patch
Isle of Thunder shows you can do a disconnected island patch and still integrate development of the main story into it while also just making it badass and interesting in its own right. The warring elves stuff continues MoP's faction war theme and helps further develop those characters who have stuck around after that patch ended and they're meaningfully different from each other compared to something like Undermine where all the goblin stuff is totally isolated from the rest of the world with Alleria showing up for 5 minutes to do nothing then leave. If we got Isle of Thunder today it'd probably have no Alliance or Horde presence and they'd make up some brand new race/faction on the island just for it
"First" is probably not the weighty bit here so much as that they like having at least one tier that is more off to the side to break up the thematics of an expansion, so it isn't just 3+ raid tiers and story beats that are all just the same theme again and again. In modern expansions that tends to be the first patch because the raid tiers are launch, patch and final patch, and the finale patch is likely to be the climax of whatever the conflict of the expansion is. Which means that either the launch raid or first patch will be the side adventure, and it's largely a toss up.
Evil only wins when it spreads. It can cause destruction, it can cause death—but those are consequences of its nature, not its victory. Not its goal. The danger of evil, the purpose of evil, is that it causes those who would oppose it to become evil also.

I think Midnight is not a Void vs Light expansion. That's the theme when we start the expansion but it will end once we finish the sunwell raid.
And that's a good thing, as if it allow to focus on more varied and interresting story in Quel'thalas and the surrounding region... Plus we already got a lot of void stuff in Karesh.
The expansion premise is a Xal'atath-lead Void invasion, with an imminent goal of corrupting the Sunwell and Azeroth.
Us "standing with the forces of the Light" to "banish the Shadows forever" was literally the Metzen-presented marketing.
That the main expansion conflict gets resolved before we even hit the first major patch, is not a "good thing" whatsoever.
If the Void content we going to be dealt with on launch, the launch tier would have us containing Xal'atath


I want her dealt with this expansion but I have no doubt she’ll continue into TLT.
At this point, I’m half expecting the big grande reveal with the Sword in Silithus is Xal being imprisoned in it and leaving the Sword stuck there as a monument to the World Soul Saga with her throwing snarky comments out whenever you visit the zone.
