Originally Posted by
Hitei
You are completely incapable of understanding that your personal, singular perspective is not "our collective consciousness". They'd probably describe it as a volcano. A thing just as foreign and disconnected from their personal experience as "Alaskan hunting lodge of my youth!!!"
This would be a real swell argument if your original point wasn't, word for word, " the zones are very hard to have a personal connection to, because they don't really push our "memory buttons" with familiar music or sights, like Grizzly Hills and Highmountain did."
You're trying really hard to sidestep your faulty claim by shifting this argument to "X zone has fewer fantastic elements", but having streams of anima in the air, or having undead zombies, bear people, and mesoamerican ruins doesn't change what does or doesn't have a personal connection or illicit memories with familiar sights. I get that me, a person for whom Bastion, Nazmir or Mac'aree illicit much more familiar sights because their foundational design elements are pulled from regions I have memories in and personal experience with than Elwynn, Dun Morogh or , pokes some really unfortunate holes in your "everyone is me and had my childhood and gets really nostalgic at the smell of pine trees and first snows", but the world isn't you. All zones are built out of real world assets and those assets are familiar to people who have been around those real world environments.
It's not hard at all. Grizzly Hills is more abstract. It has a giant tree lying down across most of the zone, its terrain and forest distribution make little sense, its has random snowy singular hills just stuck into the zone like they were pulled from elsewhere. Azure Span has a much more realistic topography, rivers, it has a much more grounded spread and variation in flora and even tree heights, its wolves live in dens and sheltered areas instead of sleeping in large packs in flower fields, its riverbanks and pools collect broken tree parts and debris, its snow fades out and melts away instead of stopping at a straight line where on one side is several feet of snow and the other is verdant green fields.
Because Grizzly Hills is an older zone and a large portion of the playerbase began playing in Wrath, and in a continent full of bland snowscapes it stuck out in a unique and UNFAMILIAR way. It's the same reason people like Elwynn and Dun Morogh, not because they are familiar. People also really like EPL, Zangar, Burning Steppes, Searing Gorge, and Netherstorm and the reason why BC remains one of the most highly rated expansions despite being significantly more fantastic and ungrounded than Dragonflight or Shadowlands. because zone appeal has little to do with some ridiculous notion of appeal to familiar childhood memories exclusive to one specific minority of the playerbase or how realistic it is, and everything to do with individual tastes and when and how you experienced that zone. That's what "life" and "lifeless" and "soul" and "soulless" actually mean: "it's not to my tastes".
I don't know if you were even around for Wrath, but Grizzly Hills wasn't getting praised at the time for being nostalgic, realistic and grounded. It caught people's attention because of the singular nyckelharpa track and the reintroduction of worgen. That's what everyone was talking about, Grizzly Hills music, and specifically stuck out because it was a weird, unfamiliar instrumentation that people weren't used to hearing. I'm pretty sure most people still think it's a violin being played strangely.
And now it holds a special place for people, because it was memorable and unique and from a time where they were just getting into the game and really excited about even very small things. And since then people talk with other people about fondly remembering it, so snowballs into an even more favorable thing because of the social element of "remember X? gee whiz that was great!"