1. #122181
    Quote Originally Posted by Darkarath View Post
    IMO TWW has been a pretty solid expansion. Just for introducing Delves in the game it would be one of the top expansions for me. Undermine is the best part of TWW, and by a long shot, the best x.1 patch in WoW's history, in the same way that 8.2 is the best x.2 patch of the game by miles.



    Agreed.

    Although I would say that Hero Talents are worse than the usual adjustments because they literally destroy your spec, forcing you to play a sub-spec that has a certain theme that you might despise or that it doesn't fit your race at all, and these things matter a lot IMO.

    I hate that Blizzard always needs to introduce some kind of new shit for our classes. DF talents were actually nice, and while eventually they would need to revamp the system, I think that if they would just add different Apex Talents every expansion, the system could go on for longer than usual.

    Also, just give us visual cosmetic options instead of talents.
    I always think the whole "pidgeonholed into an archetype" thing is such a silly argument for 99% of classes.

    The only spec that severely gets fucked over is MM Hunter.
    Everything else has a "basic" spec-plus Hero Talent. Don't like being a Mountain Thane? Go Colossus. Go Slayer. They are as milquetoast and inoffensive as they can be. Don't want to be a Dark Ranger BM Hunter? Go Packleader.

    And let's not pretend that the problem wouldn't exist with just normal talents. Case in point: Melee/Semi Range Devourer.

  2. #122182
    Pandaren Monk Scyth's Avatar
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    Quote Originally Posted by Lady Atia View Post
    No it's defo not lol. You like it the most, but you can't speak for everyone. In my guild literally no one liked it thanks to the shitty car. The goblin theme is also something that most people either hate or like.

    The raid also was ok, but defo not better than Palace (Queen Mythic was thousand times better than lame Gally) or the Manaforge (Dimensius alone is miles ahead any of the Undermine bosses, and the other bosses are also super fun besides maybe the one with the walls).

    I mean, even for just open world stuff Karesh was MILES ahead of Undermine. No one cares for claustrophobic goblin trash.
    It's funny how at the beginning of your post you say the other poster can't speak for everyone but then you say this lol

    It's all subjective anyway, but Undermine was overwhelmingly positive. K'aresh had a lot of hype but under delivered massively. I'm fairly confident Undermine will be regarded as the best patch of TWW.

  3. #122183
    Undermine was really a stellar patch. It was thematically on point, the music was one of the best and for me it really showed that blizz can create a compelling setting/story without going all cosmic. Of course there are still points to be improved upon but i would give it a 8.5/10

  4. #122184
    Undermine, despite the Cartel system being atrocious at launch, still was miles better than Ka'resh simply because you got what you expected.

    Karesh was one of the biggest waste of potentials in a long time, and what we got wasn't even that good. I don't know how you can say that open-world-wise, Ka'resh was better, when all it had was warrants, which people did a whole 6 times for the achievements, and Phaseshifting, which just meant you couldn't fly.

    On that note, the Undermine Soundtrack actually got nominated for the Hollywood Music in Media Awards. (Granted, I do think the Karesh Soundtrack is better than Undermine. Adam Burgess really is the best WoW composer in a long, long time.).



    No way it will win when you have KPop Demon Hunters in the running, but still.
    Last edited by Makorus; 2025-11-13 at 02:49 PM.

  5. #122185
    Quote Originally Posted by Makorus View Post
    Undermine, despite the Cartel system being atrocious at launch, still was miles better than Ka'resh simply because you got what you expected.

    Karesh was one of the biggest waste of potentials in a long time, and what we got wasn't even that good. I don't know how you can say that open-world-wise, Ka'resh was better, when all it had was warrants, which people did a whole 6 times for the achievements, and Phaseshifting, which just meant you couldn't fly.

    On that note, the Undermine Soundtrack actually got nominated for the Hollywood Music in Media Awards. (Granted, I do think the Karesh Soundtrack is better than Undermine. Adam Burgess really is the best WoW composer in a long, long time.).



    No way it will win when you have KPop Demon Hunters in the running, but still.
    I think its awesome either way. The heavy jazz theme was a bit "risky" but it really paid off imo and glad they're getting rewarded for trying something new and different.

  6. #122186
    I don't particularity like the goblin theme and I didn't like the car either, but I think Undermine was a spectacular addition to the game - content wise. Very well executed and pretty much the saving grace of otherwise the worst expansion to date.

    My only gripe was is that it's not directly connected to Kezan, which would have been a delicious world-building detail, and that the writing softened the goblin edginess but that's modern writing for you.

    We needed more of that. Focus on OG races that have not had much development in a while instead of endlessly bloating the game with even more tired 'allied races that get left in the dust after one patch. Though Midnight is showing us that that can go pretty bad as well depending on which team works on what.

  7. #122187
    Quote Originally Posted by Lady Atia View Post
    I mean, even for just open world stuff Karesh was MILES ahead of Undermine. No one cares for claustrophobic goblin trash.
    You are alone in this feeling. The general consensus when the patches first came out were night & day. At least when it comes to activities in the zone, Undermine good. K'aresh bad. Phase Diving is a big nothing that needed a lot more work to actually be interesting.

  8. #122188
    I can easily see K'aresh being more popular on the basis that nobody hates open world content like WoW players. So K'aresh, which was barren and lacking in open world content would be far more appealing than Undermine, which has loads of stuff to do, and which really has fun with all the ways to design an open world zone.

    - - - Updated - - -

    Quote Originally Posted by allegrian View Post
    It's clear that az kahet was suposed to be a suramar style city with stealth, guards and stuff, but it was abandoned as a concept when they decided to let you fly. You can still get many items and mini quests about rumors and stuff for it, but it's all quite useless with flying.
    I was really hoping that the Prey system would be a soft reintroduction of no flying. Give a real incentive to keep building on open world features like the Maldraxxus necropolis air drop mechanic. Or Suramar style stealth.

    Let the players who hate the open world stick to normal world tier. And let the players who actually want open world content get a version that really appeals to them.
    The world revamp dream will never die!

  9. #122189
    Yeah Undermine felt like a completed zone compared to K'aresh which was lacking even battle pets, gathering node breaking animations and a main selling point of it being whatever the fuck ecological succession was.

    Flying around it was cool tho, missed the space rock theme of wow and i think it was designed nicely for dragonriding.

  10. #122190
    Quote Originally Posted by Khaza-R View Post
    You speak for yourself, not me.



    Rather irrelevant as to its quality. But even if we are going to go there, at least I could see myself going back to Undermine to complete some of the achievements. I can't say the same about K'aresh.
    K’aresh was fucking dreadful. There’s no defending it. Quite possibly the worst zone they’ve ever added to the game since MoP at the very least.

    People could argue that The Maw is right there but I’d argue that at least The Maw had an interesting mechanics to it. Phase Diving might as well not exist, it’s just a completely pointless feature and the Eco Dome quests are some of the most monotonous ever added to the game.

    Fuck K’aresh.

  11. #122191
    Yeah, K'aresh being better than Undermine is a wildly unpopular opinion.

    Undermine was the better patch by far.

  12. #122192
    Quote Originally Posted by Vakir View Post
    Yeah, K'aresh being better than Undermine is a wildly unpopular opinion.

    Undermine was the better patch by far.
    I mean I did like the Karesh patch better overall, but the open world content? Absolutely not. Undermine was great.

  13. #122193
    Quote Originally Posted by Makorus View Post
    Undermine, despite the Cartel system being atrocious at launch, still was miles better than Ka'resh simply because you got what you expected.

    Karesh was one of the biggest waste of potentials in a long time, and what we got wasn't even that good. I don't know how you can say that open-world-wise, Ka'resh was better, when all it had was warrants, which people did a whole 6 times for the achievements, and Phaseshifting, which just meant you couldn't fly.

    On that note, the Undermine Soundtrack actually got nominated for the Hollywood Music in Media Awards. (Granted, I do think the Karesh Soundtrack is better than Undermine. Adam Burgess really is the best WoW composer in a long, long time.).



    No way it will win when you have KPop Demon Hunters in the running, but still.
    Oh and i just checked on youtube compared to all other patch music videos Undermine got the most viewers by far at 128k, compared to a more tradiotional wow music patch, 11.2 music being at 38k.

    You know from that alone how much it stands out.

  14. #122194
    The Insane Nymrohd's Avatar
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    K'aresh was so bad they adjusted sharding at least twice so it would not feel completely empty

  15. #122195
    Mechagnome Hearthfinder's Avatar
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    Undernine: *Has jazz and clicky things*

    Players: "Oh my god, this is so innovative 10/10 patch."

    Meanwhile I'm just sitting over here thinking about days of yore when we had patches like Isle of Thunder and Nazjatar.

  16. #122196
    Quote Originally Posted by Hearthfinder View Post
    Undernine: *Has jazz and clicky things*

    Players: "Oh my god, this is so innovative 10/10 patch."

    Meanwhile I'm just sitting over here thinking about days of yore when we had patches like Isle of Thunder and Nazjatar.
    Although BfA was a controversial expansion, 8.2 was one of the biggest patches they ever added, and for me one of the best with nazjatar and mechagone and essences.

    It even had a living world pvp scene!

  17. #122197
    Quote Originally Posted by Hearthfinder View Post
    Undernine: *Has jazz and clicky things*

    Players: "Oh my god, this is so innovative 10/10 patch."

    Meanwhile I'm just sitting over here thinking about days of yore when we had patches like Isle of Thunder and Nazjatar.
    I... what? Apples to oranges. Put down the nostalgia hookah pipe and let some people celebrate a decent recognition for Undermine.

  18. #122198
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Ersula View Post
    I mean I did like the Karesh patch better overall, but the open world content? Absolutely not. Undermine was great.
    Tbf, Ka'resh was chill, you could fly for most content and phase diving was cool as soon as you could mount (where is the no flying crew?). Meanwhile for Undermine, you had the abyssal car that led to motion sickness (something they managed to fix with dynamic flying thanks to the options), boring "jobs" and what, trash shoveling? Atleast Ka'resh had a few rare mobs that could drop mounts again and they were up 100% of the time when I searched for them. But than again, world "content" isn't meant to be the bread and butter of the game haha.

  19. #122199
    Undermine made me, a goblin hater, enjoy himself.

    Still not a big fan of them but I enjoyed my time there, and once I got used to the car's mechanics, I highly enjoyed that too (for the most part, still annoying to boost only to misjudge and hit something, then bounce off like it was a rubber ball).

  20. #122200
    Scarab Lord Lady Atia's Avatar
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    Quote Originally Posted by Hearthfinder View Post
    Undernine: *Has jazz and clicky things*

    Players: "Oh my god, this is so innovative 10/10 patch."

    Meanwhile I'm just sitting over here thinking about days of yore when we had patches like Isle of Thunder and Nazjatar.
    Yeah. While I'm not a fan of the looks of Nazjatar (would rather have an expansion about it, and if it's just a single zone I would rather take the eternal palace as a zone instead of ugly ruins ...), gameplay wise it was top notch, same as Mechagon.

    Tbf, Emerald Dream was prolly the last "good" patch zone we got (wasn't a fan of Zaralek Caverns either but the raid was good).

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