1. #12201
    Quote Originally Posted by huth View Post
    Actually, that's a bad idea that creates more problems than it solves (in no small part because it solves absolutely nothing). It's already established that the Shadowlands are infinite. They could just have each copy be seperate and independent and it would cause no issue at all, while any questions about why we don't encounter them easily being answerable as them just being somewhere else. Tying them all together when they can be wildly different entities just creates a confusing mess while providing no actual benefits.
    It's interesting in a sense that the Shadowlands deal with souls. Having different copies of an individual where each represents its trajectory in a universe doesn't reflect a soul whereas the rope thing does. Across all infinity of universes the soul lived in a specific way and probably ignored myriads of possibilities because the soul was telling it not to.

    Garrosh was said to have been a great leader in other universes. It's soul includes these strength of him as much as the weaknesses of the Garrosh we knew. That's his soul and having the after life deal with the soul instead of the mere individual is far more powerful and interesting and serving of a story being told.

    From the get go we were told that one of the main plot points is that the shadowlands are not working well enough for the jailer. I would have expected one of the plans of the jailer would be to try and find a way for the shadowlands to deal with actual souls instead of what they were doing :/

    P.S.: having demon burning the souls and corrupting them would have been a great story point for the shadowlands that could have given a reason for the two forces to clash. Anyway what could have been will take us back to a lot of areas of warcraft that have already been beaten heavily by some more adept community members of this forum

  2. #12202
    Quote Originally Posted by Santandame View Post
    Right, let’s get back on 10.0/11.0 speculation.

    The 10.2 zone. Which do we see as the most likely?

    A. Emerald Dream as a zone. One large zone akin to Zereth Mortis, Nazjatar etc.
    B. Emerald Dream mega zone with various sub zones. Similar to Argus.
    C. A new zone off the coast of Ohnara Plains. World Tree as an entire zone with ED as a raid.
    D. New zone off the coast of Ohnara Plains. World Tree is on the zone but isn’t the zone itself. Emerald Dream as a raid.
    E. C or D but without Emerald Dream at all in any form. Raid is defence of the world tree.
    I'm going to go with B&C. I know that might be too muchbut I wants it.

  3. #12203
    Quote Originally Posted by Fahrad Wagner View Post
    Also, I've just finished all the races of the Kalimdor Cup in gold difficulty, so I've been spending quite some time in Kalimdor and oh my- does dragonriding in the old world feel good! to my own surprise, it also didn't make the world feel smaller at all? I was expecting it to "dwarf" Kalimdor and make it feel like it was basically a minigolf, and it didn't, it just felt great.
    Well if we could actually travel with Dragonriding the old continents and especially the zones would feel small. Regular flying between the races felt like crawling.

  4. #12204
    Quote Originally Posted by Skildar View Post
    It's interesting in a sense that the Shadowlands deal with souls. Having different copies of an individual where each represents its trajectory in a universe doesn't reflect a soul whereas the rope thing does. Across all infinity of universes the soul lived in a specific way and probably ignored myriads of possibilities because the soul was telling it not to.
    That's a post-hoc justification for the rope. Without it, each trajectory would simply have been a seperate soul reflecting itself.

  5. #12205
    Quote Originally Posted by Worldshaper View Post
    It's not really about having experienced everything for yourself, though. I've literally never been to a tropical country on holiday. Not once. I've never gone outside of Europe (one day...).

    But I can still relate to that experience. I'm a human being. I know what the sun feels like. I know what sand beneath my feet feels like. And even if I've never touched sand, or if I live inside an igloo on the North Pole, I've still experienced it through media. Books, movies, music, hell even adverts. I have a clear idea of what those places are, and what the experience is like. I've never been to America, but I still have a connection with the Wild West, or Hollywood, or the Redwood forests of San Francisco.
    You don't have a clear idea of what those places are though. If you did, you'd realize for example that:

    But the same cannot be said for a very alien place such as Mac'Aree. I have virtually no frame of reference for any of that. Sure there are plants, animals... the ground? But everything from the colours and the sounds, to the gloomy Argus backdrop, the bizarre landscape and so on tells me that "this is different".
    Isn't true. Because the heavy gold and purple stretches of ground foliage of Mac'aree are extremely reminiscent of fields of desert wildflowers, and that the taller flora is all very obviously heavily inspired by sea weeds. So as someone who spent 17 years living in the coastal desert of Southern California, someone who actually lived in Hollywood, Mac'aree is more familiar to my real life environmental experience than Dun Morogh, some fantasy dwarven snow land that isn't like anywhere I've ever been, including the places I've been around snow and ice at.

    If you actually had a connection with the redwoods of Northern Cali, you'd recognize that Azure Span is a much, much closer depiction of the region than Grizzly Hills is. Azure Span is the zone that gets the colors and the terrain and the dirt correct. Grizzly Hills is a fantastical approximation that is nowhere near as similar to the real place.

    Bastion is completely foreign and alien to you because you've never stepped foot outside of Europe. For me, I was instantly reminded of old trips to the Grand Canyon, because you pass through bits of high elevation grassland in Arizona, rolling gentle hills of pale, windswept grasses with the wide open blue sky above you and gentle clouds.

    As someone who also spent time in my youth in Louisiana and Florida, Nazmir is the familiar zone, with its Spanish moss and cypress trees, not Zuldazar with it's weird mossy jutting peaks and mesoamerican ruins.

    Which is my entire point. Your argument is based on your own personal subjective experience. You think places that look like where you've been are "good" and "nostalgic" and places that aren't like where you've been are "unrelatable" but fail to understand that no, there isn't some universal experience here which aligns with your own narrow tastes and perspective. That's why you were able to type an argument as egocentric as "we know the scent of a pinetree in the winter as the first snow falls", and why you fail to understand that Azure Span is the actually grounded and realistic redwood zone, not Grizzly Hills.

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    Quote Originally Posted by Woggmer View Post
    Not to mention a new spec for the new hero class and a special legendary weapon for said class.
    I didn't include it because the argument could be made that in MoP and Wrath you got three specs at the start, so getting a third spec in a patch isn't really "bonus" content, so much as catching up.

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    Quote Originally Posted by Cheezits View Post
    The new dog model looks really nice as a mob to sprinkle in a revamp, unless Avaloren is covered in dogs. We never really got a regular dog model, just the hounds from Gilneas.
    I wouldn't read too much into model updates. We've been getting them for like almost a decade now.

  6. #12206
    Quote Originally Posted by huth View Post
    That's a post-hoc justification for the rope. Without it, each trajectory would simply have been a seperate soul reflecting itself.
    I'm describing the biblical soul. A breath of life put into a body in a context.
    Gather all experiences from all contexts and you will have the soul. Gather all experience from a single context and you will have its psyche.

    To me it's far more powerful to have a death realm filled with souls and have these be judged rather than many psyches with good garrosh becoming kyrian and bad garrosh becoming venthyr

  7. #12207
    So who else is ready for Vyranoth to switch sides and get killed by starscream...uh I mean fyrakk

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    Quote Originally Posted by Cosmicpreds View Post
    Not really what they mean. They mean there isn't 1 Shadowlands, and that there are an infinite amount of them in their respective timeline, which is false.

    Also, hard to put real world terms in a fictional setting.

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    You mean a cause and effect, such as causality? Ya know, something that's really only showcased VIA Order related things?
    The naaru are light
    Over time they die and fall into entropy turning into void beings

  8. #12208
    Quote Originally Posted by Cosmicpreds View Post
    Not really what they mean. They mean there isn't 1 Shadowlands, and that there are an infinite amount of them in their respective timeline, which is false.

    Also, hard to put real world terms in a fictional setting.
    No, they don't mean that. There's 1 Shadowlands that is theoretically infinite in size. Otherwise the whole Strands of a Rope thing would make 0 sense since the various strands would all go to different Shadowlands.

    And the "real world term" is time.

  9. #12209
    Guys, is there ANY way you could possible think how we could get rid of "Shadowlands". Like, completely. To act like it NEVER EVER happened (lore wise).
    N'zoths nightmare? Illusion? Goblins?

  10. #12210
    Quote Originally Posted by Ceveris View Post
    I still don't understand what you mean. Usually I manage to follow you but here I forfeit. I think you are going too far in your delirium. xD
    Quote Originally Posted by Hitei View Post
    You don't have a clear idea of what those places are though. If you did, you'd realize for example that:


    Isn't true. Because the heavy gold and purple stretches of ground foliage of Mac'aree are extremely reminiscent of fields of desert wildflowers, and that the taller flora is all very obviously heavily inspired by sea weeds. So as someone who spent 17 years living in the coastal desert of Southern California, someone who actually lived in Hollywood, Mac'aree is more familiar to my real life environmental experience than Dun Morogh, some fantasy dwarven snow land that isn't like anywhere I've ever been, including the places I've been around snow and ice at.

    If you actually had a connection with the redwoods of Northern Cali, you'd recognize that Azure Span is a much, much closer depiction of the region than Grizzly Hills is. Azure Span is the zone that gets the colors and the terrain and the dirt correct. Grizzly Hills is a fantastical approximation that is nowhere near as similar to the real place.

    Bastion is completely foreign and alien to you because you've never stepped foot outside of Europe. For me, I was instantly reminded of old trips to the Grand Canyon, because you pass through bits of high elevation grassland in Arizona, rolling gentle hills of pale, windswept grasses with the wide open blue sky above you and gentle clouds.

    As someone who also spent time in my youth in Louisiana and Florida, Nazmir is the familiar zone, with its Spanish moss and cypress trees, not Zuldazar with it's weird mossy jutting peaks and mesoamerican ruins.

    Which is my entire point. Your argument is based on your own personal subjective experience. You think places that look like where you've been are "good" and "nostalgic" and places that aren't like where you've been are "unrelatable" but fail to understand that no, there isn't some universal experience here which aligns with your own narrow tastes and perspective. That's why you were able to type an argument as egocentric as "we know the scent of a pinetree in the winter as the first snow falls", and why you fail to understand that Azure Span is the actually grounded and realistic redwood zone, not Grizzly Hills.
    No, you're getting it all wrong.

    Some zones are more anchored in the real world (Elwynn) while others are more fantastical (Shadowmoon Valley). This is a very simple statement and shouldn't cause too much friction. Right? Okay.

    More people will look at Elwynn and say "ah, this feels familiar" than the alternative. Doesn't matter if you grew up inside an oak tree forest in 14th century Europe or a demon-infested world in another dimension. It's still a true statement that Elwynn is more like what we have in the real world. The same is true if you compare Grizzly Hills with Shadowmoon Valley. The former is, yet again, more anchored in our collective consciousness and idea of what is "real". Ask somebody in Baghdad to describe the Grizzly Hills and they'd say "it's a forest". How do you think they'd describe Shadowmoon Valley?

    Meanwhile, Grizzly Hills can be a Viking adventure to some, an expedition to Greenland to some, or just a nasty cold place to others. That's fine, and none of those personal interpretations are wrong. Within that scope of what's realistic or not, there's a multitude of things you can find within a zone and connect to subjective experiences and ideas.

    For example, I think it's super cool that Bastion of all places reminds you of The Grand Canyon. Wow. That's great! But it doesn't change the fact that generally speaking, Bastion is way more abstract and less anchored in the real world than Tiragarde Sound. It doesn't matter if I've personally been an 18th century sailor from England, Tiragarde is still more grounded in reality than Bastion. And that's by design, because Bastion is meant to be a version of Heaven.

    It's why more people relate with Hobbiton and The Shire than Mordor. Most people certainly are not food-loving Britons who are short in stature and smoke pipeweed. But the Hobbiton landscape and Hobbit lifestyle are still more realistic and relatable than Mordor and the life of an Orc.

    Like I said, it's a sliding scale and there are plenty of zones somewhere in the middle. Such zones fall somewhere in between, and you will be able to find recognizable elements even in places such as Bastion. Like you said, that's subjective.

    Even if Lothlorien is a far more magical and enchanted place than the Shire, it'll still attract a lot of fans. Because part of what makes an enchanted forest what it is, is a forest. A forest we can relate to. It's been given a touch of magic for that extra flair, which is nice. And because it did, it'll probably also have fewer fans than the Shire, which is still more grounded in the real world.

    Did I mention Human and Blood Elf are the most popular races in WoW? I wonder why... Could it be because they look like us, (generally) live like us, and pretty much think as we do?

    If we look at a more close comparison, with the Grizzly Hills and the Azure Span, it's harder to tell that one of them is definitely more grounded in reality, while the other is way more alien or abstract. Because they're both quite similar, and they both look mostly like something you'd find in nature documentaries, history books, or pop culture. So why is one seemingly more successful than the other, and why do a lot of players now say that the Azure Span didn't live up to their expectations? That it doesn't feel alive?

    I think you'd have to analyse the details a lot more, and look at everything from the soundtrack and sound design, to the questing experience and the general flow of the zone. One thing I can think of is the fact that the Azure Span doesn't really invite you all that much to just wander around and take in all the sights, since it lets you fly everywhere. You don't really get a feel for it this way, and the design was probably impacted by this mode of transportation. Another thing could be that because of its geographical location and deep connection with Dragon lore, it might feel a little bit too centred around the magical schools and towers, the Azure archives, the elemental havoc caused by the Primalists, and so on, thus detracting some of that feeling of this just being an ordinary, charming forest somewhere in the north corner of the world. On paper, the Azure Span should be able to beat the Grizzly Hills in popularity. It's bigger and in HD!

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    Quote Originally Posted by Palapop View Post
    Guys, is there ANY way you could possible think how we could get rid of "Shadowlands". Like, completely. To act like it NEVER EVER happened (lore wise).
    N'zoths nightmare? Illusion? Goblins?
    We're slumbering at the feet of N'Zoth since 2020, witnessing what our timeline will eventually lead to unless we work with him.

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    Quote Originally Posted by Revamp Man View Post
    So who else is ready for Vyranoth to switch sides and get killed by starscream...uh I mean fyrakk
    If it happens, I'm very interested in finding out what caused her to switch.

    Watching Fyrakk attack Amirdrassil or Queen Alexstrasza?

    Something we'll find out more about in the War of the Scaleborn book, perhaps?

    Seeing Fyrakk change even more from what he once was, infused with the Shadowflame, becoming a sort of Deathwing Lite?
    Last edited by Worldshaper; 2023-08-18 at 04:31 AM.

  11. #12211
    Quote Originally Posted by Worldshaper View Post
    The former is, yet again, more anchored in our collective consciousness and idea of what is "real". Ask somebody in Baghdad to describe the Grizzly Hills and they'd say "it's a forest". How do you think they'd describe Shadowmoon Valley?
    You are completely incapable of understanding that your personal, singular perspective is not "our collective consciousness". They'd probably describe it as a volcano. A thing just as foreign and disconnected from their personal experience as "Alaskan hunting lodge of my youth!!!"

    That's great! But it doesn't change the fact that generally speaking, Bastion is way more abstract and less anchored in the real world than Tiragarde Sound. It doesn't matter if I've personally been an 18th century sailor from England, Tiragarde is still more grounded in reality than Bastion. And that's by design, because Bastion is meant to be a version of Heaven.
    This would be a real swell argument if your original point wasn't, word for word, " the zones are very hard to have a personal connection to, because they don't really push our "memory buttons" with familiar music or sights, like Grizzly Hills and Highmountain did."

    You're trying really hard to sidestep your faulty claim by shifting this argument to "X zone has fewer fantastic elements", but having streams of anima in the air, or having undead zombies, bear people, and mesoamerican ruins doesn't change what does or doesn't have a personal connection or illicit memories with familiar sights. I get that me, a person for whom Bastion, Nazmir or Mac'aree illicit much more familiar sights because their foundational design elements are pulled from regions I have memories in and personal experience with than Elwynn, Dun Morogh or , pokes some really unfortunate holes in your "everyone is me and had my childhood and gets really nostalgic at the smell of pine trees and first snows", but the world isn't you. All zones are built out of real world assets and those assets are familiar to people who have been around those real world environments.

    If we look at a more close comparison, with the Grizzly Hills and the Azure Span, it's harder to tell that one of them is definitely more grounded in reality, while the other is way more alien or abstract. Because they're both quite similar, and they both look mostly like something you'd find in nature documentaries, history books, or pop culture.
    It's not hard at all. Grizzly Hills is more abstract. It has a giant tree lying down across most of the zone, its terrain and forest distribution make little sense, its has random snowy singular hills just stuck into the zone like they were pulled from elsewhere. Azure Span has a much more realistic topography, rivers, it has a much more grounded spread and variation in flora and even tree heights, its wolves live in dens and sheltered areas instead of sleeping in large packs in flower fields, its riverbanks and pools collect broken tree parts and debris, its snow fades out and melts away instead of stopping at a straight line where on one side is several feet of snow and the other is verdant green fields.

    So why is one seemingly more successful than the other, and why do a lot of players now say that the Azure Span didn't live up to their expectations? That it doesn't feel alive?
    Because Grizzly Hills is an older zone and a large portion of the playerbase began playing in Wrath, and in a continent full of bland snowscapes it stuck out in a unique and UNFAMILIAR way. It's the same reason people like Elwynn and Dun Morogh, not because they are familiar. People also really like EPL, Zangar, Burning Steppes, Searing Gorge, and Netherstorm and the reason why BC remains one of the most highly rated expansions despite being significantly more fantastic and ungrounded than Dragonflight or Shadowlands. because zone appeal has little to do with some ridiculous notion of appeal to familiar childhood memories exclusive to one specific minority of the playerbase or how realistic it is, and everything to do with individual tastes and when and how you experienced that zone. That's what "life" and "lifeless" and "soul" and "soulless" actually mean: "it's not to my tastes".

    I don't know if you were even around for Wrath, but Grizzly Hills wasn't getting praised at the time for being nostalgic, realistic and grounded. It caught people's attention because of the singular nyckelharpa track and the reintroduction of worgen. That's what everyone was talking about, Grizzly Hills music, and specifically stuck out because it was a weird, unfamiliar instrumentation that people weren't used to hearing. I'm pretty sure most people still think it's a violin being played strangely.

    And now it holds a special place for people, because it was memorable and unique and from a time where they were just getting into the game and really excited about even very small things. And since then people talk with other people about fondly remembering it, so snowballs into an even more favorable thing because of the social element of "remember X? gee whiz that was great!"

  12. #12212
    Quote Originally Posted by Cheezits View Post
    September 5th can't come fast enough with the Draenei quest that will hopefully shut up the infinite Legion discussion (it has never been mentioned ingame and will never be mentioned again)
    Wait... didn't the forced use of Argus (the Titan) basically explain why they seemed endless... because Argus super-charged up their ability to regenerate their Soldiers? Plus when did the game say their planet was in the Twisting Nether?

  13. #12213
    Quote Originally Posted by Hitei View Post
    You are completely incapable of understanding that your personal, singular perspective is not "our collective consciousness". They'd probably describe it as a volcano. A thing just as foreign and disconnected from their personal experience as "Alaskan hunting lodge of my youth!!!"


    This would be a real swell argument if your original point wasn't, word for word, " the zones are very hard to have a personal connection to, because they don't really push our "memory buttons" with familiar music or sights, like Grizzly Hills and Highmountain did."

    You're trying really hard to sidestep your faulty claim by shifting this argument to "X zone has fewer fantastic elements", but having streams of anima in the air, or having undead zombies, bear people, and mesoamerican ruins doesn't change what does or doesn't have a personal connection or illicit memories with familiar sights. I get that me, a person for whom Bastion, Nazmir or Mac'aree illicit much more familiar sights because their foundational design elements are pulled from regions I have memories in and personal experience with than Elwynn, Dun Morogh or , pokes some really unfortunate holes in your "everyone is me and had my childhood and gets really nostalgic at the smell of pine trees and first snows", but the world isn't you. All zones are built out of real world assets and those assets are familiar to people who have been around those real world environments.


    It's not hard at all. Grizzly Hills is more abstract. It has a giant tree lying down across most of the zone, its terrain and forest distribution make little sense, its has random snowy singular hills just stuck into the zone like they were pulled from elsewhere. Azure Span has a much more realistic topography, rivers, it has a much more grounded spread and variation in flora and even tree heights, its wolves live in dens and sheltered areas instead of sleeping in large packs in flower fields, its riverbanks and pools collect broken tree parts and debris, its snow fades out and melts away instead of stopping at a straight line where on one side is several feet of snow and the other is verdant green fields.


    Because Grizzly Hills is an older zone and a large portion of the playerbase began playing in Wrath, and in a continent full of bland snowscapes it stuck out in a unique and UNFAMILIAR way. It's the same reason people like Elwynn and Dun Morogh, not because they are familiar. People also really like EPL, Zangar, Burning Steppes, Searing Gorge, and Netherstorm and the reason why BC remains one of the most highly rated expansions despite being significantly more fantastic and ungrounded than Dragonflight or Shadowlands. because zone appeal has little to do with some ridiculous notion of appeal to familiar childhood memories exclusive to one specific minority of the playerbase or how realistic it is, and everything to do with individual tastes and when and how you experienced that zone. That's what "life" and "lifeless" and "soul" and "soulless" actually mean: "it's not to my tastes".

    I don't know if you were even around for Wrath, but Grizzly Hills wasn't getting praised at the time for being nostalgic, realistic and grounded. It caught people's attention because of the singular nyckelharpa track and the reintroduction of worgen. That's what everyone was talking about, Grizzly Hills music, and specifically stuck out because it was a weird, unfamiliar instrumentation that people weren't used to hearing. I'm pretty sure most people still think it's a violin being played strangely.

    And now it holds a special place for people, because it was memorable and unique and from a time where they were just getting into the game and really excited about even very small things. And since then people talk with other people about fondly remembering it, so snowballs into an even more favorable thing because of the social element of "remember X? gee whiz that was great!"
    I'm not sure why I bother arguing with you Hitei. For all these years, across three different MMO-Champion accounts, I've always found you to be a contrarian for the sake of being a contrarian. It's like you pick a fight and then it doesn't matter what anyone says, you'll still have the opposite opinion. I suppose I must applaud your tenacity and consistency of character, even if it sometimes gets a little tiresome.

    You keep circling back to the "personal connection", which was one aspect of my original argument. Perhaps, I'll admit, I did a poor job in explaining that the personal connection is just one facet of it. What I meant is that while in a zone like the Grizzly Hills, more or less everyone will have a shared feeling of it being grounded and based on our world (it's a part of our collective consciousness as a human race), they'll also have a personal connection to a thousand different things within that zone because it was grounded in reality. For you, it might be something to do with the trees, or the Tuskarr, or the ice. For me, it might be the Norse culture, the rivers, the flowers, or the towering mountains in the backdrop. But it all comes back to that shared human experience.

    We simply don't get that as much in a zone like Maldraxxus, or Bastion. Individual things about those zones might still speak to you because of your personal experience, like your example with the Grand Canyon. I'll grant that. But there will be far fewer such personal connections and to fewer people than in the Grizzly Hills.

    That's part of the reason why the Grizzly Hills works better overall.

    And yes, since you ask, I was around. I started playing Warcraft back in the mid 90s, and haven't stopped since. So I've seen all the online discourse and chatter when all content was current (less so before the forums became more widespread, of course).

    You are absolutely right that the nyckelharpa, i.e. the soundtrack of the zone, was one of the main reasons why people loved Grizzly Hills. And guess what, that's just another aspect of the "grounded" feeling of that place. Yeah, to some the nyckelharpa will be this strange foreign instrument they might've heard on films, and to others (like myself) it's just a part of their culture. But to everyone experiencing the zone, the nyckelharpa is part of the real world. It's a very, very strong link to real history and real places.
    Last edited by Worldshaper; 2023-08-18 at 06:11 AM.

  14. #12214
    Quote Originally Posted by Cheezits View Post
    It's canon, but it doesn't matter until it appears in any WoW media, which it hasn't and probably never will.

    It didn't appear or get mentioned in Sylvanas, the one time it would really matter, and in fact it kind of hints that there are multiple Jailers or that there are multiple timelines: Zovaal knows Sargeras will hit Azeroth with Gorribal.

    How would he know that without watching another timeline? Unless he told Sargeras/told Mal'ganis to tell Sargeras to do that, but I highly doubt that.
    Well, just remember Zovaal did hold the Primus prisoner, and in written literature it is said the Primus had access to something seemingly tied to the infinite dragons, though they don't outright say it.

  15. #12215
    I watched the latest Bellular video recently, the one about time travel.

    Wouldn't it be exciting if 10.3 took us back in time?

    I'm fascinated by the idea of seeing primal Azeroth before the Ordering. Before Titans, Old Gods, or any of that. It has to be done very carefully, lest it undermines all our myths and legends like the nature of Elune, the sun and the moon, etc. But I could definitely see us traveling back to get a new understanding of the present. Perhaps that's a reason for Thrall being the protagonist of the expansion. Guiding us through ancient Azeroth in a time when the Elementals reigned supreme.

    The reason might be that Queen Azshara does indeed conquer the world, and we need to find a way to sort of... restore Azeroth's world-soul to its original state?

  16. #12216
    Quote Originally Posted by worldshaper View Post
    i watched the latest bellular video recently, the one about time travel.

    Wouldn't it be exciting if 10.3 took us back in time?

    I'm fascinated by the idea of seeing primal azeroth before the ordering. Before titans, old gods, or any of that. It has to be done very carefully, lest it undermines all our myths and legends like the nature of elune, the sun and the moon, etc. But i could definitely see us traveling back to get a new understanding of the present. Perhaps that's a reason for thrall being the protagonist of the expansion. Guiding us through ancient azeroth in a time when the elementals reigned supreme.

    The reason might be that queen azshara does indeed conquer the world, and we need to find a way to sort of... Restore azeroth's world-soul to its original state?
    YESSSSS!!! 25,000 years ago azeroth>30 years ago draenor FTW!!!!

  17. #12217

  18. #12218
    Quote Originally Posted by Black Rider View Post
    Something to do with Classic Hardcore perhaps?

  19. #12219
    Quote Originally Posted by Annihilas View Post
    YESSSSS!!! 25,000 years ago azeroth>30 years ago draenor FTW!!!!
    World of Warcraft: Origins
    World of Warcraft: Awakening
    World of Warcraft: Primordial

    • Venture back to primordial Azeroth, 25,000 years ago.
    • Follow Thrall, the World Shaman, into a chaotic world untouched by Old Gods and Titans, where Elements reign supreme.
    • Meet the denizens of this ancient world, including the trolls, tauren, and protodrakes whose descendants still walk Azeroth today.
    • Unlock the mysteries surrounding the world-soul of Azeroth and learn of its true nature.
    • Meet legendary figures from history, such as Elune and the Elemental Lords.
    • Find out the key to defeating Queen Azshara and ensuring Azeroth's world-soul does not turn into a Void Lord. Save Azeroth and watch it be renewed!

  20. #12220
    Oh, wow. Imagine if Iridikron's threat about luring the Titans to Azeroth is in fact intended to take place back in time. Like, him being the one to originally alert them of Azeroth. But instead of arriving with fanfare to defeat and imprison the Old Gods, the Harbinger awaits them with the Void Soul artifact -- ready to strike as soon as they arrive.

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